











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Cursed |
| Level / Exp | 20 / 39% |
| Size | big |
| Lifes / Deaths | Killed by Lisorena the storm drake hatchling at level 20 on the 41st Haze 122nd year of Ascendancy at 22:24 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 51 (base 41) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 51 (base 40) |
| Cunning | 34 (base 18) |
Resources
| Life | -102/638 |
| Hate | 95/100 |
| Equilibrium | 30 |
| Healing Factor | 0.92920187744033 |
| Regeneration | 3.9491079791214 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 64 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 31 |
| Accuracy | 40 |
| Crit Chance | 14% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Acid | +12% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
| All | 0% |
| Physical | +5% |
| Mind | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 16.335093952971 (47.857809501309%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 17 |
| Physical Save | 39 |
| Spell Save | 24 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 24%( 70%) |
| Cold | + 23%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 7%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Stun Resistance | 58% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 145 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cursed / Rampage | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed pouch of faeros ash. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed green worm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Vorilethra (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Cun +4 offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Ignore Armor +4 defense ------ Armor +1 Resistance +9% acid, +6% temporal Stun Resist +20% Curse of Nightmares A pair of boots made of leather. |
| Light source | Duvidrahek2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Mind Crit +3% Mindpower +10 (+3 eff.) Ignore Armor +1 defense ------ Life +44.00 other ------- Stamina/turn +1.00 Psi when Hit +0.08 Max psi +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Boltwyrd (Misfortune) (0 def, 5 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ Critical power +10.00% Accuracy +20 (+7 eff.) Ignore Armor +1 defense ------ Armor +5 Fatigue +5% Resistance +3% lightning Physical save +12 (+4 eff.) Mind save +6 (+3 eff.) other ------- Max stamina +20.00 Curse of Misfortune Battle Cry: Puts all charms on 28 turn cooldown Effective talent level: 2.0 Power cost 28 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Spellhunt Remnants (Madness) (3 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Disrupt/Master While equipped: Stats Cun +6, Wil +6 offense ------ Mind Crit +9% Mindpower +8 (+2 eff.) Damage +15% nature Ignore resists +15% nature defense ------ Armor +4 Defense +3 (+1 eff.) Spell save +8 (+4 eff.) Life +60.00 Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Cun, 40% Dex, 40% Str Ignore Armor +12 Critical Rate +8.0% Attack Speed 83% On-hit +15 silence +20 item manaburn arcane On Hit: 5% Mana Clash level 1 On Hit: * 20 arcane resource burn Can't be worn by those with arcane powers. Curse of Madness Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | Belagata [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Defense +20 (+10 eff.) Disarm Resist +20% Knockbk Resist +10% Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Amylentir'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature While equipped: Stats Con +2 offense ------ Damage +12% acid, +10% cold defense ------ Defense +5 (+2 eff.) Resistance +30% acid, +20% cold Physical save +13 (+5 eff.) Rings make your fingers look great! |
| On fingers | Gilydrandil the Magmawreath0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Dex +4 offense ------ Critical power +5.00% Ignore resists +15% fire Accuracy +4 (+1 eff.) defense ------ Resistance +9% blight Unlife -20.00 life Life Regen +4.00 Disarm Resist +20% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | thought-forged iron longsword of massacre (Misfortune) (18-26 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master/Psionic Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +5 mind, +11 item expose On Hit: * 11% chance to reduce all saves and defense by 33 While equipped: Stats Cun +2, Wil +2 Curse of Misfortune Sharp, long, and deadly. |
| Around waist | Saladamira the rough leather belt (Nightmares)1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Str +3, Dex +1, Wil +3, Cun +4 offense ------ Physical Crit +1.0% Critical power +5.00% Against +16% Summoned When Hit 2 physical defense ------ Resist Against +16% Summoned Unlife -60.00 life Curse of Nightmares A belt that goes around your waist. |
| In off hand | hateful iron longsword of massacre (Shrouds) (16-22 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master/Psionic Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +5 darkness Damage Against +7% Living Curse of Shrouds Sharp, long, and deadly. |
