













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 22 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by Porussra the rogue at level 22 on the 6th Steel 123rd year of Ascendancy at 18:07 / 1 |
Primary Stats
| Strength | 46 (base 42) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 56 (base 50) |
| Willpower | 16 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -232/676 |
| Positive | 63/113 |
| Stamina | 198/198 |
| Healing Factor | 1.1872895330003 |
| Regeneration | 2.6714014492507 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 38 |
| Crit Chance | 6% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 48 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +19% |
| Light | +25% |
| Arcane | +9% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Temporal | +30% |
| Physical | +5% |
| Mind | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 36.551211628464 (73.607947236566%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 30 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 6%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 20% |
| Silence Resistance | 20% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 67% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed red crystal shard. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed orc heart. * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed honey tree root. * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +3 Fatigue +2% Silence Resist +20% Confus Resist +20% Stun Resist +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Ce'Niba the Radiancehue (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Critical power +15.00% Damage +9% light +11% fire Ignore resists +10% light defense ------ Defense +1 (+1 eff.) Resistance +3% light +16% fire other ------- Psi when Hit +0.04 Max hate +2.00 A pointy cloth hat, very wizardly... |
| On hands | Olorach the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +3 Mag offense ------ On-Hit 5 darkness Damage +6% arcane +3% darkness Ignore resists +5% temporal Accuracy +13 (+5 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% darkness +6% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of thorny skin 'Porydamina' [power 16] (20 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +1 Con offense ------ Critical power +15.00% Ignore resists +5% mind +5% physical Ignore Armor +2 defense ------ Armor +2 other ------- Max stamina +20.00 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 turn cooldown 100% to reduce fatigue by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Khelutir0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Physical Power +6 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +6 (+3 eff.) Ignore resists +25% temporal defense ------ Resistance +3% acid +3% nature Unlife -20.00 life Healmod +5% Rings make your fingers look great! |
| On fingers | Xyrama the Umbrabraze0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +25 (+9 eff.) Damage +16% darkness +3% arcane When Hit 2 arcane defense ------ Resistance +20% darkness other ------- Max mana +60.00 Rings make your fingers look great! |
| Around neck | Amalathaleg0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Resistance +1% physical +12% cold +11% fire Physical save +3 (+1 eff.) Unlife -80.00 life Amulets make your neck look great! |
| In main hand | Dimwend the steel mace (12-16 power, 8 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Arcane/Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +1.0% Attack Speed 100% Ignore Shields +11% On-hit +7 light Damage Against +9% Undead On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Accuracy +5 (+2 eff.) Ignore Armor +3 When Hit 2 physical defense ------ Armor +4 Resistance +3% darkness Blunt and deadly. |
| Around waist | rough leather belt 'Elubrenn'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Mindpower +20 (+10 eff.) defense ------ Defense +9 (+8 eff.) Stealth +6 other ------- Hate-on-crit +1.00 Max hate +4.00 Max psi +10.00 A belt that goes around your waist. |
| In off hand | Furnacewild (0 def, 4 armour, 17-20 power, 61.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Nature/Master/Psionic When used to Attack: Weapon Damage 17.0 - 20.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +62 On-hit +4 fire +12 physical On-Hit, radius 1 +10 fire While equipped: Stats +2 Wil offense ------ Critical power +10.00% On-Hit 6 fire When Hit 3 fire defense ------ Armor +4 Fatigue +8% Resistance +17% lightning +11% physical Windwall +13 Slow Projectiles +21% Unlife -20.00 life other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Ivoldavena (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +1 Cun defense ------ Defense +1 (+1 eff.) Resistance +3% fire Spell save +3 (+1 eff.) Unlife -60.00 life other ------- EQ when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron plate armour 'Miretrencher' (0 def, 13 armour)17.0 Encumbrance T1 massive armor [Rare] Master While equipped: offense ------ Damage +6% light Ignore resists +10% nature defense ------ Armor +13 Fatigue +17% Physical save +5 (+1 eff.) Unlife -20.00 life Life +80.00 Life Regen +2.00 Pinning Resist +20% A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 631%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 310; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 310 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
clarifying gold amulet of magic (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag defense ------ Resistance +16% mind Confus Resist +29% Amulets make your neck look great! |
gold amulet of manastreaming0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag offense ------ Spellpower/crit +3 other ------- Mana/turn +0.12 Max mana +26.00 Amulets make your neck look great! |
Gloworder the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +7 Dex offense ------ Critical power +10.00% Damage +6% light Accuracy +10 (+4 eff.) When Hit 2 physical defense ------ Defense +30 (+18 eff.) Unlife -20.00 life Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
