









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nexus improved tooltips 1.7.4Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 49 / 59% |
| Size | small |
| Lifes / Deaths | Killed by worm that walks at level 38 on the 12nd Dusk 123rd year of Ascendancy at 20:43 / 2Killed by Aluin the Fallen at level 49 on the 59th Haze 123rd year of Ascendancy at 03:50 |
Primary Stats
| Strength | 60 (base 60) |
| Dexterity | 25 (base 14) |
| Constitution | 17 (base 16) |
| Magic | 16 (base 8) |
| Willpower | 102 (base 64) |
| Cunning | 98 (base 62) |
Resources
| Life | -258/673 |
| Mana | 728/848 |
| Psi | 100/192 |
| Positive | 174/194 |
| Healing Factor | 1.3929415192739 |
| Regeneration | 14.277650572558 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -1.9984014443253E-12% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 8 |
| See Stealth | 44.519345751312 |
| See Invisible | 53.519345751312 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 71 |
| Crit Chance | 91% |
| APR | 86 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 71 |
| Crit Chance | 94% |
| APR | 88 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Blight | +3% |
| Arcane | +15% |
| Cold | +24% |
| All | 0% |
| Darkness | +15% |
| Light | +8% |
| Physical | +42% |
| Fire | +18% |
| Lightning | +9% |
Offense: Damage Penetration
| Acid | +46% |
| Blight | +26% |
| Physical | +49% |
| Darkness | +31% |
| All | +21% |
Defense: Base
| Armour (hardiness) | 23 (35.65183292883%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 34 |
| Spell Save | 31 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 70%( 70%) |
| All | + 27%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 50%( 70%) |
| Physical | + 50%( 70%) |
| Darkness | + 46%( 70%) |
| Fire | + 51%( 70%) |
| Mind | + 34%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 85% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 96% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 148 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 288 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Voracity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Psi-fighting | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Xerumida the Treant's mucus ooze. Escort: repented thief (level 5 of Dreadfell) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1057. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed honey tree root. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed sandworm tooth. * You've found the needed vial of elder vampire blood. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed green worm. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of greater demon bile. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Strikepython (66-100 power, 4 apr)5.0 Encumbrance T5 greatmaul 1H weapon [Random Unique] Master/Psionic Weapon Damage 66.5 - 99.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-hit +33 mind On Hit: * 40% chance to reduce all saves and defense by 40 On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Cun +7 Wil offense ------ Physical Crit +21.0% Spell Crit +2% Physical Power +19 (+5 eff.) Damage +9% lightning +3% blight Ignore resists +17% physical Accuracy +35 (+8 eff.) Ignore Armor +19 defense ------ Resistance +9% mind Massive two-handed mauls. |
| On hands | Xanusetta (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun offense ------ Physical Crit +12.0% Spell Crit +14% Mind Crit +18% Critical power +10.00% On-Hit 15 light Damage +8% light Ignore resists +5% blight +25% acid Accuracy +10 (+2 eff.) On-Hit (Melee): * 10% chance to reduce armor by 26% defense ------ Armor +3 Fatigue +5% Resistance +3% acid +6% blight +10% light +7% darkness other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 turn cooldown Effective talent level: 2.0 Power cost 13 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | piercing dwarven lantern of the moons1.0 Encumbrance T5 lite [Ego++] Arcane/Master While equipped: offense ------ Damage +15% darkness Ignore resists +8% all Ignore Armor +9 defense ------ Resistance +10% light Affinity +5% darkness other ------- Light +6 Infravision +3 Moonlight Ray: Puts all charms on 7 turn cooldown Effective talent level: 4.0 Power cost 7 out of 8/8. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 104.91 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Mayuma (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +3.0% Physical Power +20 (+5 eff.) Damage +15% arcane +15% physical defense ------ Defense +2 (+1 eff.) Resistance +15% physical other ------- Max stamina +30.00 A pointy cloth hat, very wizardly... |
| On feet | Lisyletta the Blindcutter (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Physical Power +2 (+1 eff.) Spellpower +9 (+5 eff.) Mindpower +18 (+5 eff.) When Hit 6 cold defense ------ Armor +5 Resistance +10% fire +15% light +18% cold Silence Resist +27% Confus Resist +41% Stun Resist +39% other ------- Light +2 A pair of boots made of leather. |
| Tool | powerful voratun torque of psionic shield [power 139] (22 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 22 turn cooldown 100% to increase all damage by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nightwish the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +14% cold Ignore resists +10% darkness defense ------ Armor +2 Resistance +12% blight +28% cold Unlife -80.00 life Healmod +20% Stun Resist +20% Rings make your fingers look great! |
