










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 30 / 43% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 71 (base 60) |
| Dexterity | 54 (base 47) |
| Constitution | 21 (base 12) |
| Magic | 24 (base 17) |
| Willpower | 10 (base 10) |
| Cunning | 25 (base 13) |
Resources
| Life | 936/936 |
| Stamina | 187/187 |
| Vim | 141/174 |
| Healing Factor | 1.0948044672221 |
| Regeneration | 0.27370111680552 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 9 |
| See Stealth | 45.108545491274 |
| See Invisible | 51.108545491274 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 61 |
| Crit Chance | 28% |
| APR | 36 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Temporal | +3% |
| Lightning | +28% |
| Physical | +10% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +21% |
| Lightning | +16% |
| Mind | +16% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 60.812421605777 (96.151787968034%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 28 |
| Physical Save | 37 |
| Spell Save | 16 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 25%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 20%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 36%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 36%( 70%) |
| Fire | + 21%( 70%) |
| Lightning | + 63%( 70%) |
Defense: Immunities
| Disarm Resistance | 50% |
| Silence Resistance | 20% |
| Confusion Resistance | 89% |
| Knockback Resistance | 32% |
| Stun Resistance | 86% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 535 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Share the Pain |
| talent | Abyssal Shield |
| talent | Chant of Fortress |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You failed to protect the lost defiler from death by Aramtalath. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed warg claw. * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of evasion (6 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +3% Silence Resist +20% Confus Resist +29% Stun Resist +26% Evasion: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 17 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | piercing brass lantern of health2.0 Encumbrance T1 lite [Ego+] Nature/Master While equipped: offense ------ Ignore resists +6% all Ignore Armor +6 defense ------ Life +41.00 other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lisuwyn (5 def, 9 armour)2.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Damage +6% mind +3% temporal Ignore resists +10% mind On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +3% Resistance +8% lightning +8% temporal +3% all Physical save +7 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. |
| Tool | steel torque of clear mind 'Zuborianne' [power 2] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +6 Cun +3 Dex other ------- Light +3 See Invisibility +6 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Str +5 Con offense ------ Physical Crit +3.0% Physical Power +16 (+4 eff.) Damage +16% lightning +12% acid Ignore resists +15% physical Accuracy +10 (+3 eff.) defense ------ Resistance +32% lightning Blind Resist +44% Stun Resist +30% other ------- Infravision +5 See Stealth +21 See Invisibility +21 Rings make your fingers look great! |
| On fingers | steel citrine ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+2 eff.) Ignore Armor +9 defense ------ Defense +8 (+3 eff.) other ------- Light +4 Infravision +4 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | hardened leather belt 'Leluhell'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Dex offense ------ Physical Crit +8.0% Mind Crit +6% Physical Power +25 (+6 eff.) Ignore Armor +5 defense ------ Defense +10 (+4 eff.) Unlife -80.00 life A belt that goes around your waist. |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 Encumbrance T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | Adokira (10 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Critical power +5.00% Damage +3% physical Accuracy +26 (+7 eff.) defense ------ Armor +1 Defense +10 (+4 eff.) Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | radiant stralite plate armour of the dragon (0 def, 13 armour)17.0 Encumbrance T4 massive armor [Ego++] Nature While equipped: Stats +2 Wil defense ------ Armor +13 Fatigue +22% Resistance +9% acid +11% physical +16% darkness +14% blight +8% cold +9% lightning +9% fire Disarm Resist +28% Stun Resist +30% Knockbk Resist +32% other ------- Light +2 Cooldown Rush -5 A suit of armour made of metal plates. |
| Cloak | resilient cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +2 (+1 eff.) Resistance +10% darkness +10% temporal Life +35.00 Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Strikeoath the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +12% lightning +7% physical Ignore resists +10% lightning defense ------ Resistance +27% mind +9% lightning Confus Resist +50% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 186; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 186 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 30%; physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 20%; magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 17%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 113; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 113 with a minimum range of 15. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Blastmaster the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +12% lightning Ignore resists +5% lightning defense ------ Resistance +12% lightning +10% light +10% darkness Blind Resist +20% Stun Resist +22% other ------- Light +2 Masteries +0.17 Technique/Combat techniques Amulets make your neck look great! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Glarekarma0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Mag offense ------ Spell Crit +4% Spellpower +5 (+3 eff.) Damage +6% acid +6% temporal +11% light +6% physical +6% darkness defense ------ Armor +5 Defense +6 (+2 eff.) Resistance +18% acid +21% light +15% darkness Max Resistance +3% all Physical save +7 (+3 eff.) Blind Resist +32% Amulets make your neck look great! |
