









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 11 / 74% |
| Size | big |
| Lifes / Deaths | Killed by Eilinamira the skeleton archer at level 8 on the 5th Flare 122nd year of Ascendancy at 14:33 / 51Killed by losgoroth at level 9 on the 2nd Dusk 122nd year of Ascendancy at 18:20 Killed by Bethuthra the degenerated skeleton warrior at level 9 on the 8th Dusk 122nd year of Ascendancy at 09:05 Killed by Bethuthra the degenerated skeleton warrior at level 9 on the 8th Dusk 122nd year of Ascendancy at 09:15 Killed by Bethuthra the degenerated skeleton warrior at level 9 on the 8th Dusk 122nd year of Ascendancy at 09:29 Killed by Bethuthra the degenerated skeleton warrior at level 9 on the 8th Dusk 122nd year of Ascendancy at 09:41 Killed by Glorireba the degenerated skeleton archer at level 9 on the 8th Dusk 122nd year of Ascendancy at 13:22 Killed by Glorireba the degenerated skeleton archer at level 9 on the 8th Dusk 122nd year of Ascendancy at 13:37 Killed by Eilinamira the skeleton archer at level 9 on the 8th Dusk 122nd year of Ascendancy at 13:51 Killed by Glorireba the degenerated skeleton archer at level 9 on the 8th Dusk 122nd year of Ascendancy at 14:00 Killed by Eilinamira the skeleton archer at level 9 on the 8th Dusk 122nd year of Ascendancy at 16:37 Killed by skeleton magus at level 9 on the 8th Dusk 122nd year of Ascendancy at 19:42 Killed by forest wight at level 9 on the 8th Dusk 122nd year of Ascendancy at 19:56 Killed by forest wight at level 9 on the 8th Dusk 122nd year of Ascendancy at 20:13 Killed by skeleton magus at level 11 on the 10th Dusk 122nd year of Ascendancy at 07:29 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 13:26 Killed by armoured skeleton warrior at level 11 on the 10th Dusk 122nd year of Ascendancy at 13:38 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 14:01 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 14:08 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 14:42 Killed by assassin at level 11 on the 10th Dusk 122nd year of Ascendancy at 14:50 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 15:24 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 15:51 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 16:04 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 16:43 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 17:06 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 17:18 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 17:43 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 18:12 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 18:28 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 18:56 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 19:19 Killed by Aletta Soultorn at level 11 on the 10th Dusk 122nd year of Ascendancy at 21:11 Killed by armoured skeleton warrior at level 11 on the 11st Dusk 122nd year of Ascendancy at 00:26 Killed by skeleton mage at level 11 on the 11st Dusk 122nd year of Ascendancy at 13:27 Killed by skeleton mage at level 11 on the 11st Dusk 122nd year of Ascendancy at 13:41 Killed by armoured skeleton warrior at level 11 on the 11st Dusk 122nd year of Ascendancy at 14:08 Killed by armoured skeleton warrior at level 11 on the 11st Dusk 122nd year of Ascendancy at 14:18 Killed by skeleton mage at level 11 on the 11st Dusk 122nd year of Ascendancy at 14:29 Killed by skeleton mage at level 11 on the 11st Dusk 122nd year of Ascendancy at 14:59 Killed by armoured skeleton warrior at level 11 on the 11st Dusk 122nd year of Ascendancy at 15:17 Killed by Silyna the cold drake hatchling at level 11 on the 11st Dusk 122nd year of Ascendancy at 18:43 Killed by Silyna the cold drake hatchling at level 11 on the 11st Dusk 122nd year of Ascendancy at 18:53 Killed by Silyna the cold drake hatchling at level 11 on the 11st Dusk 122nd year of Ascendancy at 19:07 Killed by Silyna the cold drake hatchling at level 11 on the 11st Dusk 122nd year of Ascendancy at 19:17 Killed by skeleton mage at level 11 on the 11st Dusk 122nd year of Ascendancy at 19:46 Killed by Silyna the cold drake hatchling at level 11 on the 11st Dusk 122nd year of Ascendancy at 19:55 Killed by Ce'Nymitha the dread at level 11 on the 11st Dusk 122nd year of Ascendancy at 23:39 Killed by Ce'Nymitha the dread at level 11 on the 12nd Dusk 122nd year of Ascendancy at 00:01 Killed by Ce'Nymitha the dread at level 11 on the 12nd Dusk 122nd year of Ascendancy at 00:24 Killed by Ce'Nymitha the dread at level 11 on the 12nd Dusk 122nd year of Ascendancy at 00:36 |
Primary Stats
| Strength | 37 (base 32) |
| Dexterity | 19 (base 14) |
| Constitution | 22 (base 20) |
| Magic | 14 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 31 (base 10) |
Resources
| Life | 409/409 |
| Stamina | 130/130 |
| Healing Factor | 1.4124166372473 |
