









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 554% |
| Size | big |
| Lifes / Deaths | Killed by Yvadariamina the corrupted mastocytic feeder at level 50 on the 16th Regrowth 124th year of Ascendancy at 07:48 / 2Killed by Salowen the orc soldier at level 50 on the 43rd Dusk 124th year of Ascendancy at 11:07 |
| Antimagic | Follower |
Primary Stats
| Strength | 134 (base 60) |
| Dexterity | 56 (base 16) |
| Constitution | 65 (base 26) |
| Magic | 12 (base 12) |
| Willpower | 88 (base 60) |
| Cunning | 101 (base 63) |
Resources
| Life | -90/1758 |
| Psi | 168/178 |
| Stamina | 422/482 |
| Equilibrium | 30 |
| Healing Factor | 1.7741355335884 |
| Regeneration | 78.02397401394 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 45.053173795897 |
| See Invisible | 54.053173795897 |
| ESP Range | 10 |
| ESP Kinds | animal/canine, dragon |
Offense: Mainhand
| Damage | 251 |
| Accuracy | 72 |
| Crit Chance | 86% |
| APR | 49 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Mind
| Mindpower | 71 |
| Crit Chance | 44% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +19% |
| All | +7% |
| Physical | +16% |
| Mind | +10% |
| Nature | +10% |
Offense: Damage Penetration
| Physical | +77% |
| Acid | +10% |
| Light | +29% |
| Lightning | +31% |
| Darkness | +15% |
| Arcane | +25% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 88.292304923968 (87.807182003187%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 32 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 47%( 70%) |
| Physical | + 41%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 51%( 70%) |
| Light | + 15%( 70%) |
| Mind | + 67%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Stun Resistance | 69% |
| Confusion Resistance | 100% |
| Teleport Resistance | 23% |
| Blind Resistance | 73% |
| Silence Resistance | 20% |
| Disarm Resistance | 0% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 783 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 317 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1057% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -791 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1582 life, 16 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by ritch flamespitter. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You failed to protect the repented thief from death by Glotta the snow giant. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by rogue. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1708. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed ice ant stinger. * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed multi-hued wyrm scale. * You've found the needed vampire lord fang. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed red crystal shard. * You've found the needed bloated horror heart. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of greater demon bile. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Elylaith (10 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Wil +5 Con dps ---------- Phys.crit +4.0% Phys.pwr +6 (+1 eff.) Mind.pwr +9 (+2 eff.) Res.pen +22% physical ----- def ----- Armour +15 Defense +10 (+3 eff.) Fatigue +4% Resists +12% fire +3% mind +12% cold Spell.save +6 (+3 eff.) Die.at -20.00 life Silence- +20% Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Torodunandil the Dawnriver1.0 T5 lite [Rare] Nature While equipped: Stats +7 Wil dps ---------- Phys.crit +6.0% Crit.mult +18.00% Phys.pwr +9 (+1 eff.) Mind.pwr +30 (+7 eff.) Res.pen +25% arcane +29% light ----- def ----- Die.at -40.00 life Blind- +23% Teleport- +23% ---------- misc Equi/ret +0.40 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Shimmerstake (0 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Str +9 Dex +5 Cun +7 Con +17 Lck dps ---------- Phys.crit +3.0% Spell.crit +8% Mind.crit +8% Res.pen +10% acid ----- def ----- Armour +11 Fatigue +5% Resists +6% lightning +22% mind Mind.save +28 (+7 eff.) Confus- +44% ---------- misc Stam/turn +3.00 A cap made of leather. |
| Tool | voratun torque of mindblast 'Morbustickler' [power 475] (13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +38 (+6 eff.) Res.pen +31% lightning +20% physical Acc +20 (+5 eff.) ----- def ----- Resists +25% nature +5% physical Blast the opponent's mind dealing 523 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun ring 'Urodunadorim'0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +10 Cun +9 Dex dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +20 (+10 eff.) Mind.pwr +14 (+3 eff.) Dmg.mod +3% mind +7% all Acc +11 (+2 eff.) ----- def ----- Mind.save +24 (+6 eff.) Confus- +46% ---------- misc Hate/m.crit +4.00 Light +2 See.Invis +9 Rings make your fingers look great! |
| On fingers | Khelogas the Dourlord0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +4.0% Res.pen +15% darkness Melee Ret 6 physical ----- def ----- Defense +20 (+7 eff.) Resists +20% blight +5% physical HP.reg +8.00 Stun/Frz- +44% Rings make your fingers look great! |
| Around waist | Xamith1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +7.00% Phys.pwr +5 (+0 eff.) Mind.pwr +10 (+2 eff.) ----- def ----- Armour +4 Resists +9% acid +9% fire +9% cold +8% lightning HP.reg +3.00 Heal.mod +25% ---------- misc Equi/ret +0.20 Hate/m.crit +2.00 A belt that goes around your waist. |
| In main hand | Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
| On hands | Lightninghunt the voratun gauntlets (0 def, 17 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +12% lightning +9% physical Res.pen +15% physical Acc +15 (+3 eff.) ----- def ----- Armour +17 Fatigue +5% HP.reg +9.00 ---------- misc Stam/turn +2.00 Max.stam +40.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+3 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | Purevengeance (3 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +8% acid +8% lightning +6% mind +18% blight +9% fire +29% nature +32% cold HP.reg +6.00 Heal.mod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Hellsclamor0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Dex +9 Cun +12 Con dps ---------- Phys.crit +2.0% Crit.mult +18.00% Mov.spd +10% Res.pen +15% fire +20% physical Acc +9 (+2 eff.) Apr +20 ----- def ----- Armour +2 Fatigue -8% Resists +30% mind HP.reg +4.00 Confus- +43% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion (heal 64; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 253; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 253 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 330; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 330 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 352; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 352 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -412; dur 7; cd 27)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -412 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 824 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -203; dur 7; cd 35)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 35 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -203 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 406 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 750%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 359; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 462; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 462 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 295; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental, magical; dur 2; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 45%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; nature, physical, darkness, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 nature, 2 physical, 4 darkness, 4 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 160 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (502.