Unragen the Nightpride0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +1 Mag defense ------ Resistance +3% blight +6% darkness Amulets make your neck look great! |
Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+4 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xerina0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Con defense ------ Armor +2 Resistance +9% mind Disarm Resist +20% Confus Resist +20% Stun Resist +20% other ------- EQ when Hit +0.04 Psi when Hit +0.08 Amulets make your neck look great! |
grounding steel amulet of healing0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +10% lightning Healmod +15% Cut Resist +50% Stun Resist +27% Heal: Puts all charms on 21 turn cooldown Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Arthigrim'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Dex +3 Mag +4 Con offense ------ Spell Crit +4% Critical power +10.00% Spellpower +4 (+2 eff.) Damage +6% light +5% temporal +6% darkness +6% physical Ignore resists +10% physical Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Resistance +2% physical Unlife -80.00 life Amulets make your neck look great! |
Silolena the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% blight defense ------ Armor +8 Resistance +6% mind Spell save +6 (+5 eff.) Mind save +10 (+5 eff.) Unlife -60.00 life Life Regen +4.00 Confus Resist +29% Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +6 Dex +7 Cun +4 Con offense ------ Damage +13% acid +3% mind Ignore resists +5% nature Accuracy +10 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 37% defense ------ Resistance +26% acid +9% mind +6% nature Spell save +18 (+11 eff.) other ------- Max stamina +25.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +4 Str +5 Con offense ------ Physical Power +7 (+2 eff.) Rings make your fingers look great! |
gold jade ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con offense ------ Physical Power +10 (+2 eff.) defense ------ Armor +4 Resistance +4% all Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Kedil'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Mag defense ------ Resistance +6% fire Life +31.00 Disarm Resist +25% Pinning Resist +32% Knockbk Resist +32% other ------- Light +3 Rings make your fingers look great! |
pixie's steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +7 (+4 eff.) Accuracy +8 (+2 eff.) Ignore Armor +9 defense ------ Defense +9 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Life +23.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +20% Rings make your fingers look great! |
steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +7 (+4 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
steel ring 'Ebonyrain'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Mind Crit +4% Ignore resists +10% mind +20% darkness defense ------ Life +25.00 Disarm Resist +22% Pinning Resist +26% Knockbk Resist +28% other ------- Stamina/turn +2.00 Max stamina +20.00 Rings make your fingers look great! |
steel ring 'Frostvagrant'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +5 Con offense ------ Mind Crit +4% Physical Power +8 (+2 eff.) Damage +9% cold other ------- Hate-on-crit +3.00 Infravision +3 See Invisibility +15 Rings make your fingers look great! |
stralite jade ring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 12 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 12 defense ------ Armor +4 Resistance +4% all other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Silana (26-39 power, 2 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 41 damage While equipped: Stats +3 Str +13 Wil +10 Con offense ------ Spellpower/crit +4 Damage +12% physical Accuracy +12 (+3 eff.) defense ------ Life +24.00 other ------- Max mana +40.00 Massive two-handed mauls. |
dwarven-steel greatmaul 'Phoenixarc' (44-66 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon [Rare] Master Weapon Damage 44.0 - 66.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-crit, radius 2 +16 light +8 fire While equipped: offense ------ Damage +9% fire Ignore resists +20% fire +12% physical Accuracy +14 (+4 eff.) Ignore Armor +14 defense ------ Resistance +6% cold Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Massive two-handed mauls. |
Voidravage (33-53 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Rare] Psionic Weapon Damage 33.0 - 52.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 10% defense ------ Resistance +5% arcane +2% physical Life +60.00 Pinning Resist +20% other ------- Max stamina +30.00 Massive two-handed swords. |
truestriking stralite greatsword of evisceration (48-76 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Master Weapon Damage 47.5 - 76.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +7.0% Physical Power +7 (+2 eff.) Ignore resists +10% physical Accuracy +14 (+4 eff.) Ignore Armor +13 Massive two-handed swords. |
Bilegrind the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Ignore resists +25% nature When Hit 8 fire 4 arcane 4 nature defense ------ Resistance +5% arcane +6% fire Anomaly Control +13 Life +67.00 other ------- Max mana +39.00 Max stamina +41.00 Max hate +15.00 Max psi +23.00 Max vim +28.00 Max positive +22.00 Max negative +29.00 A belt that goes around your waist. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Gloomvenom the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Power +3 (+1 eff.) Damage +6% darkness defense ------ Resistance +6% light Physical save +3 (+1 eff.) Spell save +6 (+5 eff.) Life +20.00 Silence Resist +10% Disarm Resist +10% other ------- Size +1 A belt that goes around your waist. |
