









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | OldRPG - Overdrive - 6 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) OldRPG - Overdrive - 4 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Items Vault 1.7.6Donators/Buyers bonus! OldRPG - Overdrive - 3 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG - Overdrive - 5 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 6 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) OldRPG - Overdrive - 1 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii (if you are interested in contributing sprites for Cults please contact me!). After downloading and installing all 6 parts, make sure OldRPG 64x64 is selected as the tileset in game. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 1 of 6 contains all terrain textures. (Required) OldRPG - Overdrive - 2 of 6 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns. Part 2 of 6 contains all NPCs, Objects, Shaders, etc. (Required) OldRPG - Overdrive - 3 of 6 (A) OldRPG Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Glass Golem, Whitehoof and Yeti use the original tiles. Not every race/item combo has been tested so there may be some misalignments. New sprites for Worm That Walks and tentacles, all other Cults artifacts currently use the original sprites. You can also use a custom player sprite if you don't care about the paperdoll overlay. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG - Overdrive - 5 of 6 (A) OldRPG Player Sprites 1.6.5OldRPG Player Sprites continued. There are two different versions of Part 3-6, A and B. This version (A) uses the OldRPG sprites and fixed paperdolls for almost all races. Original work done by krazycure, daftigod, chrambo, blooo, sevenredreturns.(Required, load A or B but not both) Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG - Overdrive - 4 of 6 (B) Original Player Sprites 1.6.5Rework of OldRPG for compatibility with 1.6.5 and Forbidden Cults. Missing tiles from DLC are replaced by the original default tiles instead of blank tiles or ascii. There are two different versions of Part 3-6, A and B. This version (B) uses the original player and equipment sprites. Use this if you are concerned about misalignments or want to use vanilla cosmetic options.(Required, load A or B but not both) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 21 / 26% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:35 / 166Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:00 Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:09 Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:27 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 21:56 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:07 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:26 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:36 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:45 Killed by king cobra at level 7 on the 29th Dusk 122nd year of Ascendancy at 12:09 Killed by Rrene the human at level 8 on the 34th Dusk 122nd year of Ascendancy at 14:48 Killed by bloated horror at level 9 on the 25th Haze 122nd year of Ascendancy at 09:30 Killed by enthralled slave at level 11 on the 34th Haze 122nd year of Ascendancy at 06:37 Killed by Aeretha the slaver at level 11 on the 35th Haze 122nd year of Ascendancy at 22:59 Killed by Aeretha the slaver at level 11 on the 35th Haze 122nd year of Ascendancy at 23:12 Killed by Blood Master at level 11 on the 36th Haze 122nd year of Ascendancy at 20:44 Killed by The Withering Thing at level 12 on the 65th Haze 122nd year of Ascendancy at 05:49 Killed by bloated horror at level 15 on the 1st Wintertide 123rd year of Ascendancy at 06:14 Killed by ogre sentry at level 16 on the 2nd Allure 123rd year of Ascendancy at 18:55 Killed by ogre warmaster at level 16 on the 3rd Allure 123rd year of Ascendancy at 10:57 Killed by ogric abomination at level 16 on the 3rd Allure 123rd year of Ascendancy at 14:10 Killed by ogric abomination at level 16 on the 4th Allure 123rd year of Ascendancy at 02:12 Killed by ogre rune-spinner at level 16 on the 4th Allure 123rd year of Ascendancy at 04:18 Killed by ogre rune-spinner at level 16 on the 4th Allure 123rd year of Ascendancy at 06:15 Killed by ogre rune-spinner at level 16 on the 4th Allure 123rd year of Ascendancy at 06:27 Killed by ogre guard at level 16 on the 4th Allure 123rd year of Ascendancy at 14:15 Killed by ogre rune-spinner at level 16 on the 4th Allure 123rd year of Ascendancy at 15:55 Killed by slimy ooze at level 17 on the 4th Allure 123rd year of Ascendancy at 21:19 Killed by ogre pounder at level 17 on the 5th Allure 123rd year of Ascendancy at 01:28 Killed by ogric abomination at level 17 on the 5th