Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Alchemist |
Level / Exp | 41 / 31% |
Size | medium |
Lifes / Deaths | Killed by The Withering Thing at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:55 / 303Killed by The Withering Thing at level 6 on the 78th Pyre 122nd year of Ascendancy at 23:10 Killed by worm that walks at level 14 on the 34th Dusk 122nd year of Ascendancy at 22:52 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 01:10 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 01:18 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 01:27 Killed by golem (servant of Nicin) at level 14 on the 35th Dusk 122nd year of Ascendancy at 06:07 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 15:32 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 15:40 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 15:49 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 15:56 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 16:04 Killed by worm that walks at level 14 on the 35th Dusk 122nd year of Ascendancy at 16:13 Killed by cutpurse at level 15 on the 36th Dusk 122nd year of Ascendancy at 13:27 Killed by cutpurse at level 15 on the 36th Dusk 122nd year of Ascendancy at 13:38 Killed by bandit at level 15 on the 36th Dusk 122nd year of Ascendancy at 13:49 Killed by giant venus flytrap at level 15 on the 36th Dusk 122nd year of Ascendancy at 23:25 Killed by Wrathroot at level 15 on the 36th Dusk 122nd year of Ascendancy at 23:45 Killed by Wrathroot at level 15 on the 37th Dusk 122nd year of Ascendancy at 00:11 Killed by rogue sapper at level 16 on the 37th Dusk 122nd year of Ascendancy at 21:31 Killed by thief at level 16 on the 37th Dusk 122nd year of Ascendancy at 22:37 Killed by thief at level 16 on the 37th Dusk 122nd year of Ascendancy at 22:51 Killed by Emothra the black mamba at level 16 on the 39th Haze 122nd year of Ascendancy at 00:16 Killed by Layith the large white snake at level 16 on the 39th Haze 122nd year of Ascendancy at 00:23 Killed by Layith the large white snake at level 16 on the 39th Haze 122nd year of Ascendancy at 00:34 Killed by Layith the large white snake at level 16 on the 39th Haze 122nd year of Ascendancy at 00:46 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 02:04 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 02:14 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 02:21 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 02:29 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 02:40 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 02:49 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 02:56 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 03:08 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 03:19 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 03:28 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 03:35 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 03:43 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 03:58 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 04:17 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 04:25 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 04:41 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 04:49 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 04:56 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 05:18 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 05:26 Killed by Glema the minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 05:39 Killed by minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 13:58 Killed by Minotaur of the Labyrinth at level 16 on the 41st Haze 122nd year of Ascendancy at 14:08 Killed by minotaur at level 16 on the 41st Haze 122nd year of Ascendancy at 14:16 Killed by Minotaur of the Labyrinth at level 16 on the 41st Haze 122nd year of Ascendancy at 14:26 Killed by corrupted yellow jelly at level 17 on the 41st Haze 122nd year of Ascendancy at 18:07 Killed by gigantic corrosive tunneler at level 17 on the 57th Haze 122nd year of Ascendancy at 20:59 Killed by