Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ogre |
Class | Archmage |
Level / Exp | 22 / 45% |
Size | big |
Lifes / Deaths | Killed by elven blood mage at level 8 on the 6th Mirth 122nd year of Ascendancy at 05:17 / 63Killed by elven blood mage at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:21 Killed by Mayonor the assassin at level 9 on the 4th Flare 122nd year of Ascendancy at 06:32 Killed by Beresta the thalore at level 10 on the 41st Dusk 122nd year of Ascendancy at 00:56 Killed by Beresta the thalore at level 10 on the 41st Dusk 122nd year of Ascendancy at 01:57 Killed by Unolbum the halfling at level 10 on the 41st Dusk 122nd year of Ascendancy at 23:40 Killed by Aeraen the shalore at level 10 on the 45th Dusk 122nd year of Ascendancy at 10:48 Killed by war hound at level 10 on the 45th Dusk 122nd year of Ascendancy at 13:06 Killed by ritch flamespitter at level 10 on the 45th Dusk 122nd year of Ascendancy at 16:27 Killed by Oranncon the human at level 12 on the 76th Dusk 122nd year of Ascendancy at 09:30 Killed by Bradind the thalore at level 13 on the 78th Dusk 122nd year of Ascendancy at 01:30 Killed by Addi the shalore at level 13 on the 78th Dusk 122nd year of Ascendancy at 04:47 Killed by elven tempest at level 13 on the 79th Dusk 122nd year of Ascendancy at 01:26 Killed by elven tempest at level 13 on the 79th Dusk 122nd year of Ascendancy at 02:52 Killed by elven blood mage at level 13 on the 79th Dusk 122nd year of Ascendancy at 04:12 Killed by elven blood mage at level 13 on the 79th Dusk 122nd year of Ascendancy at 05:19 Killed by elven corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 07:36 Killed by elven corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 09:20 Killed by elven cultist at level 13 on the 79th Dusk 122nd year of Ascendancy at 11:36 Killed by elven cultist at level 13 on the 79th Dusk 122nd year of Ascendancy at 12:51 Killed by Grand Corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 14:59 Killed by Grand Corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 16:55 Killed by Grand Corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 18:02 Killed by Grand Corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 19:27 Killed by Grand Corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 20:37 Killed by Grand Corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 22:04 Killed by Grand Corruptor at level 13 on the 79th Dusk 122nd year of Ascendancy at 23:05 Killed by ziguranth wyrmic at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:15 Killed by elven blood mage at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 01:36 Killed by Grand Corruptor at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:41 Killed by giant spider at level 13 on the 1st Time of Equilibrium 122nd year of Ascendancy at 04:33 Killed by Grand Corruptor at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 06:34 Killed by elven blood mage at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 07:39 Killed by elven blood mage at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:54 Killed by Ra at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:16 Killed by Bortoper the halfling at level 14 on the 46th Haze 122nd year of Ascendancy at 16:41 Killed by ritch flamespitter at level 14 on the 51st Haze 122nd year of Ascendancy at 09:04 Killed by cold drake hatchling at level 16 on the 67th Haze 122nd year of Ascendancy at 02:18 Killed by Ra at level 17 on the 67th Haze 122nd year of Ascendancy at 21:40 Killed by storm drake at level 18 on the 68th Haze 122nd year of Ascendancy at 15:07 Killed by Urkis, the High Tempest at level 18 on the 69th Haze 122nd year of Ascendancy at 04:44 Killed by Urkis, the High Tempest at level 18 on the 69th Haze 122nd year of Ascendancy at 07:11 Killed by Urkis, the High Tempest at level 18 on the 69th Haze 122nd year of Ascendancy at 08:54 Killed by Urkis, the High Tempest at level 18 on the 69th Haze 122nd year of Ascendancy at 10:31 Killed by Mayinor the snow giant boulder thrower at level 18 on the 69th Haze 122nd year of Ascendancy at 20:08 Killed by Japer the halfling at level 19 on the 74th Haze 122nd year of Ascendancy at 09:03 Killed by Ra at level 19 on the 74th Haze 122nd year of Ascendancy at 10:28 Killed by Japer the halfling at level 19 on the 74th Haze 122nd year of Ascendancy at 11:51 Killed by Tarma the thalore at level 19 on the 74th Haze 122nd year of Ascendancy at 13:47 Killed