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 537.14 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 887% over 10 turns; mana 44; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 887% for 10 turns (0 total) and instantly restoring 44 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Branuruithad the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +12 Str +9 Dex +9 Wil +3 Con dps ---------- Crit.mult +15.00% Apr +2 ----- def ----- Resists +6% blight +27% light +30% darkness Max.HP +40.00 Heal.mod +30% Blind- +50% Cut- +80% Heal: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 424 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+8 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Shiverwyrd the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +1.0% Phys.pwr +5 (+0 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +3% cold Acc +30 (+7 eff.) Apr +1 ----- def ----- Resists +30% lightning +1% physical +30% nature +22% blight Mind.save +12 (+3 eff.) Poison- +38% Disease- +50% Confus- +25% Stun/Frz- +47% Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (126). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Xeressra the steel amulet0.1 T2 amulet jewelry [Random Unique] Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Dmg.mod +6% arcane +7% physical Res.pen +20% arcane +5% blight ----- def ----- Resists +3% blight Phys.save +13 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +14 (+4 eff.) ---------- misc Masteries +0.17 Cunning/Survival Amulets make your neck look great! |
cleansing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Wil ----- def ----- Resists +10% nature +10% blight Poison- +22% Disease- +22% Amulets make your neck look great! |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ce'Nybremira0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning +4% physical +6% temporal Crit.chn- 15.00% Mind.save +3 (+1 eff.) Max.HP +40.00 Confus- +10% Rings make your fingers look great! |
Eilinoyavena the Noonsage0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +13% nature +9% light Res.pen +10% physical ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +26% nature ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Glarerazor the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +10% darkness +6% light Apr +1 ----- def ----- Resists +20% darkness Phys.save +6 (+2 eff.) Mind.save +4 (+1 eff.) Rings make your fingers look great! |
Gloompyre the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +18% darkness On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce damage dealt by 32% ----- def ----- Resists +5% arcane +3% nature Phys.save +8 (+3 eff.) Rings make your fingers look great! |
Greenpower0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% acid Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Resists +9% acid +9% nature Mind.save +13 (+3 eff.) Confus- +44% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Quenchborn the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% cold Res.pen +5% cold Acc +8 (+2 eff.) Apr +7 Melee Ret 6 cold ----- def ----- Defense +8 (+3 eff.) Resists +3% cold Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Unrahek the Fireoblivion0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +11 (+1 eff.) Spell.pwr +11 (+5 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +12% mind Res.pen +15% light +5% fire Melee Ret 8 fire ----- def ----- Resists +15% light +15% mind Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Yaruzilarand0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +2.0% Crit.mult +10.00% Phys.pwr +25 (+4 eff.) ----- def ----- Spell.save +9 (+5 eff.) Stun/Frz- +20% Rings make your fingers look great! |
copper ring 'Thundersquall'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Res.pen +5% lightning ----- def ----- Phys.save +7 (+3 eff.) Heal.mod +5% Disarm- +20% Stun/Frz- +20% Rings make your fingers look great! |
copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
marksman's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) ----- def ----- Max.HP +24.00 Disarm- +29% Pinning- +25% Knockbk- +20% Rings make your fingers look great! |
psionicist's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +8 Wil ----- def ----- Resists +14% acid +28% fire +17% lightning +17% cold Mind.save +16 (+4 eff.) Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +45.00 HP.reg +6.00 Heal.mod +14% Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +64.00 HP.reg +10.00 Heal.mod +14% Rings make your fingers look great! |
titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! |
titan's stralite ring0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +7 Con ----- def ----- Phys.save +14 (+5 eff.) Rings make your fingers look great! |
titan's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+3 eff.) Max.HP +89.00 HP.reg +16.00 Heal.mod +18% Rings make your fingers look great! |
voratun ring 'Gunorak'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str +15 Con dps ---------- Phys.pwr +8 (+1 eff.) Acc +15 (+3 eff.) Apr +17 On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Defense +15 (+5 eff.) Phys.save +16 (+6 eff.) ---------- misc Psi/ret +0.16 Max.hate +8.00 Max.psi +30.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Max.HP +21.00 Disarm- +25% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
Blazeseam the voratun battleaxe (188% power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 189% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +20 mind While equipped: Stats +6 Wil +5 Mag dps ---------- Spell.crit +6% Res.pen +25% blight +15% mind +15% lightning ----- def ----- Spell.save +19 (+9 eff.) Massive two-handed battleaxes. |