gigantic sandworm tunneler at level 17 on the 57th Haze 122nd year of Ascendancy at 21:49 Killed by gigantic corrosive tunneler at level 17 on the 57th Haze 122nd year of Ascendancy at 22:08 Killed by gigantic corrosive tunneler at level 17 on the 57th Haze 122nd year of Ascendancy at 22:22 Killed by sandworm at level 17 on the 57th Haze 122nd year of Ascendancy at 22:50 Killed by gigantic corrosive tunneler at level 17 on the 58th Haze 122nd year of Ascendancy at 00:08 Killed by gigantic corrosive tunneler at level 17 on the 58th Haze 122nd year of Ascendancy at 00:23 Killed by Sandworm Queen at level 17 on the 58th Haze 122nd year of Ascendancy at 00:36 Killed by shadowblade at level 18 on the 1st Regrowth 123rd year of Ascendancy at 01:13 Killed by shadowblade at level 18 on the 1st Regrowth 123rd year of Ascendancy at 01:19 Killed by shadowblade at level 18 on the 1st Regrowth 123rd year of Ascendancy at 01:26 Killed by Assassin Lord at level 18 on the 1st Regrowth 123rd year of Ascendancy at 01:32 Killed by Assassin Lord at level 18 on the 1st Regrowth 123rd year of Ascendancy at 01:40 Killed by bandit at level 18 on the 1st Regrowth 123rd year of Ascendancy at 01:49 Killed by shadowblade at level 18 on the 1st Regrowth 123rd year of Ascendancy at 01:55 Killed by bandit at level 18 on the 1st Regrowth 123rd year of Ascendancy at 02:02 Killed by bandit at level 18 on the 1st Regrowth 123rd year of Ascendancy at 02:10 Killed by golem (servant of Nicin) at level 18 on the 23rd Regrowth 123rd year of Ascendancy at 07:34 Killed by Grand Corruptor at level 19 on the 24th Regrowth 123rd year of Ascendancy at 09:17 Killed by Rat Lich at level 19 on the 34th Regrowth 123rd year of Ascendancy at 19:39 Killed by Rat Lich at level 19 on the 34th Regrowth 123rd year of Ascendancy at 19:56 Killed by Rat Lich at level 19 on the 34th Regrowth 123rd year of Ascendancy at 20:06 Killed by spectral rat at level 19 on the 34th Regrowth 123rd year of Ascendancy at 20:17 Killed by spectral rat at level 19 on the 34th Regrowth 123rd year of Ascendancy at 20:25 Killed by Rat Lich at level 19 on the 34th Regrowth 123rd year of Ascendancy at 20:33 Killed by vampire rat at level 19 on the 34th Regrowth 123rd year of Ascendancy at 20:42 Killed by vampire rat at level 19 on the 34th Regrowth 123rd year of Ascendancy at 20:54 Killed by skeletal rat at level 19 on the 34th Regrowth 123rd year of Ascendancy at 21:05 Killed by skeletal rat at level 19 on the 34th Regrowth 123rd year of Ascendancy at 21:24 Killed by Rantha the Worm at level 20 on the 36th Regrowth 123rd year of Ascendancy at 20:52 Killed by golem (servant of Nicin) at level 20 on the 37th Regrowth 123rd year of Ascendancy at 22:41 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 06:57 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:06 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:14 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:24 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:30 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:53 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 07:59 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 08:31 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 08:40 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 08:46 Killed by corrupted skeleton warrior at level 20 on the 3rd Pyre 123rd year of Ascendancy at 09:07 Killed by golem (servant of Nicin) at level 21 on the 9th Pyre 123rd year of Ascendancy at 16:02 Killed by bandit at level 21 on the 9th Pyre 123rd year of Ascendancy at 16:23 Killed by golem (servant of Nicin) at level 21 on the 9th Pyre 123rd year of Ascendancy at 18:12 Killed by thief at level 21 on the 9th Pyre 123rd year of Ascendancy at 19:17 Killed by bandit at level 21 on the 9th Pyre 123rd year of Ascendancy at 19:25 Killed by golem (servant of Nicin) at level 21 on the 9th Pyre 123rd year of Ascendancy at 19:47 Killed by enthralled slave at level 21 on the 27th Pyre 123rd year of Ascendancy at 12:45 Killed by slaver at level 21 on the 27th