










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Thalore |
Class | Temporal Warden |
Level / Exp | 8 / 9% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 26 (base 22) |
Dexterity | 25 (base 22) |
Constitution | 25 (base 22) |
Magic | 20 (base 22) |
Willpower | 30 (base 22) |
Cunning | 22 (base 22) |
Resources
Life | 5371/5371 |
Paradox | 300 |
Healing Factor | 1.1245178243369 |
Regeneration | 0.28112945608422 |
Speed
Mental | +2000% |
Attack | +2000% |
Movement | +2000% |
Spell | +2000% |
Global | +2100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 34.412867251835 |
See Invisible | 34.412867251835 |
Offense: Mainhand
Damage | 3752 |
Accuracy | 30 |
Crit Chance | 8% |
APR | 2 |
Speed | 0.05 |
Offense: Offhand
Damage | 1827 |
Accuracy | 30 |
Crit Chance | 10% |
APR | 5 |
Speed | 0.05 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 5% |
Speed | 0.047619047619048 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 5% |
Speed | 0.047619047619048 |
Offense: Damage Bonus
Blight | +4% |
Temporal | +7% |
All | 0% |
Defense: Base
Armour (hardiness) | 4 (51.69962066283%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 21 |
Mental Save | 24 |
Defense: Resistances
Blight | + 10%( 70%) |
Lightning | + 19%( 70%) |
Temporal | + 14%( 70%) |
All | + 5%( 70%) |
Defense: Immunities
Pinning Resistance | 21% |
Instadeath Resistance | 100% |
Knockback Resistance | 21% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Chronomancy / Bow Threading | 1.62 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.50 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Effects
beneficial effect | Increases defense by 13. Mobile Defense |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+10). Continuum Destabilization |
beneficial effect | The target's defense and saves have been increased by 5. 1 Spin |
Quests
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
Equipment
On hands | ![]() 1.0 T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+0 eff.) Melee+ 5 blight Dmg.mod +4% blight ----- def ----- Armour +1 Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+1 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +21% ---------- misc Masteries +0.12 Chronomancy/Bow Threading Amulets make your neck look great! |
In main hand | ![]() 3.0 T1 longsword 1H weapon [Normal] Power 10.0 - 14.0 Physical Uses 100% Mag Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Light source | ![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | ![]() 1.0 T1 dagger 1H weapon [Normal] Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +2.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% lightning A suit of armour made of leather. |
Inventory
![]() 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (10% of a turn) Is a spell Description: Inflicts 288.90 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 4.0 T1 longbow 2H weapon [Rare] Nature Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 On Crit.r2 +24 fire While equipped: Stats +3 Str +3 Con dps ---------- All.spd +2% Dmg.mod +6% blight Res.pen +10% blight +12% fire Melee Ret 8 blight ---------- misc See.Invis +3 Longbows are used to shoot arrows at your foes. |
![]() 4.0 T2 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 On Crit.r2 +4 physical While equipped: Stats +3 Dex +1 Con dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +3% physical Melee Ret 4 arcane ----- def ----- Armour +8 ---------- misc Reload +1 Longbows are used to shoot arrows at your foes. |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +4 Wil ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
![]() 3.0 T2 arrow ammo [Rare] Arcane Power 21.5 - 30.1 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Ranged+ +14 blight +16 darkness On Hit.r1 +8 darkness +20 fire On Hit: * 10% chance to reduce damage dealt by 14% * 14% chance to reduce strength, dexterity, and constitution by 12 Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Soon-to-be-dead the Thalore Temporal Warden level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Soon-to-be-dead the Thalore Temporal Warden level 7
1st Mirth 122nd year of Ascendancy at 20:10 see stats
By Soon-to-be-dead the Thalore Temporal Warden level 7
1st Mirth 122nd year of Ascendancy at 20:10 see stats
By Soon-to-be-dead the Thalore Temporal Warden level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Soon-to-be-dead the Thalore Temporal Warden level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Soon-to-be-dead the Thalore Temporal Warden level 1
74th Pyre 122nd year of Ascendancy at 11:00 see stats
By Soon-to-be-dead the Thalore Temporal Warden level 5
74th Pyre 122nd year of Ascendancy at 12:36 see stats
Log
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (621 converted), 1449 physical, (2 converted), 4 blight (1452 total damage).
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (1274 converted), 2972 physical, (2 converted), 4 blight, (552 converted), 1287 physical, (2 converted), 4 blight (4266 total damage).
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (1354 converted), 3159 physical, (2 converted), 4 blight, (628 converted), 1466 physical, (2 converted), 4 blight (4632 total damage).
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (1270 converted), 2964 physical, (2 converted), 4 blight, (549 converted), 1281 physical, (2 converted), 4 blight (4253 total damage).
Soon-to-be-dead misses Soon-to-be-dead the Paradox Mage.
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (619 converted), 1443 physical, (2 converted), 4 blight (1447 total damage).
Soon-to-be-dead misses Soon-to-be-dead the Paradox Mage.
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (1144 converted), 2668 physical, (2 converted), 4 blight (2672 total damage).
Soon-to-be-dead misses Soon-to-be-dead the Paradox Mage.
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (1294 converted), 3018 physical, (2 converted), 4 blight (3022 total damage).
Soon-to-be-dead performs a melee critical strike against Soon-to-be-dead the Paradox Mage!
Quest 'The Way We Weren't' is done! (Press 'j' to see the quest log)
Quest 'The Way We Weren't' status updated! (Press 'j' to see the quest log)
New Achievement: Paradoxology (Madness (Roguelike) difficulty)!
New Achievement: Self-killer (Madness (Roguelike) difficulty)!
Welcome to level 8 [Soon-to-be-dead].
Soon-to-be-dead has 4 class talent point(s) to spend. Press p to use them.
Lore found: Rune of the Rift
You can read all your collected lore in the game menu, by pressing Escape.
Soon-to-be-dead the Paradox Mage converts damage to paradox!
Soon-to-be-dead hits Soon-to-be-dead the Paradox Mage for (2319 converted), 5410 physical (5410 total damage).
Soon-to-be-dead killed Soon-to-be-dead the Paradox Mage!
Soon-to-be-dead picks up (a.): Rune of the Rift (270.00 temporal damage, removed from time 4 turns).