













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Wyrmic |
| Level / Exp | 20 / 76% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 29 (base 15) |
| Dexterity | 37 (base 28) |
| Constitution | 19 (base 11) |
| Magic | 8 (base 10) |
| Willpower | 66 (base 48) |
| Cunning | 41 (base 20) |
Resources
| Life | 917/917 |
| Stamina | 317/317 |
| Equilibrium | 28 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 9.5234215328353 |
Speed
| Mental | +12.028637809585% |
| Attack | +12.028637809585% |
| Movement | +21.093867610317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| See Stealth | 10 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 58 |
| Crit Chance | 25% |
| APR | 53 |
| Speed | 0.89 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 58 |
| Crit Chance | 28% |
| APR | 35 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 31% |
| Speed | 0.89262890235236 |
Offense: Damage Bonus
| Nature | +14% |
| Physical | +9% |
| Mind | +23% |
| All | 0% |
Offense: Damage Penetration
| Acid | +40% |
| Mind | +20% |
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 36.562764851669 (38.594633868923%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 35 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 12%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 23%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Confusion Resistance | 20% |
| Poison Resistance | 50% |
| Blind Resistance | 30% |
| Silence Resistance | 20% |
| Pinning Resistance | 27% |
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 46% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Icy Skin |
| talent | Psiblades |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed green worm. * You've found the needed honey tree root. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed warg claw. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | invigorating pair of voratun boots (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature While equipped: offense ------ Move Speed +10% defense ------ Armor +5 Fatigue -1% Life +40.00 other ------- Stamina/turn +0.30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Morningraven1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats Con +4 offense ------ Damage +3% mind defense ------ Resistance +6% light other ------- Light +10 See Invisibility +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Kyrion (5 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +5% Resistance +3% acid, +3% light +3% lightning Physical save +6 (+2 eff.) Confus Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | sand voratun gauntlets of dexterity (+4) (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Ego] Nature/Master While equipped: Stats Dex +4 offense ------ On-Hit 11 physical Damage +4% physical Accuracy +15 (+5 eff.) defense ------ Armor +9 Fatigue +5% Unarmed combat: Weapon Damage 31.0 - 43.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +15 Critical Rate +16.0% Attack Speed 83% On-Hit, radius 1 +6 physical On-crit, radius 2 +12 physical On Hit: 10% Sand Breath level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Tulyrion' (dig speed 24 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +5 offense ------ Ignore resists +20% acid Ignore Armor +7 On-Hit (Melee): * 10 arcane resource burn * 20% chance to reduce armor by 13% defense ------ Resistance +6% acid, +6% light While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 turn cooldown Effective talent level: 5.2 Power cost 26 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Borysaleg'0.1 Encumbrance T3 ring jewelry [Random Unique] Psionic While equipped: Stats Cun +9, Wil +9 offense ------ Mindpower +10 (+3 eff.) On-Hit 10 physical On-Ranged-Hit 12 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 35 defense ------ Resistance +5% arcane Physical save +12 (+4 eff.) Mind save +8 (+4 eff.) other ------- Hate-on-crit +1.00 Max hate +6.00 Max vim +20.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | Branunarilin the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats Cun +6, Dex +6 offense ------ Mindpower +10 (+3 eff.) Damage +15% mind Ignore resists +10% mind Accuracy +5 (+1 eff.) defense ------ Physical save +8 (+3 eff.) Spell save +9 (+4 eff.) Mind save +6 (+3 eff.) Life +24.00 Disarm Resist +30% Pinning Resist +27% Knockbk Resist +26% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Lisawyn (8-9 power, 46 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 8.5 - 9.4 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +46 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +11 (+3 eff.) When Hit 6 acid defense ------ Defense +5 (+2 eff.) Resistance +3% temporal Physical save +3 (+1 eff.) Spell save +5 (+2 eff.) Mind save +4 (+2 eff.) Unlife -20.00 life Blind Resist +20% Silence Resist +20% Stun Resist +10% other ------- EQ when Hit +1.10 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Salolle'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +4 (+1 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +9% lightning, +9% temporal Spell save +11 (+5 eff.) Unlife -40.00 life other ------- Max stamina +20.00 Size +1 A belt that goes around your waist. |
