










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 29 / 26% |
Size | small |
Lifes / Deaths | Killed by zombie bunny at level 4 on the 76th Pyre 122nd year of Ascendancy at 18:24 / 96Killed by zombie bunny at level 4 on the 76th Pyre 122nd year of Ascendancy at 19:00 Killed by mad druid at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:37 Killed by zombie bunny at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:27 Killed by mad druid at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:39 Killed by zombie bunny at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:51 Killed by zombie bunny at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:58 Killed by zombie bunny at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:42 Killed by zombie bunny at level 6 on the 78th Pyre 122nd year of Ascendancy at 08:37 Killed by zombie bunny at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:22 Killed by zombie bunny at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:17 Killed by zombie bunny at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:54 Killed by zombie bunny at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:45 Killed by zombie bunny at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:20 Killed by zombie bunny at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:16 Killed by zombie bunny at level 7 on the 79th Pyre 122nd year of Ascendancy at 11:10 Killed by zombie bunny at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:06 Killed by zombie bunny at level 8 on the 79th Pyre 122nd year of Ascendancy at 12:57 Killed by Solipsy at level 9 on the 79th Pyre 122nd year of Ascendancy at 14:12 Killed by zombie bunny at level 10 on the 79th Pyre 122nd year of Ascendancy at 17:56 Killed by Mad Archdruid at level 10 on the 79th Pyre 122nd year of Ascendancy at 19:21 Killed by Mad Archdruid at level 10 on the 79th Pyre 122nd year of Ascendancy at 20:31 Killed by zombie bunny at level 10 on the 79th Pyre 122nd year of Ascendancy at 21:55 Killed by shadow at level 10 on the 79th Pyre 122nd year of Ascendancy at 23:26 Killed by shadow at level 10 on the 1st Mirth 122nd year of Ascendancy at 00:22 Killed by shadow at level 10 on the 1st Mirth 122nd year of Ascendancy at 01:53 Killed by zombie bunny at level 10 on the 1st Mirth 122nd year of Ascendancy at 02:40 Killed by mad druid at level 10 on the 1st Mirth 122nd year of Ascendancy at 04:46 Killed by mad druid at level 11 on the 1st Mirth 122nd year of Ascendancy at 09:25 Killed by zombie bunny at level 12 on the 1st Mirth 122nd year of Ascendancy at 11:20 Killed by Koege the Bringer of Doom at level 12 on the 3rd Mirth 122nd year of Ascendancy at 10:28 Killed by Koege the Bringer of Doom at level 12 on the 3rd Mirth 122nd year of Ascendancy at 12:06 Killed by war hound at level 12 on the 3rd Mirth 122nd year of Ascendancy at 13:27 Killed by war hound at level 12 on the 3rd Mirth 122nd year of Ascendancy at 15:12 Killed by Koege the Bringer of Doom at level 12 on the 3rd Mirth 122nd year of Ascendancy at 17:52 Killed by Koege the Bringer of Doom at level 12 on the 3rd Mirth 122nd year of Ascendancy at 19:35 Killed by Koege the Bringer of Doom at level 12 on the 3rd Mirth 122nd year of Ascendancy at 22:00 Killed by Koege the Bringer of Doom at level 12 on the 3rd Mirth 122nd year of Ascendancy at 23:51 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 00:51 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 03:16 Killed by ritch flamespitter at level 12 on the 4th Mirth 122nd year of Ascendancy at 04:50 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 06:21 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 07:14 Killed by ritch flamespitter at level 12 on the 4th Mirth 122nd year of Ascendancy at 08:45 Killed by war hound at level 12 on the 4th Mirth 122nd year of Ascendancy at 10:20 Killed by war hound at level 12 on the 4th Mirth 122nd year of Ascendancy at 11:10 Killed by war hound at level 12 on the 4th Mirth 122nd year of Ascendancy at 11:57 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 13:26 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 14:24 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 16:12 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 17:01 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 17:55 Killed by war hound at level 12 on the 4th Mirth 122nd year of Ascendancy at 18:46 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 19:38 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 20:32 Killed by Koege the Bringer of Doom at level 12 on the 4th Mirth 122nd year of Ascendancy at 23:12 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 01:04 Killed by ritch flamespitter at level 12 on