Pyre 123rd year of Ascendancy at 12:59 Killed by golem (servant of Nicin) at level 21 on the 27th Pyre 123rd year of Ascendancy at 14:41 Killed by Blood Master at level 21 on the 29th Pyre 123rd year of Ascendancy at 09:20 Killed by golem (servant of Nicin) at level 21 on the 29th Pyre 123rd year of Ascendancy at 10:08 Killed by worm that walks at level 21 on the 6th Dusk 123rd year of Ascendancy at 23:06 Killed by golem (servant of Nicin) at level 21 on the 8th Dusk 123rd year of Ascendancy at 01:51 Killed by golem (servant of Nicin) at level 21 on the 8th Dusk 123rd year of Ascendancy at 04:27 Killed by netherworm mass at level 21 on the 8th Dusk 123rd year of Ascendancy at 19:26 Killed by Poroleriata the treant at level 21 on the 8th Dusk 123rd year of Ascendancy at 19:46 Killed by Poroleriata the treant at level 21 on the 8th Dusk 123rd year of Ascendancy at 20:07 Killed by Poroleriata the treant at level 21 on the 8th Dusk 123rd year of Ascendancy at 20:14 Killed by Poroleriata the treant at level 21 on the 8th Dusk 123rd year of Ascendancy at 20:23 Killed by Poroleriata the treant at level 21 on the 8th Dusk 123rd year of Ascendancy at 20:32 Killed by Gunsnake at level 22 on the 8th Dusk 123rd year of Ascendancy at 21:44 Killed by Gunsnake at level 22 on the 8th Dusk 123rd year of Ascendancy at 22:06 Killed by worm that walks at level 22 on the 8th Dusk 123rd year of Ascendancy at 23:41 Killed by worm that walks at level 22 on the 8th Dusk 123rd year of Ascendancy at 23:51 Killed by worm that walks at level 22 on the 9th Dusk 123rd year of Ascendancy at 00:03 Killed by Gunsnake at level 22 on the 9th Dusk 123rd year of Ascendancy at 00:11 Killed by Gunsnake at level 22 on the 9th Dusk 123rd year of Ascendancy at 00:18 Killed by Gunsnake at level 22 on the 9th Dusk 123rd year of Ascendancy at 00:26 Killed by Gunsnake at level 22 on the 9th Dusk 123rd year of Ascendancy at 00:34 Killed by Gunsnake at level 22 on the 9th Dusk 123rd year of Ascendancy at 00:44 Killed by Gunsnake at level 22 on the 9th Dusk 123rd year of Ascendancy at 00:53 Killed by luminous horror at level 22 on the 9th Dusk 123rd year of Ascendancy at 05:23 Killed by luminous horror at level 22 on the 9th Dusk 123rd year of Ascendancy at 05:39 Killed by golem (servant of Nicin) at level 23 on the 46th Dusk 123rd year of Ascendancy at 08:28 Killed by Subject Z at level 23 on the 46th Dusk 123rd year of Ascendancy at 11:58 Killed by Subject Z at level 23 on the 46th Dusk 123rd year of Ascendancy at 12:20 Killed by golem (servant of Nicin) at level 23 on the 47th Dusk 123rd year of Ascendancy at 00:38 Killed by Voroyama the master vampire at level 23 on the 58th Haze 123rd year of Ascendancy at 07:11 Killed by Voroyama the master vampire at level 23 on the 58th Haze 123rd year of Ascendancy at 07:24 Killed by Xymira the giant lightning ant at level 24 on the 80th Haze 123rd year of Ascendancy at 22:55 Killed by orc warrior at level 24 on the 80th Haze 123rd year of Ascendancy at 23:04 Killed by Borfast the Broken at level 25 on the 6th Decay 123rd year of Ascendancy at 10:05 Killed by vampire lord at level 25 on the 6th Decay 123rd year of Ascendancy at 10:21 Killed by Borfast the Broken at level 25 on the 6th Decay 123rd year of Ascendancy at 10:31 Killed by Borfast the Broken at level 25 on the 6th Decay 123rd year of Ascendancy at 10:41 Killed by skeleton warrior at level 25 on the 6th Decay 123rd year of Ascendancy at 11:07 Killed by Borfast the Broken at level 25 on the 6th Decay 123rd year of Ascendancy at 11:22 Killed by Borfast the Broken at level 25 on the 6th Decay 123rd year of Ascendancy at 12:11 Killed by Borfast the Broken at level 25 on the 6th Decay 123rd year of Ascendancy at 13:19 Killed by Borfast the Broken at level 25 on the 6th Decay 123rd year of Ascendancy at 13:31 Killed by golem (servant of Nicin) at level 25 on the 6th Decay 123rd year of Ascendancy at 22:42 Killed by Grand Corruptor at level 26 on the 9th Decay 123rd year of Ascendancy at 06:28 Killed by ziguranth wyrmic at level 26 on the 