Orinn the level 22 Yeek Necromancer by Philmon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassNecromancer
Level / Exp22 / 31%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity19 (base 10)
Constitution14 (base 10)
Magic60 (base 51)
Willpower44 (base 26)
Cunning41 (base 31)

Resources

Life111/111
Mana402/402
Soul1/9
Healing Factor1.2872895330003
Regeneration4.5698778421511

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+104%

Vision

Sight10
Lite3
Infravision6
See Stealth41.444544830989
See Invisible41.444544830989
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage24
Accuracy36
Crit Chance24%
APR20
Speed1.00

Offense: Spell

Spellpower47
Crit Chance31%
Speed1

Offense: Mind

Mindpower33
Crit Chance25%
Speed1

Offense: Damage Bonus

Darkness+25%
Light+20%
Nature+10%
Blight+15%
Cold+10%
Mind+18%
All0%

Offense: Damage Penetration

Cold+8%
Acid+20%

Defense: Base

Armour (hardiness)3 (30%)
Defense33
Ranged Defense33
Fatigue0
Physical Save8
Spell Save39
Mental Save33

Defense: Resistances

Lightning+ 12%( 70%)
Light+ 33%( 70%)
Temporal+ 13%( 70%)
Cold+ 40%( 70%)
Mind -2%( 70%)
Fire+ 23%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance100%
Bleed Resistance20%
Confusion Resistance85%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.60
5/5
1/5
1/5
2/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
1/5
3/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
1/5
2/5
Spell / Master necromancer1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
1/5
1/5
0/5
Spell / Spectre1.30
2/5
1/5
1/5
1/5
Race / Yeek1.00
1/5
4/5
1/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
1/5

Effects

talent
talent
talent
talent
detrimental effect

Quests

done
active
done
done
active
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Orinn the Yeek Necromancer level 16
9th Dusk 122nd year of Ascendancy at 15:09
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Orinn the Yeek Necromancer level 10
2nd Summertide 122nd year of Ascendancy at 17:43
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Orinn the Yeek Necromancer level 20
30th Dusk 122nd year of Ascendancy at 15:41
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Orinn the Yeek Necromancer level 22
42nd Dusk 122nd year of Ascendancy at 05:34
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Orinn the Yeek Necromancer level 2
76th Pyre 122nd year of Ascendancy at 01:49
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Orinn the Yeek Necromancer level 13
3rd Flare 122nd year of Ascendancy at 10:03
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Orinn the Yeek Necromancer level 18
18th Dusk 122nd year of Ascendancy at 15:57
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Orinn the Yeek Necromancer level 18
27th Dusk 122nd year of Ascendancy at 02:25
see stats

Log

Resting starts...
Poisoned deep water hits Armoured skeleton warrior for
8 nature damage.
Poisoned deep water hits Armoured skeleton warrior for
7 nature damage.
Poisoned deep water hits Armoured skeleton warrior for
9 nature damage.
Poisoned deep water hits Armoured skeleton warrior for
10 nature damage.
Poisoned deep water hits Armoured skeleton warrior for
9 nature damage.
Poisoned deep water hits Armoured skeleton warrior for
9 nature damage.
Armoured skeleton warrior picks up the remains of its fallen comrade.

Armoured skeleton warrior shatters!
Poisoned deep water hits Armoured skeleton warrior for
9 nature damage.
Poisoned deep water killed Armoured skeleton warrior!
Your hiemal shield regenerates to full!
Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Quickened is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Poisoned deep water hits Lord of Skulls (mage) for
8 nature damage.
Poisoned deep water hits Skeleton master archer for
7 nature damage.
Poisoned deep water hits Lord of Skulls (mage) for
7 nature damage.
Poisoned deep water hits Armoured skeleton warrior for
8 nature damage.
Poisoned deep water hits Bone giant for
9 nature damage.
Poisoned deep water hits Bone giant for
5 nature damage.
Poisoned deep water hits Skeleton master archer for
6 nature damage.
Poisoned deep water hits Skeleton master archer for
6 nature damage.
Poisoned deep water hits Lord of Skulls (mage) for
6 nature damage.
There is a way to the previous level here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).