











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 25 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 02:27 / 94Killed by rogue at level 7 on the 78th Pyre 122nd year of Ascendancy at 09:56 Killed by rogue at level 7 on the 78th Pyre 122nd year of Ascendancy at 10:49 Killed by thief at level 7 on the 78th Pyre 122nd year of Ascendancy at 11:12 Killed by rogue at level 7 on the 78th Pyre 122nd year of Ascendancy at 21:08 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:41 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 13:41 Killed by The Possessed at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:29 Killed by The Possessed at level 8 on the 2nd Mirth 122nd year of Ascendancy at 15:57 Killed by Cyrulle the dire wolf at level 10 on the 8th Flare 122nd year of Ascendancy at 23:46 Killed by Neramira the giant black ant at level 11 on the 10th Flare 122nd year of Ascendancy at 07:53 Killed by Neramira the giant black ant at level 11 on the 10th Flare 122nd year of Ascendancy at 08:14 Killed by greater gwelgoroth at level 11 on the 10th Flare 122nd year of Ascendancy at 08:43 Killed by Wrathroot at level 11 on the 1st Dusk 122nd year of Ascendancy at 20:38 Killed by Wrathroot at level 11 on the 1st Dusk 122nd year of Ascendancy at 20:53 Killed by Wrathroot at level 11 on the 1st Dusk 122nd year of Ascendancy at 21:30 Killed by Wrathroot at level 11 on the 1st Dusk 122nd year of Ascendancy at 21:59 Killed by Wrathroot at level 11 on the 1st Dusk 122nd year of Ascendancy at 22:23 Killed by Wrathroot at level 11 on the 1st Dusk 122nd year of Ascendancy at 23:00 Killed by Wrathroot at level 11 on the 1st Dusk 122nd year of Ascendancy at 23:08 Killed by Baruldar the thalore at level 12 on the 47th Dusk 122nd year of Ascendancy at 12:26 Killed by Xeregana the skeleton magus at level 13 on the 54th Dusk 122nd year of Ascendancy at 03:17 Killed by shadow at level 14 on the 56th Dusk 122nd year of Ascendancy at 02:39 Killed by The Withering Thing at level 14 on the 56th Dusk 122nd year of Ascendancy at 03:36 Killed by The Withering Thing at level 14 on the 56th Dusk 122nd year of Ascendancy at 03:50 Killed by ultimate gwelgoroth at level 15 on the 68th Dusk 122nd year of Ascendancy at 09:35 Killed by ultimate gwelgoroth at level 15 on the 68th Dusk 122nd year of Ascendancy at 09:48 Killed by gwelgoroth at level 15 on the 68th Dusk 122nd year of Ascendancy at 12:12 Killed by greater gwelgoroth at level 15 on the 68th Dusk 122nd year of Ascendancy at 14:19 Killed by greater gwelgoroth at level 15 on the 68th Dusk 122nd year of Ascendancy at 14:36 Killed by corrupted yellow jelly at level 15 on the 71st Dusk 122nd year of Ascendancy at 17:42 Killed by Xaose the giant at level 16 on the 77th Dusk 122nd year of Ascendancy at 09:36 Killed by Atriaur the halfling at level 16 on the 3rd Haze 122nd year of Ascendancy at 19:48 Killed by Atriaur the halfling at level 16 on the 3rd Haze 122nd year of Ascendancy at 20:01 Killed by giant spider at level 16 on the 24th Haze 122nd year of Ascendancy at 23:47 Killed by Adaline at level 17 on the 25th Haze 122nd year of Ascendancy at 05:18 Killed by Poleralaith the red ooze at level 17 on the 25th Haze 122nd year of Ascendancy at 20:20 Killed by ritch flamespitter at level 17 on the 25th Haze 122nd year of Ascendancy at 20:34 Killed by gigantic corrosive tunneler at level 18 on the 26th Haze 122nd year of Ascendancy at 01:13 Killed by Isumira the gigantic corrosive tunneler at level 18 on the 26th Haze 122nd year of Ascendancy at 08:43 Killed by Ursahro the krog at level 18 on the 27th Haze 122nd year of Ascendancy at 21:26 Killed by snow giant boulder thrower at level 18 on the 41st Haze 122nd year of Ascendancy at 09:24 Killed by snow giant boulder thrower at level 19 on the 42nd Haze 122nd year of Ascendancy at 05:18 Killed by snow giant boulder thrower at level 19 on the 42nd Haze 122nd year of Ascendancy at 05:37 Killed by snow giant boulder thrower at level 19 on the 42nd Haze 122nd year of Ascendancy at 06:02 Killed by luminous horror at level 19 on the 42nd Haze 122nd year of Ascendancy at 16:58 Killed by Poruriama the luminous horror at level 19 on the 42nd Haze 122nd year of Ascendancy at 17:14 Killed by Cultist at level 19 on the 43rd Haze 122nd year of Ascendancy at 01:23 Killed by Cultist at level 19 on the 43rd Haze 122nd year of Ascendancy at 01:47 Killed by Cultist at level 19 on the 43rd Haze 122nd year of Ascendancy at 02:14 