| In off hand | Serpent's Glare (7-8 power, 28 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +28 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 173.88 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | Blazespawn (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +6, Con +2 offense ------ Ignore resists +20% acid defense ------ Defense +2 (+1 eff.) Resistance +15% acid Physical save +7 (+2 eff.) Life +48.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats Cun +3, Wil +4 offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind, +5% physical Ignore resists +10% mind, +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid, +12% physical +9% all Physical save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 44.18 to 55.23 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion (speed 526%; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 526% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 519%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 519% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 110; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 110 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 29%; magical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 25%; magical; dur 4; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 17%; magical; dur 2; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding steel amulet of willpower (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats Wil +3 defense ------ Resistance +10% lightning Stun Resist +20% Amulets make your neck look great! |
Beloth the Plaguewedge0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Physical Crit +1.0% Damage +6% nature, +9% physical defense ------ Resistance +9% nature Mind save +5 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
copper ring 'Lustrebore'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Wil +3 offense ------ Damage +6% light Ignore resists +10% light defense ------ Mind save +9 (+4 eff.) Unlife -60.00 life Poison Resist +20% Rings make your fingers look great! |
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Con +4 defense ------ Physical save +8 (+3 eff.) Life +24.00 Disarm Resist +29% Pinning Resist +20% Knockbk Resist +23% Rings make your fingers look great! |
warrior's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Str +2 defense ------ Armor +4 Life +23.00 Disarm Resist +22% Pinning Resist +24% Knockbk Resist +21% Rings make your fingers look great! |
Kilnkarma the ash vilestaff (15-18 power, 3 apr, acid element)5.0 Encumbrance T2 staff 1H weapon Reqs Mag 16 [Rare] Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+6 eff.) Damage +15% acid, +24% fire Ignore resists +15% fire defense ------ Resistance +6% nature other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sleetveil (15-18 power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +10.00% Spellpower +6 (+6 eff.) Damage +15% blight, +3% cold defense ------ Defense +6 (+2 eff.) Life +60.00 Life Regen +4.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max psi +10.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Yvyldanor the Frozenkarma (15-18 power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+6 eff.) Damage +15% blight, +21% mind Ignore resists +15% acid, +15% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Defense +7 (+3 eff.) other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of warding (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +11.00% Spellpower +6 (+6 eff.) Damage +15% fire defense ------ Armor +5 Defense +5 (+2 eff.) other ------- Wards +2 fire Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff of fate (19-23 power, 3 apr, physical element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +9 (+9 eff.) Damage +19% physical defense ------ Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +7 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent ash vilestaff (17-20 power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 17.0 - 20.4 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +8 (+8 eff.) Damage +17% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Flameburst the dragonbone magestaff (30-36 power, 6 apr, cold element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane/Nature Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Mag +9, Wil +16, Cun +10 offense ------ Spell Crit +5% Critical power +35.00% Spellpower +21 (+16 eff.) Spellpower/crit +8 On-Hit 19 fire Damage +9% physical, +30% cold Ignore resists +10% fire Accuracy +15 (+5 eff.) Ignore Armor +4 When Hit 2 fire defense ------ Defense +9 (+3 eff.) other ------- Light +3 See Invisibility +14 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 45.80 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats Str +6 defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
balanced steel battleaxe (22-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 21.5 - 32.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +10 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +28% Massive two-handed battleaxes. |
steel battleaxe of massacre (28-41 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 27.5 - 41.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. |
steel battleaxe of massacre (31-46 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 31.0 - 46.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Massive two-handed battleaxes. |
Aerolrassra the Ebonybane (29-44 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Nature Weapon Damage 29.0 - 43.5 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +4 blight While equipped: Stats Str +7, Dex +7, Mag +7, Wil +7 Cun +12, Con +7 offense ------ Mind Crit +4% Critical power +10.00% Ignore resists +15% blight On-Hit (Melee): * 10% chance to reduce damage dealt by 28% Massive two-handed mauls. |
chilling steel greatmaul of paradox (30-44 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Arcane Weapon Damage 29.5 - 44.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On-hit +7 cold, +10 temporal While equipped: defense ------ Resistance +12% temporal Massive two-handed mauls. |
acidic steel greatsword (24-39 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane Weapon Damage 24.5 - 39.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
