Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Archmage |
Level / Exp | 35 / 12% |
Size | big |
Lifes / Deaths | Killed by Belemira the gigantic sandworm tunneler at level 25 on the 8th Stralite 123rd year of Ascendancy at 12:26 / 2Killed by Giwen the ghoul at level 35 on the 37th Dearth 123rd year of Ascendancy at 07:15 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 34 (base 22) |
Magic | 74 (base 60) |
Willpower | 82 (base 60) |
Cunning | 27 (base 15) |
Resources
Life | -276/755 |
Mana | 106/840 |
Healing Factor | 1.515336564623 |
Regeneration | 26.139555739747 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 11 |
Infravision | 3 |
See Stealth | 8 |
See Invisible | 18 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 36 |
Accuracy | 39 |
Crit Chance | 10% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 59 |
Crit Chance | 30% |
Speed | 1 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Arcane | +35% |
Cold | +16% |
All | +7% |
Darkness | +13% |
Light | +15% |
Temporal | +12% |
Physical | +64% |
Fire | +65% |
Nature | +16% |
Offense: Damage Penetration
Physical | +12% |
Arcane | +15% |
Fire | 0% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 13.000000000001 (35.65183292883%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 56 |
Mental Save | 52 |
Defense: Resistances
Acid | + 36%( 70%) |
Blight | + 53%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 53%( 70%) |
All | + 29%( 70%) |
Lightning | + 29%( 70%) |
Light | + 33%( 70%) |
Physical | + 43%( 70%) |
Mind | + 40%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 36%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Stun Resistance | 56% |
Confusion Resistance | 75% |
Silence Resistance | 26% |
Instadeath Resistance | 100% |
Blind Resistance | 44% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 192 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1092% for 10 turns (55 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 632% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Spell / Meta | 1.56 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Earth | 1.50 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone | 1.50 |
| 4/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Divination | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Vronzo. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You failed to protect the lost defiler from death by Neroda the naga myrmidon. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by slumbering giant venus flytrap. Escort: lost sun paladin (level 1 of Heart of the Gloom) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed orc heart. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed black mamba head. * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed sandworm tooth. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of dwarven-steel boots of massiveness (0 def, 4 armour) undeterred pair of dwarven-steel boots of massiveness (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +5 Str +4 Con offense ------ Damage +7% physical defense ------ Armor +4 Fatigue +3% Silence Resist +26% Confus Resist +28% Stun Resist +26% other ------- Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | watchleader's alchemist's lamp of the sun watchleader's alchemist's lamp of the sun1.0 Encumbrance T3 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +8% light defense ------ Resistance +7% darkness Affinity +5% light Blind Resist +25% Confus Resist +20% other ------- Light +10 See Stealth +8 See Invisibility +7 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Torirand (0 def, 3 armour) Torirand (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Con +7 Wil offense ------ Spell Crit +8% Damage +6% arcane +9% physical defense ------ Armor +3 Fatigue +3% Resistance +11% blight Physical save +9 (+3 eff.) Mind save +8 (+2 eff.) other ------- Stamina/turn +3.00 Vim-on-crit +2.00 A cap made of leather. |
Tool | Falesin the steel torque of gale force [power 150] (0/15 cooldown) Falesin the steel torque of gale force [power 150] (0/15 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Accuracy +25 (+9 eff.) other ------- Max stamina +30.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 246 physical damage Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 1. 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold quartz ring gold quartz ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Spellpower +7 (+2 eff.) defense ------ Stun Resist +30% Rings make your fingers look great! |
On fingers | stralite jade ring stralite jade ring0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Dex offense ------ Physical Power +15 (+7 eff.) Spellpower +17 (+4 eff.) Mindpower +12 (+4 eff.) Damage +9% nature +7% all Ignore resists +15% arcane +15% nature Accuracy +13 (+5 eff.) When Hit 4 arcane defense ------ Armor +4 Resistance +5% arcane +4% all Life +88.00 Life Regen +17.00 Healmod +18% Rings make your fingers look great! |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
