










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Hedge Clipper 1.3.0Increases the minimum spawn level of the Forest Troll Hedge-Wizard from 3 to 15. (In theory, it could still appear at an earlier level depending on out-of-depth checks in zone generation, but the likelihood of that should be significantly reduced.) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 30 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Zubivena the sandworm at level 16 on the 78th Dusk 122nd year of Ascendancy at 02:42 0 / 7Killed by Zuburin the giant ice ant at level 16 on the 3rd Haze 122nd year of Ascendancy at 22:21 Killed by Siludhetira the xaren at level 17 on the 3rd Decay 122nd year of Ascendancy at 15:30 Killed by Polybrewyn the degenerated skeleton archer at level 18 on the 5th Allure 123rd year of Ascendancy at 17:20 Killed by Belorama the elven blood mage at level 25 on the 69th Regrowth 123rd year of Ascendancy at 00:49 Killed by Iserabeth the whitehoof ghoul at level 30 on the 32nd Dusk 123rd year of Ascendancy at 07:59 Killed by Iserabeth the whitehoof ghoul at level 30 on the 32nd Dusk 123rd year of Ascendancy at 08:11 |
| Antimagic | Follower |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 43 (base 36) |
| Magic | 10 (base 10) |
| Willpower | 86 (base 60) |
| Cunning | 54 (base 36) |
Resources
| Life | -196/887 |
| Equilibrium | 3 |
| Healing Factor | 1.2397742564934 |
| Regeneration | 24.300291821796 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 50.401056917127 |
| See Invisible | 50.401056917127 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 49 |
| Crit Chance | 16% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 49 |
| Crit Chance | 16% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Nature | +35% |
| Acid | +46% |
| Mind | +23% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +8% |
| Acid | +26% |
Defense: Base
| Armour (hardiness) | 23 (84.823135475018%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 56 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 53%( 70%) |
| Cold | + 39%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 30%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Bleed Resistance | 48% |
| Confusion Resistance | 10% |
| Stun Resistance | 20% |
| Pinning Resistance | 20% |
| Poison Resistance | 78% |
| Blind Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Moss | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Slime | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 4/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lone alchemist from death by Betariath the war bear. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the lone alchemist from death by barrow wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by Yvolrarevea the skeleton magus. Escort: repented thief (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by wretchling. Escort: temporal explorer (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed vial of elder vampire blood. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+3 eff.) ---------- misc Max.enc +20 Disengage: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | Emavea the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +9% acid ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sunwrither (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +9% acid Res.pen +15% acid ----- def ----- Armour +1 Fatigue +1% Resists +3% light ---------- misc Equi/ret +0.12 A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Pitchbreaker the ash totem of summon tentacle [power 165] (22 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +6% darkness ----- def ----- Resists +9% acid +9% blight Spell.save +12 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 368 Base Damage: 181 Armor: 8 All Resist: 7 Puts all charms on 22 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glimmertooth the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +7 (+4 eff.) ----- def ----- Resists +6% temporal +6% light +3% blight +9% fire +5% arcane Rings make your fingers look great! |
| On fingers | Relgayaleg the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil ----- def ----- Armour +6 Resists +12% light +5% arcane Mind.save +10 (+4 eff.) Pinning- +20% Rings make your fingers look great! |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 4.5 Pwr.cost 30 out of 5/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 417 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | vined mindstar of venom (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 7 acid Dmg.mod +7% acid Res.pen +6% acid ----- def ----- Resists +6% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Balanceraider the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% nature ----- def ----- Defense +5 (+2 eff.) Resists +3% mind Crit.chn- 15.00% Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Max.HP +43.00 Poison- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In off hand | epiphanous vined mindstar of venom (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego++] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +5 (+1 eff.) Melee+ 5 acid Dmg.mod +8% mind +6% acid Res.pen +5% acid ----- def ----- Resists +6% acid HP.reg +1.00 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Erelydudas the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% darkness Res.pen +8% darkness ----- def ----- Defense +1 (+0 eff.) Resists +12% darkness +18% cold Stealth +8 Disarm- +20% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +40.00 Max.vim +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+5 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Elymira the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% acid +6% temporal +15% light +15% darkness Mind.save +9 (+3 eff.) HP.reg +4.00 Blind- +26% Teleport- +20% Amulets make your neck look great! |