Colaryem (48-77 power, 12 apr)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Arcane Weapon Damage 48.0 - 76.8 Physical Uses 130% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +11.0% Attack Speed 50% While equipped: Stats Dex +7 offense ------ Move Speed +10% Damage +7% lightning defense ------ Fatigue -12% Resistance +7% lightning other ------- Encumbrance +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
dwarven-steel greatsword of rage (36-58 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master Weapon Damage 36.5 - 58.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Str +2 offense ------ Damage +9% physical Accuracy +14 (+4 eff.) Massive two-handed swords. |
Charbutcher the steel longsword (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Arcane Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +16 fire, +11 cold On-Hit, radius 1 +8 fire On-crit, radius 2 +8 light While equipped: offense ------ Damage +6% fire defense ------ Resistance +15% mind Sharp, long, and deadly. |
enhanced steel longsword (14-20 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego+] Nature Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Str +4, Dex +4, Mag +5, Wil +4 Cun +4, Con +4 Sharp, long, and deadly. |
steel longsword (13-18 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Normal] Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Sharp, long, and deadly. |
steel mace 'Tundrabile' (15-21 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Psionic Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +11 mind, +16 item expose On Hit: * 16% chance to reduce all saves and defense by 35 While equipped: Stats Cun +3, Wil +3 offense ------ Damage +6% cold Ignore resists +25% fire, +20% cold When Hit 2 cold defense ------ Resistance +12% cold Blunt and deadly. |
thought-forged steel mace of erosion (16-22 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Nature/Psionic Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +12 item expose, +7 mind +6 nature On Hit: * 12% chance to reduce all saves and defense by 35 While equipped: Stats Cun +2, Wil +2 Blunt and deadly. |
Islogawen (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 blight +7 item blight disease +20 item expose On-crit, radius 2 +16 mind On Hit: 20% Epidemic level 1 On Hit: * 20% chance to reduce all saves and defense by 35 * 7% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Spell Crit +1% Spellpower/crit +6 When Hit 10 mind defense ------ Disease Resist +13% One-handed war axes. |
balanced steel waraxe of daylight (13-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 light Damage Against +5% Undead While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +6 (+2 eff.) Disarm Resist +20% One-handed war axes. |
elemental iron dagger of crippling (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Arcane/Master Weapon Damage 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Damage +8% cold Ignore resists +8% cold Sharp, short and deadly. |
enhanced iron dagger of massacre (16-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Nature/Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Sharp, short and deadly. |
Sulfurpeal the voratun dagger (60-79 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Master/Psionic Weapon Damage 60.5 - 78.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +19 darkness Damage Against +13% Living While equipped: offense ------ Damage +9% nature Ignore resists +5% nature defense ------ Resistance +3% acid, +3% blight +6% nature, +3% lightning Sharp, short and deadly. |
mossy mindstar (3-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 3.0 - 3.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious vined mindstar (6-6 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 5.5 - 6.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +5% nature Ignore resists +3% nature defense ------ Resistance +4% nature other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
inquisitor's vined mindstar (4-4 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature/Disrupt Weapon Damage 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On Critical: * Deals 100 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Frostkarma (8-8 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 7.5 - 8.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-hit +20 item expose On Hit: * 20% chance to reduce all saves and defense by 35 While equipped: Stats Cun +4, Con +5 offense ------ Mind Crit +3% Critical power +11.00% Mindpower +6 (+2 eff.) defense ------ Resistance +6% mind, +15% cold other ------- Infravision +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Cun +4 offense ------ Mind Crit +3% Critical power +8.00% Mindpower +6 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of sand (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +9 (+2 eff.) On-Hit 8 physical Damage +4% physical Ignore resists +7% physical defense ------ Resistance +9% physical other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blindgasher4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-crit, radius 2 +15 acid, +13 nature While equipped: offense ------ Ignore resists +13% acid, +7% nature Ignore Armor +7 On-Hit (Ranged): * 10% chance to reduce damage dealt by 28% defense ------ Armor +4 Resistance +12% mind, +3% blight Physical save +6 (+2 eff.) Confus Resist +20% Slings are used to hurl stones or metal shots at your foes. |
Sleetnaught4.0 Encumbrance T3 sling 1H weapon Reqs Shoot [Random Unique] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +10 item expose, +15 fire On-crit, radius 2 +12 mind On Hit: * 10% chance to reduce all saves and defense by 35 While equipped: offense ------ Damage +24% fire, +3% mind, +9% cold Ignore resists +14% physical defense ------ Resistance +3% cold Slings are used to hurl stones or metal shots at your foes. |
