









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Arcane Blade |
| Level / Exp | 48 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Esoroma the krog at level 9 on the 7th Dusk 122nd year of Ascendancy at 09:30 / 173Killed by Araas the giant at level 9 on the 15th Dusk 122nd year of Ascendancy at 02:30 Killed by Bolanro the halfling at level 10 on the 33rd Dusk 122nd year of Ascendancy at 00:34 Killed by Spellblaze Crystal at level 11 on the 18th Haze 122nd year of Ascendancy at 08:49 Killed by ultimate gwelgoroth at level 14 on the 73rd Haze 122nd year of Ascendancy at 13:48 Killed by ultimate gwelgoroth at level 14 on the 73rd Haze 122nd year of Ascendancy at 14:08 Killed by ultimate gwelgoroth at level 14 on the 73rd Haze 122nd year of Ascendancy at 14:28 Killed by gwelgoroth at level 14 on the 73rd Haze 122nd year of Ascendancy at 15:45 Killed by gwelgoroth at level 14 on the 73rd Haze 122nd year of Ascendancy at 16:49 Killed by gwelgoroth at level 14 on the 73rd Haze 122nd year of Ascendancy at 17:09 Killed by Ustalde the halfling at level 14 on the 37th Regrowth 123rd year of Ascendancy at 21:11 Killed by Bethytta the giant white ant at level 14 on the 58th Regrowth 123rd year of Ascendancy at 12:32 Killed by Aeroseta the multi-hued crystal at level 16 on the 69th Regrowth 123rd year of Ascendancy at 02:49 Killed by Shardskin at level 17 on the 70th Regrowth 123rd year of Ascendancy at 18:39 Killed by worm that walks at level 17 on the 71st Regrowth 123rd year of Ascendancy at 03:32 Killed by worm that walks at level 17 on the 71st Regrowth 123rd year of Ascendancy at 06:07 Killed by naga psyren at level 18 on the 74th Regrowth 123rd year of Ascendancy at 05:40 Killed by boiling horror at level 18 on the 74th Regrowth 123rd year of Ascendancy at 06:31 Killed by naga myrmidon at level 18 on the 74th Regrowth 123rd year of Ascendancy at 07:19 Killed by naga myrmidon at level 18 on the 74th Regrowth 123rd year of Ascendancy at 07:42 Killed by Ystntpal the dwarf at level 19 on the 40th Pyre 123rd year of Ascendancy at 03:53 Killed by Dornd the thalore at level 20 on the 74th Pyre 123rd year of Ascendancy at 17:36 Killed by onilug at level 20 on the 10th Mirth 123rd year of Ascendancy at 16:29 Killed by onilug at level 20 on the 10th Mirth 123rd year of Ascendancy at 17:03 Killed by Bethesemira the snow giant at level 20 on the 1st Summertide 123rd year of Ascendancy at 18:58 Killed by armoured skeleton warrior at level 20 on the 2nd Summertide 123rd year of Ascendancy at 19:40 Killed by armoured skeleton warrior at level 20 on the 2nd Summertide 123rd year of Ascendancy at 20:36 Killed by Silerakira the awoken tentacle tree at level 20 on the 2nd Summertide 123rd year of Ascendancy at 20:46 Killed by Silerakira the awoken tentacle tree at level 20 on the 2nd Summertide 123rd year of Ascendancy at 20:53 Killed by armoured skeleton warrior at level 20 on the 2nd Summertide 123rd year of Ascendancy at 21:07 Killed by Silerakira the awoken tentacle tree at level 20 on the 2nd Summertide 123rd year of Ascendancy at 21:28 Killed by Silerakira the awoken tentacle tree at level 20 on the 2nd Summertide 123rd year of Ascendancy at 23:16 Killed by Nerelena the ultimate teluvorta at level 21 on the 3rd Summertide 123rd year of Ascendancy at 21:12 Killed by Nerelena the ultimate teluvorta at level 21 on the 3rd Summertide 123rd year of Ascendancy at 21:35 Killed by telugoroth at level 21 on the 3rd Summertide 123rd year of Ascendancy at 22:15 Killed by teluvorta at level 21 on the 1st Flare 123rd year of Ascendancy at 01:46 Killed by Chronolith Clone at level 21 on the 2nd Flare 123rd year of Ascendancy at 20:43 Killed by orc elite berserker at level 22 on the 2nd Dusk 123rd year of Ascendancy at 17:25 Killed by snow giant boulder thrower at level 22 on the 2nd Dusk 123rd year of Ascendancy at 22:51 Killed by Urkis, the High Tempest at level 23 on the 2nd Dusk 123rd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 01:47 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 01:59 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 02:09 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 03:26 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 03:35 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 04:41 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 05:41 Killed by Urkis, the High Tempest at level 23 on the 3rd Dusk 123rd year of Ascendancy at 06:45 Killed by Aerydheriatira the white jelly at level 23 on the 3rd Dusk 123rd year of Ascendancy at 16:58 Killed by snow giant boulder thrower at level 23 on the 3rd Dusk 123rd year of Ascendancy at 22:10 Killed by Burb the snow giant champion at level 23 on the 3rd Dusk 123rd year of Ascendancy at 23:46 Killed by Xynne the gwelgoroth at level 24 on the 4th Dusk 123rd year of Ascendancy at 06:46 Killed by Xynne the gwelgoroth at level 24 on the 4th Dusk 123rd year of Ascendancy at 07:12 Killed