Goreyathad the Dawnblur0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +15% light +5% physical Acc +5 (+3 eff.) ----- def ----- Defense +5 (+2 eff.) Resists +9% light +24% cold ---------- misc Max.stam +30.00 Rings make your fingers look great! |
Isykira the Flashspiker0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Cun +7 Dex dps ---------- Dmg.mod +9% blight Res.pen +25% blight Acc +8 (+4 eff.) On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +10% blight +9% fire +9% nature Max.HP +25.00 Poison- +20% Disease- +15% Disarm- +38% Pinning- +29% Knockbk- +31% Rings make your fingers look great! |
Noonblight the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag +5 Cun +7 Con dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +3% fire Melee Ret 8 light ----- def ----- Resists +19% acid +6% light +27% fire +22% cold +18% lightning Rings make your fingers look great! |
gladiator's gold ring of pilfering0.1 T3 ring jewelry [Ego++] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Acc +7 (+4 eff.) Apr +9 ----- def ----- Defense +7 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +23.00 Disarm- +27% Pinning- +21% Knockbk- +23% Rings make your fingers look great! |
Malar the vined mindstar (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Str +3 Mag +4 Wil +1 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +4% nature Res.pen +3% nature ----- def ----- Resists +3% nature Spell.save +3 (+1 eff.) Max.HP +14.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming mossy mindstar of clarity (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ----- def ----- Mind.save +2 (+1 eff.) Heal.mod +10% Heal/summ +13 ---------- misc Max.psi +11.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of resolve (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +7.00% Mind.pwr +4 (+1 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous vined mindstar (85% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +5% mind ---------- misc Psi/m.crit +1.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (75% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar 'Airsquall' (81% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +4 lightning While equipped: Stats +3 Mag +2 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+1 eff.) S.pwr/crit +8 Melee+ 4 mind 5 darkness Dmg.mod +4% mind +5% darkness Res.pen +15% arcane ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bearan the Shinevault1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% light Max.HP +30.00 Silence- +20% Disarm- +10% A belt that goes around your waist. |
Duvakan the Sundare (2 def, 15 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +2 Wil dps ---------- Dmg.mod +15% fire Res.pen +5% light +5% fire ----- def ----- Armour +15 Defense +2 (+1 eff.) Resists +34% cold Spell.save +7 (+2 eff.) ---------- misc Max.mana +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Nerewyn the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +3 Con dps ---------- Dmg.mod +3% blight ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +12% cold Mind.save +3 (+1 eff.) Blind- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Sunedge the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +10% mind Melee Ret 2 mind ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +15% nature +3% light Spell.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of backstabbing (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: dps ---------- Crit.mult +10.00% Acc +6 (+3 eff.) Apr +5 ----- def ----- Defense +1 (+0 eff.) Stealth +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Porima the woollen robe (3 def, 2 armour)2.0 T2 cloth armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +16% acid +13% nature Res.pen +25% acid ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +24% acid +5% arcane +19% nature +9% all Phys.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of lightning (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +7% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aerisera the Tempestlady (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: Stats +7 Lck +5 Dex dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Mov.spd +10% Dmg.mod +3% lightning +12% blight Apr +5 Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Armour +3 Fatigue -7% Stealth +7 Max.HP +45.00 ---------- misc Stam/turn +0.40 A pair of boots made of leather. |
Runarath the pair of rough leather boots (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +5.00% ----- def ----- Armour +7 Resists +6% fire +6% cold Die.at -20.00 life ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
miner's pair of rough leather boots (0 def, 2 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Infravis +1 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