Delirion the Breezenull (0 def, 2 armour, 14-17 power, 21.5 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Rare] Master When used to Attack: Weapon Damage 14.0 - 16.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +22 On-crit, radius 2 +12 nature On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% Physical Power +7 (+2 eff.) Ignore resists +5% nature On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Armor +2 Fatigue +8% Resistance +12% light, +3% nature Spell save +6 (+3 eff.) other ------- Talents +1 Block Handheld deflection devices. |
icy steel shield of lightning resistance (+15%) (0 def, 4 armour, 18-21 power, 38 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Ego] Nature/Master When used to Attack: Weapon Damage 17.5 - 21.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +38 While equipped: offense ------ On-Hit 5 cold When Hit 6 ice defense ------ Armor +4 Fatigue +8% Resistance +15% lightning other ------- Talents +1 Block Handheld deflection devices. |
Blindpunish (0 def, 16 armour, 33-40 power, 137 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Random Unique] Nature/Master When used to Attack: Weapon Damage 33.0 - 39.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +137 On-hit +10 item darkness numbing On-crit, radius 2 +12 darkness On Hit: * 10% chance to reduce damage dealt by 28% * Deal physical damage equal to your armor (37) While equipped: Stats Con +4 offense ------ Ignore resists +15% temporal defense ------ Armor +16 Fatigue +8% Resistance +13% physical Physical save +7 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
Brenidig (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats Str +1, Dex +4 offense ------ Mind Crit +5% Mindpower +3 (+1 eff.) When Hit 4 mind defense ------ Resistance +7% all Mind save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sulfurstrike (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats Str +3, Dex +3, Mag +1, Cun +1 Con +3 offense ------ Damage +5% nature On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Resistance +7% all Poison Resist +20% Disease Resist +24% other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Splendournull' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats Mag +5, Wil +4 offense ------ Ignore resists +25% blight defense ------ Resistance +6% cold, +12% light, +7% all other ------- Mana/turn +0.14 Psi/turn +0.12 Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of power (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +2% Spellpower +10 (+10 eff.) Mindpower +3 (+1 eff.) Damage +6% all defense ------ Resistance +7% all Mind save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven woollen robe of nature (+15%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +10% nature defense ------ Resistance +15% nature, +9% all Mind save +17 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +7% acid, +10% physical +6% fire, +5% cold defense ------ Resistance +13% acid, +12% physical +11% fire, +11% cold, +9% all other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of corrosion (+21%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +14% acid defense ------ Resistance +21% acid, +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bregirek the Murkpyre (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Disrupt/Psionic While equipped: Stats Cun +4, Wil +5 offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 28% defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +11% blight, +6% cold +10% nature, +3% temporal Spell save +15 (+6 eff.) Mind save +12 (+5 eff.) Life +20.00 Life Regen +3.00 Healmod +12% A suit of armour made of leather. |
cleansing cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Disrupt While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +11% nature, +11% blight A suit of armour made of leather. |
Xanytta the Kindleknight (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Cun +4, Wil +4 offense ------ When Hit 10 fire defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +16% cold, +7% arcane +9% fire Spell save +13 (+6 eff.) Mind save +13 (+5 eff.) A suit of armour made of leather. |
impenetrable steel mail armour of lightning resistance (2 def, 13 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +13 Defense +2 (+1 eff.) Fatigue +12% Resistance +19% lightning A suit of armour made of mail. |
steel mail armour 'Chillbraze' (7 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Nature While equipped: Stats Str +2 offense ------ Physical Crit +2.0% Physical Power +20 (+6 eff.) Ignore resists +20% cold, +10% physical defense ------ Armor +6 Defense +7 (+3 eff.) Fatigue +12% Life +28.00 A suit of armour made of mail. |
dwarven-steel mail armour of clarity (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego] Psionic While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +5% mind Mind save +12 (+5 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor [Ego+] Nature While equipped: Stats Wil +2 defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +21% blight, +13% darkness other ------- Light +1 A suit of armour made of mail. |
iron plate armour 'Ce'Nira' (0 def, 17 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Psionic While equipped: offense ------ Physical Crit +4.0% Ignore resists +15% physical Accuracy +15 (+5 eff.) Ignore Armor +1 defense ------ Armor +17 Fatigue +22% Resistance +6% mind Physical save +6 (+2 eff.) Mind save +11 (+5 eff.) A suit of armour made of metal plates. |
rejuvenating steel plate armour of implacability (0 def, 14 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Ego+] Nature/Master While equipped: defense ------ Armor +14 Fatigue +17% Physical save +6 (+2 eff.) Life Regen +2.70 other ------- Stamina/turn +1.30 A suit of armour made of metal plates. |
Erosaroddasta the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Con +1 offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +4 (+1 eff.) Ignore resists +15% acid When Hit 2 acid defense ------ Defense +10 (+4 eff.) Mind save +3 (+2 eff.) other ------- Hate-on-crit +2.00 A belt that goes around your waist. |