Emeloriawen the voratun battleaxe (190% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 191% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +52 lightning +40 cold While equipped: dps ---------- Mov.spd +64% Res.pen +24% lightning +21% cold +20% all Acc +21 (+5 eff.) Apr +21 ----- def ----- Defense +5 (+2 eff.) Resists +2% physical Crit.chn- 10.00% Phys.save +6 (+2 eff.) Stun/Frz- +20% Knockbk- +20% Massive two-handed battleaxes. |
Ulorath (170% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Nature/Master Power 171% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +29 Str +14 Dex +9 Mag +13 Wil +13 Cun +13 Con dps ---------- S.pwr/crit +4 Dmg.mod +13% physical Acc +20 (+5 eff.) Melee Ret 2 arcane ----- def ----- Resists +9% blight ---------- misc Vim/s.crit +1.00 Massive two-handed battleaxes. |
quick voratun battleaxe (169% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Master Power 169% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +35 (+8 eff.) Massive two-handed battleaxes. |
voratun battleaxe 'Sootstake' (168% power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 blight +12 fire On Crit.r2 +12 darkness On Hit: * 34% chance to reduce strength, dexterity, and constitution by 15 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +13 Str dps ---------- Dmg.mod +6% fire +14% physical Res.pen +20% darkness Acc +27 (+6 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 32% ----- def ----- Resists +3% fire Massive two-handed battleaxes. |
Dagger of the Past (129% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Mag 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 129% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
enhanced voratun dagger (150% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 150% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +8 Str +6 Dex +5 Mag +6 Wil +8 Cun +7 Con Sharp, short and deadly. |
Anekan the stralite greatmaul (168% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 168% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +17 darkness Against +13% Living On Hit.r1 +4 mind On Hit: * 10% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +13 Str +10 Dex +7 Mag +6 Wil +10 Cun +16 Con dps ---------- Phys.pwr +16 (+2 eff.) Dmg.mod +3% blight Res.pen +5% blight +14% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 * 10% chance to reduce all saves and defense by 39 ----- def ----- Disarm- +34% Massive two-handed mauls. |
Bill's Tree Trunk (136% power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.6 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 51% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Chaludir (166% power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Nature/Master/Psionic Power 166% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +21 darkness Against +13% Living On Crit.r2 +62 fire While equipped: dps ---------- All.spd +10% Dmg.mod +9% arcane +9% blight Res.pen +17% physical +19% fire Acc +19 (+4 eff.) Apr +17 ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Max.mana +40.00 Massive two-handed mauls. |
voratun greatmaul 'Skyworm' (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 180% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +16 fire While equipped: dps ---------- Res.pen +17% physical Acc +35 (+8 eff.) Apr +21 ----- def ----- Defense +35 (+12 eff.) Resists +21% lightning Crit.chn- 15.00% Mind.save +21 (+5 eff.) Blind- +23% Poison- +23% Pinning- +23% Def/telep +17 Res/telep +17% Dur/telep +17% Massive two-handed mauls. |
warbringer's steel greatmaul of erosion (131% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego+] Nature/Master Power 131% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 nature While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+1 eff.) Res.pen +7% physical ----- def ----- Disarm- +22% Massive two-handed mauls. |
Erelirek the steel greatsword (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 132% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 darkness Against +10% Living On Crit.r2 +21 lightning +12 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Mov.spd +35% Dmg.mod +3% arcane Res.pen +12% lightning +14% cold Melee Ret 6 physical ----- def ----- Phys.save +9 (+3 eff.) Die.at -20.00 life Massive two-handed swords. |
Gata the Magmablack (155% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Master Power 155% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 fire While equipped: Stats +2 Con dps ---------- Phys.pwr +13 (+2 eff.) Res.pen +10% physical +10% all Acc +14 (+3 eff.) Apr +9 Melee Ret 8 fire ----- def ----- Resists +3% darkness Spell.save +6 (+3 eff.) Disarm- +14% Massive two-handed swords. |
Hellclamor the iron greatsword (129% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 129% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +8 fire While equipped: dps ---------- Res.pen +20% mind +5% fire Massive two-handed swords. |
Mydor the steel greatsword (140% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 141% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +7 fire On Crit: * Splash the target with acid dealing 71 damage over 5 turns and reducing armor and accuracy by 9 While equipped: Stats +2 Dex ----- def ----- Resists +6% temporal Massive two-handed swords. |
truestriking stralite greatsword (162% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 163% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +13% physical Acc +16 (+4 eff.) Apr +13 Massive two-handed swords. |
Merkul's Second Eye4.0 T3 longbow 2H weapon Reqs Shoot [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +400% On Hit: 100% Arcane Eye 4 While equipped: dps ---------- Ranged+ 25 arcane ---------- misc Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Muckspitter4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +20 nature While equipped: Stats +3 Wil dps ---------- Phys.crit +8.0% Dmg.mod +12% fire Res.pen +15% nature +26% fire Acc +15 (+3 eff.) ----- def ----- Resists +12% darkness ---------- misc Equi/ret +0.12 Max.hate +10.34 Longbows are used to shoot arrows at your foes. |
elven-wood longbow 'Koruroddaleg'4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Crit.r2 +53 lightning +38 cold +12 mind While equipped: Stats +4 Str +5 Mag +6 Wil +2 Con dps ---------- Mov.spd +60% Dmg.mod +9% blight +9% temporal Res.pen +32% lightning +32% cold +15% temporal +10% blight ----- def ----- Def/telep +16 Res/telep +16% Dur/telep +16% Longbows are used to shoot arrows at your foes. |
Murkbright the stralite longsword (140% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +20 temporal On Hit.r1 +21 nature While equipped: Stats +9 Str +4 Wil +4 Cun dps ---------- Crit.mult +20.69% Dmg.mod +9% temporal +13% physical Res.pen +25% mind +15% temporal Acc +18 (+4 eff.) ---------- misc Hate/m.crit +5.00 Sharp, long, and deadly. |
Cuthagas the stralite mace (148% power, 5 apr)3.0 T4 mace 1H weapon [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% ----- def ----- Resists +27% acid +4% physical +6% fire +5% arcane +9% temporal Blind- +21% Disarm- +21% Knockbk- +21% Blunt and deadly. |
