Willem the level 12 Cornac Bulwark by Oddroot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp12 / 26%
Sizebig
Lifes / Deaths

Primary Stats

Strength36 (base 31)
Dexterity24 (base 15)
Constitution32 (base 27)
Magic10 (base 10)
Willpower19 (base 12)
Cunning24 (base 10)

Resources

Life455/455
Stamina166/166
Healing Factor1.2924420161895
Regeneration4.2004365526158

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage49
Accuracy35
Crit Chance14%
APR3
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+10%
Fire+10%
Cold+10%

Defense: Base

Armour (hardiness)27.883307766991 (81.151787968034%)
Defense20
Ranged Defense20
Fatigue18
Physical Save31
Spell Save15
Mental Save28

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 19%( 70%)
Cold+ 10%( 70%)
Darkness+ 17%( 70%)
Arcane+ 5%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance10%
Confusion Resistance20%
Disarm Resistance24%
Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/5)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
5/5
0/5
0/5
0/5
Technique / Shield offense1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.30
4/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
5/5
3/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
1/5
4/5
1/5

Effects

Quests

done
done
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Willem the Cornac Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 18:35
see stats
The Arena Unlocked Arena mode.
By Willem the Cornac Bulwark level 8
4th Mirth 122nd year of Ascendancy at 04:39
see stats

Log

Willem wears (replacing cleansing steel torque of gale force [power 155] (3/15 cooldown)): cleansing steel torque of mindblast [power 160] (15 cooldown).

You gain 10.00 gold from the transmogrification of
ash wand of shielding [power 206] (2/20 cooldown).
You gain 10.25 gold from the transmogrification of
focusing steel torque of psionic shield [power 49] (2/25 cooldown).
You gain 3.77 gold from the transmogrification of
traveler's pair of hardened leather boots of tirelessness (0 def, 3 armour).
You gain 1.63 gold from the transmogrification of
impenetrable steel plate armour of stability (0 def, 14 armour).
You gain 8.38 gold from the transmogrification of
Hathizilarin the Starwing (0 def, 17 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (6 def, 4 armour).
You gain 1.65 gold from the transmogrification of
shimmering woollen robe of the mind (+12%) (0 def, 0 armour).
You gain 3.64 gold from the transmogrification of
mighty ash longbow of acid.
You gain 4.67 gold from the transmogrification of
keeper's ash longbow.
You gain 4.36 gold from the transmogrification of
elemental steel waraxe of daylight (12-18 power, 3 apr).
You gain 1.20 gold from the transmogrification of
arcing steel waraxe of massacre (22-30 power, 3 apr).
You gain 2.56 gold from the transmogrification of
acidic steel longsword of daylight (15-21 power, 3 apr).
You gain 3.60 gold from the transmogrification of
balanced steel greatsword (24-39 power, 2 apr).
You gain 1.00 gold from the transmogrification of
acidic steel greatmaul (30-46 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel battleaxe of massacre (29-44 power, 2 apr).
You gain 1.40 gold from the transmogrification of
flaming steel battleaxe (20-31 power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 0.75 gold from the transmogrification of
steel amulet of constitution (+3).
You gain 1.04 gold from the transmogrification of
teleportation rune of the duelist (range 54; cd 15).
You gain 1.71 gold from the transmogrification of
shielding rune of the wizard (absorb 103; dur 3; cd 17).
You gain 1.88 gold from the transmogrification of
shielding rune of the duelist (absorb 200; dur 4; cd 15).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 125; 13 cd).
You gain 1.15 gold from the transmogrification of
healing infusion of the sneak (heal 100; cd 15).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.