Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 43 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:03 / 65Killed by mutilator at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:00 Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:53 Killed by Polulle the degenerated skeleton warrior at level 5 on the 78th Pyre 122nd year of Ascendancy at 18:42 Killed by Az0g at level 15 on the 44th Dusk 122nd year of Ascendancy at 23:35 Killed by Demdu the thalore at level 15 on the 57th Dusk 122nd year of Ascendancy at 09:40 Killed by Evthir the shalore at level 17 on the 11st Haze 122nd year of Ascendancy at 07:23 Killed by Eliel the shalore at level 19 on the 30th Haze 122nd year of Ascendancy at 16:37 Killed by Az0g at level 19 on the 30th Haze 122nd year of Ascendancy at 17:20 Killed by water imp at level 21 on the 40th Haze 122nd year of Ascendancy at 13:45 Killed by elder vampire at level 22 on the 77th Haze 122nd year of Ascendancy at 02:11 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 05:42 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 06:40 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 07:41 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 08:37 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 09:30 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 11:38 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 15:25 Killed by Elema the heavy bone giant at level 22 on the 77th Haze 122nd year of Ascendancy at 16:44 Killed by dolleg at level 25 on the 13rd Regrowth 123rd year of Ascendancy at 18:22 Killed by Elma the quasit at level 26 on the 14th Regrowth 123rd year of Ascendancy at 21:38 Killed by Roeur the quasit at level 26 on the 15th Regrowth 123rd year of Ascendancy at 01:40 Killed by Silussra the elven mage at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 01:28 Killed by Emelagatta the mean looking elven guard at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 02:27 Killed by Silussra the elven mage at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 03:18 Killed by elven cultist at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 15:05 Killed by elven cultist at level 27 on the 33rd Regrowth 123rd year of Ascendancy at 01:44 Killed by Iden the shalore at level 28 on the 50th Regrowth 123rd year of Ascendancy at 08:28 Killed by orc soldier at level 28 on the 55th Regrowth 123rd year of Ascendancy at 19:01 Killed by elven cultist at level 29 on the 69th Regrowth 123rd year of Ascendancy at 06:11 Killed by elven cultist at level 29 on the 69th Regrowth 123rd year of Ascendancy at 14:04 Killed by ruin banshee at level 30 on the 79th Regrowth 123rd year of Ascendancy at 22:26 Killed by fire wyrm at level 31 on the 3rd Pyre 123rd year of Ascendancy at 10:03 Killed by lava floor at level 31 on the 3rd Pyre 123rd year of Ascendancy at 15:21 Killed by skeleton mage at level 31 on the 4th Pyre 123rd year of Ascendancy at 11:42 Killed by vampire lord at level 33 on the 6th Pyre 123rd year of Ascendancy at 02:26 Killed by forge-giant at level 33 on the 6th Pyre 123rd year of Ascendancy at 09:21 Killed by forge-giant at level 33 on the 6th Pyre 123rd year of Ascendancy at 10:24 Killed by forge-giant at level 33 on the 6th Pyre 123rd year of Ascendancy at 11:28 Killed by forge-giant at level 33 on the 6th Pyre 123rd year of Ascendancy at 13:43 Killed by greater multi-hued wyrm at level 33 on the 6th Pyre 123rd year of Ascendancy at 22:33 Killed by multi-hued drake at level 33 on the 6th Pyre 123rd year of Ascendancy at 23:54 Killed by multi-hued drake at level 33 on the 7th Pyre 123rd year of Ascendancy at 01:00 Killed by orc necromancer at level 36 on the 9th Flare 123rd year of Ascendancy at 18:29 Killed by skeleton mage at level 37 on the 20th Dusk 123rd year of Ascendancy at 04:42 Killed by fire imp at level 38 on the 26th Dusk 123rd year of Ascendancy at 18:30 Killed by wretchling at level 38 on the 26th Dusk 123rd year of Ascendancy at 21:08 Killed by uruivellas at level 38 on the 27th Dusk 123rd year of Ascendancy at 00:22 Killed by Limmir the Jeweler at level 38 on the 27th Dusk 123rd year of Ascendancy at 04:53 Killed by thaurhereg at level 38 on the 27th Dusk 123rd year of Ascendancy at 09:54 Killed by daelach at level 38 on the 27th Dusk 123rd year of Ascendancy at 13:44 Killed by Az0g at level 38 on the 27th Dusk 123rd year of Ascendancy at 17:06 Killed by wretchling at level 39 on the 27th Dusk 123rd year of Ascendancy at 19:20 Killed by Polubretta the orc blood mage at level 39 on the 32nd Dusk 123rd year of Ascendancy at 06:13 Killed by heavy bone giant at level 39 on the 34th Dusk 123rd year of Ascendancy at 21:57 Killed by Az0g at level 40 on the 43rd Dusk 123rd year of Ascendancy at 15:33 Killed by Zuboda the orc berserker at level 40 on the 52nd Dusk 123rd year of Ascendancy at 09:49 Killed by orc grand master assassin at level 41 on the 53rd Dusk 123rd year of Ascendancy at 16:46 Killed by assassin at level 42 on the 1st Haze 123rd year of Ascendancy at 15:49 Killed by Az0g at level 42 on the 2nd Haze 123rd year of Ascendancy at 06:03 Killed by orc mage-hunter at level 42 on the 74th Haze 123rd year of Ascendancy at 01:28 Killed by multi-hued drake at level 43 on the 78th Haze 123rd year of Ascendancy at 11:01 Killed by overpowered greater multi-hued wyrm at level 43 on the 78th Haze 123rd year of Ascendancy at 11:54 Killed by overpowered greater multi-hued wyrm at level 43 on the 78th Haze 123rd year of Ascendancy at 12:55 Killed by overpowered greater multi-hued wyrm at level 43 on the 78th Haze 123rd year of Ascendancy at 14:45 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 20 (base 10) |