Allure 123rd year of Ascendancy at 02:39 Killed by ogre mauler at level 17 on the 5th Allure 123rd year of Ascendancy at 02:47 Killed by ogric abomination at level 17 on the 5th Allure 123rd year of Ascendancy at 02:56 Killed by ogre pounder at level 17 on the 5th Allure 123rd year of Ascendancy at 03:12 Killed by ogre pounder at level 17 on the 5th Allure 123rd year of Ascendancy at 05:06 Killed by ogre pounder at level 17 on the 5th Allure 123rd year of Ascendancy at 06:15 Killed by ogre mauler at level 17 on the 5th Allure 123rd year of Ascendancy at 06:31 Killed by ogre rune-spinner at level 17 on the 5th Allure 123rd year of Ascendancy at 11:03 Killed by degenerated ogric mass at level 17 on the 5th Allure 123rd year of Ascendancy at 13:57 Killed by ogre pounder at level 17 on the 5th Allure 123rd year of Ascendancy at 15:34 Killed by ogric abomination at level 17 on the 5th Allure 123rd year of Ascendancy at 18:41 Killed by ogre warmaster at level 17 on the 5th Allure 123rd year of Ascendancy at 21:14 Killed by ogre rune-spinner at level 17 on the 5th Allure 123rd year of Ascendancy at 21:29 Killed by ogre mauler at level 17 on the 6th Allure 123rd year of Ascendancy at 04:27 Killed by ogre guard at level 17 on the 6th Allure 123rd year of Ascendancy at 06:24 Killed by ogre rune-spinner at level 18 on the 6th Allure 123rd year of Ascendancy at 13:34 Killed by ogre rune-spinner at level 18 on the 6th Allure 123rd year of Ascendancy at 13:42 Killed by ogre guard at level 18 on the 6th Allure 123rd year of Ascendancy at 13:50 Killed by poison spore at level 18 on the 6th Allure 123rd year of Ascendancy at 14:53 Killed by poison spore at level 18 on the 6th Allure 123rd year of Ascendancy at 16:40 Killed by ogre mauler at level 18 on the 6th Allure 123rd year of Ascendancy at 16:49 Killed by ogre rune-spinner at level 18 on the 6th Allure 123rd year of Ascendancy at 16:58 Killed by ogric abomination at level 18 on the 6th Allure 123rd year of Ascendancy at 19:03 Killed by degenerated ogric mass at level 18 on the 7th Allure 123rd year of Ascendancy at 00:25 Killed by ogre rune-spinner at level 18 on the 7th Allure 123rd year of Ascendancy at 00:44 Killed by Healer Astelrid at level 18 on the 7th Allure 123rd year of Ascendancy at 05:51 Killed by ogre pounder at level 18 on the 7th Allure 123rd year of Ascendancy at 06:00 Killed by Healer Astelrid at level 18 on the 7th Allure 123rd year of Ascendancy at 06:08 Killed by ogre guard at level 18 on the 7th Allure 123rd year of Ascendancy at 06:18 Killed by ogre guard at level 18 on the 7th Allure 123rd year of Ascendancy at 06:26 Killed by Healer Astelrid at level 18 on the 7th Allure 123rd year of Ascendancy at 06:43 Killed by ogre pounder at level 18 on the 7th Allure 123rd year of Ascendancy at 06:51 Killed by ogre rune-spinner at level 19 on the 7th Allure 123rd year of Ascendancy at 07:57 Killed by ogre rune-spinner at level 19 on the 7th Allure 123rd year of Ascendancy at 11:21 Killed by ogre rune-spinner at level 19 on the 7th Allure 123rd year of Ascendancy at 12:29 Killed by ogre mauler at level 19 on the 7th Allure 123rd year of Ascendancy at 12:44 Killed by ogre mauler at level 19 on the 7th Allure 123rd year of Ascendancy at 12:56 Killed by ogre mauler at level 19 on the 7th Allure 123rd year of Ascendancy at 13:08 Killed by crimson ooze at level 19 on the 7th Allure 123rd year of Ascendancy at 13:23 Killed by ogre rune-spinner at level 19 on the 7th Allure 123rd year of Ascendancy at 13:42 Killed by ogric abomination at level 19 on the 7th Allure 123rd year of Ascendancy at 17:47 Killed by ogric abomination at level 19 on the 7th Allure 123rd year of Ascendancy at 18:03 Killed by Wicurrc the halfling at level 19 on the 8th Allure 123rd year of Ascendancy at 13:12 Killed by Daema the thalore at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 05:58 Killed by Daema the thalore at level 19 on the 12nd Regrowth 123rd year of Ascendancy at 06:24 Killed by multi-hued drake hatchling at level 19 on the 19th Regrowth 123rd year of Ascendancy at 07:26 Killed by multi-hued drake hatchling at level 19 on the 19th Regrowth 123rd year of Ascendancy at 07:34 Killed by multi-hued drake hatchling at level 19 on the 19th Regrowth 123rd year of Ascendancy at 10:03 Killed by Xerurin the Guardian at level 19 on the 19th Regrowth 123rd year of Ascendancy at 13:15 Killed by Glera the Guardian at level 19 on the 19th Regrowth 123rd year of Ascendancy at 22:36 Killed by Glera the Guardian at level 19 on the 19th Regrowth 123rd year of Ascendancy at 22:42 Killed by Glera the Guardian at level 19 on the 19th Regrowth 123rd year of Ascendancy at 22:47 Killed by degenerated skeleton archer at level 19 on the 