| Cloak | Brightkarma (Madness) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +2 offense ------ Mindpower +20 (+6 eff.) Ignore resists +10% mind defense ------ Defense +1 (+0 eff.) Resistance +3% light other ------- Hate-on-crit +5.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lightningcast the iron mail armour (Shrouds) (7 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Physical Power +20 (+6 eff.) Ignore resists +5% physical Accuracy +10 (+3 eff.) Ignore Armor +3 defense ------ Armor +4 Defense +7 (+3 eff.) Fatigue +12% Resistance +3% lightning, +6% physical Physical save +10 (+4 eff.) Curse of Shrouds A suit of armour made of mail. |
Inventory
heroism infusion (die at -100; dur 5; cd 25)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -100 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 200 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 655%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 655% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 18%; mental; dur 4; cd 12)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 27%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 18%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Dex +3 defense ------ Resistance +11% mind Confus Resist +20% Amulets make your neck look great! |
copper amulet 'Bloomshear'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Cun +2 offense ------ Damage +3% nature, +6% light Ignore resists +10% nature defense ------ Resistance +3% light, +12% nature Amulets make your neck look great! |
copper amulet 'Glacierzephyr'0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats Wil +2 offense ------ Mindpower +7 (+2 eff.) Damage +3% cold Ignore resists +20% acid On-Hit (Melee): * 10% chance to reduce armor by 12% defense ------ Resistance +5% arcane, +6% cold Mind save +6 (+3 eff.) Confus Resist +11% Amulets make your neck look great! |
insulating copper amulet of constitution (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +2 defense ------ Resistance +12% fire, +10% cold Amulets make your neck look great! |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats Wil +5 offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 279 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Eilinimina the Breezespike0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Con +1 offense ------ Damage +12% nature When Hit 2 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 33 defense ------ Defense +5 (+2 eff.) Life +22.00 Disarm Resist +22% Pinning Resist +22% Knockbk Resist +23% Rings make your fingers look great! |
rogue's steel ring of aether (+11%)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats Cun +3 offense ------ Damage +11% arcane defense ------ Defense +6 (+3 eff.) Resistance +11% arcane Rings make your fingers look great! |
savage's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats Con +1 defense ------ Spell save +11 (+5 eff.) other ------- Max stamina +10.00 Rings make your fingers look great! |
steel ring0.1 Encumbrance T2 ring jewelry [Normal] Rings make your fingers look great! |
ash starstaff of illumination (Nightmares) (15-18 power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% temporal defense ------ Defense +6 (+3 eff.) other ------- Light +2 Talents +1 Command Staff Curse of Nightmares Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 43.82 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff 'Isleta' (Shrouds) (15-18 power, 3 apr, blight element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% blight, +6% physical Ignore resists +20% mind, +10% physical On-Hit (Melee): * 20% chance to slow global speed by 61% defense ------ Defense +8 (+4 eff.) Resistance +12% acid other ------- Psi when Hit +0.08 Light +3 Talents +1 Command Staff Curse of Shrouds Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 43.82 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Sunnoon the iron battleaxe (Madness) (14-21 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Arcane Weapon Damage 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +20 item temporal energize On-Hit, radius 1 +12 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Damage +9% fire, +12% temporal defense ------ Resistance +12% cold Curse of Madness Massive two-handed battleaxes. |
elemental steel battleaxe (Madness) (18-27 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Arcane Weapon Damage 18.0 - 27.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: offense ------ Damage +13% cold Ignore resists +13% cold Curse of Madness Massive two-handed battleaxes. |
steel greatmaul 'Zubeda' (Corpses) (28-42 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Rare] Psionic Weapon Damage 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats Cun +2 defense ------ Mind save +6 (+3 eff.) Unlife -80.00 life Life Regen +2.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.08 Curse of Corpses Massive two-handed mauls. |