| Constitution | 66 (base 47) |
| Magic | 62 (base 60) |
| Willpower | 42 (base 10) |
| Cunning | 20 (base 11) |
Resources
| Life | 1252/1252 |
| Stamina | 344/344 |
| Vim | 308/308 |
| Healing Factor | 1.2 |
| Regeneration | 4.5810563717824 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 206 |
| Accuracy | 42 |
| Crit Chance | 18% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.2 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 87.2 (100%) |
| Defense | 28.25 |
| Ranged Defense | 28.25 |
| Fatigue | 0 |
| Physical Save | 49.583333333333 |
| Spell Save | 57.166666666667 |
| Mental Save | 28.35 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Disarm Resistance | 40% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Silence Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical, mental effects and increase affinity for all damage by 10% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 560 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.50 |
| 3/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.40 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by barrow wight. Escort: lost anorithil (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by Porulle the cave bear. Escort: repented thief (level 3 of Norgos Lair) | failed |
You failed to protect the temporal explorer from death by Az0g. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by hummerhorn. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 429. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed red crystal shard. * You've found the needed naga tongue. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of tirelessness (0 def, 5 armour) undeterred pair of voratun boots of tirelessness (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +44% Confusion immunity: +28% Stun/Freeze immunity: +41% Stamina each turn: +0.80 Maximum stamina: +18.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +15 Spell save: +15 Mental save: +15 Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| Tool | dwarven-steel pickaxe 'Radiancebreak' (dig speed 28 turns) dwarven-steel pickaxe 'Radiancebreak' (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +6 Str / +2 Dex Changes resistances: +3% light When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 173.66 fire damage, and flames will be left dealing a further 40.34 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +15 Armour: +35 Defense: +25 Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 Spell save: +25 Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Spell / Earth +0.10 Spell / Stone Spellpower: +6 It can be used to activate talent Stone Wall (costing 60 power out of 33/60) : Effective talent level: 1.2 Power cost: 60 out of 33/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 115.42 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
regeneration infusion of the wizard (heal 271 over 5 turns) regeneration infusion of the wizard (heal 271 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Tulabers TulabersPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +8 Mag Changes resistances: +9% acid Changes resistances penetration: +20% acid Changes damage: +6% temporal Amulets can have magical properties. |
serendipitous stralite amulet of perfection (0.34 Technique / Combat techniques,0.34 Corruption / Shadowflame) serendipitous stralite amulet of perfection (0.34 Technique / Combat techniques,0.34 Corruption / Shadowflame)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 Defense: +17 Changes stats: +13 Lck Talent masteries: +0.34 Technique / Combat techniques +0.34 Corruption / Shadowflame Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +2 Mag / +4 Cun / +4 Con Life regen: +0.40 Stamina each turn: +0.30 Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Movement speed: +10% Amulets can have magical properties. |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
Balukalthorig the stralite ring Balukalthorig the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Armour penetration: +12 Defense: +12 Effects on melee hit: * 14% chance to cause random insanity Damage (Melee): 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 13 bleed Changes stats: +5 Cun / +2 Dex Changes resistances penetration: +10% arcane Spell save: +3 Silence immunity: +33% Mana each turn: +0.30 Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 Spellpower: +2 Spell crit. chance: +2% See invisible: +3 Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
Blazenull BlazenullCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +1 Physical power: +13 Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +8 Str / +10 Con Changes resistances: +6% lightning / +3% physical Maximum encumbrance: +20 Rings can have magical properties. |
conjurer's gold ring of lightning (+20%) conjurer's gold ring of lightning (+20%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +20% lightning Changes damage: +10% lightning Spellpower: +5 Rings can have magical properties. |
conjurer's stralite ring of perseverance conjurer's stralite ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +6 Wil Stun/Freeze immunity: +29% Life regen: +1.60 Spellpower: +9 Rings can have magical properties. |