by Xynne the gwelgoroth at level 24 on the 4th Dusk 123rd year of Ascendancy at 08:18 Killed by Harkor'Zun at level 24 on the 4th Dusk 123rd year of Ascendancy at 19:55 Killed by luminous horror at level 25 on the 17th Dusk 123rd year of Ascendancy at 11:01 Killed by Betiribeth the dread at level 25 on the 17th Dusk 123rd year of Ascendancy at 12:44 Killed by Borfast the Broken at level 25 on the 18th Dusk 123rd year of Ascendancy at 10:53 Killed by Betota the skeleton warrior at level 25 on the 18th Dusk 123rd year of Ascendancy at 17:06 Killed by Eiliniyanne the losselhing at level 26 on the 19th Dusk 123rd year of Ascendancy at 17:07 Killed by saw horror at level 26 on the 19th Dusk 123rd year of Ascendancy at 21:06 Killed by skeleton master archer at level 26 on the 19th Dusk 123rd year of Ascendancy at 22:43 Killed by skeleton magus at level 26 on the 20th Dusk 123rd year of Ascendancy at 11:42 Killed by saw horror at level 26 on the 21st Dusk 123rd year of Ascendancy at 10:58 Killed by armoured skeleton warrior at level 27 on the 22nd Dusk 123rd year of Ascendancy at 05:50 Killed by runed bone giant at level 27 on the 22nd Dusk 123rd year of Ascendancy at 07:08 Killed by runed bone giant at level 27 on the 22nd Dusk 123rd year of Ascendancy at 08:10 Killed by runed bone giant at level 27 on the 22nd Dusk 123rd year of Ascendancy at 09:51 Killed by runed bone giant at level 27 on the 22nd Dusk 123rd year of Ascendancy at 11:34 Killed by runed bone giant at level 27 on the 22nd Dusk 123rd year of Ascendancy at 13:33 Killed by orc pyromancer at level 27 on the 22nd Dusk 123rd year of Ascendancy at 15:51 Killed by orc pyromancer at level 27 on the 22nd Dusk 123rd year of Ascendancy at 16:03 Killed by armoured skeleton warrior at level 27 on the 22nd Dusk 123rd year of Ascendancy at 16:11 Killed by orc assassin at level 27 on the 23rd Dusk 123rd year of Ascendancy at 01:42 Killed by skeleton archer at level 27 on the 24th Dusk 123rd year of Ascendancy at 12:56 Killed by skeleton archer at level 27 on the 24th Dusk 123rd year of Ascendancy at 13:08 Killed by greater multi-hued wyrm at level 28 on the 24th Dusk 123rd year of Ascendancy at 20:03 Killed by The Master at level 28 on the 26th Dusk 123rd year of Ascendancy at 10:17 Killed by The Master at level 28 on the 26th Dusk 123rd year of Ascendancy at 11:09 Killed by elven blood mage at level 30 on the 46th Dusk 123rd year of Ascendancy at 15:00 Killed by Polukira the elven mage at level 30 on the 46th Dusk 123rd year of Ascendancy at 23:11 Killed by elven blood mage at level 30 on the 47th Dusk 123rd year of Ascendancy at 00:15 Killed by elven cultist at level 30 on the 47th Dusk 123rd year of Ascendancy at 05:38 Killed by elven cultist at level 30 on the 47th Dusk 123rd year of Ascendancy at 11:12 Killed by Arywyn the elven cultist at level 31 on the 48th Dusk 123rd year of Ascendancy at 10:36 Killed by giant spider at level 31 on the 49th Dusk 123rd year of Ascendancy at 17:17 Killed by Aerena the corrupted protoplasmic controller at level 31 on the 49th Dusk 123rd year of Ascendancy at 18:48 Killed by Bethyvena the naga myrmidon at level 32 on the 54th Dusk 123rd year of Ascendancy at 22:05 Killed by Celia at level 32 on the 62nd Dusk 123rd year of Ascendancy at 19:56 Killed by Saledhena the lesser vampire at level 32 on the 62nd Dusk 123rd year of Ascendancy at 21:47 Killed by rimebark (wild summon) at level 32 on the 76th Dusk 123rd year of Ascendancy at 00:43 Killed by elven cultist at level 32 on the 79th Dusk 123rd year of Ascendancy at 03:43 Killed by Grand Corruptor at level 33 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:37 Killed by Isletta the grave wight at level 33 on the 13rd Haze 123rd year of Ascendancy at 07:26 Killed by Isletta the grave wight at level 33 on the 13rd Haze 123rd year of Ascendancy at 09:01 Killed by Emawyn the crimson ooze at level 33 on the 48th Haze 123rd year of Ascendancy at 14:58 Killed by Emaganor the slimy ooze at level 33 on the 49th Haze 123rd year of Ascendancy at 02:52 Killed by Eilinimina the poison ooze at level 33 on the 49th Haze 123rd year of Ascendancy at 11:48 Killed by poison ooze at level 33 on the 49th Haze 123rd year of Ascendancy at 13:32 Killed by Lisoriavena the gelatinous cube at level 33 on the 49th Haze 123rd year of Ascendancy at 19:52 Killed by Emenor the slimy ooze at level 33 on the 50th Haze 123rd year of Ascendancy at 05:48 Killed by Corrupted Oozemancer at level 34 on the 50th Haze 123rd year of Ascendancy at 08:05 Killed by Iveriavea the slimy ooze at level 34 on the 50th Haze 123rd year of Ascendancy at 15:48 Killed by Arirann the poison ooze at level 34 on the 50th Haze 123rd year of Ascendancy at 17:58 Killed by Gloraba the black bear at level 34 on the 55th Haze 123rd year of Ascendancy at 13:09 Killed by Glaressra the war bear at level 34 on the 55th Haze 123rd year of Ascendancy at 14:59 Killed by rimebark at level 34 on