In main hand | cruel elven-wood starstaff of breaching (25-30 power, 5 apr, physical element) cruel elven-wood starstaff of breaching (25-30 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane/Master Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Critical power +15.00% Spellpower +12 (+3 eff.) Damage +25% physical Ignore resists +12% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | dwarven-steel gauntlets 'Bregorek' (0 def, 2 armour) dwarven-steel gauntlets 'Bregorek' (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +6 Wil offense ------ On-Hit 14 darkness Damage +6% darkness Accuracy +10 (+4 eff.) defense ------ Armor +2 Fatigue +3% Resistance +7% darkness Unlife -60.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +2.00 Mana-on-crit +2.00 Max mana +100.00 Max vim +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | timebroken silk robe of alchemy (0 def, 0 armour) timebroken silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) Damage +13% acid +11% physical +5% temporal +11% fire +22% arcane +9% cold defense ------ Resistance +10% acid +14% physical +10% fire +14% cold +13% all other ------- Max mana +42.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Wrap of Stone (0 def, 0 armour) Wrap of Stone (0 def, 0 armour)2.0 Encumbrance T2 cloak armor [Unique] Arcane While equipped: offense ------ Spellpower +6 (+1 eff.) Damage +5% physical defense ------ Resistance +5% physical other ------- Masteries +0.20 Chronomancy/Gravity +0.20 Spell/Stone +0.10 Chronomancy/Matter +0.20 Spell/Earth Stone Wall: Effective talent level: 1.5 Power cost 60 out of 60/60. Range melee/personal Cooldown: 60 Travel.spd instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 7 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 192.32 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Around neck | gold amulet 'Polymira' gold amulet 'Polymira'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 56% defense ------ Resistance +3% blight +15% mind +6% light Spell save +6 (+2 eff.) Blind Resist +19% Confus Resist +27% other ------- Infravision +3 Sight +2 See Invisibility +11 Masteries +0.26 Spell/Wildfire +0.26 Spell/Meta Amulets make your neck look great! |
Inventory
healing infusion of the duelist (heal 97; cd 10) healing infusion of the duelist (heal 97; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 195; cd 10) healing infusion of the wizard (heal 195; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 528%; cd 16) movement infusion (speed 528%; cd 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 536%; cd 12) movement infusion of the duelist (speed 536%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 536% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 19%; mental, physical; dur 2; cd 13) wild infusion (res 19%; mental, physical; dur 2; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 35%; magical; dur 4; cd 10) wild infusion of the psychic (res 35%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 21%; magical, mental; dur 2; cd 11) wild infusion of the warrior (res 21%; magical, mental; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 21% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 19%; physical; dur 4; cd 12) wild infusion of the warrior (res 19%; physical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 22%; mental; dur 4; cd 10) wild infusion of the warrior (res 22%; mental; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 30%; physical; dur 2; cd 10) wild infusion of the wizard (res 30%; physical; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 6; phase 21; cd 10) blink rune of the psychic (range 6; phase 21; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 24; cd 14) blink rune of the wizard (range 6; phase 24; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 28; cd 13) blink rune of the wizard (range 6; phase 28; cd 13)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 59; blocks 5; dur 4; cd 14) stormshield rune of the psychic (threshold 59; blocks 5; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 59 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 102; cd 14) teleportation rune of the psychic (range 102; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 102 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Durykath Durykath0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: defense ------ Resistance +3% blight +6% fire +9% temporal +12% cold Physical save +14 (+5 eff.) Spell save +20 (+6 eff.) Mind save +10 (+3 eff.) other ------- See Invisibility +6 Amulets make your neck look great! |
Earidovon the steel amulet Earidovon the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag offense ------ Spell Crit +4% Mindpower +30 (+10 eff.) Spellpower/crit +4 Damage +12% mind defense ------ Crit Resistance 10.00% other ------- Mana/turn +0.30 Psi when Hit +0.20 Max mana +30.00 See Invisibility +9 Amulets make your neck look great! |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+8 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Kilndeath Kilndeath0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Ignore resists +20% fire When Hit 6 fire 2 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Amulets make your neck look great! |