the 5th Mirth 122nd year of Ascendancy at 02:30 Killed by ritch flamespitter at level 12 on the 5th Mirth 122nd year of Ascendancy at 04:02 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 04:53 Killed by war hound at level 12 on the 5th Mirth 122nd year of Ascendancy at 06:36 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 08:57 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 10:36 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 12:18 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 13:08 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 14:03 Killed by ritch flamespitter at level 12 on the 5th Mirth 122nd year of Ascendancy at 15:55 Killed by ritch flamespitter at level 12 on the 5th Mirth 122nd year of Ascendancy at 18:27 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 20:03 Killed by ritch flamespitter at level 12 on the 5th Mirth 122nd year of Ascendancy at 21:04 Killed by Koege the Bringer of Doom at level 12 on the 5th Mirth 122nd year of Ascendancy at 23:20 Killed by Koege the Bringer of Doom at level 12 on the 6th Mirth 122nd year of Ascendancy at 00:11 Killed by Koege the Bringer of Doom at level 12 on the 6th Mirth 122nd year of Ascendancy at 01:05 Killed by Koege the Bringer of Doom at level 12 on the 6th Mirth 122nd year of Ascendancy at 03:02 Killed by Koege the Bringer of Doom at level 12 on the 6th Mirth 122nd year of Ascendancy at 04:36 Killed by Koege the Bringer of Doom at level 12 on the 6th Mirth 122nd year of Ascendancy at 05:26 Killed by ritch flamespitter at level 12 on the 6th Mirth 122nd year of Ascendancy at 06:23 Killed by Gotira the midge swarm at level 13 on the 3rd Summertide 122nd year of Ascendancy at 21:34 Killed by Gotira the midge swarm at level 13 on the 3rd Summertide 122nd year of Ascendancy at 22:29 Killed by Gotira the midge swarm at level 13 on the 3rd Summertide 122nd year of Ascendancy at 23:30 Killed by thief at level 15 on the 5th Flare 122nd year of Ascendancy at 06:43 Killed by Shasshhiy'Kaish at level 16 on the 6th Flare 122nd year of Ascendancy at 00:43 Killed by Aryrilrada the lesser vampire at level 22 on the 6th Dusk 122nd year of Ascendancy at 15:23 Killed by Aryrilrada the lesser vampire at level 22 on the 6th Dusk 122nd year of Ascendancy at 18:07 Killed by Lisura the golem at level 23 on the 10th Dusk 122nd year of Ascendancy at 07:50 Killed by Poronn the spectral rat at level 25 on the 12nd Dusk 122nd year of Ascendancy at 12:03 Killed by Xanerinor the copperhead snake at level 25 on the 13rd Dusk 122nd year of Ascendancy at 09:43 Killed by Ce'Niyalrakira the spitting spider at level 25 on the 13rd Dusk 122nd year of Ascendancy at 19:17 Killed by Epoch at level 26 on the 13rd Dusk 122nd year of Ascendancy at 23:46 Killed by Epoch at level 26 on the 14th Dusk 122nd year of Ascendancy at 03:24 Killed by skeleton mage at level 27 on the 17th Dusk 122nd year of Ascendancy at 03:31 Killed by worm that walks at level 27 on the 17th Dusk 122nd year of Ascendancy at 11:42 Killed by worm that walks at level 27 on the 17th Dusk 122nd year of Ascendancy at 14:28 Killed by venom drake hatchling at level 28 on the 18th Dusk 122nd year of Ascendancy at 14:07 Killed by fire wyrm at level 28 on the 19th Dusk 122nd year of Ascendancy at 04:58 Killed by fire drake at level 28 on the 19th Dusk 122nd year of Ascendancy at 09:19 |
Primary Stats
Strength | 16 (base 12) |
Dexterity | 11 (base 10) |
Constitution | 12 (base 17) |
Magic | 10 (base 10) |
Willpower | 78 (base 60) |
Cunning | 66 (base 50) |
Resources
Life | 268/268 |
Psi | 385/385 |
Healing Factor | 1.8264835164835 |
Regeneration | 12.420087912088 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +128.39820359281% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 1 |
Offense: Mainhand
Damage | 16 |
Accuracy | 44 |
Crit Chance | 25% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 18 |
Accuracy | 44 |
Crit Chance | 21% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Acid | +3% |
Fire | +25% |
Nature | +12% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 21 |
Ranged Defense | 25 |
Fatigue | 5 |
Physical Save | 34.76 |
Spell Save | 37.82 |
Mental Save | 47 |
Defense: Resistances
Acid | + 12%( 70%) |
Nature | + 22%( 70%) |
Blight | + 28%( 70%) |
Cold | + 12%( 70%) |
Fire | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 74% |
Poison Resistance | 26% |
Confusion Resistance | 81% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Psionic / Thought-Forms | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.43 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Psionic / Slumber | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.13 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