Toruthad the Tidetrail (Misfortune) (20-33 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 20.5 - 32.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +16 cold On-Hit, radius 1 +9 fire While equipped: offense ------ Damage +18% acid Ignore resists +20% cold, +15% fire Curse of Misfortune Massive two-handed swords. |
steel greatsword 'Relgegalar' (Shrouds) (23-37 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Arcane Weapon Damage 23.0 - 36.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +8 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: Stats Mag +2 offense ------ Critical power +10.00% Damage +15% acid, +9% blight Curse of Shrouds Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword (Misfortune) (35-56 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Arcane Weapon Damage 35.0 - 56.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +12 blight +12 item blight disease On Hit: 20% Epidemic level 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 5 While equipped: defense ------ Disease Resist +22% Curse of Misfortune Massive two-handed swords. |
Polanne the Shiverstreak (Shrouds) (12-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Disrupt Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Damage Against +5% Unnatural On-Hit, radius 1 +12 fire While equipped: Stats Str +2, Wil +1, Cun +2, Con +1 offense ------ Damage +3% cold Curse of Shrouds Sharp, long, and deadly. |
iron longsword 'Flamewill' (Misfortune) (12-18 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Rare] Disrupt Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On-hit +6 item nature slow On Hit: * 6% chance to slow global speed by 61% While equipped: Stats Str +4, Dex +2, Mag +3, Con +1 offense ------ Damage +3% fire other ------- Light +2 Curse of Misfortune Sharp, long, and deadly. |
plaguebringer's steel longsword of shearing (Nightmares) (17-24 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego++] Arcane/Master Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight +5 item blight disease On Hit: 20% Epidemic level 2 On Hit: * 5% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Ignore resists +6% all Accuracy +7 (+2 eff.) Ignore Armor +6 defense ------ Disease Resist +12% Curse of Nightmares Sharp, long, and deadly. |
acidic iron mace of the mystic (Shrouds) (12-18 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Ego] Arcane Weapon Damage 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats Mag +2, Wil +2 offense ------ Spellpower +6 (+3 eff.) Curse of Shrouds Blunt and deadly. |
Stokeblack the iron waraxe (Misfortune) (13-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats Mag +2, Cun +3, Con +5 offense ------ Damage +6% fire other ------- Light +3 Curse of Misfortune One-handed war axes. |
iron waraxe of persecution (Misfortune) (12-17 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Disrupt Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% Damage Against +6% Unnatural While equipped: Stats Wil +1 Curse of Misfortune One-handed war axes. |
thought-forged iron waraxe of persecution (Nightmares) (10-14 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Disrupt/Psionic Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +7 mind, +12 item expose Damage Against +6% Unnatural On Hit: * 12% chance to reduce all saves and defense by 33 While equipped: Stats Cun +1, Wil +3 Curse of Nightmares One-handed war axes. |
steel waraxe of massacre (Madness) (20-27 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego] Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% Curse of Madness One-handed war axes. |
psychokinetic quiver of ash arrows of vileness (13/13, 20-29 power, 7 apr)3.0 Encumbrance T2 arrow ammo Reqs Dex 16 [Ego+] Arcane/Psionic Weapon Damage 20.5 - 28.7 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 13 On-ranged-hit +11 blight, +12 physical +14 item blight disease On Hit: * 14% chance to reduce strength, dexterity, and constitution by 5 * 20% chance to knock the target back 3 spaces and deal 218 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of crippling (24/24, 22-31 power, 7 apr)3.0 Encumbrance T2 arrow ammo Reqs Dex 16 [Ego+] Master Weapon Damage 22.0 - 30.8 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +12.5% Capacity 24 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
psychokinetic pouch of steel shots (13/13, 21-25 power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego+] Psionic Weapon Damage 21.0 - 25.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 13 On-ranged-hit +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 218 physical damage Shots are used with slings to pummel your foes to death. |