Yvudarin (108% power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 108% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 15 While equipped: Stats +1 Dex +5 Con ----- def ----- Resists +5% arcane +9% acid Phys.save +6 (+2 eff.) Max.HP +100.00 Def/telep +15 Res/telep +15% Dur/telep +15% Blunt and deadly. |
mitotic living mindstar of balance (114% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 114% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +12.0% Atk.spd 100% On Hit: * 16% chance to slow global speed by 68% * 17% chance to reduce armor by 25% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ----- def ----- Phys.save +8 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc Equi/ret +2.10 Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of clarity (116% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego] Nature/Psionic Power 116% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +7% nature ----- def ----- Resists +7% blight Mind.save +6 (+2 eff.) Disease- +18% ---------- misc Max.psi +38.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling of piercing4.0 T4 sling 1H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +9% all Acc +15 (+3 eff.) Apr +9 Slings are used to hurl stones or metal shots at your foes. |
Plague-Fire Sceptre (127% power, 4 apr, physical element)5.0 T3 staff 1H weapon Reqs Mag 24 [Unique] Arcane Power 127% Range: 1.2x Uses 125% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+13 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
Staff of Arcane Supremacy (120% power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 121% Range: 1.2x Uses 150% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+10 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
bloodlich's dragonbone vilestaff (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +3 Cun +6 Con dps ---------- Spell.crit +5% Crit.mult +25.00% Spell.pwr +15 (+7 eff.) Dmg.mod +30% blight ---------- misc N.En/turn +0.20 Vim/s.crit +3.00 Max.vim +43.00 Max.N.En +41.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of might (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +27% Crit.mult +11.00% Spell.pwr +15 (+7 eff.) Dmg.mod +30% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of might (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Spell.pwr +22 (+11 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood magestaff of fate (129% power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +19 (+9 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of might (136% power, 6 apr, darkness element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +17% Phys.pwr +11 (+1 eff.) Spell.pwr +23 (+11 eff.) Dmg.mod +30% darkness Acc +11 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of invocation (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +23 (+11 eff.) S.pwr/crit +8 Dmg.mod +30% temporal ---------- misc Mana/turn +0.33 Max.mana +66.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 49.03 to 58.83 temporal damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
caustic voratun steamsaw of crushing (91% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Master/Steamtech Power 152% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +102 On Crit.r2 +16 acid +45 nature Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+1 eff.) Res.pen +19% acid +24% nature Apr +14 ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
caustic voratun steamsaw of resistance (152% power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego++] Nature/Steamtech Power 152% Range: 1.5x Uses 100% Str Dmg Phys.bleed Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +108 On Crit.r2 +23 acid +22 nature Uses 1.0 Steam While equipped: dps ---------- Res.pen +20% acid +9% nature Apr +12 ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +10% acid +9% fire +9% lightning +11% cold ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Beryfast the Stoketyphoon (143% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Master Power 144% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 blight +21 arcane On Crit.r2 +12 acid While equipped: Stats +2 Wil dps ---------- Spell.crit +8% Res.pen +13% all Acc +21 (+5 eff.) Apr +13 Melee Ret 6 acid ----- def ----- Resists +9% fire Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Vim/s.crit +2.07 One-handed war axes. |
Zubybrewen the Dawnidol (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Psionic Power 149% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight +8 light On Crit.r2 +12 blight On Hit: 20% Epidemic 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 15 * 25% chance for lightning to strike from the target to a second target dealing 43 damage * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +6% light +24% blight Res.pen +15% blight ----- def ----- Disease- +35% One-handed war axes. |
Glona1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +5 Lck dps ---------- Crit.mult +5.00% Phys.pwr +5 (+0 eff.) ----- def ----- Resists +3% blight +3% physical Stealth +6 ---------- misc T.Disarm +8 Infravis +3 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 130, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Pyrequill the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +12.0% Mind.crit +11% Mind.pwr +9 (+2 eff.) Dmg.mod +9% fire Res.pen +10% fire ----- def ----- Resists +24% fire Phys.save +11 (+4 eff.) Max.HP +57.00 A belt that goes around your waist. |
Yvewen the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +4 Con dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +5% mind ----- def ----- Mind.save +18 (+5 eff.) Die.at -40.00 life ---------- misc Max.stam +30.00 A belt that goes around your waist. |
nightruned rough leather belt of transcendence1.0 T1 belt armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Resists +5% light +5% darkness Phys.save +6 (+2 eff.) A belt that goes around your waist. |
rough leather belt 'Hailshear'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% cold ----- def ----- Resists +3% lightning +6% light +5% arcane Max.HP +30.00 A belt that goes around your waist. |