talent | Thought-Form: Bowman |
talent | Night Terror |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+13% global speed). Clarity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 12)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 14) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 16) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 19) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 9)You completed the challenge and received: Random Artifact: Infernobane (5-6.5 power, 6 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 3) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 6) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Infravision radius: +1 A pair of boots made of leather. |
Light source | ![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Maximum life: +41.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +9 (+4 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 19.02 fire and 16.43 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Damage (Melee): 6 acid Changes stats: +3 Str Changes resistances: +6% acid Changes damage: +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Physical power: +6 (+3 eff.) Defense: +9 (+4 eff.) Ranged Defense: +9 (+5 eff.) Changes stats: +3 Dex It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+3 eff.) Silence immunity: +28% Mana each turn: +0.17 Rings can have magical properties. |
Around neck | ![]() Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% nature / +11% blight Talent masteries: +0.13 Psionic / Nightmare +0.13 Cunning / Survival Poison immunity: +26% Disease immunity: +22% Amulets can have magical properties. |
In main hand | ![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 46 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Around waist | ![]() Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% acid / +7% blight Life regen: +0.90 Healing mod.: +18% A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun Changes resistances: +3% blight Changes damage: +4% nature Critical mult.: +6.00% Physical save: +3 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +4 (+1 eff.) Disease immunity: +11% Equilibrium when hit: +0.70 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Changes resistances: +12% cold Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +7% blight Life regen: +3.50 Maximum life: +45.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() heroism infusion (+5 for 7 turns, die at -100) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 7 turns. While Heroism is active, you will only die when reaching -100 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() regeneration infusion (heal 81 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 81 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() biting gale rune (35 cold damage; freeze 3 turns with power 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 35.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 20 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() magic missile rune (103 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 15 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 103 arcane damage and inflicts Spellshocked for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Teleport immunity: +50% Life regen: +1.30 It can be used to teleport you randomly (rad 39), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Rings can have magical properties. |
![]() blazebringer's dwarven-steel dagger (19-24.7 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +6 fire When wielded/worn: Changes resistances penetration: +8% fire Global speed: +2% Sharp, short and deadly. |
![]() caustic dwarven-steel dagger (19-24.7 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 12% chance to corrode armour by 30% When wielded/worn: Changes resistances penetration: +4% acid Life regen: +0.72 Sharp, short and deadly. |
![]() insidious dwarven-steel dagger of massacre (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +15 insidious poison Sharp, short and deadly. |
![]() Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() balanced steel greatmaul of erosion (28.5-42.75 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +7 nature / +10 temporal When wielded/worn: Accuracy: +7 (+7 eff.) Defense: +12 (+6 eff.) Disarm immunity: +34% Massive two-handed mauls. |
![]() Emelygavea the Growtrial (24.5-39.2 power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +14 nature / +9 temporal When wielded/worn: Accuracy: +10 (+10 eff.) Physical crit. chance: +1.0% Armour: +6 Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% nature Changes damage: +6% nature Massive two-handed swords. |