icy iron shield of fire resistance (+15%) (Madness) (0 def, 2 armour, 9-11 power, 23.5 block)7.0 Encumbrance T1 shield armor Reqs - Shield usage training [Ego] Nature/Master When used to Attack: Weapon Damage 9.0 - 10.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +24 While equipped: offense ------ On-Hit 9 cold When Hit 4 ice defense ------ Armor +2 Fatigue +8% Resistance +15% fire other ------- Talents +1 Block Curse of Madness Handheld deflection devices. |
hardened leather armour 'Glaciersnake' (Madness) (9 def, 6 armour)9.0 Encumbrance T3 light armor [Random Unique] Nature/Master While equipped: Stats Str +6 offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +7 (+2 eff.) Damage +6% cold Ignore resists +10% arcane When Hit 2 cold defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +9% cold, +5% physical +5% arcane, +13% darkness Life +20.00 other ------- Light +1 Curse of Madness Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing iron mail armour of lightning resistance (Shrouds) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Ego] Disrupt/Master While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% blight, +11% nature +16% lightning Curse of Shrouds A suit of armour made of mail. |
iron mail armour 'Iceedge' (Shrouds) (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Rare] Nature While equipped: offense ------ Damage +3% acid When Hit 4 cold defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% acid Life +20.00 Curse of Shrouds A suit of armour made of mail. |
enlightening steel mail armour of the deep (Misfortune) (2 def, 9 armour)14.0 Encumbrance T2 heavy armor [Ego++] Nature/Psionic While equipped: Stats Cun +4, Wil +4 defense ------ Armor +9 Defense +2 (+1 eff.) Fatigue +12% Resistance +9% acid, +9% cold Mind save +13 (+7 eff.) other ------- Breathe water Curse of Misfortune A suit of armour made of mail. |
steel mail armour of stability (Nightmares) (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Master While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +7% physical Physical save +13 (+5 eff.) Curse of Nightmares A suit of armour made of mail. |
dwarven-steel mail armour of implacability (Madness) (3 def, 14 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +14 Defense +3 (+1 eff.) Fatigue +6% Physical save +7 (+3 eff.) Curse of Madness A suit of armour made of mail. |
iron plate armour 'Blackwrecker' (Madness) (0 def, 9 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Rare] Nature While equipped: offense ------ Damage +6% mind When Hit 4 darkness defense ------ Armor +9 Fatigue +22% Resistance +7% acid, +6% cold +6% darkness Mind save +3 (+2 eff.) other ------- Max hate +8.00 Breathe water Curse of Madness A suit of armour made of metal plates. |
Brenukor the Dimrigor (Madness)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 27% defense ------ Armor +2 Resistance +5% lightning, +6% temporal Curse of Madness A belt that goes around your waist. |
noble's rough leather belt of unlife (Nightmares)1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats Cun +4, Wil +4 offense ------ Against +19% Summoned defense ------ Resistance +7% blight Resist Against +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Nightmares A belt that goes around your waist. |
rough leather belt 'Huresin' (Misfortune)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Str +1, Cun +2, Con +4 offense ------ Mind Crit +2% Critical power +10.00% defense ------ Resistance +6% acid, +6% fire +6% lightning, +6% cold Crit Resistance 10.00% Curse of Misfortune A belt that goes around your waist. |
Lorusta (Misfortune) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Accuracy +5 (+2 eff.) Ignore Armor +4 defense ------ Defense +7 (+3 eff.) Resistance +9% nature, +3% blight Physical save +6 (+2 eff.) Life +40.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yvakira (Nightmares) (12 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Wil +5 defense ------ Defense +12 (+6 eff.) Physical save +6 (+2 eff.) Disease Resist +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Nerudhera' (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Con +1 offense ------ Accuracy +5 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 12% * 20% chance to reduce all saves and defense by 33 defense ------ Defense +1 (+0 eff.) Resistance +3% physical Physical save +6 (+2 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Starrune' (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Con +4 offense ------ Damage +3% light Ignore resists +20% physical defense ------ Defense +1 (+0 eff.) Resistance +3% physical Physical save +3 (+1 eff.) Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of mindcraft (Misfortune) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego++] Master/Psionic While equipped: Stats Dex +2, Wil +3, Cun +4 offense ------ Mind Crit +4% Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Yaruzilarand the cashmere cloak (Misfortune) (2 def, 9 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats Wil +2, Con +4 offense ------ Accuracy +24 (+8 eff.) defense ------ Armor +9 Defense +2 (+1 eff.) Fatigue -6% Resistance +6% acid, +7% fire +6% lightning, +21% cold Life +67.00 other ------- Max stamina +16.00 Infravision +3 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adaseta the pair of rough leather boots (Nightmares) (15 def, 3 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +3, Dex +2, Wil +1 defense ------ Armor +3 Defense +15 (+7 eff.) Resistance +3% blight, +3% physical +3% darkness other ------- Infravision +1 Curse of Nightmares A pair of boots made of leather. |
