Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Hurried Halfling 1.2.5This adds the Hurried Halfling race, as discussed here and here.
Items Vault 1.2.0Donators/Buyers bonus! Mauler 1.2.3A Mauler is a warrior that wields dual one handed weapons. Barbarian Class Fork 1.2.3Adds the Barbarian class to the Wilder sub-group. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Halfling |
Class | Barbarian |
Level / Exp | 2 / 25% |
Size | small |
Lifes / Deaths | Killed by brown bear at level 2 on the 75th Pyre 122nd year of Ascendancy at 21:52 1 / 1 |
Primary Stats
Strength | 20 (base 19) |
Dexterity | 14 (base 11) |
Constitution | 12 (base 11) |
Magic | 1 (base 1) |
Willpower | 13 (base 13) |
Cunning | 18 (base 13) |
Resources
Life | 155/155 |
Stamina | 110/110 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 20 |
Accuracy | 22 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 22 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 1 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 16.3 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 7.73 (48.103448275862%) |
Defense | 5.4 |
Ranged Defense | 5.4 |
Fatigue | 9 |
Physical Save | 12.075 |
Spell Save | 5.775 |
Mental Save | 11.725 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cunning / Thug | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Gladiator | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Barbarian | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Genetics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Tool | iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Main armor | iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% A suit of armour made of mail. |
In off hand | iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
In main hand | iron longsword (11.5-16.1 power, 2 apr) iron longsword (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Lucky Me hits Grizzly bear for 15 physical, 9 physical (24 total damage).
Lucky Me hits Grizzly bear for 15 physical, 10 physical (25 total damage).
Lucky Me's awareness returns to normal.
Lucky Me hits Grizzly bear for 15 physical, 11 physical (26 total damage).
Grizzly bear hits Lucky Me for 37 physical damage.
Talent Bash is ready to use.
Lucky Me misses Grizzly bear.
Lucky Me hits Grizzly bear for 11 physical damage.
Lucky Me hits Grizzly bear for 16 physical, 10 physical (26 total damage).
Grizzly bear hits Lucky Me for 34 physical damage.
Lucky Me hits Grizzly bear for 18 physical, 9 physical (27 total damage).
Lucky Me hits Grizzly bear for 19 physical, 12 physical (31 total damage).
Brown bear hits Lucky Me for 21 physical damage.
Grizzly bear hits Lucky Me for 37 physical damage.
Lucky Me the level 2 halfling barbarian was swiped to death by a brown bear on level 1 of Trollmire.
Lucky Me uses Infusion: Regeneration.
Lucky Me starts regenerating health quickly.
You have 1 life(s) left.
Lucky Me stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Grizzly bear killed Lucky Me!
Saving done.