the 56th Haze 123rd year of Ascendancy at 14:48 Killed by Siloda the brown bear at level 34 on the 57th Haze 123rd year of Ascendancy at 00:05 Killed by Mayilrakira the war bear at level 35 on the 57th Haze 123rd year of Ascendancy at 19:28 Killed by Guseth the large brown snake at level 36 on the 11st Regrowth 124th year of Ascendancy at 12:19 Killed by Forest Troll Hedge-Wizard at level 36 on the 11st Regrowth 124th year of Ascendancy at 18:09 Killed by Beteretta the grave wight at level 36 on the 11st Regrowth 124th year of Ascendancy at 18:58 Killed by orc cryomancer at level 36 on the 11st Regrowth 124th year of Ascendancy at 20:05 Killed by orc cryomancer at level 36 on the 11st Regrowth 124th year of Ascendancy at 20:25 Killed by Eilinaba the stone troll at level 36 on the 11st Regrowth 124th year of Ascendancy at 21:26 Killed by Eilinaba the stone troll at level 36 on the 11st Regrowth 124th year of Ascendancy at 22:34 Killed by Xawe the dredgling at level 36 on the 11st Regrowth 124th year of Ascendancy at 23:43 Killed by Eilinaba the stone troll at level 36 on the 12nd Regrowth 124th year of Ascendancy at 01:20 Killed by Eilinaba the stone troll at level 36 on the 12nd Regrowth 124th year of Ascendancy at 02:33 Killed by Cyreth the umber hulk at level 36 on the 12nd Regrowth 124th year of Ascendancy at 06:28 Killed by Cyreth the umber hulk at level 36 on the 12nd Regrowth 124th year of Ascendancy at 06:47 Killed by Cyreth the umber hulk at level 36 on the 12nd Regrowth 124th year of Ascendancy at 08:11 Killed by Adboron the thalore at level 36 on the 80th Regrowth 124th year of Ascendancy at 00:02 Killed by Eilinabremina the patchwork troll at level 38 on the 40th Dusk 124th year of Ascendancy at 18:27 Killed by Slasul at level 40 on the 47th Haze 124th year of Ascendancy at 21:59 Killed by Ukllmswwik the Wise at level 40 on the 48th Haze 124th year of Ascendancy at 09:00 Killed by Ukllmswwik the Wise at level 40 on the 48th Haze 124th year of Ascendancy at 09:35 Killed by orc cryomancer at level 41 on the 54th Haze 124th year of Ascendancy at 02:26 Killed by orc pyromancer at level 41 on the 54th Haze 124th year of Ascendancy at 03:37 Killed by runed bone giant at level 41 on the 54th Haze 124th year of Ascendancy at 04:38 Killed by runed bone giant at level 41 on the 54th Haze 124th year of Ascendancy at 05:35 Killed by orc pyromancer at level 41 on the 54th Haze 124th year of Ascendancy at 08:50 Killed by orc high cryomancer at level 41 on the 54th Haze 124th year of Ascendancy at 11:30 Killed by poison spore at level 41 on the 54th Haze 124th year of Ascendancy at 15:41 Killed by Xerema the grannor'vor at level 41 on the 55th Haze 124th year of Ascendancy at 17:52 Killed by worm that walks at level 41 on the 55th Haze 124th year of Ascendancy at 19:23 Killed by Yvythra the dredge at level 42 on the 55th Haze 124th year of Ascendancy at 21:00 Killed by rimebark at level 42 on the 56th Haze 124th year of Ascendancy at 01:31 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 05:14 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 06:18 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 07:28 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 10:37 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 12:12 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 13:18 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 14:32 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 15:54 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 17:17 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 18:38 Killed by Yvomitta the blade horror at level 42 on the 56th Haze 124th year of Ascendancy at 19:06 Killed by Yvomitta the blade horror at level 42 on the 56th Haze 124th year of Ascendancy at 20:35 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 22:03 Killed by The One That Writes at level 42 on the 56th Haze 124th year of Ascendancy at 23:00 Killed by steamgun turret at level 42 on the 57th Haze 124th year of Ascendancy at 00:43 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Haze 124th year of Ascendancy at 07:09 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Haze 124th year of Ascendancy at 08:27 Killed by overpowered greater multi-hued wyrm at level 43 on the 57th Haze 124th year of Ascendancy at 09:46 Killed by overpowered greater multi-hued wyrm at level 44 on the 57th Haze 124th year of Ascendancy at 11:36 Killed by overpowered greater multi-hued wyrm at level 44 on the 57th Haze 124th year of Ascendancy at 12:44 Killed by faerlhing at level 44 on the 69th Haze 124th year of Ascendancy at 04:16 Killed by orc high pyromancer at level 45 on the 72nd Haze 124th year of Ascendancy at 07:17 Killed by orc high pyromancer at level 45 on the 72nd Haze 124th year of Ascendancy at 07:54 Killed by orc cryomancer at level 45 on the 6th Decay 124th year of Ascendancy at 19:26 Killed by Leenzek the dwarf at level 45 on the 2nd Wintertide 