









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 26 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Adilaith the elven guard at level 25 on the 42nd Haze 122nd year of Ascendancy at 08:13 / 2Killed by Ivonn the mean looking elven guard at level 26 on the 42nd Haze 122nd year of Ascendancy at 19:23 |
Primary Stats
| Strength | 49 (base 28) |
| Dexterity | 74 (base 57) |
| Constitution | 41 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 50 (base 32) |
Resources
| Life | -139/686 |
| Stamina | 100/185 |
| Healing Factor | 1.3281403954777 |
| Regeneration | 0.33203509886938 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | +45% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 33.595095619122 |
| See Invisible | 33.595095619122 |
Offense: Barehand
| Damage | 93 |
| Accuracy | 49 |
| Crit Chance | 24% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +13% |
| Cold | +15% |
| Lightning | +15% |
| Mind | +21% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 25 (44.574340358689%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 10 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 35%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 28%( 70%) |
| Physical | + 16%( 70%) |
| Darkness | + 27%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Confusion Resistance | 10% |
| Teleport Resistance | 20% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 550% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 741% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +4.0% Atk.spd 100% Melee+ +20 lightning On Hit: 20% Chain Lightning 2 On Hit: 15% Nova 1 On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| On head | Ivida the Magmakill (10 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str dps ---------- Phys.crit +8.0% Acc +5 (+2 eff.) ----- def ----- Armour +3 Defense +10 (+2 eff.) Fatigue +5% Resists +6% lightning +6% temporal +3% fire ---------- misc Stam/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Boghack the ash totem of summon tentacle [power 160] (23/25 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Resists +6% acid +9% nature +3% darkness Disarm- +10% Confus- +10% Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 362 Base Damage: 180 Armor: 12 All Resist: 9 Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Aerada0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% acid ----- def ----- Resists +5% arcane +2% physical Crit.chn- 15.00% Mind.save +12 (+6 eff.) Max.HP +26.00 Disarm- +24% Pinning- +22% Knockbk- +45% Rings make your fingers look great! |
| On fingers | copper ring 'Mucusmight'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| Main armor | Drublek (12 def, 13 armour)9.0 T3 light armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 7 darkness Ranged+ 8 darkness Dmg.mod +12% mind Res.pen +15% physical Acc +10 (+3 eff.) Apr +2 ----- def ----- Armour +13 Defense +12 (+3 eff.) Fatigue +8% Resists +16% temporal +18% darkness +7% physical Phys.save +14 (+7 eff.) Def/telep +21 Res/telep +21% Dur/telep +16% Blink to a nearby random location (rad 10) Puts all charms on 25 cooldown A suit of armour made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Wildbloom (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Defense +1 (+0 eff.) Resists +3% nature Max.HP +31.00 ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Gleampyre the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% blight ----- def ----- Fatigue -5% Resists +9% nature +9% cold Crit.chn- 15.00% Teleport- +20% ---------- misc Max.enc +21 Light +1 A belt that goes around your waist. |
Inventory
rogue's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% lightning ----- def ----- Defense +6 (+1 eff.) Resists +20% lightning Rings make your fingers look great! |
voratun battleaxe 'Emurewen' (78-116 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Disrupt/Master Power 77.5 - 116.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +27 nature Against +30% Unnatural On Hit: * 20% chance to reduce armor by 24% While equipped: Stats +4 Mag +10 Wil +1 Con ----- def ----- Resists +3% acid ---------- misc See.Invis +6 Massive two-handed battleaxes. |
elemental stralite greatmaul of crippling (53-80 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego++] Arcane/Master Power 53.0 - 79.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 38 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +16% lightning Res.pen +30% lightning Massive two-handed mauls. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
mighty elven-wood longbow of enduring4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +5 Str +14 Wil +14 Con dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Max.HP +62.00 Longbows are used to shoot arrows at your foes. |
caustic stralite longsword of torment (33-46 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Psionic Power 33.0 - 46.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +25 acid +10 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +12% acid +13% nature Apr +9 Sharp, long, and deadly. |
enhanced dwarven-steel longsword of projection (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Psionic Power 23.0 - 32.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Str +5 Dex +5 Mag +6 Wil +4 Cun +9 Con Sharp, long, and deadly. |
truestriking stralite mace of paradox (37-52 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Arcane/Master Power 37.0 - 51.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +9 temporal While equipped: dps ---------- Res.pen +9% physical Acc +9 (+3 eff.) Apr +9 ----- def ----- Resists +13% temporal Blunt and deadly. |
elven-wood starstaff 'Pyrerock' (30-36 power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Crit.mult +27.00% Spell.pwr +23 (+11 eff.) Melee+ 26 fire Dmg.mod +30% darkness +15% physical Res.pen +15% physical ----- def ----- Armour +6 Resists +6% fire ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of breaching (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+6 eff.) S.pwr/crit +6 Dmg.mod +25% fire Res.pen +12% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic stralite waraxe of vileness (35-49 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 35.0 - 49.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +7 blight On Hit: * 15% chance to reduce strength, dexterity, and constitution by 14 On Crit: * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 One-handed war axes. |