Islomina the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: defense ------ Fatigue -5% Resistance +3% lightning Crit Resistance 5.00% Physical save +3 (+1 eff.) Life Regen +4.00 Silence Resist +20% Teleport Resist +20% other ------- Encumbrance +27 A belt that goes around your waist. |
Pitchonslaught1.0 Encumbrance T1 belt armor [Rare] Disrupt While equipped: Stats Con +3 offense ------ Ignore resists +10% darkness, +5% cold Ignore Armor +1 defense ------ Armor +6 Defense +5 (+2 eff.) Resistance +6% acid, +7% blight A belt that goes around your waist. |
nightruned rough leather belt1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Resistance +6% light, +6% darkness A belt that goes around your waist. |
rough leather belt 'Flashquill'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats Mag +1, Wil +3 offense ------ Mindpower +3 (+1 eff.) Damage +9% light defense ------ Resistance +12% acid Physical save +7 (+2 eff.) A belt that goes around your waist. |
hardened leather belt 'Isuthra'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Cun +5, Dex +4 offense ------ Physical Crit +8.0% Mind Crit +7% Critical power +5.00% defense ------ Resistance +5% arcane, +6% temporal Healmod +20% Cut Resist +20% Silence Resist +10% Stun Resist +10% A belt that goes around your waist. |
Arumira (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Mag +4, Wil +2, Cun +3 offense ------ Ignore resists +10% mind defense ------ Defense +1 (+1 eff.) Life +34.00 other ------- Hate-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethulewe the cashmere cloak (22 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +6, Cun +1, Con +5 offense ------ Physical Crit +1.0% Ignore Armor +2 defense ------ Defense +22 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hatherek the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Critical power +5.00% On-Hit (Melee): * 20 arcane resource burn * 20% chance to reduce all saves and defense by 35 defense ------ Defense +2 (+1 eff.) Unlife -40.00 life Life +30.00 other ------- Max stamina +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Burnmaster' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +15% fire Accuracy +23 (+7 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -6% Resistance +9% lightning, +6% fire +3% light Life +66.00 other ------- Max stamina +17.00 Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Marduhek the Floedare (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Dex +2, Mag +2, Wil +4, Con +3 offense ------ Spell Crit +1% Ignore resists +20% cold defense ------ Armor +1 Crit Resistance 15.00% other ------- Mana/turn +0.13 Max mana +23.00 A pair of boots made of leather. |
grounding pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature While equipped: defense ------ Armor +1 Resistance +6% lightning, +5% temporal A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Nature/Master While equipped: defense ------ Armor +1 Resistance +6% lightning, +5% temporal other ------- Stamina/turn +0.40 Max stamina +11.00 A pair of boots made of leather. |
pair of rough leather boots 'Cuthulekath' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Wil +4, Mag +3 offense ------ On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 defense ------ Armor +1 Fatigue -5% Physical save +7 (+2 eff.) Spell save +3 (+1 eff.) other ------- Encumbrance +22 Max vim +30.00 A pair of boots made of leather. |
stealthy pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: Stats Lck +5, Dex +4 defense ------ Armor +1 Stealth +6 other ------- Stamina/turn +0.40 Max stamina +15.00 A pair of boots made of leather. |
Lightkill (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Lck +8, Dex +5 offense ------ Damage +6% light On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +3 Resistance +6% blight, +6% temporal +9% nature Spell save +3 (+1 eff.) Stealth +8 other ------- Light +2 A pair of boots made of leather. |
dreamer's pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Psionic While equipped: Stats Cun +3, Wil +3 defense ------ Armor +3 Fatigue +2% Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of massiveness (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Master While equipped: Stats Str +4, Con +4 offense ------ Damage +6% physical defense ------ Armor +3 Fatigue +2% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of speed (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
umbral hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 11 darkness Damage +5% darkness defense ------ Armor +2 Resistance +5% darkness Unarmed combat: Weapon Damage 15.0 - 16.5 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +6 item darkness numbing On Hit: 20% Moonlight Ray level 3 On Hit: * 6% chance to reduce damage dealt by 28% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adyra (0 def, 7 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats Str +2, Con +8 offense ------ On-Hit 6 physical Damage +4% physical defense ------ Armor +7 Fatigue +1% other ------- Infravision +2 Unarmed combat: Weapon Damage 9.5 - 13.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-Hit, radius 1 +6 physical On-crit, radius 2 +6 physical On Hit: 10% Sand Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master While equipped: Stats Str +2 offense ------ Physical Power +7 (+2 eff.) defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 24.5 - 34.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