The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
grounding steel amulet of cunning (+3) grounding steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +10% lightning Stun Resist +22% Amulets make your neck look great! |
starlit steel amulet of vision starlit steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +14% light +10% darkness Blind Resist +35% other ------- Infravision +3 Sight +2 See Invisibility +5 Amulets make your neck look great! |
Gunegorn the copper ring Gunegorn the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +4 Str +3 Dex +6 Cun offense ------ Damage +11% lightning Ignore resists +15% acid defense ------ Resistance +22% lightning +15% acid other ------- Light +3 Rings make your fingers look great! |
Sunvagrant the copper ring Sunvagrant the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Cun +1 Wil offense ------ Critical power +5.00% Damage +6% fire When Hit 4 temporal defense ------ Silence Resist +23% other ------- Mana/turn +0.10 EQ when Hit +0.08 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.20 cold and 29.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper citrine ring copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Physical Power +5 (+2 eff.) defense ------ Resistance +13% acid +12% fire +13% lightning +10% cold other ------- Light +4 Infravision +4 Rings make your fingers look great! |
gold emerald ring gold emerald ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +3 Con defense ------ Armor +3 Resistance +3% all Spell save +11 (+4 eff.) other ------- Max stamina +19.00 Rings make your fingers look great! |
gold ring 'Tempestenvy' gold ring 'Tempestenvy'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Mindpower +6 (+2 eff.) Damage +13% cold defense ------ Armor +8 Resistance +3% lightning +26% cold +3% physical Pinning Resist +20% Rings make your fingers look great! |
steel ring 'Elalravea' steel ring 'Elalravea'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil offense ------ Spell Crit +5% Damage +3% arcane +11% fire defense ------ Resistance +5% blight +22% fire +7% nature Mind save +6 (+2 eff.) Poison Resist +12% Disease Resist +14% Rings make your fingers look great! |
warrior's steel ring of clarity warrior's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Str defense ------ Armor +6 Mind save +6 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
wizard's steel ring of clarity wizard's steel ring of clarity0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag defense ------ Spell save +8 (+3 eff.) Mind save +7 (+2 eff.) Confus Resist +24% Rings make your fingers look great! |
Boltclamor (30-45 power, 2 apr) Boltclamor (30-45 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Weapon Damage 30.0 - 45.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +10.5% Attack Speed 100% On-hit +20 darkness Damage Against +16% Living On-crit, radius 2 +12 lightning While equipped: Stats +8 Str +3 Con offense ------ Damage +18% physical Ignore resists +15% light defense ------ Defense +10 (+5 eff.) Massive two-handed battleaxes. |
dwarven-steel greatmaul 'Olivor' (44-65 power, 2 apr) dwarven-steel greatmaul 'Olivor' (44-65 power, 2 apr)5.0 Encumbrance T3 greatmaul 2H weapon Reqs Str 24 [Rare] Master Weapon Damage 43.5 - 65.2 Physical Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% While equipped: Stats +7 Mag offense ------ Critical power +20.00% Accuracy +14 (+5 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 defense ------ Defense +14 (+7 eff.) Disarm Resist +53% other ------- Max psi +20.00 See Invisibility +15 Massive two-handed mauls. |
chilling steel greatsword of paradox (22-35 power, 2 apr) chilling steel greatsword of paradox (22-35 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego] Arcane Weapon Damage 22.0 - 35.2 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +14 temporal +10 cold While equipped: defense ------ Resistance +12% temporal Massive two-handed swords. |
arcing stralite longsword of rage (30-43 power, 5 apr) arcing stralite longsword of rage (30-43 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 30.5 - 42.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage While equipped: Stats +5 Str offense ------ Damage +7% physical Accuracy +12 (+4 eff.) Sharp, long, and deadly. |
enhanced iron longsword of evisceration (12-16 power, 2 apr) enhanced iron longsword of evisceration (12-16 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego++] Nature/Master Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Str +4 Dex +4 Mag +5 Wil +3 Cun +4 Con offense ------ Physical Crit +6.0% Physical Power +7 (+3 eff.) Sharp, long, and deadly. |