ancient cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +13% temporal +5% physical Res.pen +8% temporal +8% physical ----- def ----- Resists +8% blight +11% all Anom.red +8 Max.HP +57.00 HP.reg +2.20 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +9% blight +13% all Mind.save +20 (+10 eff.) Max.HP +52.00 HP.reg +2.90 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nadundur (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Str +4 Dex +3 Mag +2 Wil +2 Con dps ---------- Mind.pwr +3 (+2 eff.) Dmg.mod +9% acid Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +6% nature ---------- misc See.Invis +12 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% HP.reg +4.00 Heal.mod +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
impenetrable stralite mail armour of Eyal (4 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +17 Defense +4 (+1 eff.) Fatigue +12% Max.HP +44.00 HP.reg +6.00 Heal.mod +14% A suit of armour made of mail. |
searing voratun mail armour of command (12 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 11 acid 8 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +17 Defense +12 (+3 eff.) Fatigue +12% Resists +10% acid +11% fire Mind.save +16 (+8 eff.) A suit of armour made of mail. |
Forestsaw (6 def, 4 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Dex dps ---------- Dmg.mod +3% nature ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +15% lightning Max.HP +64.00 HP.reg +6.00 Heal.mod +22% A suit of armour made of leather. |
multi-hued reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +9% acid +11% physical +9% cold +13% lightning +10% fire A suit of armour made of leather. |
flaming stralite shield of shrapnel (0 def, 8 armour, 140 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 fire On shield block: * Cause enemies within radius 6 to bleed for 214 physical damage over 5 turns (1/turn) Melee Ret 8 fire ----- def ----- Armour +8 Fatigue +8% Disease- +15% ---------- misc Talents +1 Block Handheld deflection devices. It was changed by the digestive sack. |
reinforced stralite shield of mind resistance (+14%) (0 def, 13 armour, 188.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +13 Fatigue +8% Resists +14% mind ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of ash arrows of grasping (19/19, 20-28 power, 7 apr)3.0 T2 arrow ammo [Ego+] Nature Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 89 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
258 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubaralema (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Str ----- def ----- Defense +15 (+3 eff.) Fatigue -5% Resists +1% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 66% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Gwonk Tyson the Cornac Brawler level 21
72nd Dusk 122nd year of Ascendancy at 06:43 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Gwonk Tyson the Cornac Brawler level 18
66th Dusk 122nd year of Ascendancy at 05:10 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Gwonk Tyson the Cornac Brawler level 18
70th Dusk 122nd year of Ascendancy at 01:48 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Gwonk Tyson the Cornac Brawler level 21
1st Time of Equilibrium 122nd year of Ascendancy at 00:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Gwonk Tyson the Cornac Brawler level 10
9th Flare 122nd year of Ascendancy at 04:26 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Gwonk Tyson the Cornac Brawler level 20
71st Dusk 122nd year of Ascendancy at 09:27 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Gwonk Tyson the Cornac Brawler level 23
9th Haze 122nd year of Ascendancy at 17:18 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Gwonk Tyson the Cornac Brawler level 11
7th Dusk 122nd year of Ascendancy at 02:31 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By Gwonk Tyson the Cornac Brawler level 19
71st Dusk 122nd year of Ascendancy at 01:08 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Gwonk Tyson the Cornac Brawler level 13
14th Dusk 122nd year of Ascendancy at 04:05 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Gwonk Tyson the Cornac Brawler level 25
30th Haze 122nd year of Ascendancy at 18:00 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gwonk Tyson the Cornac Brawler level 17
27th Dusk 122nd year of Ascendancy at 08:00 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Gwonk Tyson the Cornac Brawler level 25
42nd Haze 122nd year of Ascendancy at 08:13 see stats
Log
Elven warrior misses Gwonk Tyson.
Elven cultist misses Lashing Tentacle.
Ivonn the mean looking elven guard casts Thread Walk.
Talent Spinning Backhand is ready to use.
Elven corruptor is pinned to the ground.
Lashing Tentacle hits Elven corruptor for (101 stormshielded), 0 physical (0 total damage).
Gwonk Tyson misses Ivonn the mean looking elven guard.
Ivonn the mean looking elven guard slows down.
Gwonk Tyson hits Ivonn the mean looking elven guard for 101 physical, 21 lightning, 5 darkness, 15 light (143 total damage).
Ivonn the mean looking elven guard is no longer out of phase.
Ivonn the mean looking elven guard's Thread Walk performs a ranged critical strike against Gwonk Tyson!
Gwonk Tyson reacts to an attack from Ivonn the mean looking elven guard's Thread Walk, mitigating the blow!.
Ivonn the mean looking elven guard casts Arcane Vortex.
Gwonk Tyson is focused by an arcane vortex!
Gwonk Tyson is crippled.
Elven warrior uses Block.
Ivonn the mean looking elven guard's Thread Walk hits Gwonk Tyson for (15 flat reduction), (78 reacted , -5 stam), 184 physical, (15 flat reduction), 13 fire (197 total damage).
Ivonn the mean looking elven guard is out of phase.
Elven corruptor casts Bone Spear.
Elven corruptor's spell attains critical power!
Gwonk Tyson reacts to damage from Elven corruptor, mitigating the blow!.
Elven corruptor hits Gwonk Tyson for (15 flat reduction), (77 reacted , -5 stam), 184 physical (184 total damage).
Elven corruptor hits Elven cultist for 315 physical damage.
Elven corruptor hits Lashing Tentacle for 221 physical damage.
Elven cultist misses Lashing Tentacle.
Arcane Vortex from Ivonn the mean looking elven guard hits Lashing Tentacle for 165 arcane, 28 arcane (193 total damage).
Arcane Vortex from Ivonn the mean looking elven guard hits Gwonk Tyson for (15 flat reduction), 24 arcane (24 total damage).
Arcane Vortex from Ivonn the mean looking elven guard hits Elven warrior for (146 blocked), 124 arcane (124 total damage).
Gwonk Tyson the level 26 cornac brawler was energised to death by Ivonn the mean looking elven guard on level 3 of Dark crypt.






































































