| Regeneration | 9.4173542792159 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 36 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +4% |
| Light | +15% |
| Temporal | +6% |
| Nature | +6% |
| Mind | +31% |
| All | 0% |
Offense: Damage Penetration
| Cold | +25% |
| Physical | +10% |
| Mind | +20% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 41.883307766991 (81.151787968034%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 20 |
| Physical Save | 39 |
| Spell Save | 31 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 19%( 70%) |
| Nature | + 14%( 70%) |
| Temporal | + 13%( 70%) |
| Blight | + 16%( 70%) |
| Darkness | + 13%( 70%) |
| Mind | -6%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by skeleton warrior. Escort: lost warrior (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by rogue sapper. Escort: worried loremaster (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Ulokalthoblek the Chargejustice (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 2 lightning Changes resistances penetration: +10% temporal / +15% cold Changes damage: +6% temporal Spellpower: +4 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Oakrebel the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% darkness Changes damage: +6% nature / +6% mind Critical mult.: +15.00% Physical save: +8 (+3 eff.) Equilibrium when hit: +0.04 Psi when hit: +0.12 Light radius: +4 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Lightbreaker the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Physical crit. chance: +2.0% Armour: +4 Fatigue: +4% Changes stats: +5 Cun Changes resistances: +10% lightning / +9% temporal Changes resistances penetration: +10% physical Changes damage: +15% light Stamina each turn: +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Frigidbraze the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +1 Mag / +6 Cun / +2 Con Changes resistances penetration: +10% cold Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | plaguebringer's dwarven-steel mace of massacre (32-46 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +9 blight When wielded/worn: Disease immunity: +14% Blunt and deadly. |
| On hands | storm rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | steel shield (0 def, 4 armour, 16-20 power, 44.5 block)Requires: - Shield usage training - Strength 16 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 When wielded/worn: Armour: +4 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
| Main armor | Brodorerath (13 def, 19 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +19 Defense: +13 (+7 eff.) Fatigue: +6% Changes resistances: +10% nature / +13% blight Physical save: +23 (+8 eff.) Life regen: +3.00 Stamina each turn: +3.00 Maximum life: +39.00 Healing mod.: +13% A suit of armour made of mail. |
| Around neck | Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+14 eff.) Confusion immunity: -100% Mindpower: +8 (+4 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
movement infusion (speed 441%; cd 17)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 441% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the wizard (damage 104; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 103.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 3; phase 11; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 11%, your defense is increased by 11 and all your resistances by 11%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 12; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 7; resist 10%; move 32%; dur 5; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 32% faster, and you are invisible (power 7). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 94; dur 3; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 94 damage for 3 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 120; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 120 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
Layoyatta the Glint's kiss (34-51 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 34.0 - 51.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +13 (+7 eff.) Changes stats: +3 Wil Changes resistances: +3% light Changes resistances penetration: +10% acid / +15% light Critical mult.: +5.00% Mental save: +6 (+3 eff.) Disarm immunity: +31% Light radius: +2 Massive two-handed battleaxes. |
acidic steel battleaxe (23-34 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
acidic steel dagger of massacre (20-25 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Sharp, short and deadly. |
Belylena the dwarven-steel greatsword (50-80 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +25 (+13 eff.) Changes stats: +2 Str / +1 Dex / +2 Con Changes resistances: +5% arcane Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