125th year of Ascendancy at 08:33 Killed by Betath the ancient elven mummy at level 45 on the 4th Dusk 125th year of Ascendancy at 10:13 Killed by Greater Mummy Lord at level 45 on the 5th Dusk 125th year of Ascendancy at 18:23 Killed by Arch Zephyr at level 47 on the 46th Dusk 125th year of Ascendancy at 07:08 Killed by ghoul at level 47 on the 46th Dusk 125th year of Ascendancy at 08:28 Killed by armoured skeleton warrior at level 47 on the 46th Dusk 125th year of Ascendancy at 15:42 Killed by orc blood mage at level 47 on the 47th Dusk 125th year of Ascendancy at 00:18 Killed by sanguine horror at level 48 on the 47th Dusk 125th year of Ascendancy at 03:05 Killed by Silera the orc necromancer at level 48 on the 47th Dusk 125th year of Ascendancy at 11:29 Killed by Silera the orc necromancer at level 48 on the 47th Dusk 125th year of Ascendancy at 12:29 Killed by Strylis at level 48 on the 47th Dusk 125th year of Ascendancy at 13:16 |
Primary Stats
| Strength | 56 (base 24) |
| Dexterity | 53 (base 20) |
| Constitution | 64 (base 49) |
| Magic | 129 (base 60) |
| Willpower | 32 (base 10) |
| Cunning | 101 (base 60) |
Resources
| Life | 1523/1370 |
| Mana | 403/543 |
| Stamina | 276/296 |
| Equilibrium | 0 |
| Healing Factor | 1.3493965053825 |
| Regeneration | 5.7349351478758 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 45.053173795897 |
| See Invisible | 45.053173795897 |
Offense: Barehand
| Damage | 64 |
| Accuracy | 58 |
| Crit Chance | 55% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 88 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Lightning | 0% |
| Nature | +24% |
| Temporal | +18% |
| Blight | +17% |
| Physical | +5% |
| Acid | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +35% |
| Nature | +45% |
| Temporal | +35% |
| Darkness | +45% |
| Fire | +45% |
| Mind | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 24 (62.946778433524%) |
| Defense | 77 |
| Ranged Defense | 77 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 49 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 19%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 21%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 30%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 745 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 499 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Beluwe the ghoul. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by shadow. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by luminous horror. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Borfast the Broken. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Strylis. Escort: temporal explorer (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 769. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Dimwrack' (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 61% * 20% chance to reduce damage dealt by 27% Changes stats: +8 Mag Changes resistances: +6% darkness Changes resistances penetration: +10% darkness / +20% fire Changes damage: +9% acid / +15% nature / +8% blight Disease immunity: +24% Spellpower: +4 (+0 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of iron boots. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Dex, 40% Cun, 20% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| On head | Aerulemahek the Bilelore (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +3 Fatigue: +3% Changes stats: +3 Str / +8 Lck / +1 Con Changes resistances: +11% acid / +11% fire / +10% lightning / +8% cold Changes resistances penetration: +20% nature Changes damage: +9% nature Physical save: +14 (+4 eff.) Mental save: +10 (+3 eff.) Life regen: +4.00 Spell crit. chance: +5% Mental crit. chance: +5% It can be used to activate talent Battle Cry, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. This object's appearance was changed to Cloud Caller. |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 5.0 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | conjurer's stralite ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +8 (+2 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +7 (+1 eff.) Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 4.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| On fingers | Balancebreak the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +4 (+2 eff.) Changes stats: +2 Dex / +7 Mag / +8 Wil / +6 Cun Changes resistances: +9% nature Changes resistances penetration: +20% mind Spell save: +14 (+4 eff.) Mindpower: +31 (+9 eff.) Rings make your fingers look great! |
| Around neck | Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| Main armor | hardened leather armour 'Hetteregostir' (18 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Armour: +6 Defense: +18 (+4 eff.) Fatigue: +8% Changes resistances: +5% arcane Changes resistances penetration: +10% acid Changes damage: +9% blight Critical mult.: +20.00% Stamina each turn: +1.00 Mana when firing critical spell: +2.00 Spellpower: +30 (+6 eff.) Damage Shield penetration: +30% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 103 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. This object's appearance was changed to Temporal Augmentation Robe - Designed In-Style. |