20th Regrowth 123rd year of Ascendancy at 04:30 Killed by degenerated skeleton archer at level 19 on the 20th Regrowth 123rd year of Ascendancy at 05:00 Killed by Eilinidatira the Guardian at level 19 on the 20th Regrowth 123rd year of Ascendancy at 11:05 Killed by Eilinidatira the Guardian at level 19 on the 20th Regrowth 123rd year of Ascendancy at 11:36 Killed by onilug at level 19 on the 20th Regrowth 123rd year of Ascendancy at 15:51 Killed by Izihor the Guardian at level 19 on the 20th Regrowth 123rd year of Ascendancy at 16:35 Killed by Elylravena the Guardian at level 20 on the 20th Regrowth 123rd year of Ascendancy at 20:27 Killed by Celia at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 06:43 Killed by Celia at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 06:50 Killed by Celia at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 06:58 Killed by Porariana the lesser vampire at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:05 Killed by Celia at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:12 Killed by Porariana the lesser vampire at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:19 Killed by Celia at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:27 Killed by Celia at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:36 Killed by Celia at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:41 Killed by Porariana the lesser vampire at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:48 Killed by armoured skeleton warrior at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 07:55 Killed by armoured skeleton warrior at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:01 Killed by Aerimina the ghoul at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:09 Killed by Silada the armoured skeleton warrior at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:18 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:23 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:30 Killed by Belymima the skeleton archer at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:37 Killed by Belymima the skeleton archer at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:45 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 08:57 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 09:04 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 09:13 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 09:25 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 09:35 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 09:46 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 09:52 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 10:04 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 10:12 Killed by Betawe the bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 10:19 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 10:29 Killed by Betawe the bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 10:36 Killed by dread at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 10:51 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 11:06 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 11:24 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 11:39 Killed by shadow at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 11:56 Killed by Mayitta the master vampire at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 12:03 Killed by shadow at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 12:12 Killed by Mayitta the master vampire at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 12:19 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 12:28 Killed by Mayitta the master vampire at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 12:37 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 12:44 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 12:54 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 13:06 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 13:15 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 13:24 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 13:32 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 13:40 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 13:53 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:03 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:11 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:22 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:32 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:42 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:47 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:57 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 15:06 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 15:19 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 