solipsist's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +6 (+3 eff.) Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6 Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
hateful dwarven-steel battleaxe of crippling (33-50 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master/Psionic Weapon Damage 33.0 - 49.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +13 darkness Damage Against +10% Living On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Massive two-handed battleaxes. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
thought-forged dwarven-steel dagger (16-21 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego] Psionic Weapon Damage 16.5 - 21.4 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +10 mind On Hit: * 19% chance to reduce all saves and defense by 21 While equipped: Stats +2 Cun +4 Wil Sharp, short and deadly. |
warbringer's dwarven-steel dagger of erosion (18-24 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Nature/Master Weapon Damage 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +9 nature While equipped: Stats +3 Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +8% physical defense ------ Disarm Resist +15% Sharp, short and deadly. |
elemental steel greatmaul of projection (31-46 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Ego++] Arcane/Psionic Weapon Damage 31.0 - 46.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * Create an explosion dealing 83 lightning damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +7% lightning Ignore resists +10% lightning Massive two-handed mauls. |
Polidamira the Hellwar (37-59 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Random Unique] Arcane/Master Weapon Damage 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +28 fire On-crit, radius 2 +12 arcane On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex offense ------ Physical Crit +10.0% Physical Power +10 (+3 eff.) Combat Speed +10% Accuracy +12 (+4 eff.) defense ------ Resistance +5% arcane +6% fire Massive two-handed swords. |
Spectral Blade (26-42 power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
penetrating yew longbow4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego+] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: offense ------ Ignore resists +11% physical Longbows are used to shoot arrows at your foes. |
Khelyroddaneg the dwarven-steel mace (26-37 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Nature Weapon Damage 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-hit +10 nature While equipped: Stats +3 Str offense ------ Ignore resists +5% mind On-Hit (Melee): * 20 arcane resource burn * 10% chance to reduce all saves and defense by 21 defense ------ Armor +4 other ------- Max stamina +30.00 Blunt and deadly. |
creative thorny mindstar (10-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Weapon Damage 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Mind Crit +3% Critical power +11.00% Mindpower +6 (+3 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty cured leather sling of lightning4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 lightning While equipped: Stats +2 Str offense ------ Physical Power +7 (+2 eff.) Damage +8% lightning Slings are used to hurl stones or metal shots at your foes. |
Tundrakiller (20-24 power, 4 apr, light element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +18% Spellpower +14 (+5 eff.) Damage +6% cold +20% light +12% arcane Ignore resists +25% arcane +5% cold other ------- Max mana +48.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew magestaff of illumination (20-24 power, 4 apr, arcane element)5.0 Encumbrance T3 staff 2H weapon [Ego] Nature/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +10% Critical power +10.00% Spellpower +9 (+3 eff.) Damage +20% arcane defense ------ Defense +5 (+5 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 124.53 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Dourwhisper (20-29 power, 5 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +15 (+5 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +2 One-handed war axes. |
truestriking steel waraxe (12-16 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Ego+] Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Ignore resists +7% physical Accuracy +7 (+3 eff.) Ignore Armor +7 One-handed war axes. |
Chamovon the Breezekin1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +4 Mag +1 Cun +3 Con offense ------ When Hit 2 nature On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% acid +5% fire +6% lightning +6% cold Crit Resistance 10.00% other ------- Light +1 A belt that goes around your waist. |
nightruned hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Critical power +7.00% Physical Power +4 (+1 eff.) defense ------ Resistance +7% light +7% darkness A belt that goes around your waist. |
noble's hardened leather belt of unlife1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +15% Summoned defense ------ Resistance +8% blight Resist Against +18% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+2 eff.) Resistance +14% darkness +14% temporal Out-of-Phase Defense +17 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Mankini (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Unique] While equipped: defense ------ Resistance +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