| On fingers | stralite quartz ring0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +6 Cun +7 Wil offense ------ Mindpower +10 (+3 eff.) defense ------ Life +74.00 Life Regen +10.00 Healmod +13% Stun Resist +30% Rings make your fingers look great! |
| Around neck | serendipitous stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +13 Lck offense ------ Critical power +16.00% Accuracy +13 (+3 eff.) Ignore Armor +15 defense ------ Defense +9 (+4 eff.) Resist unseen 15% Amulets make your neck look great! |
| In main hand | Glacierspawn the stralite mace (39-55 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 39.0 - 54.6 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +14 cold While equipped: offense ------ Ignore resists +11% physical +13% all Accuracy +30 (+7 eff.) Ignore Armor +22 When Hit 6 arcane 6 cold defense ------ Resistance +5% arcane +9% cold Blunt and deadly. |
| Around waist | Glintlord the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Dex +5 Wil +5 Cun offense ------ Physical Crit +12.0% Mind Crit +15% When Hit 4 light On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +13% lightning +12% temporal +6% fire +15% blight Mind save +12 (+4 eff.) Life +94.00 A belt that goes around your waist. |
| In off hand | quick dwarven-steel dagger of ruin (14-18 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master Weapon Damage 14.0 - 18.2 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +3 Dex offense ------ Physical Crit +10.0% Critical power +25.00% Combat Speed +10% Accuracy +13 (+3 eff.) Ignore Armor +10 Sharp, short and deadly. |
| Cloak | cashmere cloak 'Armelaleg' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +3 Wil +4 Con offense ------ Damage +6% physical Accuracy +30 (+7 eff.) defense ------ Defense +2 (+1 eff.) Resistance +19% darkness +19% temporal Mind save +9 (+3 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +12% Out-of-Phase Resilience +19% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Eremodrarion' (4 def, 4 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil +3 Cun +2 Con offense ------ Spellpower +12 (+6 eff.) Spellpower/crit +5 Damage +21% acid +21% physical +18% fire +10% cold defense ------ Armor +4 Defense +4 (+2 eff.) Resistance +17% acid +16% physical +20% cold +17% fire +15% all Physical save +19 (+8 eff.) Silence Resist +38% other ------- Light +2 Infravision +3 See Invisibility +9 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the psychic (speed 750%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 900%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 900% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 269; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 22%; mental; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 22%; physical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 37%; mental, physical; dur 4; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 39%; mental, physical; dur 3; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 39% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 40%; magical, mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 37%; mental; dur 3; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; magical; dur 3; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, blight, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 5 blight, 4 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 8; phase 23; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 8; phase 30; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 18; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 135; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 135 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 344; dur 5; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 344 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 128; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 128 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 63; blocks 4; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 63 up to 4 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 124; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 124 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 154; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 154 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Charim the Serpentnigh0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +15% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +15% lightning +17% temporal +6% nature Physical save +13 (+6 eff.) Spell save +12 (+6 eff.) Mind save +15 (+5 eff.) Pinning Resist +25% Stun Resist +31% Knockbk Resist +22% Amulets make your neck look great! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+6 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Poryth0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +11 Cun offense ------ Physical Power +30 (+8 eff.) defense ------ Defense +25 (+10 eff.) Resistance +22% light +16% darkness Unlife -80.00 life Blind Resist +38% other ------- EQ when Hit +0.20 Psi when Hit +0.12 Amulets make your neck look great! |
Rimeslicer the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mindpower +8 (+2 eff.) Damage +27% cold defense ------ Resistance +18% lightning +9% cold +6% mind Mind save +8 (+3 eff.) Confus Resist +14% Amulets make your neck look great! |
Salora the Gloombile0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +18% darkness Ignore resists +5% lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 32% defense ------ Resistance +9% cold +11% mind +3% darkness Confus Resist +23% Amulets make your neck look great! |
