Luerier the level 3 Cornac Brawler by jeffrey8777

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassBrawler
Level / Exp3 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity16 (base 16)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life148/148
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage17
Accuracy23
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save8
Spell Save7
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Grappling1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Adventure / Partner1.00
3/14
11/34
2/3
1/2
1/2
1/2
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active

Equipment

Light source
On hands
Main armor

Inventory

Achievements

Log

Luerier picks up (c.): regeneration infusion of the psychic (heal 96 over 5 turns).

Luerier picks up (e.):
sun infusion (rad 6; power 20; turns 4; dispels darkness).

Resting starts...

Rested for 60 turns (stop reason: all resources and life at maximum).


Luerier picks up (f.):
wild infusion (resist 14%; cure magical).
Luerier picks up (c.):
regeneration infusion (heal 62 over 5 turns).
Luerier picks up (c.):
regeneration infusion (heal 65 over 5 turns).
Luerier picks up (h.):
sun infusion of the wizard (rad 5; power 26; turns 3; dispels darkness).
There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


You give
copper amulet of magic (+3) to Loyal Shalore Archmage.
You give
flaming iron greatmaul of massacre (26.5-39.75 power, 1 apr) to Loyal Shalore Archmage.
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 4).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 14%; cure magical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 4; dispels darkness).
You gain 0.69 gold from the transmogrification of
regeneration infusion (heal 65 over 5 turns).
You gain 0.77 gold from the transmogrification of
regeneration infusion (heal 91 over 5 turns).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 62 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

Saving game...

Saving done.

Luerier deactivates Striking Stance.

Luerier deactivates Adventure Friendly Fire Disabler.