Killed by Cultist at level 19 on the 43rd Haze 122nd year of Ascendancy at 02:36 Killed by Shasshhiy'Kaish at level 20 on the 43rd Haze 122nd year of Ascendancy at 08:03 Killed by Shasshhiy'Kaish at level 20 on the 43rd Haze 122nd year of Ascendancy at 08:39 Killed by Rantha the Worm at level 20 on the 43rd Haze 122nd year of Ascendancy at 17:51 Killed by Eilinilaith the wolf at level 21 on the 44th Haze 122nd year of Ascendancy at 01:07 Killed by snow giant boulder thrower at level 21 on the 44th Haze 122nd year of Ascendancy at 11:30 Killed by snow giant boulder thrower at level 21 on the 44th Haze 122nd year of Ascendancy at 11:39 Killed by snow giant boulder thrower at level 21 on the 44th Haze 122nd year of Ascendancy at 11:48 Killed by Betibeth the snow giant chieftain at level 21 on the 44th Haze 122nd year of Ascendancy at 11:57 Killed by Burb the snow giant champion at level 21 on the 44th Haze 122nd year of Ascendancy at 12:05 Killed by Burb the snow giant champion at level 21 on the 44th Haze 122nd year of Ascendancy at 12:14 Killed by snow giant boulder thrower at level 21 on the 44th Haze 122nd year of Ascendancy at 12:23 Killed by snow giant boulder thrower at level 22 on the 44th Haze 122nd year of Ascendancy at 12:44 Killed by Edor the shalore at level 22 on the 44th Haze 122nd year of Ascendancy at 22:37 Killed by Cthrior the giant at level 22 on the 48th Haze 122nd year of Ascendancy at 16:37 Killed by armoured skeleton warrior at level 22 on the 48th Haze 122nd year of Ascendancy at 16:49 Killed by skeleton magus at level 23 on the 59th Haze 122nd year of Ascendancy at 01:42 Killed by Belama the skeleton warrior at level 23 on the 59th Haze 122nd year of Ascendancy at 12:59 Killed by thought-forged bowman at level 23 on the 59th Haze 122nd year of Ascendancy at 13:06 Killed by Betholaith the skeleton warrior at level 23 on the 59th Haze 122nd year of Ascendancy at 13:37 Killed by Veluda the skeleton archer at level 23 on the 59th Haze 122nd year of Ascendancy at 14:00 Killed by Golle the skeleton mage at level 23 on the 60th Haze 122nd year of Ascendancy at 01:36 Killed by Bethunne the skeleton mage at level 23 on the 60th Haze 122nd year of Ascendancy at 06:12 Killed by Aerilrawen the skeleton warrior at level 23 on the 61st Haze 122nd year of Ascendancy at 01:47 Killed by armoured skeleton warrior at level 23 on the 61st Haze 122nd year of Ascendancy at 05:49 Killed by Subject Z at level 24 on the 61st Haze 122nd year of Ascendancy at 16:33 Killed by thief at level 24 on the 71st Haze 122nd year of Ascendancy at 04:55 Killed by Emydawen the bone giant at level 24 on the 71st Haze 122nd year of Ascendancy at 05:27 Killed by bloated horror at level 24 on the 71st Haze 122nd year of Ascendancy at 07:18 Killed by Emeloriba the black mamba at level 24 on the 71st Haze 122nd year of Ascendancy at 07:38 Killed by Glyyara the Guardian at level 24 on the 71st Haze 122nd year of Ascendancy at 09:58 Killed by freezing trap at level 24 on the 71st Haze 122nd year of Ascendancy at 11:53 Killed by Ce'Nariawe the hornet swarm at level 24 on the 71st Haze 122nd year of Ascendancy at 14:17 Killed by Veloyama the Guardian at level 24 on the 71st Haze 122nd year of Ascendancy at 22:51 Killed by Bethann the elven blood mage at level 25 on the 80th Haze 122nd year of Ascendancy at 03:37 Killed by Aribeth the elven cultist at level 25 on the 80th Haze 122nd year of Ascendancy at 03:46 Killed by elven cultist at level 25 on the 80th Haze 122nd year of Ascendancy at 05:19 Killed by elven cultist at level 25 on the 80th Haze 122nd year of Ascendancy at 05:32 Killed by elven blood mage at level 25 on the 80th Haze 122nd year of Ascendancy at 05:43 Killed by elven blood mage at level 25 on the 80th Haze 122nd year of Ascendancy at 05:57 Killed by Adobeth the elven guard at level 25 on the 80th Haze 122nd year of Ascendancy at 17:26 Killed by elven blood mage at level 25 on the 80th Haze 122nd year of Ascendancy at 18:05 Killed by elven blood mage at level 25 on the 80th Haze 122nd year of Ascendancy at 18:13 Killed by elven blood mage at level 25 on the 80th Haze 122nd year of Ascendancy at 18:29 |
Primary Stats
| Strength | 54 (base 38) |
| Dexterity | 69 (base 54) |
| Constitution | 40 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 33 (base 10) |
| Cunning | 27 (base 12) |
Resources
| Life | 626/626 |
| Stamina | 254/254 |
| Healing Factor | 1.2222297605397 |