Shinewinnow the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +6% temporal +6% physical When Hit 4 light defense ------ Fatigue -7% Resistance +3% light +3% temporal Life Regen +2.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Vox0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +9 (+5 eff.) Spell Speed +15% defense ------ Silence Resist +100% other ------- Max mana +50.00 Max vim +50.00 See Invisibility +20 No force can hope to silence the wearer of this amulet. |
gold amulet 'Glowsweeper'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil offense ------ Damage +6% lightning When Hit 8 lightning 10 light other ------- Light +3 Amulets make your neck look great! |
warrior's copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Daimyvor the Dazzlequeller0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% light On-Hit (Melee): * 10% chance to slow global speed by 69% defense ------ Resistance +3% light Life +24.00 Disarm Resist +25% Pinning Resist +21% Knockbk Resist +23% other ------- Light +2 Rings make your fingers look great! |
Eilinassra the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Ignore resists +25% temporal Accuracy +15 (+3 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% mind Unlife -80.00 life Silence Resist +37% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Mana/turn +0.22 Rings make your fingers look great! |
Galasta the Shockidol0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun +6 Wil offense ------ Mind Crit +3% Damage +9% lightning Ignore resists +10% mind defense ------ Resistance +9% fire Mind save +9 (+3 eff.) Confus Resist +29% Rings make your fingers look great! |
Manegorn the Sulfurradiance0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +1 Cun +3 Wil offense ------ Mind Crit +3% Damage +6% nature +12% cold Ignore resists +15% nature +10% cold defense ------ Mind save +7 (+3 eff.) Confus Resist +21% Rings make your fingers look great! |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
copper citrine ring0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +2 Con offense ------ Accuracy +7 (+1 eff.) Ignore Armor +9 defense ------ Defense +8 (+4 eff.) Spell save +11 (+6 eff.) other ------- Max stamina +12.00 Light +4 Infravision +4 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
copper ring 'Dimshine'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +4 Con offense ------ Physical Power +20 (+5 eff.) Damage +3% darkness Accuracy +25 (+6 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Armor +6 other ------- Max stamina +30.00 Rings make your fingers look great! |
copper ring 'Toxinkiss'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Cun +2 Con offense ------ Damage +12% nature Ignore resists +15% lightning On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Defense +4 (+2 eff.) Physical save +6 (+3 eff.) Unlife -40.00 life Rings make your fingers look great! |
stralite jade ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag offense ------ On-Hit 28 light On-Ranged-Hit 17 light Damage +14% light defense ------ Armor +4 Resistance +4% all Rings make your fingers look great! |
stralite turquoise ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: offense ------ Ignore resists +10% all Accuracy +19 (+4 eff.) Ignore Armor +11 defense ------ Defense +14 (+6 eff.) Disengage: Puts all charms on 9 turn cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Move Speed +23% Damage +10% all Accuracy +12 (+3 eff.) defense ------ Defense +13 (+6 eff.) Blinding Speed: Puts all charms on 34 turn cooldown Effective talent level: 2.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 40% Wil, 55% Dex, 45% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
enhanced stralite dagger of evisceration (30-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Master Weapon Damage 29.5 - 38.4 Physical Uses 40% Wil, 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Str +7 Dex +9 Mag +8 Wil +7 Cun +7 Con offense ------ Physical Crit +9.0% Physical Power +6 (+2 eff.) Sharp, short and deadly. |
stralite dagger 'Lisovena' (30-40 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Arcane/Master Weapon Damage 30.5 - 39.6 Physical Uses 40% Wil, 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 4 While equipped: Stats +1 Str +3 Mag +5 Wil +3 Con offense ------ Spellpower +11 (+6 eff.) Ignore resists +9% physical Accuracy +10 (+2 eff.) Ignore Armor +9 defense ------ Spell save +3 (+2 eff.) other ------- Mana/turn +0.12 See Invisibility +3 Sharp, short and deadly. |
Pureumbra the stralite greatmaul (53-80 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Random Unique] Master Weapon Damage 53.0 - 79.5 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% Ignore Shields +20% On Critical: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Dex offense ------ Physical Crit +17.0% Physical Power +14 (+4 eff.) Ignore resists +33% all Accuracy +53 (+12 eff.) Ignore Armor +33 On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Defense +5 (+2 eff.) Massive two-handed mauls. |
Purerace (32-45 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 32.0 - 44.8 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +4 cold On-Hit, radius 1 +4 temporal +12 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str offense ------ Physical Crit +13.0% Damage +9% nature +11% physical Accuracy +21 (+5 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% nature One-handed war axes. |
Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+8 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
hardened leather belt 'Beryruidar'1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +4 Con offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +9 (+3 eff.) defense ------ Armor +7 Defense +15 (+6 eff.) Resistance +9% light +8% darkness Physical save +16 (+7 eff.) other ------- Stamina/turn +2.00 Max stamina +10.00 A belt that goes around your waist. |
rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +7% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Corruptionquell the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Str +2 Wil offense ------ Ignore resists +25% nature defense ------ Defense +2 (+1 eff.) Crit Resistance 15.00% Life +35.00 other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manudar the elven-silk cloak (11 def, 6 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature While equipped: defense ------ Armor +6 Defense +11 (+5 eff.) Resistance +19% fire +21% light +5% arcane Stealth +12 Life +112.00 Silence Resist +20% Knockbk Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samyrodothel the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +9 Dex +4 Wil +7 Cun offense ------ Accuracy +8 (+2 eff.) Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Resistance +16% acid +7% fire +7% lightning +7% cold other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Fulomnir' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Arcane While equipped: Stats +4 Str +2 Mag +2 Wil +3 Con offense ------ Ignore resists +25% physical Ignore Armor +6 defense ------ Defense +1 (+0 eff.) Resistance +5% arcane +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+5 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 92.77 to 115.97 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag offense ------ Damage +15% acid +21% temporal +19% fire +13% cold +38% physical Ignore resists +9% temporal +8% physical defense ------ Resistance +13% acid +15% physical +12% fire +15% cold +15% all Anomaly Control +13 other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane/Psionic While equipped: offense ------ Damage +11% acid +13% physical +16% fire +14% cold defense ------ Resistance +11% acid +14% physical +14% darkness +13% fire +14% cold +14% mind +13% all Physical save +14 (+6 eff.) Spell save +13 (+7 eff.) Mind save +36 (+11 eff.) other ------- Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +4 Mag +6 Wil offense ------ Damage +22% lightning +20% physical +8% cold defense ------ Resistance +12% blight +10% cold +12% lightning +15% all Life +67.00 Life Regen +6.00 Healmod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+5 eff.) Mind save +10 (+4 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 69% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Satyrwilder the pair of dwarven-steel boots (0 def, 14 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +7 Dex offense ------ Physical Crit +5.0% Ignore Armor +5 On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Armor +14 Fatigue +3% Resistance +11% fire +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Fulekan' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Mag +2 Wil +1 Con defense ------ Armor +3 Fatigue +2% Unlife -40.00 life Healmod +5% Stun Resist +10% other ------- Light +3 Blink to a nearby random location (rad 7) Puts all charms on 22 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of void walking (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: offense ------ Ignore resists +14% darkness +15% temporal defense ------ Armor +4 Fatigue +3% Resistance +16% darkness +14% temporal Silence Resist +32% Confus Resist +32% Stun Resist +29% Out-of-Phase Defense +14 Out-of-Phase Resistance +13% Out-of-Phase Resilience +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+4 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 5.2 Power cost 14 out of 24/24. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Isalle (0 def, 11 armour)1.0 Encumbrance T4 hands armor [Rare] Master While equipped: Stats +6 Dex +4 Wil +7 Con offense ------ Accuracy +24 (+6 eff.) defense ------ Armor +11 Physical save +18 (+8 eff.) Unlife -80.00 life other ------- Max stamina +30.00 Max psi +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lisekira (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +2 Dex +3 Con offense ------ Physical Power +20 (+5 eff.) Damage +6% acid Ignore resists +20% physical defense ------ Armor +2 Fatigue +3% Life Regen +3.00 other ------- Stamina/turn +4.00 Max stamina +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 1.0 Power cost 51 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Glowjam the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% fire defense ------ Armor +1 Fatigue +1% Resistance +12% light Stun Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina when Hit +0.90 EQ when Hit +0.80 A cap made of leather. |
Islann the Darkvice (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +7 Mag offense ------ Physical Crit +5.0% Critical power +20.00% Damage +6% darkness +18% physical Accuracy +25 (+6 eff.) defense ------ Defense +2 (+1 eff.) Resistance +6% cold Spell save +11 (+6 eff.) other ------- Stamina/turn +2.00 A pointy cloth hat, very wizardly... |