![]() Yarugen (25.5-35.7 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 21% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +13 mind When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Cun / +5 Wil Changes resistances: +9% blight Mental save: +3 (+1 eff.) Blindness immunity: +10% Only die when reaching: -20.00 life Sharp, long, and deadly. |
![]() stralite mace of the leech (35-49 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 7% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 9 nature slow Blunt and deadly. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. The natural wyrm seeks an element. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +2 Damage when hit (Melee): 4 lightning / 4 physical / 8 blight / 4 fire / 4 acid / 3 cold Changes stats: +2 Cun Changes resistances: +4% lightning / +3% physical / +10% cold / +4% fire / +5% arcane / +2% acid Critical mult.: +5.00% Physical save: +6 (+2 eff.) Mental save: +4 (+1 eff.) Maximum psi: +20.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() dreamer's thorny mindstar of balance (8-8.8 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +9% mind Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Psi each turn: +0.00 Equilibrium when hit: +1.00 Maximum psi: +18.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() gifted thorny mindstar of resolve (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Physical save: +4 (+1 eff.) Mindpower: +13 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() purifying thorny mindstar of the jelly (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This purifying mindstar will cleanse other mindstars. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * 7 arcane resource burn Changes resistances: +4% arcane Changes resistances penetration: +5% arcane Changes damage: +3% arcane / +4% acid Psi each turn: +0.00 Equilibrium when hit: +0.70 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Activating this item is instant. It can be used to activate talent Destroy Magic, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: The target has a 8% chance (stacking to a maximum of 61%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +5.00% Physical save: +3 (+1 eff.) Spell save: +3 (+1 eff.) Mental save: +3 (+1 eff.) Life regen: +0.80 Equilibrium when hit: +0.60 Psi when hit: +0.12 Maximum life: +10.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() shimmering yew vilestaff (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +52.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
![]() yew starstaff of blood (20-24 power, 4 apr, light element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 draining blight When wielded/worn: Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Life leech chance: +7% Life leech: +11% Staves designed for wielders of magic, by the greats of the art. |
![]() rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% cold Changes damage: +11% cold Mental save: +18 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() tormentor's cashmere robe (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Cun Critical mult.: +12.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Sparkobeisance the pair of dwarven-steel boots (18 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +18 (+9 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 16 lightning Changes resistances: +12% fire Changes damage: +6% lightning Silence immunity: +30% Confusion immunity: +31% Stun/Freeze immunity: +26% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() brawler's iron gauntlets of strength (+6) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Changes stats: +6 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() hardened leather gloves of strength (+4) (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +2 Changes stats: +4 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() scouring iron gauntlets of dexterity (+3) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+10 eff.) Armour: +1 Effects when hit in melee: * 16% chance to reduce effective powers by 20% * 16 arcane resource burn Changes stats: +3 Dex Spell save: +9 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() spellstreaming hardened leather gloves of the starseeker (0 def, 2 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Cun / +1 Mag Changes resistances: +6% light / +5% darkness Mana each turn: +0.14 Spellpower: +8 (+3 eff.) Spell crit. chance: +5% Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 23.63 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() storm hardened leather gloves of dexterity (+4) (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+12 eff.) Armour: +2 Damage (Melee): 6 lightning Changes stats: +4 Dex Changes resistances: +6% lightning Changes damage: +5% lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Flashspar the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 12 lightning / 12 blight Changes resistances: +10% mind / +3% lightning Changes resistances penetration: +10% blight Changes damage: +10% mind / +9% blight Life regen: +2.70 Psi each turn: +0.18 Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