dwarven-steel gauntlets 'Hettodraldir' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +8 (+2 eff.) Melee+ 10 mind 19 darkness Phasing +20% Melee Ret 8 blight On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ----- def ----- Armour +2 Fatigue +3% Mind.save -10 (-3 eff.) HP.reg +3.00 ---------- misc Stam/turn +0.70 Mana/s.crit +1.00 Max.stam +15.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+8 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 80.93 to 242.80 lightning damage (161.87 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Koreroddagrim the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% lightning +9% mind A suit of armour made of leather. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
469 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (22 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
piercing ash totem of thorny skin [power 27] (17 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 17 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By lil bro oozy :skull: the Cornac Oozemancer level 26
45th Pyre 123rd year of Ascendancy at 17:16 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By lil bro oozy :skull: the Cornac Oozemancer level 13
33rd Dusk 122nd year of Ascendancy at 10:59 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By lil bro oozy :skull: the Cornac Oozemancer level 22
43rd Regrowth 123rd year of Ascendancy at 11:12 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By lil bro oozy :skull: the Cornac Oozemancer level 10
4th Flare 122nd year of Ascendancy at 01:31 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By lil bro oozy :skull: the Cornac Oozemancer level 20
4th Regrowth 123rd year of Ascendancy at 15:38 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By lil bro oozy :skull: the Cornac Oozemancer level 30
30th Dusk 123rd year of Ascendancy at 12:52 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By lil bro oozy :skull: the Cornac Oozemancer level 24
55th Regrowth 123rd year of Ascendancy at 07:42 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By lil bro oozy :skull: the Cornac Oozemancer level 28
2nd Flare 123rd year of Ascendancy at 05:45 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By lil bro oozy :skull: the Cornac Oozemancer level 7
2nd Mirth 122nd year of Ascendancy at 15:53 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By lil bro oozy :skull: the Cornac Oozemancer level 29
16th Dusk 123rd year of Ascendancy at 10:30 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By lil bro oozy :skull: the Cornac Oozemancer level 29
15th Dusk 123rd year of Ascendancy at 16:00 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By lil bro oozy :skull: the Cornac Oozemancer level 22
43rd Regrowth 123rd year of Ascendancy at 23:48 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By lil bro oozy :skull: the Cornac Oozemancer level 15
77th Dusk 122nd year of Ascendancy at 17:12 see stats
You were not supposed to see that! (Insane (Adventure) difficulty)
Read a Forbidden Tome.By lil bro oozy :skull: the Cornac Oozemancer level 30
32nd Dusk 123rd year of Ascendancy at 05:05 see stats
Log
Ce'Nutira the whitehoof ghoul hits Lil Bro Oozy :skull:'s mucus ooze for 332 physical, 23 fire (355 total damage).
Shadow speeds up.
LIFE LOST WARNING!
Lil bro oozy :skull: uses Mucus.
lil bro oozy :skull: gains 21% of a turn from Ancestral Life.
Whitehoof maulotaur resists the pinning!
Iserabeth the whitehoof ghoul shrugs off the effect 'Slow movement'!
Glorokira the minotaur resists the pinning!
lil bro oozy :skull: receives 517 healing.
Lil bro oozy :skull:'s pinning nature area effect hits Glorokira the minotaur for 13 nature damage.
Lil bro oozy :skull:'s pinning nature area effect hits Whitehoof maulotaur for (13 flat reduction), 0 nature (0 total damage).
Lil bro oozy :skull:'s pinning nature area effect hits Iserabeth the whitehoof ghoul for (5 to psi shield), (8 flat reduction), 0 nature (0 total damage).
Lil bro oozy :skull:'s natural acid becomes more concentrated!
Iserabeth the whitehoof ghoul's Beyond the Flesh hits lil bro oozy :skull: for 148 physical, 33 physical (181 total damage).
Mindrot hits lil bro oozy :skull: for 14 mind, 9 darkness (23 total damage).
Poison from Lil bro oozy :skull: hits Minotaur for 39 nature damage.
Melee retaliation hits Shadow for 15 acid, 1 nature, 8 nature (24 total damage).
Melee retaliation hits Iserabeth the whitehoof ghoul for (4 to psi shield), (6 flat reduction), 0 acid, (1 to psi shield), (1 flat reduction), 0 nature, (4 to psi shield), (5 flat reduction), 0 nature (0 total damage).
Poison from Lil bro oozy :skull: hits Glorokira the minotaur for 66 nature damage.
Iserabeth the whitehoof ghoul receives 54 healing from Unnatural Body.
Burning from Ce'Nutira the whitehoof ghoul hits Lil Bro Oozy :skull:'s mucus ooze for 8 fire damage.
Ce'Nutira the whitehoof ghoul receives 4 healing from Devouring flames from Ce'Nutira the whitehoof ghoul.
Shadow hits lil bro oozy :skull: for 70 physical damage.
Iserabeth the whitehoof ghoul uses Kinetic Strike.
Iserabeth the whitehoof ghoul performs a melee critical strike against lil bro oozy :skull:!
Lil bro oozy :skull: is pinned to the ground.
Melee retaliation hits Iserabeth the whitehoof ghoul for (4 to psi shield), (6 flat reduction), 0 acid, (1 to psi shield), (1 flat reduction), 0 nature, (4 to psi shield), (5 flat reduction), 0 nature (0 total damage).
Iserabeth the whitehoof ghoul hits lil bro oozy :skull: for 665 physical damage.
lil bro oozy :skull: the level 30 cornac oozemancer was struck to death by Iserabeth the whitehoof ghoul on level 10 of Illusory Castle.









































































































