Corruppie the level 7 Cornac Corruptor by stendehmen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassCorruptor
Level / Exp7 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution20 (base 14)
Magic28 (base 21)
Willpower17 (base 13)
Cunning10 (base 10)

Resources

Life253/253
Vim118/124
Healing Factor1.1870588855782
Regeneration0.29676472139455

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth10
See Invisible10

Offense: Mainhand

Damage11
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance11%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
Physical+3%
Light+31%
Cold+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save15
Spell Save27
Mental Save9

Defense: Resistances

Light+ 67%( 70%)
Nature+ 16%( 70%)
Fire+ 15%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
4/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
1/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
4/5
0/5
0/5
0/5

Effects

Quests

failed
done
done
active

Equipment

On fingers
On fingers
Around neck
In main hand
On feet
Light source
On head
Main armor

Inventory

Achievements

Log

You pickup 1.00 gold pieces.
You pickup 0.75 gold pieces.

Corruppie picks up (f.):
traveler's pair of rough leather boots (0 def, 1 armour).
Corruppie picks up (d.):
elm magestaff (10-12 power, 2 apr, lightning element).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Corruppie wears:
Withering Orbs.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.26 gold from the transmogrification of
iron shield of fire resistance (+15%) (0 def, 2 armour, 18 block).
You gain 1.40 gold from the transmogrification of
iron gauntlets of dexterity (+3) (0 def, 1 armour).
You gain 1.13 gold from the transmogrification of
traveler's pair of rough leather boots (0 def, 1 armour).
You gain 4.10 gold from the transmogrification of
shimmering elm magestaff of illumination (10-12 power, 2 apr, lightning element).
You gain 1.31 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, fire element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, lightning element).
You gain 5.46 gold from the transmogrification of
Nerulle (10-12 power, 2 apr, cold element).
You gain 1.03 gold from the transmogrification of
flaming iron battleaxe (15-22 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.