cashmere robe of the mountain (+15%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature While equipped: offense ------ Damage +15% physical defense ------ Resistance +11% all +15% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature While equipped: Stats +3 Con offense ------ Damage +9% nature defense ------ Resistance +9% all Poison Resist +23% Disease Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Daytouch (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Ignore resists +5% light +10% mind defense ------ Armor +4 Fatigue +3% Resistance +7% lightning +17% temporal +9% nature Spell save +6 (+2 eff.) other ------- Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xalenn the pair of iron boots (5 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +3 Defense +5 (+5 eff.) Fatigue +2% Resistance +5% lightning +6% temporal +3% cold +3% physical Life +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Furnacewind the hardened leather gloves (0 def, 7 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +21% fire Ignore resists +20% nature defense ------ Armor +7 Mind save +10 (+5 eff.) Life +52.00 other ------- Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 173.19 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
psychic's iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 6 mind Damage +3% mind defense ------ Armor +1 Fatigue +1% Resistance +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex offense ------ Accuracy +11 (+4 eff.) defense ------ Armor +2 Life Regen +4.00 other ------- Stamina/turn +0.70 Max stamina +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Str offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elenahor the Charbreacher (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +4 (+1 eff.) Damage +9% mind +3% fire Ignore resists +10% mind When Hit 4 nature defense ------ Armor +3 Fatigue +5% Resistance +15% mind +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Torchcrack (0 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +3 Wil +3 Cun offense ------ Mindpower +4 (+2 eff.) Ignore resists +20% blight +5% fire On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 24 defense ------ Armor +3 Fatigue +3% Resistance +12% fire +13% light +13% darkness A cap made of leather. |
Torydunadas the Galebraze (30 def, 9 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +6 Str offense ------ Damage +6% lightning Ignore Armor +3 defense ------ Armor +9 Defense +30 (+18 eff.) Fatigue +3% Resistance +5% all Physical save +7 (+2 eff.) A cap made of leather. |
Vorildalaith the Nightcutter (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Damage +9% darkness Ignore resists +20% lightning When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Defense +2 (+2 eff.) Resistance +9% lightning other ------- EQ when Hit +1.40 Psi when Hit +1.00 Hate when Hit +1.40 A pointy cloth hat, very wizardly... |
bladed dwarven-steel helm of the depths (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Str defense ------ Armor +4 Fatigue +4% Resistance +8% cold other ------- Breathe water Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 103.8 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Issukhad' (1 def, 2 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +11% nature Ignore resists +10% mind Accuracy +5 (+2 eff.) defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +16% nature other ------- Stamina/turn +3.00 A pointy cloth hat, very wizardly... |
Aerarim the dwarven-steel mail armour (3 def, 10 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master While equipped: Stats +2 Dex +3 Wil offense ------ Damage +12% temporal defense ------ Armor +10 Defense +3 (+3 eff.) Fatigue +12% Resistance +7% acid +25% cold +18% lightning other ------- Breathe water A suit of armour made of mail. |
radiant dwarven-steel mail armour of implacability (3 def, 14 armour)14.0 Encumbrance T3 heavy armor [Ego++] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +14 Defense +3 (+3 eff.) Fatigue +7% Resistance +12% blight +12% darkness Physical save +6 (+2 eff.) other ------- Light +2 A suit of armour made of mail. |
steel mail armour 'Rhyrofast' (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Rare] Master While equipped: offense ------ Spellpower +20 (+7 eff.) defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +17% lightning Spell save +18 (+6 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Max mana +100.00 A suit of armour made of mail. |
hardened leather armour 'Sulfurblow' (9 def, 6 armour)9.0 Encumbrance T3 light armor [Rare] Master While equipped: Stats +11 Str +7 Con offense ------ Damage +9% nature defense ------ Armor +6 Defense +9 (+8 eff.) Fatigue +8% Resistance +13% darkness +8% physical Crit Resistance 10.00% other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
hardened leather armour of Toknor (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +12.00% Physical Power +6 (+2 eff.) defense ------ Armor +6 Defense +9 (+8 eff.) Fatigue +8% A suit of armour made of leather. |
Gleamreign (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Psionic While equipped: offense ------ Damage +12% acid +6% light Ignore resists +10% light When Hit 4 light defense ------ Armor +7 Fatigue +22% Resistance +6% mind Mind save +12 (+6 eff.) other ------- Light +3 A suit of armour made of metal plates. |
Lightningrage the steel plate armour (0 def, 9 armour)17.0 Encumbrance T2 massive armor [Rare] Master While equipped: offense ------ Damage +12% acid Ignore resists +10% acid When Hit 4 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Armor +9 Fatigue +22% Resistance +6% lightning +17% cold +3% acid A suit of armour made of metal plates. |
dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Nature While equipped: defense ------ Armor +11 Fatigue +22% Life +29.00 Life Regen +4.00 Healmod +14% A suit of armour made of metal plates. |
Bregysus the iron shield (0 def, 2 armour, 9-11 power, 17 block)7.0 Encumbrance T1 shield armor [Rare] Nature When used to Attack: Weapon Damage 9.0 - 10.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +17 While equipped: Stats +3 Str +2 Dex +3 Mag defense ------ Armor +2 Fatigue +8% Resistance +11% nature +11% blight other ------- See Invisibility +3 Talents +1 Block Handheld deflection devices. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 Encumbrance T1 shield armor [Unique] Nature When used to Attack: Weapon Damage 18.0 - 25.2 Physical Uses 140% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+7 eff.) Fatigue +12% Resistance +15% cold +10% fire other ------- Max air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