copper ring of the mind (+11%) copper ring of the mind (+11%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Rings can have magical properties. |
gladiator's stralite ring of arcana(+0.19/turn) gladiator's stralite ring of arcana(+0.19/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +6 Str / +7 Con Silence immunity: +31% Mana each turn: +0.19 Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Rings can have magical properties. |
titan's voratun ring of power titan's voratun ring of powerPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +7 Changes stats: +6 Con Physical save: +12 Spellpower: +10 Mindpower: +8 Rings can have magical properties. |
Turydil the hardened leather belt Turydil the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +4 Ranged Defense: +4 Changes resistances: +3% fire / +2% physical Only die when reaching: -20.00 life Maximum life: +48.00 A belt that goes around your waist. |
blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Fatigue: -4% Stealth bonus: +6 Maximum encumbrance: +20 A belt that goes around your waist. |
cashmere cloak 'Naturebolt' (2 def, 6 armour) cashmere cloak 'Naturebolt' (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 16 nature Changes stats: +3 Dex / +3 Mag / +3 Wil / +2 Cun Changes resistances: +16% cold Changes damage: +3% nature / +12% darkness Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow elven-silk cloak (3 def, 0 armour)shadow elven-silk cloak (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +13% darkness Changes resistances penetration: +12% darkness Changes damage: +15% darkness Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hegrim the pair of hardened leather boots (0 def, 10 armour) Hegrim the pair of hardened leather boots (0 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Changes resistances penetration: +10% mind Mental save: +20 Silence immunity: +24% Confusion immunity: +25% Stun/Freeze immunity: +28% Teleport immunity: +20% Spellpower: +3 Infravision radius: +2 A pair of boots made of leather. |
eldritch pair of dwarven-steel boots of invasion (0 def, 4 armour) eldritch pair of dwarven-steel boots of invasion (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +1 Wil Changes resistances penetration: +5% physical Mana each turn: +0.16 Maximum mana: +33.00 Spell crit. chance: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Firehunt' (0 def, 9 armour) pair of hardened leather boots 'Firehunt' (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Damage when hit (Melee): 16 fire Changes resistances: +6% fire Changes resistances penetration: +5% arcane Changes damage: +6% arcane Infravision radius: +2 A pair of boots made of leather. |
Ebonybutcher the drakeskin leather gloves (0 def, 3 armour) Ebonybutcher the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Armour: +3 Damage when hit (Melee): 4 temporal Changes resistances: +3% darkness Changes resistances penetration: +10% darkness Changes damage: +3% darkness Critical mult.: +15.00% Spell crit. chance: +18% Mental crit. chance: +16% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mardutoyon the drakeskin leather gloves (0 def, 3 armour) Mardutoyon the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +12 Physical power: +13 Armour: +3 Damage (Melee): 6 acid / 8 fire / 6 cold / 6 lightning Changes stats: +5 Str / +6 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +9% temporal Changes resistances penetration: +5% blight / +5% temporal It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of dispersion (0 def, 6 armour) heroic hardened leather gloves of dispersion (0 def, 6 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Damage (Melee): 8 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +5% arcane Mental save: +7 Maximum life: +42.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) temporal dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 Armour: +2 Damage (Melee): 10 temporal Changes stats: +4 Dex Changes resistances: +7% temporal Changes damage: +5% temporal Metal gloves protecting the hands up to the middle of the lower arm. |
impenetrable stralite plate armour of command (14 def, 26 armour) impenetrable stralite plate armour of command (14 def, 26 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +26 Defense: +14 Fatigue: +26% Changes stats: +2 Cun Mental save: +14 A suit of armour made of metal plates. |
steel plate armour 'Balancepierce' (4 def, 14 armour) steel plate armour 'Balancepierce' (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +22% Damage when hit (Melee): 8 acid Changes resistances: +6% nature A suit of armour made of metal plates. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
552 alchemist agate 552 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
18 aquamarine 18 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
25 topaz 25 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 136.59 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 136.59 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
9 garnet 9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. overpowered dragonbone totem of thorny skin [power 116] (32 cooldown)overpowered dragonbone totem of thorny skin [power 116] (32 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 116 and armour hardiness by 70%, placing all other charms into a 32 cooldown. Natural totems are made by powerful wilders to store nature power. |