15:37 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 15:46 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 16:20 Killed by Xanarera the eternal bone giant at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 16:30 Killed by Xeryrildakira the alchemist golem at level 20 on the 24th Pyre 123rd year of Ascendancy at 10:10 Killed by Eilinorissra the golem at level 20 on the 24th Pyre 123rd year of Ascendancy at 10:19 Killed by Eilinorissra the golem at level 20 on the 24th Pyre 123rd year of Ascendancy at 10:29 Killed by Emura the broken golem at level 20 on the 24th Pyre 123rd year of Ascendancy at 17:40 Killed by Emura the broken golem at level 20 on the 24th Pyre 123rd year of Ascendancy at 17:47 Killed by Ce'Natta the spitting spider at level 20 on the 10th Mirth 123rd year of Ascendancy at 15:30 Killed by Ce'Natta the spitting spider at level 20 on the 10th Mirth 123rd year of Ascendancy at 15:50 Killed by snow giant boulder thrower at level 20 on the 1st Summertide 123rd year of Ascendancy at 09:53 Killed by snow giant boulder thrower at level 20 on the 1st Summertide 123rd year of Ascendancy at 09:59 Killed by Ivutha the snow giant chieftain at level 21 on the 1st Summertide 123rd year of Ascendancy at 10:10 Killed by fire drake hatchling at level 21 on the 2nd Summertide 123rd year of Ascendancy at 03:24 Killed by snow giant at level 21 on the 2nd Summertide 123rd year of Ascendancy at 04:01 Killed by ultimate gwelgoroth at level 21 on the 2nd Summertide 123rd year of Ascendancy at 04:16 Killed by ultimate gwelgoroth at level 21 on the 2nd Summertide 123rd year of Ascendancy at 04:32 Killed by ultimate gwelgoroth at level 21 on the 2nd Summertide 123rd year of Ascendancy at 05:35 Killed by gwelgoroth at level 21 on the 2nd Summertide 123rd year of Ascendancy at 07:03 Killed by Edri at level 21 on the 2nd Summertide 123rd year of Ascendancy at 13:11 |
Primary Stats
Strength | 13 (base 11) |
Dexterity | 14 (base 10) |
Constitution | 12 (base 12) |
Magic | 63 (base 50) |
Willpower | 47 (base 38) |
Cunning | 16 (base 11) |
Resources
Life | 0/296 |
Mana | 348/425 |
Vim | 190/190 |
Healing Factor | 1.1391526171258 |
Regeneration | 4.8413986227844 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -61.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
See Invisible | 11 |
Offense: Mainhand
Damage | 25 |
Accuracy | 24 |
Crit Chance | 20% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +31% |
Cold | +25% |
Arcane | +6% |
Fire | +6% |
Acid | +6% |
Offense: Damage Penetration
Arcane | +25% |
Cold | +8% |
Physical | +30% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 35 |
Mental Save | 35 |
Defense: Resistances
Nature | + 19%( 70%) |
Lightning | + 21%( 70%) |
Light | + 9%( 70%) |
Temporal | + 11%( 70%) |
Blight | + 20%( 70%) |
Cold | + 40%( 70%) |
Fire | + 20%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1106% for 10 turns (55 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Temporal | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost warrior from death by storm drake hatchling. Escort: lost warrior (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed chunk of ghoul flesh. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bloated horror heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +5 (+3 eff.) Changes resistances: +6% lightning / +5% temporal / +3% cold Changes resistances penetration: +15% physical Stamina each turn: +1.00 A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 26.94 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Defense: +7 (+4 eff.) Changes stats: +3 Dex / +3 Wil Critical mult.: +20.00% Physical save: +13 (+7 eff.) Maximum hate: +2.00 Mental crit. chance: +1% A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a magical bolt dealing 153 acid damage Activation puts all charms on cooldown for 21 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 9.40 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 12 light Changes stats: +2 Mag Changes damage: +11% light Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +5% cold Mental save: +7 (+3 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 120% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +20 (+10 eff.) Physical crit. chance: +2.0% Defense: +15 (+8 eff.) Damage (Melee): 21 fire Changes resistances penetration: +15% physical Changes damage: +20% light / +9% cold Talent granted: +1 Command Staff Critical mult.: +15.00% Stamina each turn: +3.