| Light source | Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 68 power out of 150/150) : Effective talent level: 4.0 Power cost: 68 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 42.81 cold damage and 44.95 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| Cloak | spellcowled cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +7 Mag / +4 Wil Spell save: +8 (+2 eff.) Maximum mana: +51.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | balancing drakeskin leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +5 Dex / +5 Cun / +4 Con Mental save: +9 (+3 eff.) Mindpower: +7 (+3 eff.) Mental crit. chance: +10% A belt that goes around your waist. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
This item will automatically be transmogrified when you leave the level.Turaroddarin Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +25 (+6 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +5% arcane Changes resistances penetration: +20% arcane / +15% acid Mental save: +14 (+5 eff.) Confusion immunity: +42% Spellpower: +25 (+5 eff.) Mindpower: +23 (+7 eff.) Rings make your fingers look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.06 cold and 12.66 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +8 Wil Changes resistances penetration: +15% blight Stun/Freeze immunity: +32% Life regen: +14.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum life: +58.00 Spell crit. chance: +4% Mindpower: +10 (+4 eff.) Healing mod.: +13% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +20% Infravision radius: +4 See stealth: +5 See invisible: +5 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.pixie's voratun ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +8 Mag Stun/Freeze immunity: +43% Life regen: +3.00 Spellpower: +9 (+1 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.sneakthief's voratun ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +25 (+7 eff.) Armour penetration: +12 Defense: +14 (+3 eff.) Changes stats: +7 Cun / +7 Dex It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.stralite ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +16.00 Maximum life: +59.00 Healing mod.: +14% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Kinetic Spike (38-49 power, 40 apr) Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Physical power: +15 (+4 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Darkness Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shadowwarden (40-53 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 40.5 - 52.6 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 61% * 20% chance to reduce damage dealt by 27% When wielded/worn: Changes stats: +3 Dex Changes resistances: +6% light / +3% temporal Changes damage: +27% darkness Infravision radius: +3 Sharp, short and deadly. |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 35% Str, 20% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
This item will automatically be transmogrified when you leave the level.chilling voratun dagger of evisceration (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +14 cold When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+4 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.chilling voratun dagger of shearing (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +11% all Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.hateful voratun dagger of disruption (38-50 power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Melee): +14 darkness Damage against: +8% Living / +17% Unnatural Sharp, short and deadly. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
This item will automatically be transmogrified when you leave the level.Storm Fury Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+6 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+6 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 169 to 338 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Acera (33-46 power, 4 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Acid Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 26 power out of 30/30) : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 57 acid damage in a 4 radius ball. This damage will increase by 42% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword of massacre (54-75 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 53.5 - 74.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +11% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.Obsidianguile (16-18 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23 arcane resource burn Damage (radius 2) on crit: +8 physical / +8 cold When wielded/worn: Armour penetration: +4 Damage when hit (Melee): 6 darkness Changes stats: +2 Con Changes resistances: +9% arcane Talent granted: +1 Attune Mindstar Mental save: +10 (+3 eff.) Life regen: +2.00 Maximum life: +38.00 Maximum psi: +39.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mage-hunter's drakeskin leather sling of cunning (+8) Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Effects on ranged hit: * 16 arcane resource burn Changes stats: +8 Cun / +4 Wil Changes resistances penetration: +7% physical Talent mastery: +0.20 Wild-gift / Antimagic Mindpower: +10 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Rod of Sarrilon (30-36 power, 4 apr, temporal element) Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