Layiyatha (35-56 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 9% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Melee): +9 blight Damage (radius 1) on hit: +10 fire Damage (radius 2) on crit: +16 temporal When wielded/worn: Changes resistances penetration: +10% blight / +10% temporal Disease immunity: +24% Massive two-handed swords. |
Woehunger the steel greatsword (24-38 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 14% Damage (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +7 (+4 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 14% Changes damage: +3% lightning Disarm immunity: +41% Massive two-handed swords. |
balanced steel mace of amnesia (15-21 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Accuracy: +7 (+4 eff.) Defense: +5 (+3 eff.) Disarm immunity: +23% Blunt and deadly. |
elemental iron waraxe of projection (11-15 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 15 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +5% fire Changes damage: +5% fire One-handed war axes. |
rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Spellpower: +3 (+1 eff.) A belt that goes around your waist. |
spiritwalker's hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +7 Mag Mana each turn: +0.15 Maximum mana: +24.00 A belt that goes around your waist. |
Cleansebreaker the pair of rough leather boots (15 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +1 Defense: +15 (+8 eff.) Fatigue: -6% Changes resistances: +3% nature / +2% physical Changes damage: +3% nature Maximum encumbrance: +20 Physical save: +6 (+2 eff.) A pair of boots made of leather. |
Emelutta (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +5 Cun Mental save: +6 (+3 eff.) Confusion immunity: +20% Maximum psi: +20.00 A pointy cloth hat, very wizardly... |
prismatic cured leather armour (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +12% light / +11% darkness A suit of armour made of leather. |
Aredurach the steel plate armour (0 def, 16 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 10% chance to reduce all saves and defense by 16 Changes stats: +1 Cun / +3 Con Changes resistances penetration: +15% mind Mental crit. chance: +1% A suit of armour made of metal plates. |
icy iron shield (0 def, 2 armour, 8-10 power, 18 block)Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +18 When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 8 cold Damage when hit (Melee): 1 ice Talent granted: +1 Block Handheld deflection devices. |
quiver of ash arrows (19/19, 22-31 power, 7 apr)Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(50 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
high-capacity pouch of iron shots of wind (49/49, 14-17 power, 1 apr)Requires: - Dexterity 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 49 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 124 physical damage Travel speed: +200% When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
pouch of dwarven-steel shots of accuracy (17/17, 34-41 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +3 Crit. chance: +5.0% Capacity: 17 Shots are used with slings to pummel your foes to death. |
iron torque of mindblast [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 138 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
focusing ash totem of stinging [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 187 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Sponk the Cornac Bulwark level 10
9th Dusk 122nd year of Ascendancy at 04:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Sponk the Cornac Bulwark level 8
77th Pyre 122nd year of Ascendancy at 17:20 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Sponk the Cornac Bulwark level 9
2nd Dusk 122nd year of Ascendancy at 17:55 see stats
Log
Ce'Nymitha the dread hits Sponk for 82 physical damage.
Ce'Nymitha the dread uses Stunning Blow.
Sponk is stunned!
Ce'Nymitha the dread hits Sponk for 99 physical, 59 physical (158 total damage).
Melee retaliation hits Ce'Nymitha the dread for 3 arcane, 1 lightning, 1 arcane, 1 lightning (6 total damage).
Sponk hits Ce'Nymitha the dread for 30 physical, 6 blight, 4 lightning (40 total damage).
Sponk the level 11 cornac bulwark was hacked apart to death by Ce'Nymitha the dread on level 8 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ce'Nymitha the dread killed Sponk!
Saving game...
Talent Shield Pummel is ready to use.
Talent Block is ready to use.
Talent Repulsion is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Shield Slam is ready to use.
Talent Rush is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
You are sent back to the material plane!
Sponk misses Ce'Nymitha the dread.
Sponk misses Ce'Nymitha the dread.
Ce'Nymitha the dread uses Warshout.
Sponk wanders around!
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).




































