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +3% See invisible: +11 Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 69.01 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +3 Wil / +4 Cun Changes resistances: +14% blight / +3% cold / +13% nature / +3% light Life regen: +4.00 Healing mod.: +12% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +3 Mag Changes resistances: +9% fire Changes resistances penetration: +25% arcane Physical save: +12 (+6 eff.) Spell save: +13 (+6 eff.) Mental save: +13 (+6 eff.) Maximum vim: +10.00 Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 4 darkness, 5 mind, 5 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 276 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 155% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to slow global speed by 46% * 10% chance to reduce armor by 34% Changes stats: +4 Str Changes resistances: +6% mind Changes resistances penetration: +5% mind Changes damage: +9% mind Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +2.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Disarm immunity: +24% Pinning immunity: +20% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 24 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+4 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 91% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 114.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +4 Defense: +10 (+5 eff.) Damage (Melee): 19 fire Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +19.00% Spell save: +18 (+8 eff.) Spellpower: +11 (+4 eff.) Spell crit. chance: +2% See invisible: +8 Healing mod.: +20% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 17% Damage when hit (Melee): 6 cold Changes resistances penetration: +15% darkness Changes damage: +3% cold / +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +800% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +7 Wil / +3 Cun / +10 Con Maximum life: +24.00 Combat speed: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 41% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+3 eff.) Defense: +2 (+1 eff.) Fatigue: -4% Effects on melee hit: * 10% chance to reduce armor by 34% Changes resistances: +6% blight / +12% nature / +6% darkness Changes resistances penetration: +10% acid Changes damage: +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +12% darkness / +13% mind / +11% all Physical save: +12 (+6 eff.) Spell save: +13 (+6 eff.) Mental save: +23 (+9 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +2 Wil Changes resistances: +6% fire / +9% cold Mindpower: +25 (+12 eff.) A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 9 light Changes stats: +2 Mag Changes resistances: +7% light Changes damage: +3% light / +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances penetration: +10% mind Changes damage: +3% light / +9% mind Physical save: +12 (+6 eff.) Light radius: +1 A cap made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Mag / +4 Wil Changes damage: +6% blight / +6% arcane Spell crit. chance: +1% A cap made of leather. |
![]() rejuvenating cured leather armour of resilience (6 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Life regen: +2.60 Stamina each turn: +0.80 Maximum life: +27.00 A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Changes stats: +2 Str Changes resistances: +8% fire / +7% darkness / +6% mind Critical mult.: +10.00% Maximum psi: +40.00 Mindpower: +5 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +7 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Power: 127% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 48 Travel speed: +200% Damage (Ranged): +20 physical When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Edri the Shalore Archmage level 9
79th Dusk 122nd year of Ascendancy at 05:06 see stats
By Edri the Shalore Archmage level 10
26th Haze 122nd year of Ascendancy at 11:04 see stats
By Edri the Shalore Archmage level 20
20th Regrowth 123rd year of Ascendancy at 16:42 see stats
By Edri the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:50 see stats
By Edri the Shalore Archmage level 20
46th Regrowth 123rd year of Ascendancy at 05:21 see stats
By Edri the Shalore Archmage level 20
8th Pyre 123rd year of Ascendancy at 13:00 see stats
By Edri the Shalore Archmage level 21
2nd Summertide 123rd year of Ascendancy at 13:11 see stats
Log
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Edri!
Saving game...
Saving done.
Ran for 7 turns (stop reason: interesting character).
Edri casts Chain Lightning.
Edri's spell attains critical power!
Edri casts Ice Shards.
Talent Ice Shards is ready to use.
Talent Chain Lightning is ready to use.
Edri casts Chain Lightning.
Edri casts Lightning.
Edri hits Edri for 129 lightning damage.
Edri receives 3 healing from Bloodcaller.
Talent Lightning is ready to use.
Edri casts Lightning.
Edri casts Lightning.
Edri casts Flame.
Edri's spell attains critical power!
New Achievement: Utterly Destroyed (Exploration mode)!