dragonbone magestaff 'Glonn' (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +5 (+1 eff.) Defense: +12 (+3 eff.) Changes stats: +2 Str / +1 Dex Changes resistances: +6% acid Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +17.00% Physical save: +15 (+5 eff.) Mana each turn: +0.30 Spellpower: +29 (+5 eff.) Spell crit. chance: +16% Light radius: +4 It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 26 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +10 (+2 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 25 fire Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +26.00% Spellpower: +23 (+4 eff.) Spell crit. chance: +5% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone vilestaff of greater warding (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +8.0% Physical power: +13 (+3 eff.) Armour: +9 Defense: +8 (+2 eff.) Maximum wards: +3 darkness Changes damage: +30% darkness Talents granted: +3 Ward +1 Command Staff Spellpower: +23 (+4 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering dragonbone starstaff of illumination (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +12 (+3 eff.) Changes damage: +30% light Talent granted: +1 Command Staff Mana each turn: +0.17 Maximum mana: +82.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 114.84 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.orichalcum trident of shearing (55-88 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +20 (+6 eff.) Armour penetration: +20 Changes resistances penetration: +14% all A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +6% blight Damage against: +15% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Crimson Robe (12 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
This item will automatically be transmogrified when you leave the level.Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+6 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+3 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 43 power out of 50/50) : Effective talent level: 1.0 Power cost: 43 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
This item will automatically be transmogrified when you leave the level.dreamer's elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +15% darkness / +17% mind / +15% all Physical save: +16 (+5 eff.) Spell save: +16 (+5 eff.) Mental save: +33 (+11 eff.) Silence immunity: +30% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +16 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +3 Wil Changes resistances: +13% all Mental save: +20 (+7 eff.) Silence immunity: +32% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +13 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken elven-silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +6 Wil Changes resistances: +15% all Changes damage: +12% arcane / +21% temporal Mana each turn: +0.26 Maximum mana: +145.00 Spellpower: +36 (+7 eff.) Spell crit. chance: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.pair of voratun boots of spellbinding (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Mag Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Infused Cerebrum (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +10 Mag / +12 Wil / +10 Cun Fear immunity: -60% Spellpower: +12 (+2 eff.) Mindpower: +12 (+4 eff.) It can be used to assault the mind of a foe to utterly dominate it Activation costs 85 power out of 150/150. This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
This item will automatically be transmogrified when you leave the level.aegis elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +5 Wil Life regen: +3.90 Spellpower: +5 (+1 eff.) Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.aegis elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +5 Wil Life regen: +4.90 Spellpower: +4 (+0 eff.) Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap of dexterity (+5) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Dex A cap made of leather. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of the deep (5 def, 14 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +13% acid / +11% cold Allows you to breathe in: water A suit of armour made of mail. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