restful dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Psionic While equipped: defense ------ Armor +2 Fatigue +3% Life Regen +3.00 other ------- Stamina/turn +0.80 Max stamina +13.00 Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Nightmare level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat of nature (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: Stats Cun +3 offense ------ Damage +11% nature defense ------ Defense +1 (+1 eff.) Resistance +16% nature Mind save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
Frigidfist the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Wil +4, Cun +2, Con +6 offense ------ Damage +18% cold defense ------ Defense +2 (+1 eff.) Crit Resistance 15.00% Physical save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
Toregarin (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +5, Con +1 offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) When Hit 6 acid On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Physical save +3 (+1 eff.) A cap made of leather. |
rough leather cap 'Cloudspawner' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Str +2, Mag +3, Wil +2, Cun +3 Con +1 offense ------ Mindpower +3 (+1 eff.) Ignore resists +15% lightning defense ------ Armor +1 Fatigue +1% Crit Resistance 5.00% A cap made of leather. |
cleansing dwarven-steel helm of dexterity (+5) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Disrupt/Master While equipped: Stats Dex +5 defense ------ Armor +4 Fatigue +4% Resistance +7% nature, +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
273 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Shadowdash2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Str +2, Con +1 offense ------ Damage +6% darkness other ------- Light +6 Infravision +1 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Woestreak'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Str +4 offense ------ Critical power +5.00% Physical Power +5 (+1 eff.) Ignore resists +15% darkness Accuracy +5 (+1 eff.) Ignore Armor +1 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Issirin1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Ignore resists +25% acid defense ------ Crit Resistance 10.00% Life +54.00 Healmod +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Runyrand1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +9% acid Ignore resists +10% acid Accuracy +15 (+5 eff.) defense ------ Resistance +9% acid Physical save +12 (+4 eff.) other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Bethida (dig speed 18 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 defense ------ Resistance +6% acid, +9% cold, +5% arcane Life +21.00 Life Regen +2.00 Blind Resist +20% Cut Resist +10% other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Cameregoromilin the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Dex +3 offense ------ Physical Crit +1.0% defense ------ Armor +4 Defense +5 (+2 eff.) other ------- Stamina/turn +3.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of the Iron Throne (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats Str +1 defense ------ Life +21.00 other ------- Max stamina +16.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Brightsorrow (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +4, Con +2 offense ------ Ignore resists +15% light When Hit 4 light On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Resistance +15% fire other ------- Light +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of clear mind [power 1] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 155] (15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 191 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Islildavea the Nightmoon [power 206] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats Cun +2, Wil +3 offense ------ Critical power +15.00% Mindpower +5 (+1 eff.) Ignore resists +20% mind defense ------ Resistance +9% darkness Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Murkshear the ash totem of summon tentacle [power 160] (25 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats Cun +2 offense ------ Damage +9% nature Ignore resists +20% darkness, +10% nature defense ------ Resistance +9% nature other ------- EQ when Hit +0.08 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 458 Base Damage: 176 Armor: 8 All Resist: 0 Puts all charms on 25 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
focusing ash totem of healing [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Lilen the Krog Wyrmic level 17
38th Haze 122nd year of Ascendancy at 12:00 see stats
Huge Appetite (Insane (Roguelike) difficulty)
Ate 20 bosses.By Lilen the Krog Wyrmic level 20
50th Haze 122nd year of Ascendancy at 23:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lilen the Krog Wyrmic level 10
8th Haze 122nd year of Ascendancy at 20:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lilen the Krog Wyrmic level 20
48th Haze 122nd year of Ascendancy at 03:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lilen the Krog Wyrmic level 7
79th Pyre 122nd year of Ascendancy at 23:48 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lilen the Krog Wyrmic level 17
36th Haze 122nd year of Ascendancy at 01:19 see stats
Log
Lilen picks up ( .): grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
Resting starts...
Talent Prismatic Slash is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Lilen picks up ( .): dreamer's pair of iron boots (0 def, 3 armour).
Ran for 11 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 1.12 gold from the transmogrification of healing infusion of the titan (heal 81; cd 10).
You have no more inscription slots.
You are now inscribed with Infusion: Healing.
You gain 6.85 gold from the transmogrification of Cleansenaught.
You gain 8.71 gold from the transmogrification of Arata (0 def, 3 armour).
You gain 10.71 gold from the transmogrification of brass lantern 'Lightreeve'.


























































































































