Xatha the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +5 Str offense ------ Ignore resists +5% physical Accuracy +10 (+3 eff.) defense ------ Resistance +6% lightning +5% temporal Crit Resistance 15.00% Physical save +3 (+1 eff.) other ------- Light +2 A belt that goes around your waist. |
Zanyregochak the Lighttouch1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +5 Dex +1 Mag +1 Wil +1 Con defense ------ Resistance +6% light +6% darkness other ------- Light +2 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Hathoblek (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Crit +8.0% Physical Power +3 (+1 eff.) Ignore resists +25% mind defense ------ Defense +2 (+1 eff.) Fatigue -5% Resistance +6% mind Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poxcutter (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +6 Cun +3 Con offense ------ Damage +15% nature defense ------ Defense +2 (+1 eff.) other ------- Infravision +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+6 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+4 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+7 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Dayreaper (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Ignore resists +5% light +7% physical Accuracy +5 (+2 eff.) defense ------ Armor +4 Fatigue -2% Resistance +9% lightning +8% temporal Physical save +7 (+3 eff.) other ------- Encumbrance +27 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 32% (based on Cunning). Uses 30 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Islomira (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +2 Wil +2 Con offense ------ Spell Crit +2% Ignore Armor +5 defense ------ Armor +1 Crit Resistance 15.00% Physical save +9 (+4 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.14 Max mana +28.00 A pair of boots made of leather. |
Thunderspitter the pair of dwarven-steel boots (4 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +4 Dex offense ------ Damage +12% lightning Ignore resists +20% physical Ignore Armor +2 defense ------ Armor +4 Defense +4 (+2 eff.) Fatigue +3% other ------- Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Blazebore' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +6 Str +6 Con offense ------ Mind Crit +1% Damage +7% physical When Hit 2 light defense ------ Armor +3 Resistance +3% light Mind save +18 (+9 eff.) other ------- EQ when Hit +0.12 Light +2 Infravision +2 Size +1 A pair of boots made of leather. |
Eclipsetrial (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 6 blight Damage +4% blight +9% temporal On-Hit (Melee): * 10% chance to reduce damage dealt by 10% defense ------ Armor +1 Resistance +5% blight +3% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Voidresolve' (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +3 Dex +1 Con offense ------ Critical power +20.00% Physical Power +10 (+2 eff.) Damage +6% darkness When Hit 6 mind defense ------ Armor +6 Fatigue +3% Mind save +9 (+4 eff.) Unlife -20.00 life Life +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Artheromintir the Morningrock (5 def, 3 armour)2.0 Encumbrance T3 head armor [Random Unique] Master While equipped: Stats +7 Dex +5 Wil +3 Cun +3 Con offense ------ Ignore resists +15% physical Accuracy +10 (+3 eff.) Ignore Armor +6 defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +3% Resistance +8% blight +6% light Mind save +8 (+4 eff.) A cap made of leather. |
Dragen (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +6 Wil offense ------ Mind Crit +5% When Hit 10 acid defense ------ Defense +1 (+1 eff.) Resistance +6% acid Crit Resistance 15.00% Mind save +12 (+6 eff.) other ------- Light +3 Hateful Whisper: Puts all charms on 9 turn cooldown Effective talent level: 4.0 Power cost 9 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 57 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Layaganor the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% acid On-Hit (Melee): * 10% chance to reduce armor by 24% defense ------ Defense +1 (+1 eff.) Resistance +18% acid +3% lightning +3% blight Life +60.00 Cut Resist +20% Confus Resist +10% A pointy cloth hat, very wizardly... |
Rainhacker the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +13% lightning Ignore resists +25% nature When Hit 4 acid defense ------ Defense +2 (+1 eff.) Resistance +19% lightning +6% cold +3% temporal Healmod +15% A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+5 eff.) Spell save +12 (+8 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
linen wizard hat 'Brodemnir' (16 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+3 eff.) Damage +12% physical Ignore resists +10% physical defense ------ Defense +16 (+6 eff.) Resistance +2% physical Unlife -40.00 life other ------- Psi/turn +0.12 A pointy cloth hat, very wizardly... |