![]() Silirathra the Morningmonster (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes resistances: +9% lightning / +18% fire / +15% light Changes damage: +12% light / +6% lightning A suit of armour made of leather. |
![]() cleansing hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +12% nature / +12% blight A suit of armour made of leather. |
![]() cleansing hardened leather armour of Eyal (3 def, 6 armour) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Changes resistances: +12% nature / +12% blight Life regen: +1.60 Maximum life: +50.00 Healing mod.: +14% A suit of armour made of leather. |
![]() spiked cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 12 physical Maximum life: +28.00 A suit of armour made of leather. |
![]() steel shield of radiance (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 13% chance to blind Changes stats: +1 Mag / +4 Con Changes resistances: +11% light Talent granted: +2 Block Handheld deflection devices. |
Sparkstone SparkstoneRequires: - Magic 10 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% lightning Reduce damage by fixed amount: +1 all Maximum wards: +1 lightning Changes damage: +10% lightning Talent granted: +1 Ward Mental save: +10 (+3 eff.) Stun/Freeze immunity: +10% Slows Projectiles: +10% It can be used to activate talent Brain Storm (costing 24 power out of 30/30) : Effective talent level: 1.0 Power cost: 24 out of 30/30. Range: 3 Travel Speed: instantaneous Is: a mind power Description: Mentally focus electricity into a ball of plasma and hurl it at the target. The plasma will explode on impact, dealing 104.6 Lightning damage within radius 2. This talent will apply cross tier Brainlock. The damage will increase with your Mindpower. As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
nature's sandstone wardstone of nature warding nature's sandstone wardstone of nature wardingRequires: - Magic 10 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% nature Reduce damage by fixed amount: +1 all Maximum wards: +2 nature Changes damage: +10% nature Talent granted: +1 Ward Physical save: +10 (+3 eff.) Slows Projectiles: +10% Handheld warding devices |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() steel torque of charged psionic shield [power 51] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 51 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() warded elven-wood wand of conjuration [power 289] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +1 lightning / +1 temporal / +3 blight / +1 fire / +2 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 144 to 289, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Solipsy the Yeek Solipsist level 12
6th Mirth 122nd year of Ascendancy at 06:18 see stats
By Solipsy the Yeek Solipsist level 23
8th Dusk 122nd year of Ascendancy at 21:57 see stats
By Solipsy the Yeek Solipsist level 10
1st Mirth 122nd year of Ascendancy at 02:39 see stats
By Solipsy the Yeek Solipsist level 15
4th Flare 122nd year of Ascendancy at 13:51 see stats
By Solipsy the Yeek Solipsist level 26
15th Dusk 122nd year of Ascendancy at 15:00 see stats
By Solipsy the Yeek Solipsist level 10
79th Pyre 122nd year of Ascendancy at 17:43 see stats
By Solipsy the Yeek Solipsist level 20
2nd Dusk 122nd year of Ascendancy at 18:42 see stats
By Solipsy the Yeek Solipsist level 9
79th Pyre 122nd year of Ascendancy at 14:01 see stats
By Solipsy the Yeek Solipsist level 23
10th Dusk 122nd year of Ascendancy at 06:40 see stats
Log
You pickup 0.85 gold pieces.
Solipsy receives 4 healing (5 psi heal).
Solipsy receives 3 healing (5 psi heal).
Solipsy receives 3 healing (4 psi heal).
Solipsy receives 3 healing (4 psi heal).
Solipsy receives 3 healing (4 psi heal).
Resting starts...
Talent Synaptic Static is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Solipsy receives 2 healing (3 psi heal).
Solipsy receives 2 healing (3 psi heal).
Solipsy receives 2 healing (3 psi heal).
There is a next level here (press '' or right click to use).
Solipsy receives 2 healing (3 psi heal).
Ran for 6 turns (stop reason: interesting terrain).
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Solipsy deactivates Night Terror.
Solipsy activates Night Terror.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.
Thought-forged bowman deactivates Aim.
Solipsy deactivates Night Terror.
Solipsy deactivates Thought-Form: Bowman.