vined mindstar (6-7 power, 18 apr, nature damage) vined mindstar (6-7 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Normal] Nature Weapon Damage 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ethereal elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element) ethereal elven-wood vilestaff of illumination (25-30 power, 5 apr, blight element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane/Nature Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +17 (+4 eff.) Damage +25% blight Ignore Shields +26% defense ------ Defense +18 (+9 eff.) Shield Power +14% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 148.24 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of illumination (20-24 power, 4 apr, cold element) yew magestaff of illumination (20-24 power, 4 apr, cold element)5.0 Encumbrance T3 staff 2H weapon [Ego] Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+2 eff.) Damage +20% cold defense ------ Defense +8 (+4 eff.) other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 148.24 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Aerorig the rough leather belt Aerorig the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +8 Defense +15 (+8 eff.) Resistance +5% arcane Life +31.00 A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt spiritwalker's hardened leather belt1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats +5 Mag other ------- Mana/turn +0.39 Max mana +20.00 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Cun +4 Wil offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+10 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
spellcowled cashmere cloak of Eldoral (2 def, 0 armour) spellcowled cashmere cloak of Eldoral (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Dex +2 Mag +2 Wil +2 Cun defense ------ Defense +2 (+1 eff.) Spell save +7 (+3 eff.) other ------- Max mana +47.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil offense ------ Spellpower +23 (+6 eff.) Damage +20% temporal +20% physical Ignore resists +20% temporal +20% physical When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+5 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
dispeller's silk robe of nature (+10%) (0 def, 0 armour) dispeller's silk robe of nature (+10%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Nature While equipped: offense ------ Damage +16% nature defense ------ Resistance +10% lightning +8% light +8% darkness +8% cold +7% blight +8% fire +24% nature +13% all Physical save +13 (+5 eff.) Spell save +24 (+7 eff.) Mind save +14 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's woollen robe of power (0 def, 0 armour) dreamer's woollen robe of power (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +8% all defense ------ Resistance +12% darkness +11% mind +9% all Physical save +11 (+4 eff.) Spell save +11 (+4 eff.) Mind save +22 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chagokhad (8 def, 15 armour) Chagokhad (8 def, 15 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Critical power +15.00% defense ------ Armor +15 Defense +8 (+4 eff.) Resistance +2% physical Mind save +6 (+2 eff.) Confus Resist +20% Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour) pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Normal] While equipped: defense ------ Armor +3 A pair of boots made of leather. |
Giliharagohor the Hazelore (0 def, 1 armour) Giliharagohor the Hazelore (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +2 Cun +5 Mag offense ------ Damage +9% cold defense ------ Armor +1 Fatigue +1% Resistance +12% cold +9% fire Life Regen +3.00 other ------- Stamina/turn +0.80 Max stamina +16.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Cuthidas' (0 def, 5 armour) hardened leather gloves 'Cuthidas' (0 def, 5 armour)1.0 Encumbrance T2 hands armor [Random Unique] Master While equipped: Stats +2 Str +3 Dex +2 Cun +3 Con offense ------ Spellpower +10 (+2 eff.) Spellpower/crit +2 Ignore resists +5% arcane defense ------ Armor +5 Resistance +9% blight Physical save +19 (+7 eff.) Spell save +5 (+2 eff.) Mind save +11 (+3 eff.) Life +43.00 Disarm Resist +31% other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Ivubeth' (0 def, 8 armour) hardened leather gloves 'Ivubeth' (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Random Unique] Nature While equipped: offense ------ On-Hit 8 lightning 5 physical 7 acid Damage +3% lightning +6% physical +5% acid defense ------ Armor +8 Resistance +6% lightning +3% temporal +5% acid Blind Resist +10% Confus Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brodobers the rough leather cap (0 def, 1 armour) Brodobers the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +10% light +11% darkness Unlife -60.00 life Healmod +5% Poison Resist +10% Stun Resist +20% A cap made of leather. |
Yvuta (21 def, 0 armour) Yvuta (21 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +11% acid defense ------ Defense +21 (+11 eff.) Resistance +16% acid +5% physical +9% fire +5% arcane +6% lightning Crit Resistance 10.00% A pointy cloth hat, very wizardly... |
rough leather cap 'Aerebers' (0 def, 11 armour) rough leather cap 'Aerebers' (0 def, 11 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: defense ------ Armor +11 Fatigue +1% Resistance +3% physical +6% fire +9% nature +6% cold Life +80.00 Silence Resist +20% A cap made of leather. |