Betarin (36 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +12% physical Res.pen +25% mind ----- def ----- Defense +36 (+12 eff.) Resists +11% light +12% fire Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betharevea the cashmere cloak (12 def, 18 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Dmg.mod +6% physical Acc +25 (+6 eff.) ----- def ----- Armour +18 Defense +12 (+4 eff.) Resists +19% cold Die.at -60.00 life ---------- misc Stam/turn +3.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fogresolve the elven-silk cloak (3 def, 6 armour)2.0 T5 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness ----- def ----- Armour +6 Defense +3 (+1 eff.) Resists +9% acid +23% darkness +10% fire +19% cold +10% lightning Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Pinning- +23% Stun/Frz- +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisotira the Glintknave (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +5 Mag +5 Wil +5 Con dps ---------- Spell.crit +7% Dmg.mod +12% light Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Defense +13 (+4 eff.) Resists +6% acid Phys.save +26 (+9 eff.) Max.HP +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Relgilin the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Str +1 Dex +1 Mag +2 Wil +1 Con dps ---------- Dmg.mod +6% blight Melee Ret 6 physical ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+3 eff.) ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salesetta the Snowwild (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Wil +3 Con dps ---------- Dmg.mod +15% mind ----- def ----- Defense +2 (+1 eff.) Resists +12% cold Phys.save +6 (+2 eff.) Max.HP +74.00 ---------- misc Max.hate +6.00 Infravis +3 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+1 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.0 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 27% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+5 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+7 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
ancient woollen robe of alchemy (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +8% acid +22% physical +11% cold +10% temporal +9% fire Res.pen +8% temporal +8% physical ----- def ----- Resists +12% acid +12% physical +11% fire +13% cold +9% all Anom.red +10 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +16 (+8 eff.) ----- def ----- Resists +7% all ---------- misc Mana/turn +0.14 Max.mana +49.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +13 (+6 eff.) S.pwr/crit +5 Dmg.mod +18% arcane ----- def ----- Resists +15% all Silence- +35% ---------- misc Max.mana +38.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe of nature (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +21% nature ----- def ----- Resists +18% nature +7% all Poison- +24% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Elenomaran (10 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Acc +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +3% Resists +2% physical +11% cold +9% fire ---------- misc Stam/turn +3.00 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Islimiriaba the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +6% darkness Phys.save +6 (+2 eff.) Die.at -60.00 life Blind- +10% Pinning- +10% ---------- misc Infravis +1 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
invigorating pair of voratun boots of evasion (12 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +12 (+4 eff.) Fatigue -4% Max.HP +45.00 ---------- misc Stam/turn +0.30 Evasion: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots of invasion (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+0 eff.) Mov.spd +10% Res.pen +11% physical ----- def ----- Armour +5 Fatigue -3% Max.HP +54.00 ---------- misc Stam/turn +0.60 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of invasion (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+0 eff.) Res.pen +7% physical ----- def ----- Armour +3 A pair of boots made of leather. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Camoldir' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Resists +9% acid +3% lightning +6% darkness +3% light Phys.save +6 (+2 eff.) ---------- misc Max.enc +25 A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of rushing (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +4 Fatigue +3% Silence- +26% Confus- +30% Stun/Frz- +29% Rush: Puts all charms on 22 cooldown Level 1.3 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cyremira the Shocksear (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +5 Mag dps ---------- Phys.crit +20.0% Spell.crit +20% Mind.crit +20% Crit.mult +15.00% Res.pen +25% cold Melee Ret 10 lightning ----- def ----- Armour +3 Fatigue +5% Crit.chn- 15.00% ---------- misc Light +3 See.Invis +24 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Porodhenn the hardened leather gloves (0 def, 12 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +1 Con dps ---------- Melee+ 13 physical Dmg.mod +9% physical Acc +13 (+3 eff.) ----- def ----- Armour +12 Resists +5% arcane ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 226.23 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+2 eff.) Spell.save +15 (+8 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 182.97 arcane damage and stunned). Uses 85 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
blighted rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 blight Dmg.mod +3% blight ----- def ----- Armour +1 Resists +5% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
cinder dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 fire Dmg.mod +5% fire Acc +10 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +4.50 ---------- misc Stam/turn +0.80 Psi/turn +0.30 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic iron gauntlets of the iron hand (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Wil +3 Con ----- def ----- Armour +5 Fatigue +1% Mind.save +7 (+2 eff.) Max.HP +45.00 Disarm- +22% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +16% Mind.crit +14% Crit.mult +12.00% ----- def ----- Armour +7 Fatigue +5% Mind.save +10 (+3 eff.) Max.HP +59.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Kilnspire' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 12 lightning Dmg.mod +6% lightning +6% mind Res.pen +10% mind +10% fire Acc +11 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +8% darkness +3% mind HP.reg +7.00 ---------- misc Stam/turn +1.50 Max.stam +23.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Decayed Visage (6 def, 6 armour)1.0 T3 head armor Reqs Mag 25 [Unique] Arcane/Master While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +3% S.pwr/crit +4 Dmg.mod +10% blight +10% arcane +6% darkness Res.pen +20% arcane Phasing +30% Melee Ret 10 vim draining blight ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +4% all Phys.save +9 (+3 eff.) ---------- misc Max.vim +25.00 Vimsense: Level 2.0 Pwr.cost 22 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 7% and all saves by 12, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck dps ---------- Dmg.mod +10% physical +10% fire ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +10% ---------- misc Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Level 3.0 Pwr.cost 39 out of 45/45. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 224.77 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Earudar (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +10 (+1 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Die.at -40.00 life ---------- misc Stam/turn +3.00 Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lelarab (16 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Res.pen +15% physical Melee Ret 4 arcane ----- def ----- Defense +16 (+5 eff.) Resists +7% lightning +6% temporal Spell.save +15 (+8 eff.) ---------- misc Mana/s.crit +1.00 A pointy cloth hat, very wizardly... |