This item will automatically be transmogrified when you leave the level.duelist's drakeskin leather armour of natural resilience (27 def, 18 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +27 (+6 eff.) Fatigue: +8% Changes stats: +10 Cun / +7 Dex Changes resistances: +11% nature / +15% blight Reduced damage from: +10% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of natural resilience (20 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +6 Cun / +5 Wil Changes resistances: +15% nature / +15% blight Reduced damage from: +11% Unnatural Mental save: +20 (+7 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour of Eyal (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +22% Changes resistances: +9% acid / +7% physical / +10% cold / +8% lightning / +7% fire Life regen: +5.00 Maximum life: +52.00 Healing mod.: +16% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour of delving (0 def, 23 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +23 Fatigue: +22% Changes stats: +7 Str Changes resistances: +9% acid / +23% physical / +14% darkness / +12% fire / +9% lightning / +8% cold Light radius: +1 It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
mummy wrappings (5 def, 2 armour)6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +2% Changes stats: +6 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +9 (+1 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.Pitchusher the voratun shield (0 def, 10 armour, 186.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 21 fire Changes resistances: +17% mind / +28% fire Changes resistances penetration: +10% arcane Talent granted: +1 Block Maximum vim: +20.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced iron shield of shrapnel (0 def, 4 armour, 45.5 block) Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 278 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
529 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "Home, Horrific Home"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Amedudir the BlackimmortalInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +15% mind Changes resistances penetration: +10% darkness Changes damage: +6% fire / +15% darkness / +6% mind Maximum life: +57.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
HathaleldilInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +20 (+5 eff.) Maximum life: +48.00 Mental crit. chance: +2% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Silona the dwarven lanternPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +5 (+1 eff.) Changes stats: +3 Dex / +6 Mag / +5 Wil Changes damage: +9% mind / +9% acid Physical save: +13 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +24 (+8 eff.) Maximum life: +60.00 Spellpower: +9 (+1 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
37 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.overpowered elven-wood totem of healing [power 644] (17 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 644 Activation puts all charms on cooldown for 17 turns. Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.elven-wood wand of lightning storm 'Glowviper' [power 434] (13 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Armour penetration: +6 Changes stats: +3 Str / +5 Con Maximum wards: +6 blight / +6 cold / +6 nature / +6 acid Changes damage: +9% light Talent granted: +1 Ward Critical mult.: +20.00% Physical save: +9 (+3 eff.) Mental save: +15 (+5 eff.) Maximum hate: +6.00 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 86 lightning damage and will be dazed for 1 turn (434 total damage) Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.supercharged elven-wood wand of clairvoyance [power 14] (17 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you, dispelling darkness (radius 14, power 99 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Strylis the Higher Arcane Blade level 32
62nd Dusk 123rd year of Ascendancy at 08:25 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Strylis the Higher Arcane Blade level 31
51st Dusk 123rd year of Ascendancy at 13:01 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Strylis the Higher Arcane Blade level 30
27th Dusk 123rd year of Ascendancy at 20:18 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Strylis the Higher Arcane Blade level 33
1st Time of Equilibrium 123rd year of Ascendancy at 06:27 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Strylis the Higher Arcane Blade level 44
70th Haze 124th year of Ascendancy at 06:09 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Strylis the Higher Arcane Blade level 43
57th Haze 124th year of Ascendancy at 06:56 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Strylis the Higher Arcane Blade level 47
36th Dusk 125th year of Ascendancy at 00:09 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Strylis the Higher Arcane Blade level 42
56th Haze 124th year of Ascendancy at 23:59 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Strylis the Higher Arcane Blade level 39