| Regeneration | 9.472280644183 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 50.401056917127 |
| See Invisible | 50.401056917127 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 54 |
| Crit Chance | 7% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +35% |
| Darkness | +10% |
| Physical | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| All | 0% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 22 (69.687909656376%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 33 |
| Mental Save | 42 |
Defense: Resistances
| Fire | + 15%( 70%) |
| Lightning | + 15%( 70%) |
| Nature | + 18%( 70%) |
| Temporal | + 34%( 70%) |
| Darkness | + 20%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 28%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 11% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 0/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by blue jelly. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by snow giant boulder thrower. Escort: lost warrior (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Zubivena the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Con Changes damage: +15% blight Spellpower: +4 (+2 eff.) Damage Shield penetration: +30% A pair of boots made of leather. |
| Quiver | Scaldlash the quiver of yew arrows (10/19, 56-79 power, 14 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 56.5 - 79.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.0% Capacity: 19 Damage (radius 1) on hit: +20 fire When wielded/worn: Ammo reloads per turn: +1 Arrows are used with bows to pierce your foes to death. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 18 power out of 25/25) : Effective talent level: 2.0 Power cost: 18 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 64.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 64.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Myzilakor (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +10 (+4 eff.) Armour: +3 Fatigue: +3% Changes stats: +1 Str / +2 Dex / +3 Cun / +9 Con Changes resistances: +1% physical Only die when reaching: -40.00 life A cap made of leather. |
| Tool | dwarven-steel pickaxe 'Erusarab' (dig speed 24 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Str / +3 Con Changes resistances: +9% cold Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +13 (+5 eff.) Maximum life: +51.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+5 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | CloudtrencherInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +6% lightning / +6% fire / +3% nature Mental save: +6 (+2 eff.) Stun/Freeze immunity: +20% Knockback immunity: +20% Mindpower: +6 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
| Around waist | blurring hardened leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Stealth bonus: +6 Mental save: +8 (+3 eff.) Spellpower: +3 (+2 eff.) A belt that goes around your waist. |
| In main hand | CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 14 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+5 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | Growwinter (11 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +11 (+3 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to slow global speed by 48% * 10% chance to reduce all saves and defense by 22 Changes stats: +8 Str / +8 Dex Changes resistances: +6% nature / +15% temporal Changes resistances penetration: +10% nature Physical save: +13 (+6 eff.) A suit of armour made of leather. |
| Cloak | thick kruk cloak of the voidstalker (0 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Changes resistances: +12% temporal / +11% darkness / +11% cold Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 7 turns. A stylish kruk-style cloak, to look awesome. |
| Around neck | Layorin the steel amuletCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +13 Physical power: +7 (+3 eff.) Changes stats: +2 Wil Changes resistances: +2% physical Changes resistances penetration: +5% physical Changes damage: +5% physical Critical mult.: +23.00% Mental save: +7 (+3 eff.) Confusion immunity: +11% Mindpower: +6 (+3 eff.) Combat speed: +10% Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 60; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.serendipitous stralite amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+2 eff.) Changes stats: +9 Lck Reduce all damage from unseen attackers: 16% Amulets make your neck look great! |