22 amethyst 22 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
10 amber 10 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Az0g the Cornac Doombringer level 33
9th Pyre 123rd year of Ascendancy at 10:34 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Az0g the Cornac Doombringer level 33
7th Pyre 123rd year of Ascendancy at 09:32 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Az0g the Cornac Doombringer level 29
69th Regrowth 123rd year of Ascendancy at 23:12 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Az0g the Cornac Doombringer level 37
7th Dusk 123rd year of Ascendancy at 01:09 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Az0g the Cornac Doombringer level 42
78th Haze 123rd year of Ascendancy at 10:16 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Az0g the Cornac Doombringer level 36
4th Dusk 123rd year of Ascendancy at 02:21 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Az0g the Cornac Doombringer level 17
13rd Haze 122nd year of Ascendancy at 05:58 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Az0g the Cornac Doombringer level 12
5th Dusk 122nd year of Ascendancy at 08:31 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Az0g the Cornac Doombringer level 34
30th Pyre 123rd year of Ascendancy at 06:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Az0g the Cornac Doombringer level 18
14th Haze 122nd year of Ascendancy at 18:37 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Az0g the Cornac Doombringer level 35
51st Pyre 123rd year of Ascendancy at 22:21 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Az0g the Cornac Doombringer level 22
1st Allure 123rd year of Ascendancy at 21:59 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Az0g the Cornac Doombringer level 39
27th Dusk 123rd year of Ascendancy at 23:07 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Az0g the Cornac Doombringer level 5
78th Pyre 122nd year of Ascendancy at 16:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Az0g the Cornac Doombringer level 21
40th Haze 122nd year of Ascendancy at 20:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Az0g the Cornac Doombringer level 10
1st Flare 122nd year of Ascendancy at 19:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Az0g the Cornac Doombringer level 20
37th Haze 122nd year of Ascendancy at 04:39 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Az0g the Cornac Doombringer level 30
79th Regrowth 123rd year of Ascendancy at 04:24 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Az0g the Cornac Doombringer level 40
35th Dusk 123rd year of Ascendancy at 03:00 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Az0g the Cornac Doombringer level 26
15th Regrowth 123rd year of Ascendancy at 04:51 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Az0g the Cornac Doombringer level 14
29th Dusk 122nd year of Ascendancy at 18:38 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Az0g the Cornac Doombringer level 27
33rd Regrowth 123rd year of Ascendancy at 07:50 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Az0g the Cornac Doombringer level 42
2nd Haze 123rd year of Ascendancy at 06:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Az0g the Cornac Doombringer level 31
2nd Pyre 123rd year of Ascendancy at 04:00 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Az0g the Cornac Doombringer level 36
8th Flare 123rd year of Ascendancy at 19:48 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Az0g the Cornac Doombringer level 38
27th Dusk 123rd year of Ascendancy at 17:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Az0g the Cornac Doombringer level 8
3rd Mirth 122nd year of Ascendancy at 12:19 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Az0g the Cornac Doombringer level 21
51st Haze 122nd year of Ascendancy at 00:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Az0g the Cornac Doombringer level 22
10th Decay 122nd year of Ascendancy at 20:31 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Az0g the Cornac Doombringer level 30
1st Time of Balance 123rd year of Ascendancy at 00:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Az0g the Cornac Doombringer level 17
13rd Haze 122nd year of Ascendancy at 12:02 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Az0g the Cornac Doombringer level 31
4th Pyre 123rd year of Ascendancy at 17:17 see stats
Log
Something hits Az0g for 342 physical damage.
Az0g the level 43 cornac doombringer was chopped into tiny pieces to death by an overpowered greater multi-hued wyrm on level 2 of Vor Armoury.
Az0g stops burning.
Az0g deactivates Eternal Suffering.
Az0g deactivates Share the Pain.
Az0g deactivates Incinerating Blows.
Az0g deactivates Fearscape Aura.
Az0g deactivates Abyssal Shield.
Az0g's surge ends.
Az0g recovers sight.
Az0g stops regenerating health quickly.
Az0g deactivates Horrifying Blows.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Something killed Az0g!
Resting starts...
Talent Infusion: Primal is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Surge of Power is ready to use.
Talent Fearscape Aura is ready to use.
Talent Share the Pain is ready to use.
Talent Eternal Suffering is ready to use.
Talent Abyssal Shield is ready to use.
Talent Wraithform is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
Saving done.