Ce'Nemilrana the pair of rough leather boots (Madness) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +3, Mag +1, Wil +1, Cun +3 defense ------ Armor +1 Fatigue -4% Physical save +6 (+2 eff.) other ------- Encumbrance +21 Curse of Madness A pair of boots made of leather. |
Dazzlebrace the pair of rough leather boots (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +1, Mag +1, Con +1 offense ------ Damage +9% light When Hit 2 light defense ------ Armor +1 Resistance +7% fire, +6% cold Curse of Nightmares A pair of boots made of leather. |
pair of iron boots 'Lustrewarden' (Shrouds) (10 def, 13 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Damage +12% light Ignore Armor +2 defense ------ Armor +13 Defense +10 (+5 eff.) Fatigue +2% other ------- Stamina/turn +0.30 Max stamina +15.00 Infravision +2 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Deepsbore the rough leather gloves (Misfortune) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Dex +3 offense ------ Ignore resists +10% light Accuracy +11 (+4 eff.) When Hit 2 acid, 4 darkness On-Hit (Melee): * 10% chance to reduce armor by 12% defense ------ Armor +1 Resistance +3% darkness Unarmed combat: Weapon Damage 7.5 - 8.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +6 Ignore Armor +1 Critical Rate +5.0% Attack Speed 100% Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Freezereaper the rough leather gloves (Madness) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats Cun +3, Wil +1 offense ------ Mind Crit +2% On-Hit 6 fire Damage +4% fire Ignore resists +5% blight, +20% cold When Hit 4 cold defense ------ Armor +1 Resistance +6% fire other ------- Hate-on-crit +3.00 Unarmed combat: Weapon Damage 9.0 - 9.9 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 fire On Hit: 10% Fire Breath level 1 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Loamspar the iron gauntlets (Misfortune) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Str +3 offense ------ Physical Power +5 (+1 eff.) On-Hit (Melee): * 10% chance to slow global speed by 61% defense ------ Armor +1 Fatigue +1% Resistance +6% fire, +3% darkness +3% temporal Unarmed combat: Weapon Damage 13.5 - 18.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
naturalist's dwarven-steel gauntlets of dexterity (+3) (Nightmares) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats Dex +3 offense ------ On-Hit 7 nature Damage +5% nature Accuracy +13 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +8% nature Unarmed combat: Weapon Damage 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +10 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On-crit, radius 2 +5 nature On Hit: 10% Venomous Breath level 3 Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
Bethylaith the rough leather cap (Shrouds) (0 def, 5 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +1, Dex +2, Cun +2 offense ------ Ignore resists +15% physical Ignore Armor +5 defense ------ Armor +5 Fatigue +1% Spell save +3 (+1 eff.) Disarm Resist +10% Curse of Shrouds A cap made of leather. |
Boltclash the rough leather cap (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Wil +1 offense ------ Mind Crit +1% Critical power +10.00% Mindpower +5 (+1 eff.) Damage +3% mind Ignore resists +25% lightning defense ------ Armor +1 Fatigue +1% Resistance +5% cold other ------- Breathe water Curse of Corpses A cap made of leather. |
Emagayamina the Dimriver (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Cun +3, Dex +2 offense ------ Ignore Armor +5 On-Hit (Melee): * 10 arcane resource burn * 10% chance to reduce damage dealt by 27% defense ------ Armor +1 Fatigue +1% Resistance +12% lightning, +3% temporal +6% light Curse of Corpses A cap made of leather. |
Flareclash the rough leather cap (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 offense ------ Mindpower +4 (+1 eff.) Damage +6% fire defense ------ Armor +1 Fatigue +1% Resistance +3% fire, +3% light, +6% cold Crit Resistance 5.00% Healmod +5% Knockbk Resist +20% Curse of Shrouds A cap made of leather. |
Gulaith (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +3 offense ------ Damage +11% mind When Hit 6 blight defense ------ Defense +1 (+0 eff.) Resistance +11% mind Crit Resistance 5.00% Curse of Shrouds A pointy cloth hat, very wizardly... |