Vorywen (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% blight ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +39% fire +15% cold +9% mind +14% lightning Phys.save +9 (+3 eff.) Die.at -82.75 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +51.72 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zubithra the Viperjustice (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +15% nature +6% acid ----- def ----- Defense +2 (+1 eff.) Resists +34% lightning +9% cold +6% darkness A pointy cloth hat, very wizardly... |
clarifying linen wizard hat of corrosion (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid Mind.save +5 (+1 eff.) A pointy cloth hat, very wizardly... |
insulating iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bokorath the stralite mail armour (4 def, 11 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +3% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +12% Resists +20% acid +6% darkness +6% blight +10% cold +3% fire +26% lightning Mind.save +12 (+3 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Muckrune (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% fire Acc +10 (+2 eff.) Apr +3 ----- def ----- Armour +10 Defense +2 (+1 eff.) Fatigue +12% Resists +9% nature ---------- misc Max.stam +20.00 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 43 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 44.17 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Tempestmortal the voratun mail armour (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +12 Cun +5 Wil dps ---------- Crit.mult +15.00% Melee+ 18 acid 15 fire Dmg.mod +6% mind Melee Ret 13 acid 11 fire ----- def ----- Armour +13 Defense +5 (+2 eff.) Fatigue +12% Resists +33% acid +11% cold +29% fire +9% lightning Mind.save +18 (+5 eff.) ---------- misc Breathe water A suit of armour made of mail. |
radiant voratun mail armour of natural resilience (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Nature/Disrupt While equipped: Stats +5 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +48% blight +15% nature +22% darkness D.Red.from +9% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
voratun mail armour 'Saleda' (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +8 Str dps ---------- Spell.pwr +10 (+5 eff.) Melee+ 21 acid 23 fire Dmg.mod +12% blight Phasing +30% Melee Ret 12 acid 14 fire ----- def ----- Armour +18 Defense +5 (+2 eff.) Fatigue +3% Resists +28% acid +13% physical +20% darkness +24% fire Phys.save +12 (+4 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +1.00 Max.mana +40.00 Light +1 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +12% Resists +10% acid +10% cold ---------- misc Breathe water A suit of armour made of mail. |
Beerand the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Psionic While equipped: Stats +7 Mag +13 Wil +13 Cun dps ---------- Spell.crit +7% Dmg.mod +12% mind ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Mind.save +15 (+4 eff.) ---------- misc Mana/turn +0.16 Vim/s.crit +2.07 Max.psi +30.00 A suit of armour made of leather. |
Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+3 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+9 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Nature's Blessing (8 def, 6 armour)9.0 T2 light armor [Unique] Nature/Disrupt While equipped: Stats +3 Wil +4 Con ----- def ----- Armour +6 Defense +8 (+3 eff.) Rng.Def +4 (+1 eff.) Fatigue +8% Resists +20% nature +25% arcane Spell.save +18 (+9 eff.) HP.reg +1.00 Heal.mod +20% Stun/Frz- +25% ---------- misc Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
enlightening reinforced leather armour of thunder (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Psionic While equipped: Stats +6 Str +6 Mag +10 Wil +5 Cun dps ---------- Phys.crit +7.0% Spell.crit +6% Mind.crit +7% Phys.pwr +16 (+2 eff.) Spell.pwr +15 (+7 eff.) Mind.pwr +16 (+4 eff.) ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +14% lightning Mind.save +15 (+4 eff.) A suit of armour made of leather. |
nimble reinforced leather armour of the hero (20 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +6 Str +12 Dex +7 Mag +7 Wil +5 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +20 (+7 eff.) Fatigue +8% Max.HP +47.00 A suit of armour made of leather. |
rough leather armour of command (10 def, 6 armour)9.0 T1 light armor [Ego+] Psionic While equipped: Stats +2 Cun ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +6% Mind.save +13 (+3 eff.) A suit of armour made of leather. |
Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Dagonarineg the voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +16 Fatigue +22% Resists +25% acid +3% temporal +23% darkness +23% blight +9% arcane Crit.chn- 5.00% Phys.save +9 (+3 eff.) Spell.save +20 (+9 eff.) Blind- +20% Cut- +20% ---------- misc Light +2 A suit of armour made of metal plates. |
Lorygorn the Growthlace (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +5% nature ----- def ----- Armour +26 Fatigue +22% Resists +46% lightning +3% darkness +11% fire +9% nature +38% acid +12% physical +12% cold +6% arcane +6% light A suit of armour made of metal plates. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+12 eff.) ----- def ----- Armour +50 Defense +40 (+13 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+12 eff.) Spell.save +35 (+14 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Plate Armor of the King (15 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +9 Wil ----- def ----- Armour +30 Defense +15 (+5 eff.) Fatigue +26% Resists +25% acid +25% darkness +25% blight +25% fire +10% arcane Phys.save +15 (+5 eff.) Spell.save +25 (+11 eff.) Mind.save +25 (+6 eff.) Stun/Frz- +30% Knockbk- +30% ---------- misc Max.stam +60.00 Light +1 Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. |
enlightening voratun plate armour of natural resilience (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Disrupt/Psionic While equipped: Stats +8 Cun +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +16% nature +13% blight D.Red.from +11% Unnatural Mind.save +19 (+5 eff.) A suit of armour made of metal plates. |
fortifying stralite plate armour of delving (0 def, 13 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Master While equipped: Stats +8 Str +4 Con ----- def ----- Armour +13 Fatigue +22% Resists +13% darkness +9% physical Max.HP +66.00 ---------- misc Light +1 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