344 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Xanywe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Ignore resists +15% mind defense ------ Armor +15 Defense +5 (+2 eff.) Resistance +6% acid +6% physical +5% arcane +12% lightning Stun Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Aeronne' (dig speed 25 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +4 Wil offense ------ Physical Crit +6.0% Mind Crit +3% Ignore Armor +3 other ------- Stamina/turn +2.00 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.6 Power cost 15 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 76.34 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 76.34 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Splendourqueller'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Str +1 Con defense ------ Armor +2 Resistance +3% light Physical save +12 (+5 eff.) Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 6 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 92.42 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zindur the Sunpiercer [power 25] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% physical Accuracy +5 (+2 eff.) defense ------ Unlife -20.00 life other ------- Light +3 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind 'Glimmertouch' [power 1] (15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Wil +1 Cun +2 Con defense ------ Crit Resistance 5.00% other ------- Light +2 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Wintercast [power 200] (9 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Damage +18% light +12% cold Ignore resists +15% cold On-Hit (Melee): * 20% chance to reduce armor by 24% other ------- Light +3 Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging 'Toxinwilder' [power 122] (9 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +9% nature defense ------ Resistance +5% arcane +2% physical Blind Resist +20% Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Breezeoracle [power 254] (12 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Damage +12% acid +12% temporal +3% nature When Hit 4 temporal defense ------ Resistance +15% acid +15% nature Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to gain a 21% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Earakan the ash wand of conjuration [power 155] (9 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +1 Cun +2 Con defense ------ Crit Resistance 10.00% Fire a magical bolt dealing 174 acid damage Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 12% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elm wand of lightning storm [power 110] (9 cooldown)2.0 Encumbrance T1 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 28 lightning damage and will be dazed for 1 turn (140 total damage) Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Aramtalath the Ogre Doombringer level 12
79th Dusk 122nd year of Ascendancy at 18:21 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Aramtalath the Ogre Doombringer level 22
65th Regrowth 123rd year of Ascendancy at 18:06 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aramtalath the Ogre Doombringer level 28
5th Flare 123rd year of Ascendancy at 15:42 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Aramtalath the Ogre Doombringer level 6
79th Pyre 122nd year of Ascendancy at 05:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Aramtalath the Ogre Doombringer level 10
3rd Summertide 122nd year of Ascendancy at 03:27 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Aramtalath the Ogre Doombringer level 20
10th Decay 122nd year of Ascendancy at 16:57 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Aramtalath the Ogre Doombringer level 30
35th Dusk 123rd year of Ascendancy at 15:20 see stats
Once bitten, twice shy (Insane (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Aramtalath the Ogre Doombringer level 28
4th Flare 123rd year of Ascendancy at 05:06 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Aramtalath the Ogre Doombringer level 22
51st Regrowth 123rd year of Ascendancy at 05:03 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Aramtalath the Ogre Doombringer level 20
21st Regrowth 123rd year of Ascendancy at 03:22 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Aramtalath the Ogre Doombringer level 22
1st Pyre 123rd year of Ascendancy at 00:44 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Aramtalath the Ogre Doombringer level 11
32nd Dusk 122nd year of Ascendancy at 12:39 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aramtalath the Ogre Doombringer level 21
40th Regrowth 123rd year of Ascendancy at 14:36 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Aramtalath the Ogre Doombringer level 11
44th Dusk 122nd year of Ascendancy at 08:11 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Aramtalath the Ogre Doombringer level 21
39th Regrowth 123rd year of Ascendancy at 13:05 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Aramtalath the Ogre Doombringer level 28
5th Dusk 123rd year of Ascendancy at 21:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Aramtalath the Ogre Doombringer level 19
1st Decay 122nd year of Ascendancy at 01:04 see stats
Log
Saving done.
Aramtalath wears (replacing steel citrine ring): Wheel of Fate.
The skull embossed in the ring twists around momentarily. ...Did it just laugh?
There is a Entrance to some ancient elven ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 4th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 5th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 6th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 7th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 8th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 9th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 10th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 11st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Today is the 12nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Ran for 81 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
Today is the 13rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Today is the 14th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Aramtalath wears: steel citrine ring.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
Saving game...
Saving done.































































































