Lightningreign (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Wil +3 Con offense ------ Physical Crit +2.0% Critical power +10.00% Physical Power +20 (+5 eff.) Damage +6% lightning defense ------ Armor +5 Fatigue +5% Resistance +12% blight +17% light +16% darkness Mind save +8 (+3 eff.) Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 313.6 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rootblast the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Dex offense ------ Damage +21% light When Hit 10 nature 4 darkness On-Hit (Melee): * 20% chance to slow global speed by 69% * 20% chance to reduce damage dealt by 32% defense ------ Armor +3 Fatigue +3% other ------- Light +3 A cap made of leather. |
cashmere wizard hat 'Brodosaramas' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +6 Con offense ------ Damage +24% physical Ignore resists +10% physical defense ------ Defense +2 (+1 eff.) Resistance +9% lightning Mind save +6 (+2 eff.) Disease Resist +20% other ------- Max stamina +30.00 Infravision +7 See Stealth +17 See Invisibility +17 Circle of Warding: (Instant) Puts all charms on 34 turn cooldown Effective talent level: 3.0 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 25% and attempts to push all creatures other than yourself out of its radius, inflicting 5.39 light damage and 5.74 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
536 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glimmerfury (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Damage +6% light Ignore resists +25% light +17% physical When Hit 10 lightning On-Hit (Melee): * 20% chance to reduce armor by 26% defense ------ Resistance +18% acid +9% lightning other ------- Light +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Gloomquill (dig speed 7 turns)3.0 Encumbrance T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +7 Wil +2 Con offense ------ Critical power +16.00% Physical Power +9 (+3 eff.) Damage +6% mind Ignore Armor +21 defense ------ Resistance +6% darkness other ------- Spell cooldown 10% While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 4.0 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Demonwrecker' (dig speed 22 turns)3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +9 Str +2 Dex +3 Mag +7 Wil offense ------ Physical Crit +9.0% Mind Crit +10% Damage +12% mind When Hit 4 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Resistance +12% mind other ------- Light +2 See Invisibility +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Deepsream the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +5 Wil offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +7 (+2 eff.) Damage +12% light +12% darkness Ignore resists +10% fire defense ------ Resistance +12% fire +12% light +12% darkness other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Getaruirelach the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Ignore Armor +3 When Hit 2 physical defense ------ Defense +5 (+2 eff.) Physical save +6 (+3 eff.) Unlife -60.00 life other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Dazzlewill'1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +18% mind Ignore resists +25% light defense ------ Mind save +18 (+6 eff.) other ------- EQ when Hit +0.12 Max hate +6.00 Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Duvathad'1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +18% arcane Ignore resists +10% arcane defense ------ Resistance +9% temporal +6% fire Crit Resistance 15.00% Life +154.00 Healmod +20% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Phlegmrune'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Dex offense ------ Accuracy +10 (+2 eff.) Ignore Armor +1 On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Armor +2 Resistance +3% nature Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
3 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of mindblast 'Archunger' [power 275] (13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +27% lightning +18% fire +6% arcane Ignore resists +10% arcane +25% lightning When Hit 6 lightning defense ------ Resistance +9% fire Blast the opponent's mind dealing 275 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to increase all damage by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (22 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of clear mind 'Spidermoon' [power 4] (22 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% nature Ignore resists +20% lightning When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 69% defense ------ Resistance +15% blight +6% temporal +15% cold +9% acid Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Sulfurminister the elven-wood totem of healing [power 434] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +3 Con offense ------ Mind Crit +3% Damage +12% nature Ignore resists +10% nature defense ------ Resistance +18% nature other ------- Light +2 Heal yourself and all friendly characters within 10 spaces for 434 Puts all charms on 13 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
extending yew totem of stinging [power 248] (13 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase the duration of 3 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of stinging [power 266] (17 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 266 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 17 turn cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Keeekete the Yeek Mindslayer level 41
19th Dusk 123rd year of Ascendancy at 03:05 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Keeekete the Yeek Mindslayer level 41