Radhigarand (Nightmares) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats Mag +3 offense ------ Spell Crit +3% Spellpower +18 (+6 eff.) Spellpower/crit +6 defense ------ Defense +1 (+0 eff.) Resistance +3% blight, +9% fire Crit Resistance 5.00% other ------- Mana/turn +0.13 Curse of Nightmares A pointy cloth hat, very wizardly... |
insulating rough leather cap of constitution (+3) (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +3 defense ------ Armor +1 Fatigue +1% Resistance +6% fire, +5% cold Curse of Nightmares A cap made of leather. |
rough leather cap 'Elenagen' (Shrouds) (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Wil +2 offense ------ Mind Crit +2% Mindpower +5 (+1 eff.) defense ------ Armor +3 Fatigue +1% other ------- Infravision +1 Curse of Shrouds A cap made of leather. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
155 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Daimoruihad2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Wil +3 offense ------ Critical power +5.00% When Hit 2 mind defense ------ Physical save +6 (+2 eff.) Healmod +10% other ------- Max hate +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(108 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of the zealot2.0 Encumbrance T1 lite [Ego+] Nature/Disrupt While equipped: defense ------ Resistance +3% all Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Naturesweep the iron pickaxe (dig speed 20 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Con +3 offense ------ Ignore resists +5% physical Accuracy +5 (+2 eff.) defense ------ Armor +4 Resistance +6% fire, +6% darkness +6% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Yvovena the Cracklepiercer (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Cun +3, Str +1 offense ------ Mindpower +10 (+3 eff.) Ignore resists +15% lightning When Hit 2 lightning defense ------ Resistance +3% lightning, +6% fire other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Quina the Krog Cursed level 17
25th Haze 122nd year of Ascendancy at 02:25 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Quina the Krog Cursed level 18
27th Haze 122nd year of Ascendancy at 18:52 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Quina the Krog Cursed level 10
7th Mirth 122nd year of Ascendancy at 17:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Quina the Krog Cursed level 20
41st Haze 122nd year of Ascendancy at 21:16 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Quina the Krog Cursed level 18
40th Haze 122nd year of Ascendancy at 00:24 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Quina the Krog Cursed level 5
77th Pyre 122nd year of Ascendancy at 11:15 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Quina the Krog Cursed level 15
8th Flare 122nd year of Ascendancy at 23:42 see stats
Log
Glorelranor the dredgling hits Quina for (30 antimagic), 0 temporal, 29 physical (29 total damage).
Lisorena the storm drake hatchling's devouring flames area effect hits Quina for (26 antimagic), 0 fire (0 total damage).
Lisorena the storm drake hatchling's devouring flames area effect hits Glorelranor the dredgling for 27 fire damage.
Lisorena the storm drake hatchling receives 3 healing from Glorelranor the dredgling.
Lisorena the storm drake hatchling's devouring flames area effect drains life from Glorelranor the dredgling!
Quina uses Slash.
Quina hits Lisorena the storm drake hatchling for 112 physical, 6 mind, 20 physical, 6 mind (143 total damage).
Melee retaliation hits Quina for (2 antimagic), 0 lightning (0 total damage).
Quina hits Lisorena the storm drake hatchling for 61 physical, 6 darkness, 20 physical, 6 mind (92 total damage).
Melee retaliation hits Quina for (2 antimagic), 0 lightning (0 total damage).
Talent Blindside is ready to use.
Talent Fuel Pain is ready to use.
Burning from Lisorena the storm drake hatchling hits Quina for (38 antimagic), 10 fire (10 total damage).
Mindrot hits Lisorena the storm drake hatchling for 8 mind damage.
Mindrot hits Glorelranor the dredgling for 8 mind damage.
Mindrot hits Lisorena the storm drake hatchling for 8 darkness damage.
Glorelranor the dredgling is no longer being stalked by Mindrot.
Mindrot hits Glorelranor the dredgling for 8 darkness damage.
Quina killed Glorelranor the dredgling!
Lisorena the storm drake hatchling uses Stunning Blow.
Lisorena the storm drake hatchling performs a melee critical strike against Quina!
Lisorena the storm drake hatchling hits Quina for 80 physical damage.
Melee retaliation hits Lisorena the storm drake hatchling for 2 physical damage.
Quina resists the stunning blow!
Lisorena the storm drake hatchling hits Quina for 53 physical damage.
Lisorena the storm drake hatchling killed Quina!
Melee retaliation hits Lisorena the storm drake hatchling for 2 physical damage.
Quina resists the stunning blow!
Quina the level 20 krog cursed was crushed to death by Lisorena the storm drake hatchling on level 4 of The Maze.









































































