157 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 39 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Glacierrazor2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% lightning +6% fire +6% cold Unlife -60.00 life Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity2.0 Encumbrance T1 lite [Ego] Master/Psionic While equipped: defense ------ Mind save +5 (+2 eff.) other ------- Light +5 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 10 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of wind (21/21, 23-28 power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Nature Weapon Damage 23.0 - 27.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 21 Projectile Speed +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 135 physical damage Shots are used with slings to pummel your foes to death. |
self-loading pouch of iron shots (13/13, 16-19 power, 1 apr)3.0 Encumbrance T1 shot ammo [Ego] Arcane Weapon Damage 15.5 - 18.6 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 13 Auto Reload 5 Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of mindblast 'Areromidunarek' [power 215] (15 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% acid +15% mind Ignore resists +25% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 21 defense ------ Resistance +6% mind Blast the opponent's mind dealing 215 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
quick elm totem of stinging [power 104] (11 cooldown)2.0 Encumbrance T1 totem charm [Ego+] Nature Sting an enemy dealing 104 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Smort Worthington the Dwarf Sun Paladin level 11
4th Shortage 122nd year of Ascendancy at 03:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Smort Worthington the Dwarf Sun Paladin level 10
38th Dearth 122nd year of Ascendancy at 07:34 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Smort Worthington the Dwarf Sun Paladin level 20
10th Iron 123rd year of Ascendancy at 22:38 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Smort Worthington the Dwarf Sun Paladin level 6
19th Voratun 122nd year of Ascendancy at 00:23 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Smort Worthington the Dwarf Sun Paladin level 8
36th Dearth 122nd year of Ascendancy at 18:26 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Smort Worthington the Dwarf Sun Paladin level 6
21st Dearth 122nd year of Ascendancy at 05:56 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Smort Worthington the Dwarf Sun Paladin level 6
29th Dearth 122nd year of Ascendancy at 15:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Smort Worthington the Dwarf Sun Paladin level 16
23rd Shortage 122nd year of Ascendancy at 04:30 see stats
Log
Searing Sight hits Porussra the rogue for (9 flat reduction), 0 light (0 total damage).
Smort Worthington misses Porussra the rogue.
Porussra the rogue uses Adrenaline Surge.
Porussra the rogue feels a surge of adrenaline.
Porussra the rogue throws two quick punches.
Porussra the rogue performs a melee critical strike against Smort Worthington!
Porussra the rogue damages himself through Martyrdom!
Porussra the rogue hits Smort Worthington for 122 physical, 6 darkness, 114 darkness, 116 physical, 6 darkness, 64 darkness (426 total damage).
Melee retaliation hits Porussra the rogue for (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), 3 light, (1 flat reduction), 0 arcane, (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), 3 light, (1 flat reduction), 0 arcane, (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), 3 light, (1 flat reduction), 0 arcane, (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), 3 light, (1 flat reduction), 0 arcane (13 total damage).
Smort Worthington hits Porussra the rogue for (9 flat reduction), 0 physical, (0 flat reduction), 0 darkness, (9 flat reduction), 0 darkness, (9 flat reduction), 0 physical, (0 flat reduction), 0 darkness, (5 flat reduction), 0 darkness (0 total damage).
Searing Sight hits Porussra the rogue for (9 flat reduction), 0 light (0 total damage).
Porussra the rogue casts Shed Skin.
A shield forms around Porussra the rogue.
Smort Worthington uses Infusion: Wild.
Smort Worthington lessens the pain.
Smort Worthington casts Barrier.
A shield forms around Smort Worthington.
Porussra the rogue throws two quick punches.
Porussra the rogue performs a melee critical strike against Smort Worthington!
Your shield crumbles under the damage!
The shield around Smort Worthington crumbles.
Porussra the rogue performs a melee critical strike against Smort Worthington!
Porussra the rogue performs a melee critical strike against Smort Worthington!
Porussra the rogue damages himself through Martyrdom!
Porussra the rogue hits Smort Worthington for (139 absorbed), 20 physical, 5 darkness, 64 darkness, 132 physical (221 total damage).
Melee retaliation hits Porussra the rogue for (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), (3 absorbed), 0 light, (1 flat reduction), 0 arcane, (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), (3 absorbed), 0 light, (1 flat reduction), 0 arcane, (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), (3 absorbed), 0 light, (1 flat reduction), 0 arcane, (2 flat reduction), 0 physical, (3 flat reduction), 0 fire, (12 flat reduction), (3 absorbed), 0 light, (1 flat reduction), 0 arcane (0 total damage).
Smort Worthington hits Porussra the rogue for (1 flat reduction), 0 physical, (0 flat reduction), 0 darkness, (5 flat reduction), 0 darkness, (10 flat reduction), 0 physical (0 total damage).
Smort Worthington the level 22 dwarf sun paladin was splattered to death by Porussra the rogue on level 1 of The Maze.

















































































