fortifying stralite mail armour of Eyal (4 def, 8 armour) fortifying stralite mail armour of Eyal (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego++] Nature/Master While equipped: Stats +4 Str +4 Con defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Life +70.00 Life Regen +6.00 Healmod +14% A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 15 armour) stralite mail armour of implacability (4 def, 15 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego+] Master While equipped: defense ------ Armor +15 Defense +4 (+2 eff.) Fatigue +7% Physical save +9 (+3 eff.) A suit of armour made of mail. |
Pitchripper (0 def, 11 armour) Pitchripper (0 def, 11 armour)17.0 Encumbrance T3 massive armor Reqs - Massive armour training ,Str 35 [Rare] Master While equipped: offense ------ Ignore resists +25% arcane +20% acid When Hit 6 arcane 10 darkness defense ------ Armor +11 Fatigue +22% Resistance +5% arcane +24% cold A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 28 [Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+8 eff.) Ranged Defense +15 (+8 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
272 alchemist agate 272 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Cutharegogas' (dig speed 7 turns) dwarven-steel pickaxe 'Cutharegogas' (dig speed 7 turns)3.0 Encumbrance T3 digger tool [Random Unique] Nature/Master While equipped: Stats +2 Str offense ------ Ignore resists +10% acid +13% physical defense ------ Armor +4 Defense +6 (+3 eff.) Resistance +12% acid +5% physical +9% temporal Physical save +8 (+3 eff.) Spell save +7 (+3 eff.) Mind save +7 (+2 eff.) Life +48.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Branikhad the Blindschism Branikhad the Blindschism0.0 Encumbrance T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag offense ------ Spellpower +8 (+2 eff.) When Hit 6 light 4 cold defense ------ Resistance +12% light Mind save +8 (+2 eff.) other ------- Light +12 See Stealth +8 See Invisibility +12 A normal brass lantern, enhanced by alchemy to make it brighter. |
Duskquencher Duskquencher1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ Damage +3% mind Ignore resists +5% darkness +25% lightning When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 24% * 20% chance to reduce all saves and defense by 29 defense ------ Mind save +10 (+3 eff.) other ------- Light +4 See Stealth +13 See Invisibility +17 A normal brass lantern, enhanced by alchemy to make it brighter. |
Imp Claw Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.6 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 294.03 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Kindletrail (18/18, 52-62 power, 10 apr) Kindletrail (18/18, 52-62 power, 10 apr)3.0 Encumbrance T4 shot ammo Reqs Dex 35 [Random Unique] Arcane/Master Weapon Damage 52.0 - 62.4 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +11.5% Capacity 18 Projectile Speed +200% On-ranged-hit +16 light On-Hit, radius 1 +12 blight +13 fire +12 light On-crit, radius 2 +16 light On Hit: 20% Curse of Impotence level 4 Shots are used with slings to pummel your foes to death. |
Urthoreran [power 180] (0/15 cooldown) Urthoreran [power 180] (0/15 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: Stats +1 Wil offense ------ Damage +12% arcane defense ------ Resistance +5% arcane Blast the opponent's mind dealing 193 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 36. 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Zubyda the Burnthorn [power 93] (0/25 cooldown) Zubyda the Burnthorn [power 93] (0/25 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +27% acid Ignore resists +20% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resistance +12% blight +9% fire Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
cleansing iron torque of clear mind [power 1] (0/25 cooldown) cleansing iron torque of clear mind [power 1] (0/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Haridragen the Kindletrial [power 65] (0/20 cooldown) Haridragen the Kindletrial [power 65] (0/20 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +5 Wil offense ------ Ignore resists +5% light defense ------ Mind save +9 (+3 eff.) other ------- EQ when Hit +0.04 Light +1 Harden the skin for 7 turns increasing armour by 65 and armour hardiness by 70% Puts all charms on 20 turn cooldown 100% to reduce fatigue by 32% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Isasevea [power 116] (0/15 cooldown) Isasevea [power 116] (0/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: defense ------ Armor +4 Resistance +3% acid Life +60.00 Healmod +10% Blind Resist +20% Sting an enemy dealing 135 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Polonn' [power 182] (0/15 cooldown) ash totem of healing 'Polonn' [power 182] (0/15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ Damage +3% mind Ignore resists +15% mind +10% blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 29 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. 100% to heal for 38. 