psionicist's copper ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 11 light Changes stats: +2 Wil / +2 Mag Changes damage: +11% light / +10% blight Mental save: +4 (+2 eff.) Rings make your fingers look great! It was corrupted by the digestive sack. |
This item will automatically be transmogrified when you leave the level.Arisekira the Mucklady (44-65 power, 2 apr) Requires: - Strength 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (radius 1) on hit: +4 nature Damage (radius 2) on crit: +8 physical When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to slow global speed by 48% Changes stats: +2 Con Changes resistances penetration: +15% physical Critical mult.: +15.00% Physical save: +12 (+5 eff.) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite longsword of erosion (36-50 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Deals 55 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +12 nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Glarelace the thorny mindstar (9-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +8 physical When wielded/worn: Defense: +25 (+6 eff.) Damage (Melee): 5 lightning / 7 physical / 6 fire / 7 acid / 5 cold Changes stats: +4 Wil Changes resistances: +5% lightning / +9% physical / +5% cold / +5% fire / +5% acid Changes damage: +6% light Talent granted: +1 Attune Mindstar Maximum hate: +8.00 Mindpower: +31 (+13 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.stargazer's silk robe of blight (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +3 Cun Changes resistances: +18% blight / +13% all Changes damage: +18% blight / +13% light / +17% darkness Spellpower: +7 (+4 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
83 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Disease immunity: +15% Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots (17/17, 14-17 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 Shots are used with slings to pummel your foes to death. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Adaline the Cornac Archer level 19
43rd Haze 122nd year of Ascendancy at 00:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Adaline the Cornac Archer level 10
7th Flare 122nd year of Ascendancy at 03:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Adaline the Cornac Archer level 20
43rd Haze 122nd year of Ascendancy at 02:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Adaline the Cornac Archer level 24
61st Haze 122nd year of Ascendancy at 11:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Adaline the Cornac Archer level 15
68th Dusk 122nd year of Ascendancy at 09:48 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Adaline the Cornac Archer level 10
7th Flare 122nd year of Ascendancy at 03:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Adaline the Cornac Archer level 22
50th Haze 122nd year of Ascendancy at 23:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Adaline the Cornac Archer level 25
80th Haze 122nd year of Ascendancy at 12:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Adaline the Cornac Archer level 17
25th Haze 122nd year of Ascendancy at 09:01 see stats
Log
Bleeding from Adaline hits Mean looking elven guard for 13 physical damage.
Bleeding from Adaline killed Mean looking elven guard!
Elven blood mage casts Blood Grasp.
Elven blood mage's Blood Grasp hits Adaline for 90 blight damage.
Elven blood mage receives 19 healing from Elven blood mage's Blood Grasp.
Adaline shoots!
The shield around elven blood mage crumbles.
The shield around elven blood mage crumbles.
Adaline's Shoot hits Elven blood mage for 162 physical, 14 blight, 16 fire (192 total damage).
Elven blood mage casts Drain.
Elven blood mage hits Adaline for 195 blight damage.
Adaline shoots!
Adaline's Shoot hits Elven blood mage for 133 physical, 14 blight, 16 fire (163 total damage).
Elven blood mage is no longer ethereal.
Adaline's Shoot killed Elven blood mage!
Adaline uses Infusion: Healing.
Adaline receives 183 healing from Infusion: Healing.
Adaline uses Infusion: Regeneration.
Adaline starts regenerating health quickly.
Elven blood mage casts Blood Spray.
Elven blood mage's spell attains critical power!
Adaline is afflicted by a weakness disease!
Elven blood mage hits Adaline for 267 blight damage.
Adaline the level 25 cornac archer was poxed to death by an elven blood mage on level 2 of Dark crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven blood mage killed Adaline!

















































