by Japer the halfling at level 19 on the 74th Haze 122nd year of Ascendancy at 15:15 Killed by Dabbomin the thalore at level 19 on the 8th Decay 122nd year of Ascendancy at 07:45 Killed by Dabbomin the thalore at level 19 on the 8th Decay 122nd year of Ascendancy at 08:46 Killed by ghoul at level 19 on the 9th Decay 122nd year of Ascendancy at 20:06 Killed by Ra at level 19 on the 9th Decay 122nd year of Ascendancy at 23:13 Killed by ghoulking at level 19 on the 10th Decay 122nd year of Ascendancy at 02:03 Killed by nightmare horror at level 20 on the 10th Decay 122nd year of Ascendancy at 06:34 Killed by skeleton master archer at level 20 on the 10th Decay 122nd year of Ascendancy at 11:20 Killed by skeleton master archer at level 20 on the 10th Decay 122nd year of Ascendancy at 12:30 Killed by armoured skeleton warrior at level 21 on the 4th Regrowth 123rd year of Ascendancy at 11:20 Killed by skeleton warrior at level 21 on the 4th Regrowth 123rd year of Ascendancy at 12:53 Killed by multi-hued crystal at level 21 on the 6th Regrowth 123rd year of Ascendancy at 21:08 Killed by ogre rune-spinner at level 21 on the 7th Regrowth 123rd year of Ascendancy at 02:02 Killed by ogric abomination at level 22 on the 7th Regrowth 123rd year of Ascendancy at 07:41 |
Primary Stats
Strength | 14 (base 10) |
Dexterity | 9 (base 10) |
Constitution | 14 (base 10) |
Magic | 64 (base 51) |
Willpower | 51 (base 46) |
Cunning | 16 (base 11) |
Resources
Life | 371/371 |
Mana | 358/358 |
Healing Factor | 1 |
Regeneration | 4.55 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 38 |
Accuracy | 7 |
Crit Chance | 3% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51.453895155758 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 33.55 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 8 (30%) |
Defense | 4.65 |
Ranged Defense | 4.65 |
Fatigue | 8 |
Physical Save | 24.9 |
Spell Save | 39.625 |
Mental Save | 31.225 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 24% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 101 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Shielding |
talent | Arcane Shield |
talent | Arcane Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed storm wyrm claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bloated horror heart. * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | wanderer's pair of rough leather boots of speed (0 def, 1 armour) wanderer's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Con Physical save: +12 (+6 eff.) Mental save: +11 (+6 eff.) Movement speed: +20% A pair of boots made of leather. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 30.22 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | aegis cashmere wizard hat of light (+15%) (2 def, 0 armour) aegis cashmere wizard hat of light (+15%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +15% light Changes damage: +10% light Life regen: +1.50 Damage Shield Power: +5% A pointy cloth hat, very wizardly... |
Tool | sapper's iron pickaxe (dig speed 29 turns) sapper's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +1 Cun / +1 Str Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Eclipseslice the steel ring Eclipseslice the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Mag / +2 Con Changes damage: +6% darkness Grants telepathy: Demon/Minor Demon/Major Physical save: +8 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+4 eff.) Rings can have magical properties. |
On fingers | wizard's steel ring of perseverance wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Stun/Freeze immunity: +24% Life regen: +1.40 Rings can have magical properties. |
Around waist | spiritwalker's rough leather belt spiritwalker's rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.13 Maximum mana: +21.00 A belt that goes around your waist. |
In main hand | Crystal Shard (16-19.2 power, 4 apr, physical element) Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
On hands | restful rough leather gloves of magic (+2) (0 def, 1 armour) restful rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Life regen: +1.20 Stamina each turn: +0.50 Maximum stamina: +13.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | radiant cured leather armour of the deep (2 def, 6 armour) radiant cured leather armour of the deep (2 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +7% Damage when hit (Melee): 5 light Changes stats: +2 Wil Changes resistances: +5% acid / +6% cold / +11% darkness / +10% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of leather. |