17th Dusk 123rd year of Ascendancy at 10:37 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Keeekete the Yeek Mindslayer level 45
61st Dusk 123rd year of Ascendancy at 21:20 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Keeekete the Yeek Mindslayer level 12
58th Dusk 122nd year of Ascendancy at 11:40 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Keeekete the Yeek Mindslayer level 43
41st Dusk 123rd year of Ascendancy at 11:19 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Keeekete the Yeek Mindslayer level 45
60th Dusk 123rd year of Ascendancy at 00:29 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Keeekete the Yeek Mindslayer level 34
68th Pyre 123rd year of Ascendancy at 15:46 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Keeekete the Yeek Mindslayer level 23
7th Decay 122nd year of Ascendancy at 14:16 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Keeekete the Yeek Mindslayer level 32
38th Pyre 123rd year of Ascendancy at 05:38 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Keeekete the Yeek Mindslayer level 32
40th Pyre 123rd year of Ascendancy at 13:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Keeekete the Yeek Mindslayer level 10
5th Flare 122nd year of Ascendancy at 04:13 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Keeekete the Yeek Mindslayer level 20
52nd Haze 122nd year of Ascendancy at 05:34 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Keeekete the Yeek Mindslayer level 30
69th Regrowth 123rd year of Ascendancy at 07:35 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Keeekete the Yeek Mindslayer level 40
16th Dusk 123rd year of Ascendancy at 01:58 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Keeekete the Yeek Mindslayer level 26
14th Regrowth 123rd year of Ascendancy at 07:30 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Keeekete the Yeek Mindslayer level 43
40th Dusk 123rd year of Ascendancy at 20:31 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Keeekete the Yeek Mindslayer level 31
34th Pyre 123rd year of Ascendancy at 01:02 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Keeekete the Yeek Mindslayer level 45
58th Dusk 123rd year of Ascendancy at 22:31 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Keeekete the Yeek Mindslayer level 12
40th Dusk 122nd year of Ascendancy at 17:16 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Keeekete the Yeek Mindslayer level 10
31st Dusk 122nd year of Ascendancy at 08:59 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Keeekete the Yeek Mindslayer level 47
23rd Haze 123rd year of Ascendancy at 13:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Keeekete the Yeek Mindslayer level 35
79th Pyre 123rd year of Ascendancy at 18:54 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Keeekete the Yeek Mindslayer level 24
7th Decay 122nd year of Ascendancy at 23:14 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Keeekete the Yeek Mindslayer level 38
12nd Dusk 123rd year of Ascendancy at 20:43 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Keeekete the Yeek Mindslayer level 40
16th Dusk 123rd year of Ascendancy at 13:20 see stats
Log
Keeekete's Beyond the Flesh performs a melee critical strike against Aluin the Fallen!
Aluin the Fallen is cut deeply.
Aluin the Fallen HEALS from light damage!
Keeekete damages himself through Martyrdom!
Aluin the Fallen hits Keeekete for (25 to psi shield), 37 physical, 3 mind, (1 to psi shield), 1 light, (1 to psi shield), 1 arcane (43 total damage).
Melee retaliation hits Keeekete for (13 to psi shield), 19 light, 8 blight (27 total damage).
Keeekete's Beyond the Flesh hits Aluin the Fallen for 676 physical, 24 mind, 7 light, 5 healing, 17 arcane, 4 healing (724 total damage) [9 healing].
Keeekete deactivates Kinetic Shield.
A psionic shield forms around Keeekete.
Keeekete uses Transcendent Telekinesis.
Keeekete shrugs off the effect 'Blinded'!
Aluin the Fallen casts Rune: Acid Wave.
Keeekete is disarmed!
Your shield crumbles under the damage!
The psionic shield around Keeekete crumbles.
Keeekete damages himself through Martyrdom!
Keeekete HEALS from darkness damage!
Searing Sight hits Keeekete for (5 to psi shield), (7 absorbed), 0 light (0 total damage).
Mindrot hits Keeekete for (12 absorbed), 0 mind, (10 absorbed), 0 darkness, 1 healing (0 total damage) [1 healing].
Aluin the Fallen hits Keeekete for (15 absorbed), 0 physical, (99 absorbed), 15 acid (15 total damage).
Deep Wound from Keeekete hits Aluin the Fallen for 158 physical damage.
Aluin the Fallen casts Crusade.
Keeekete reacts immediately after taking severe wounds!
Aluin the Fallen HEALS from light damage!
Keeekete damages himself through Martyrdom!
Aluin the Fallen hits Keeekete for (125 to psi shield), 452 light, (34 to psi shield), 50 light, (1 to psi shield), 1 light, (0 to psi shield), 0 cold, (0 to psi shield), 0 arcane, (86 to psi shield), 129 light (632 total damage).
Weapon of Wrath hits Keeekete for (64 to psi shield), 96 fire (96 total damage).
Melee retaliation hits Aluin the Fallen for 6 light, 2 healing, 11 cold, 5 arcane, 6 light, 11 cold, 5 arcane (44 total damage) [2 healing].
Keeekete the level 49 yeek mindslayer was tanned to death by Aluin the Fallen on level 2 of Trollmire.
























































































































































