Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Female |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 42 / 6% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 12 (base 10) |
Constitution | 47 (base 39) |
Magic | 69 (base 60) |
Willpower | 71 (base 60) |
Cunning | 14 (base 10) |
Resources
Life | 914/914 |
Paradox | 300 |
Healing Factor | 1.2623364354647 |
Regeneration | 6.6272662861899 |
Speed
Mental | -3.885780586188E-13% |
Attack | -3.885780586188E-13% |
Movement | +36.804258065936% |
Spell | -3.885780586188E-13% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 31 |
Accuracy | 20 |
Crit Chance | 6% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +38% |
Acid | +15% |
Mind | +15% |
Temporal | +14% |
Blight | +8% |
Arcane | +4% |
Fire | +24% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 54.435789609577 (60%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 1 |
Physical Save | 24 |
Spell Save | 44 |
Mental Save | 24 |
Defense: Resistances
Lightning | + 33%( 70%) |
Temporal | + 28%( 70%) |
Nature | + 38%( 70%) |
Arcane | + 16%( 70%) |
Cold | + 29%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 89% |
Bleed Resistance | 50% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Spellbinding | 1.30 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Matrix |
talent | Reality Smearing |
talent | Disintegration |
talent | Matter Weaving |
talent | Contingency |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 73 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
On hands | restful drakeskin leather gloves of spellstriking (0 def, 3 armour) restful drakeskin leather gloves of spellstriking (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 11 arcane Changes stats: +3 Mag / +5 Wil Changes resistances: +6% arcane Changes damage: +4% arcane Life regen: +5.00 Stamina each turn: +0.80 Maximum stamina: +14.00 Spellpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | grounding rough leather cap of dexterity (+2) (0 def, 1 armour) grounding rough leather cap of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% lightning / +5% temporal A cap made of leather. |
On fingers | mule's gold ring of time (+14%) mule's gold ring of time (+14%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances: +14% temporal Changes damage: +14% temporal Maximum encumbrance: +26 Rings make your fingers look great! |
On fingers | savage's voratun ring of pilfering savage's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Armour penetration: +10 Defense: +10 (+5 eff.) Changes stats: +3 Con Spell save: +14 (+5 eff.) Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 140% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | grounding voratun amulet of soulsearing grounding voratun amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +19% lightning Changes damage: +8% blight / +6% fire Critical mult.: +14.00% Stun/Freeze immunity: +39% Spellpower: +9 (+3 eff.) Amulets make your neck look great! |
In main hand | potent dragonbone starstaff of channeling (38-46 power, 6 apr, darkness element) potent dragonbone starstaff of channeling (38-46 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 38.0 - 45.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +38% darkness Talent granted: +1 Command Staff Mana each turn: +0.60 Spellpower: +35 (+9 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Cloak | cashmere cloak of the Shaloren (2 def, 0 armour) cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked up dwarven-steel battleaxe of crippling (30-46 power, 2 apr)dwarven-steel battleaxe of crippling (30-46 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +14.0% Massive two-handed battleaxes. |
Newly picked up caustic orichalcum trident of erosion (52-84 power, 16 apr)caustic orichalcum trident of erosion (52-84 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +20 nature Damage (radius 2) on crit: +31 acid / +49 nature When wielded/worn: Armour penetration: +17 Changes resistances penetration: +28% acid / +14% nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up radiant iron plate armour of delving (0 def, 7 armour)radiant iron plate armour of delving (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +5 Str / +1 Wil Changes resistances: +12% blight / +7% physical / +24% darkness Light radius: +3 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
126 alchemist agate 126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By notnayce the Cornac Paradox Mage level 20
75th Pyre 122nd year of Ascendancy at 21:46 see stats
By notnayce the Cornac Paradox Mage level 36
78th Pyre 122nd year of Ascendancy at 20:10 see stats
By notnayce the Cornac Paradox Mage level 10
74th Pyre 122nd year of Ascendancy at 22:41 see stats
By notnayce the Cornac Paradox Mage level 20
75th Pyre 122nd year of Ascendancy at 20:13 see stats
By notnayce the Cornac Paradox Mage level 30
77th Pyre 122nd year of Ascendancy at 02:41 see stats
By notnayce the Cornac Paradox Mage level 40
79th Pyre 122nd year of Ascendancy at 17:58 see stats
By notnayce the Cornac Paradox Mage level 41
1st Mirth 122nd year of Ascendancy at 00:56 see stats
By notnayce the Cornac Paradox Mage level 32
77th Pyre 122nd year of Ascendancy at 17:37 see stats
By notnayce the Cornac Paradox Mage level 30
77th Pyre 122nd year of Ascendancy at 09:13 see stats
Log
Rej Arkatis uses Deadly Strikes.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
Welcome to level 42 [Notnayce].
Notnayce has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
notnayce converts damage to paradox!
Rej Arkatis hits notnayce for (2 webs of fate), (2 converted), 4 physical (4 total damage).
Webs of Fate hits Rej Arkatis for 2 physical damage.
Melee retaliation hits Rej Arkatis for 23 nature damage.
Melee retaliation killed Rej Arkatis!
The fabric of time around notnayce returns to normal.
Talent Attenuate is ready to use.
Talent Dimensional Step is ready to use.
Notnayce stops spinning fate.
Notnayce stops weaving fate.
You pickup 0.50 gold pieces.
Notnayce picks up (d.): 54 alchemist agate.
Reality around Notnayce is coherent again.
You pickup 2.25 gold pieces.
Notnayce picks up (d.): 72 alchemist agate.
Talent Materialize Barrier is ready to use.
Talent Webs of Fate is ready to use.
Talent Seal Fate is ready to use.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).