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glintnull [power 12] (0/15 cooldown) Glintnull [power 12] (0/15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +2 Cun offense ------ Critical power +15.00% When Hit 8 light defense ------ Resistance +12% fire +6% darkness +12% cold other ------- Light +2 Reveal the area around you, dispelling darkness (radius 12, power 77 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Radhokalthohek the ash wand of shielding [power 200] (0/20 cooldown) Radhokalthohek the ash wand of shielding [power 200] (0/20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +2 Str offense ------ Critical power +15.00% Physical Power +10 (+5 eff.) Ignore resists +25% physical When Hit 2 mind defense ------ Resistance +6% mind other ------- Vim-on-crit +2.00 Create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Xanibeth the Shimmerpassion [power 188] (0/15 cooldown) Xanibeth the Shimmerpassion [power 188] (0/15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: offense ------ Damage +18% lightning Ignore resists +25% lightning defense ------ Resistance +6% nature other ------- Light +2 Create a radius 3 storm for 5 turns. Each turn, creatures within take 40 lightning damage and will be dazed for 1 turn (201 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
evasive yew wand of shielding [power 284] (0/20 cooldown) evasive yew wand of shielding [power 284] (0/20 cooldown)2.0 Encumbrance T3 wand charm [Ego+] Arcane Create a shield absorbing up to 284 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Vronzo the Dwarf Archmage level 34
19th Dearth 123rd year of Ascendancy at 05:58 see stats
By Vronzo the Dwarf Archmage level 10
14th Dearth 122nd year of Ascendancy at 07:22 see stats
By Vronzo the Dwarf Archmage level 23
9th Gold 123rd year of Ascendancy at 21:31 see stats
By Vronzo the Dwarf Archmage level 32
33rd Profit 123rd year of Ascendancy at 14:40 see stats
By Vronzo the Dwarf Archmage level 33
12nd Wealth 123rd year of Ascendancy at 13:26 see stats
By Vronzo the Dwarf Archmage level 34
11st Dearth 123rd year of Ascendancy at 16:54 see stats
By Vronzo the Dwarf Archmage level 10
2nd Acquisition 122nd year of Ascendancy at 18:51 see stats
By Vronzo the Dwarf Archmage level 20
3rd Iron 123rd year of Ascendancy at 01:49 see stats
By Vronzo the Dwarf Archmage level 30
7th Voratun 123rd year of Ascendancy at 13:07 see stats
By Vronzo the Dwarf Archmage level 24
22nd Gold 123rd year of Ascendancy at 00:18 see stats
By Vronzo the Dwarf Archmage level 33
13rd Wealth 123rd year of Ascendancy at 08:02 see stats
By Vronzo the Dwarf Archmage level 6
19th Voratun 122nd year of Ascendancy at 15:04 see stats
By Vronzo the Dwarf Archmage level 10
3rd Acquisition 122nd year of Ascendancy at 11:08 see stats
By Vronzo the Dwarf Archmage level 23
37th Steel 123rd year of Ascendancy at 13:47 see stats
By Vronzo the Dwarf Archmage level 10
5th Wealth 122nd year of Ascendancy at 15:17 see stats
By Vronzo the Dwarf Archmage level 30
12nd Voratun 123rd year of Ascendancy at 23:36 see stats
By Vronzo the Dwarf Archmage level 18
11st Shortage 122nd year of Ascendancy at 08:13 see stats
By Vronzo the Dwarf Archmage level 25
8th Stralite 123rd year of Ascendancy at 12:26 see stats
Log
Grappled from Giwen the ghoul hits Vronzo for (76 absorbed), 0 physical (0 total damage).
Onilug casts Curse of Defenselessness.
Vronzo is cursed.
Giwen the ghoul uses Evasion.
Giwen the ghoul tries to evade attacks.
Giwen the ghoul uses Clinch.
Giwen the ghoul performs a melee critical strike against Vronzo!
Melee retaliation hits Giwen the ghoul for (5 flat reduction), 0 arcane (0 total damage).
Giwen the ghoul hits Vronzo for (247 absorbed), (36 mana), 0 physical (0 total damage).
Grappled from Giwen the ghoul hits Vronzo for (76 absorbed), (76 mana), 0 physical (0 total damage).
Giwen the ghoul throws a finishing uppercut.
Giwen the ghoul performs a melee critical strike against Vronzo!
Vronzo deactivates Disruption Shield.
Vronzo's disruption shield collapses and then explodes in a powerful manastorm!
Vronzo is stunned!
Phantasmal Shield hits Giwen the ghoul for (26 flat reduction), 68 light (68 total damage).
Melee retaliation hits Giwen the ghoul for (6 flat reduction), 0 arcane (0 total damage).
Grappling hits Vronzo for 20 physical damage.
Giwen the ghoul hits Vronzo for (389 absorbed), (389 mana), 368 physical (368 total damage).
Grappled from Giwen the ghoul hits Vronzo for 69 physical damage.
Vronzo's arcane area effect hits Giwen the ghoul for (26 flat reduction), 43 arcane (43 total damage).
Grappling hits Vronzo for 11 physical damage.
Onilug casts Channel Staff.
Giwen the ghoul throws two quick punches.
Giwen the ghoul performs a melee critical strike against Vronzo!
Melee retaliation hits Giwen the ghoul for (3 flat reduction), 0 arcane, (3 flat reduction), 0 arcane (0 total damage).
Giwen the ghoul hits Vronzo for 370 physical, 220 physical (590 total damage).
Vronzo the level 35 dwarf archmage was decapitated to death by Giwen the ghoul on level 1 of Dreadfell.