Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
Campaign | Arena |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 29 / 22% |
Size | big |
Lifes / Deaths | Killed by great gladiator at level 29 on the 77th Pyre 122nd year of Ascendancy at 19:39 / 1 |
Primary Stats
Strength | 16 (base 15) |
Dexterity | 22 (base 18) |
Constitution | 36 (base 33) |
Magic | 50 (base 47) |
Willpower | 40 (base 33) |
Cunning | 11 (base 10) |
Resources
Life | -29/662 |
Paradox | 352 |
Healing Factor | 1 |
Regeneration | 59.55 |
Speed
Mental | +46.074767897184% |
Attack | +46.074767897184% |
Movement | +9.9999999999999% |
Spell | +46.074767897184% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
See Stealth | 22.728382339069 |
See Invisible | 20.728382339069 |
Offense: Mainhand
Damage | 75 |
Accuracy | 28 |
Crit Chance | 15% |
APR | 5 |
Speed | 0.68 |
Offense: Offhand
Damage | 21 |
Accuracy | 28 |
Crit Chance | 15% |
APR | 6 |
Speed | 0.68 |
Offense: Spell
Spellpower | 29.75 |
Crit Chance | 11% |
Speed | 0.68458092687428 |
Offense: Mind
Mindpower | 26.1 |
Crit Chance | 11% |
Speed | 0.68458092687428 |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 19.1 |
Ranged Defense | 19.1 |
Fatigue | 0 |
Physical Save | 20.55 |
Spell Save | 25.875 |
Mental Save | 20.7125 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (68% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 292 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 4/5 |
| 2/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Effects
talent | Weapon Folding |
beneficial effect | Increases attack, spell, and mind speed by 46%. 3 Time Dilation |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target's accuracy and power have been increased by 24. 3 Fateweaver |
beneficial effect | The target's defense and saves have been increased by 18. 3 Spin |
beneficial effect | A flow of life spins around the target, regenerating 58.40 life per turn. Regeneration |
detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | brass lantern of focus brass lantern of focusInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +6% mind Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | temporal rough leather gloves (0 def, 1 armour) temporal rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 5 temporal Changes resistances: +6% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On fingers | warrior's copper ring of sensing warrior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +20% Infravision radius: +4 See stealth: +7 See invisible: +5 Rings can have magical properties. |
On fingers | savior's gold ring of power savior's gold ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +7 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. |
Around waist | rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | balanced stralite longsword of massacre (41.5-58.1 power, 5 apr) balanced stralite longsword of massacre (41.5-58.1 power, 5 apr)Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 41.5 - 58.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+2 eff.) Disarm immunity: +30% Sharp, long, and deadly. |
Main armor | spiked hardened leather armour of lightning resistance (3 def, 6 armour) spiked hardened leather armour of lightning resistance (3 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Changes resistances: +23% lightning A suit of armour made of leather. |
In off hand | arcing steel dagger (13-16.9 power, 6 apr) arcing steel dagger (13-16.9 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +4 lightning Sharp, short and deadly. |
Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful copper amulet of constitution (+3) restful copper amulet of constitution (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Con Life regen: +0.90 Amulets can have magical properties. |
Inventory
chilling stralite dagger of massacre (39.5-51.35 power, 9 apr) chilling stralite dagger of massacre (39.5-51.35 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +11 cold Sharp, short and deadly. |
Newly picked up creative pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)creative pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 0% Mag, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun Critical mult.: +5.00% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Voiddredge (14-19.6 power, 3 apr) Voiddredge (14-19.6 power, 3 apr)Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Mag Damage type: Arcane Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +11 lightning Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 arcane When wielded/worn: Physical crit. chance: +12.0% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 4 darkness Changes resistances penetration: +5% darkness Changes damage: +6% arcane One-handed war axes. |
Newly picked up mindwoven silk robe of alchemy (3 def, 0 armour)mindwoven silk robe of alchemy (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +13% acid / +18% physical / +14% fire / +13% cold Changes damage: +8% acid / +5% physical / +8% fire / +5% cold Talent cooldown: Refit Golem (-2 turns) Mental save: +21 (+5 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aeryrin the Stormreign (4 def, 3 armour) Aeryrin the Stormreign (4 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +4 (+1 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -2% Changes stats: +6 Dex / +1 Mag / +6 Lck Changes resistances penetration: +15% lightning Changes damage: +3% blight Stealth bonus: +8 Maximum encumbrance: +30 Physical save: +7 (+2 eff.) Spell save: +3 (+1 eff.) Maximum vim: +10.00 A pair of boots made of leather. |
Newly picked up stralite plate armour of natural resilience (7 def, 13 armour)stralite plate armour of natural resilience (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes resistances: +12% nature / +12% blight Reduced damage from: +6% Unnatural A suit of armour made of metal plates. |
169 alchemist agate 169 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
quick ash wand of clairvoyance [power 9] (5 cooldown) quick ash wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of conjuration [power 313] (14 cooldown) supercharged yew wand of conjuration [power 313] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 156-313), putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of conjuration [power 289] (15 cooldown) supercharged yew wand of conjuration [power 289] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 144-289), putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Tuld the Shalore Temporal Warden level 19
76th Pyre 122nd year of Ascendancy at 02:53 see stats
By Tuld the Shalore Temporal Warden level 10
74th Pyre 122nd year of Ascendancy at 22:40 see stats
By Tuld the Shalore Temporal Warden level 20
76th Pyre 122nd year of Ascendancy at 06:06 see stats
Log
Dremling is nearing the end.
Great gladiator is nearing the end.
White crystal is nearing the end.
Your shield crumbles under the damage!
The shield around Tuld crumbles.
White crystal casts Ice Bolt.
Great gladiator hits Tuld for (8 absorbed), 0 acid, (9 absorbed), 0 fire, (2 absorbed), 6 acid, 9 fire (15 total damage).
Tuld hits Great gladiator for (105 shifted), 0 physical, 7 temporal, 31 temporal, 25 physical, 5 lightning, 7 temporal, 31 temporal, 41 temporal (148 total damage).
Tuld hits Dremling for 26 temporal damage.
Tuld hits White crystal for 26 temporal damage.
Dremling misses Tuld.
Tuld performs a melee critical strike against Great gladiator!
Great gladiator hits Tuld for 8 acid, 9 fire, 8 acid, 9 fire (35 total damage).
White crystal's Ice Bolt hits Tuld for 129 cold damage.
Tuld hits White crystal for 51 lightning damage.
Tuld hits Great gladiator for 112 physical damage.
Tuld killed Great gladiator!
Great gladiator rushes out!
Tuld is dazed!
Tuld hits Great gladiator for 12 physical damage.
Great gladiator hits Tuld for 139 physical damage.
Tuld the level 29 shalore temporal warden was bludgeoned to death by a great gladiator on level 35 of The Arena.
Great gladiator killed Tuld!
Tuld deactivates Weapon Folding.
Tuld stops spinning fate.
Tuld stops weaving fate.
Tuld stops regenerating health quickly.
Tuld is not dazed anymore.