Cloak | Blazerazor the linen cloak (1 def, 0 armour) Blazerazor the linen cloak (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 8 fire Changes stats: +2 Mag / +1 Wil Changes resistances penetration: +5% fire Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Damage affinity(heal): +15% nature Life regen: +0.20 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 40 power out of 40/40) : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 202 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
healing infusion of the warrior (heal 87) healing infusion of the warrior (heal 87)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the duelist (1251% regen over 10 turns; 63 instant mana) manasurge rune of the duelist (1251% regen over 10 turns; 63 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1251% for 10 turns and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the wizard (range 104) teleportation rune of the wizard (range 104)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
savior's copper ring of arcana(+0.10/turn) savior's copper ring of arcana(+0.10/turn)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
warrior's steel ring of perseverance warrior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Stun/Freeze immunity: +25% Life regen: +1.70 Rings can have magical properties. |
troll-hide hardened leather armour of Toknor (3 def, 6 armour) troll-hide hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+6 eff.) Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Critical mult.: +16.00% Life regen: +4.40 Healing mod.: +14% A suit of armour made of leather. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 453.68 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ra the Ogre Archmage level 13
1st Time of Equilibrium 122nd year of Ascendancy at 06:27 see stats
By Ra the Ogre Archmage level 11
48th Dusk 122nd year of Ascendancy at 23:50 see stats
By Ra the Ogre Archmage level 21
5th Regrowth 123rd year of Ascendancy at 05:12 see stats
By Ra the Ogre Archmage level 18
69th Haze 122nd year of Ascendancy at 10:22 see stats
By Ra the Ogre Archmage level 10
4th Flare 122nd year of Ascendancy at 18:26 see stats
By Ra the Ogre Archmage level 20
10th Decay 122nd year of Ascendancy at 04:11 see stats
By Ra the Ogre Archmage level 3
74th Pyre 122nd year of Ascendancy at 21:49 see stats
By Ra the Ogre Archmage level 10
4th Flare 122nd year of Ascendancy at 20:03 see stats
By Ra the Ogre Archmage level 10
38th Dusk 122nd year of Ascendancy at 20:50 see stats
Log
Resting starts...
Talent Congeal Time is ready to use.
Ra is not silenced anymore.
Rested for 10 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).
You gain 0.98 gold from the transmogrification of cured leather armour of spell shielding (2 def, 4 armour).
You gain 1.33 gold from the transmogrification of insulating cashmere wizard hat of the mind (+5%) (2 def, 0 armour).
You gain 1.41 gold from the transmogrification of insulating cashmere wizard hat of corrosion (+19%) (2 def, 0 armour).
You gain 2.47 gold from the transmogrification of dwarven-steel helm of the depths (0 def, 4 armour).
You gain 6.85 gold from the transmogrification of restful hardened leather gloves (0 def, 2 armour).
You gain 0.35 gold from the transmogrification of hardened leather gloves (0 def, 2 armour).
You gain 0.20 gold from the transmogrification of pair of hardened leather boots (0 def, 3 armour).
You gain 0.20 gold from the transmogrification of cashmere cloak (2 def, 0 armour).
You gain 4.11 gold from the transmogrification of balanced dwarven-steel greatsword (33.5-53.6 power, 2 apr).
You gain 1.67 gold from the transmogrification of arcing dwarven-steel dagger (18-23.4 power, 7 apr).
You gain 25.00 gold from the transmogrification of Shard of Insanity.
You gain 2.07 gold from the transmogrification of shielding rune of the sneak (absorb 246 for 5 turns).
You gain 2.35 gold from the transmogrification of phase door rune of the warrior (range 8; power 23; dur 4).
You gain 3.35 gold from the transmogrification of invisibility rune of the titan (power 11 for 7 turns).
You gain 2.32 gold from the transmogrification of movement infusion of the duelist (453% speed; 6 turns).
There is a previous level here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Ra deactivates Shielding.
Ra deactivates Arcane Shield.
Ra deactivates Arcane Power.