radiant stralite plate armour of the deep (0 def, 16 armour)17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +5 Wil ----- def ----- Armour +16 Fatigue +22% Resists +8% acid +12% cold +18% darkness +19% blight ---------- misc Light +1 Breathe water A suit of armour made of metal plates. |
stralite plate armour 'Freezejeer' (0 def, 18 armour)17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +2 Cun +2 Str dps ---------- Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Armour +18 Fatigue +22% Resists +13% acid +21% cold +12% nature +12% blight Spell.save +12 (+6 eff.) ---------- misc Breathe water A suit of armour made of metal plates. |
voratun plate armour 'Ararin' (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.crit +5.0% Apr +6 ----- def ----- Armour +16 Fatigue +22% Resists +8% physical +9% light +29% cold Heal.mod +15% Blind- +21% A suit of armour made of metal plates. |
warded voratun shield of shrapnel (0 def, 10 armour, 202.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 350 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Wards +7 lightning +7 temporal +6 darkness +6 fire +5 nature +5 blight +6 cold +6 arcane +6 light Talents +1 Ward +1 Block Handheld deflection devices. |
wrathful voratun shield of patience (0 def, 10 armour, 204.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 64 light and fire damage to each enemy blocked ----- def ----- Armour +10 Fatigue +8% Resists +11% fire +14% light +16% temporal ---------- misc Talents +1 Block Temporal Shield: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (224) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
146 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zerylin the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +2 Dex dps ---------- Phys.crit +4.0% Crit.mult +5.00% Dmg.mod +9% acid +11% fire +9% nature +12% mind ----- def ----- Defense +20 (+7 eff.) Fatigue -8% Resists +14% nature Mind.save +15 (+4 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Samoyon' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Wil +3 Cun dps ---------- S.pwr/crit +6 ----- def ----- Fatigue -5% Resists +3% acid ---------- misc Max.vim +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aeremas the Venomkill2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +9% cold +7% mind +6% nature Res.pen +5% fire On Hit (Melee): * 10% chance to slow global speed by 68% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Balotohek the Hazemaster1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% cold +18% temporal Res.pen +29% acid +29% cold ----- def ----- Resists +21% acid +17% temporal Mind.save +12 (+3 eff.) ---------- misc Light +5 See.Stealth +25 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blackriver of the Blightspawn1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats -10 Cun +10 Mag dps ---------- Spell.crit +5% Dmg.mod +15% light +3% blight Res.pen +10% blight Melee Ret 6 light 4 arcane ----- def ----- Defense +12 (+4 eff.) Resists +10% cold +15% darkness +10% temporal Affinity +5% light Phys.save +20 (+7 eff.) Spell.save +20 (+9 eff.) Mind.save +20 (+5 eff.) Def/telep +27 Res/telep +30% Dur/telep +37% ---------- misc Mana/turn +0.20 Light +8 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 82.49 light damage. At talent level 3 you gain 16% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.61 cold damage and 15.84 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Myfang1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +1 Mag +6 Wil +2 Con dps ---------- Phys.crit +4.0% Mind.crit +3% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) S.pwr/crit +6 ----- def ----- Resists +8% blight HP.reg +3.00 Blind- +33% Confus- +12% ---------- misc Equi/ret +0.12 Light +8 See.Stealth +6 See.Invis +7 Track: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(141 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Belata'2.0 T1 lite [Rare] Master While equipped: Stats +8 Con dps ---------- Apr +1 ----- def ----- Defense +5 (+2 eff.) Die.at -20.00 life ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +5 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+1 eff.) ----- def ----- Resists +3% all Spell.save +7 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
52 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 272.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rhaleg the Hailrebel (22/22, 187% power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 188% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +20.0% Capacity 22 Proj.spd +200% Ranged+ +21 cold On Hit.r1 +4 cold On Hit: * 21 arcane resource burn * 20% chance to slow global speed by 68% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 250 physical damage On Crit: * Wound the target dealing 350 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Star Shot (20/20, 139% power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 139% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Fire Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
sentry's pouch of steel shots of daylight (46/50, 129% power, 5 apr)3.0 T2 shot ammo [Ego+] Arcane Power 129% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +4.5% Capacity 50 Rld cld 4 Ranged+ +9 light Against +13% Undead Shots are used with slings to pummel your foes to death. |
Layynne the voratun torque of gale force [power 325] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +5 Dex +2 Mag +1 Wil +2 Con dps ---------- Melee Ret 4 mind ---------- misc Psi/ret +0.12 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 377 physical damage Puts all charms on 13 cooldown 100% to heal for 72. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 54% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Loryndil the iron torque of mindblast [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Con dps ---------- Phys.pwr +5 (+0 eff.) Dmg.mod +9% temporal +3% physical Apr +2 ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +2.00 Blast the opponent's mind dealing 121 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
Saladata [power 175] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Con +4 Mag dps ---------- Phys.crit +2.0% Phys.pwr +10 (+1 eff.) Dmg.mod +12% mind ----- def ----- Resists +3% physical Die.at -80.00 life Blast the opponent's mind dealing 193 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive iron torque of gale force [power 105] (13 cooldown)2.0 T1 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 122 physical damage Puts all charms on 13 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of psionic shield [power 293] (29 cooldown)2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 293 for 5 turns Puts all charms on 29 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+4 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Finna Zerkit the Cornac Berserker level 41