54th Dusk 124th year of Ascendancy at 06:23 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Strylis the Higher Arcane Blade level 19
66th Pyre 123rd year of Ascendancy at 06:15 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Strylis the Higher Arcane Blade level 34
57th Haze 123rd year of Ascendancy at 13:07 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Strylis the Higher Arcane Blade level 10
30th Dusk 122nd year of Ascendancy at 16:44 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Strylis the Higher Arcane Blade level 40
47th Haze 124th year of Ascendancy at 22:55 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Strylis the Higher Arcane Blade level 38
41st Dusk 124th year of Ascendancy at 06:23 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Strylis the Higher Arcane Blade level 37
40th Dusk 124th year of Ascendancy at 08:11 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Strylis the Higher Arcane Blade level 24
4th Dusk 123rd year of Ascendancy at 20:51 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Strylis the Higher Arcane Blade level 20
2nd Summertide 123rd year of Ascendancy at 18:24 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Strylis the Higher Arcane Blade level 24
5th Dusk 123rd year of Ascendancy at 13:09 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Strylis the Higher Arcane Blade level 40
48th Haze 124th year of Ascendancy at 10:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Strylis the Higher Arcane Blade level 19
75th Regrowth 123rd year of Ascendancy at 00:30 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Strylis the Higher Arcane Blade level 44
57th Haze 124th year of Ascendancy at 13:58 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Strylis the Higher Arcane Blade level 31
50th Dusk 123rd year of Ascendancy at 16:37 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Strylis the Higher Arcane Blade level 10
30th Dusk 122nd year of Ascendancy at 16:42 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Strylis the Higher Arcane Blade level 20
66th Pyre 123rd year of Ascendancy at 07:27 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Strylis the Higher Arcane Blade level 30
27th Dusk 123rd year of Ascendancy at 05:51 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Strylis the Higher Arcane Blade level 40
47th Haze 124th year of Ascendancy at 14:02 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Strylis the Higher Arcane Blade level 34
50th Haze 123rd year of Ascendancy at 08:35 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Strylis the Higher Arcane Blade level 36
52nd Regrowth 124th year of Ascendancy at 22:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Strylis the Higher Arcane Blade level 19
65th Pyre 123rd year of Ascendancy at 05:07 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Strylis the Higher Arcane Blade level 38
41st Dusk 124th year of Ascendancy at 08:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Strylis the Higher Arcane Blade level 36
12nd Regrowth 124th year of Ascendancy at 02:27 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Strylis the Higher Arcane Blade level 35
58th Haze 123rd year of Ascendancy at 23:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Strylis the Higher Arcane Blade level 15
61st Regrowth 123rd year of Ascendancy at 10:10 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Strylis the Higher Arcane Blade level 45
8th Decay 124th year of Ascendancy at 18:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Strylis the Higher Arcane Blade level 28
25th Dusk 123rd year of Ascendancy at 04:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Strylis the Higher Arcane Blade level 17
71st Regrowth 123rd year of Ascendancy at 23:17 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Strylis the Higher Arcane Blade level 48
47th Dusk 125th year of Ascendancy at 13:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Strylis the Higher Arcane Blade level 28
26th Dusk 123rd year of Ascendancy at 12:11 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Strylis the Higher Arcane Blade level 41
55th Haze 124th year of Ascendancy at 07:08 see stats
Log
Talent Feather Wind is ready to use.
Talent Shock Hands is ready to use.
Strylis activates Feather Wind.
Strylis activates Shock Hands.
Talent Chant of Fortitude is ready to use.
Strylis activates Chant of Fortitude.
Talent Born into Magic is ready to use.
Talent Shielding is ready to use.
Strylis activates Shielding.
Talent Thunderstorm is ready to use.
Strylis activates Thunderstorm.
A furious lightning storm forms around Strylis!
Rested for 15 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
The furious lightning storm around Strylis calms down and disappears.
Personal New Achievement: Utterly Destroyed (Exploration mode)!


























































































































