59th Dusk 123rd year of Ascendancy at 11:14 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Finna Zerkit the Cornac Berserker level 41
56th Dusk 123rd year of Ascendancy at 06:28 see stats
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Finna Zerkit the Cornac Berserker level 24
60th Dusk 122nd year of Ascendancy at 05:52 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Finna Zerkit the Cornac Berserker level 45
78th Dusk 123rd year of Ascendancy at 18:09 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Finna Zerkit the Cornac Berserker level 50
78th Pyre 124th year of Ascendancy at 16:45 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Finna Zerkit the Cornac Berserker level 43
72nd Dusk 123rd year of Ascendancy at 06:03 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Finna Zerkit the Cornac Berserker level 29
14th Regrowth 123rd year of Ascendancy at 12:56 see stats
Destroyer of the creation (Insane (Roguelike) difficulty)
Killed Slasul.By Finna Zerkit the Cornac Berserker level 46
14th Haze 123rd year of Ascendancy at 06:24 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Finna Zerkit the Cornac Berserker level 42
67th Dusk 123rd year of Ascendancy at 15:35 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Finna Zerkit the Cornac Berserker level 32
27th Pyre 123rd year of Ascendancy at 13:42 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Finna Zerkit the Cornac Berserker level 24
66th Dusk 122nd year of Ascendancy at 05:48 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Finna Zerkit the Cornac Berserker level 30
6th Pyre 123rd year of Ascendancy at 21:23 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Finna Zerkit the Cornac Berserker level 32
40th Pyre 123rd year of Ascendancy at 04:15 see stats
Flooder (Insane (Roguelike) difficulty)
Defeated Ukllmswwik while doing his own quest.By Finna Zerkit the Cornac Berserker level 47
14th Haze 123rd year of Ascendancy at 13:44 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Finna Zerkit the Cornac Berserker level 32
27th Pyre 123rd year of Ascendancy at 18:02 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Finna Zerkit the Cornac Berserker level 10
4th Mirth 122nd year of Ascendancy at 12:04 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Finna Zerkit the Cornac Berserker level 20
43rd Dusk 122nd year of Ascendancy at 18:49 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Finna Zerkit the Cornac Berserker level 30
77th Regrowth 123rd year of Ascendancy at 23:46 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Finna Zerkit the Cornac Berserker level 40
52nd Dusk 123rd year of Ascendancy at 16:45 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Finna Zerkit the Cornac Berserker level 50
5th Regrowth 124th year of Ascendancy at 22:33 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Finna Zerkit the Cornac Berserker level 26
72nd Haze 122nd year of Ascendancy at 19:32 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Finna Zerkit the Cornac Berserker level 26
71st Dusk 122nd year of Ascendancy at 07:11 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Finna Zerkit the Cornac Berserker level 17
22nd Dusk 122nd year of Ascendancy at 21:51 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Finna Zerkit the Cornac Berserker level 43
67th Dusk 123rd year of Ascendancy at 22:25 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Finna Zerkit the Cornac Berserker level 25
70th Dusk 122nd year of Ascendancy at 06:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Finna Zerkit the Cornac Berserker level 10
4th Mirth 122nd year of Ascendancy at 12:26 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Finna Zerkit the Cornac Berserker level 29
31st Regrowth 123rd year of Ascendancy at 20:06 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Finna Zerkit the Cornac Berserker level 50
13rd Regrowth 124th year of Ascendancy at 20:34 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Finna Zerkit the Cornac Berserker level 24
66th Dusk 122nd year of Ascendancy at 09:06 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Finna Zerkit the Cornac Berserker level 48
46th Haze 123rd year of Ascendancy at 03:16 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Finna Zerkit the Cornac Berserker level 22
51st Dusk 122nd year of Ascendancy at 14:05 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Finna Zerkit the Cornac Berserker level 15
2nd Dusk 122nd year of Ascendancy at 15:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Finna Zerkit the Cornac Berserker level 50
16th Regrowth 124th year of Ascendancy at 07:48 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Finna Zerkit the Cornac Berserker level 40
54th Dusk 123rd year of Ascendancy at 12:48 see stats
Log
Salowen the orc soldier tries to evade attacks.
Finna Zerkit is no longer sleeping.
Salowen the orc soldier strikes at a vital spot on Finna Zerkit!
Salowen the orc soldier performs a melee critical strike against Finna Zerkit!
Salowen the orc soldier revels in the spilt blood and grows stronger!
Salowen the orc soldier performs a melee critical strike against Finna Zerkit!
Salowen the orc soldier's blood frenzy intensifies!
Finna Zerkit starts to bleed.
Salowen the orc soldier hits Finna Zerkit for 277 physical, 277 physical (555 total damage).
Melee retaliation hits Salowen the orc soldier for 7 physical, 7 physical (14 total damage).
Finna Zerkit uses Stunning Blow.
Salowen the orc soldier evades Finna Zerkit.
Salowen the orc soldier evades Finna Zerkit.
Salowen the orc soldier uses Dual Strike.
Salowen the orc soldier strikes Finna Zerkit with hidden blades!
Salowen the orc soldier performs a melee critical strike against Finna Zerkit!
Salowen the orc soldier's blood frenzy intensifies!
Salowen the orc soldier performs a melee critical strike against Finna Zerkit!
Finna Zerkit is recovering from the damage!
Salowen the orc soldier's blood frenzy intensifies!
Finna Zerkit resists the terror!
Finna Zerkit is silenced!
Finna Zerkit resists the stunning strike!
Salowen the orc soldier performs a melee critical strike against Finna Zerkit!
Salowen the orc soldier roars triumphantly.
Salowen the orc soldier hits Finna Zerkit for 15 physical, 578 physical, 495 physical (1088 total damage).
Melee retaliation hits Salowen the orc soldier for 7 physical, 7 physical, 7 physical (21 total damage).
Finna Zerkit the level 50 cornac berserker was squished to death by Salowen the orc soldier on level 1 of Gorbat Pride.
Finna Zerkit's rage subsides!










































































































































































