9th Decay 123rd year of Ascendancy at 08:19 Killed by ziguranth wyrmic at level 26 on the 9th Decay 123rd year of Ascendancy at 11:00 Killed by Grand Corruptor at level 26 on the 9th Decay 123rd year of Ascendancy at 11:42 Killed by Grand Corruptor at level 26 on the 9th Decay 123rd year of Ascendancy at 11:53 Killed by Grand Corruptor at level 26 on the 9th Decay 123rd year of Ascendancy at 12:02 Killed by elven corruptor at level 26 on the 9th Decay 123rd year of Ascendancy at 12:10 Killed by Grand Corruptor at level 26 on the 9th Decay 123rd year of Ascendancy at 12:20 Killed by golem (servant of Nicin) at level 26 on the 3rd Allure 124th year of Ascendancy at 04:53 Killed by elven cultist at level 26 on the 3rd Allure 124th year of Ascendancy at 05:04 Killed by elven blood mage at level 26 on the 3rd Allure 124th year of Ascendancy at 05:13 Killed by elven guard at level 26 on the 3rd Allure 124th year of Ascendancy at 05:25 Killed by ogre mauler at level 26 on the 3rd Allure 124th year of Ascendancy at 05:53 Killed by elven blood mage at level 26 on the 3rd Allure 124th year of Ascendancy at 06:02 Killed by elven blood mage at level 26 on the 3rd Allure 124th year of Ascendancy at 06:09 Killed by onilug at level 26 on the 3rd Allure 124th year of Ascendancy at 06:45 Killed by elven corruptor at level 26 on the 3rd Allure 124th year of Ascendancy at 08:41 Killed by mean looking elven guard at level 26 on the 3rd Allure 124th year of Ascendancy at 08:51 Killed by elven corruptor at level 26 on the 3rd Allure 124th year of Ascendancy at 09:00 Killed by elven corruptor at level 26 on the 3rd Allure 124th year of Ascendancy at 09:27 Killed by elven warrior at level 26 on the 3rd Allure 124th year of Ascendancy at 09:45 Killed by golem (servant of Nicin) at level 26 on the 3rd Allure 124th year of Ascendancy at 15:29 Killed by elven cultist at level 26 on the 3rd Allure 124th year of Ascendancy at 20:23 Killed by golem (servant of Nicin) at level 26 on the 3rd Allure 124th year of Ascendancy at 20:51 Killed by Glurasema the ogre warmaster at level 26 on the 4th Allure 124th year of Ascendancy at 00:49 Killed by elven blood mage at level 26 on the 4th Allure 124th year of Ascendancy at 06:37 Killed by golem (servant of Nicin) at level 26 on the 4th Allure 124th year of Ascendancy at 07:23 Killed by Kryl-Feijan at level 27 on the 4th Allure 124th year of Ascendancy at 18:56 Killed by Kryl-Feijan at level 27 on the 4th Allure 124th year of Ascendancy at 19:14 Killed by Kryl-Feijan at level 27 on the 4th Allure 124th year of Ascendancy at 19:41 Killed by elven blood mage at level 27 on the 4th Allure 124th year of Ascendancy at 22:51 Killed by elven corruptor at level 27 on the 5th Allure 124th year of Ascendancy at 01:12 Killed by golem (servant of Nicin) at level 27 on the 5th Allure 124th year of Ascendancy at 09:07 Killed by elven cultist at level 27 on the 5th Allure 124th year of Ascendancy at 10:15 Killed by The Master at level 28 on the 40th Pyre 124th year of Ascendancy at 08:48 Killed by The Master at level 28 on the 40th Pyre 124th year of Ascendancy at 08:57 Killed by ghast at level 28 on the 40th Pyre 124th year of Ascendancy at 09:08 Killed by The Master at level 28 on the 40th Pyre 124th year of Ascendancy at 09:15 Killed by The Master at level 28 on the 40th Pyre 124th year of Ascendancy at 09:24 Killed by ghast at level 28 on the 40th Pyre 124th year of Ascendancy at 09:47 Killed by The Master at level 28 on the 40th Pyre 124th year of Ascendancy at 09:55 Killed by ghoul at level 28 on the 40th Pyre 124th year of Ascendancy at 10:03 Killed by golem (servant of Nicin) at level 28 on the 51st Pyre 124th year of Ascendancy at 16:28 Killed by Urkis, the High Tempest at level 28 on the 51st Pyre 124th year of Ascendancy at 20:02 Killed by Urkis, the High Tempest at level 28 on the 51st Pyre 124th year of Ascendancy at 20:16 Killed by Urkis, the High Tempest at level 28 on the 51st Pyre 124th year of Ascendancy at 20:28 Killed by Urkis, the High Tempest at level 28 on the 51st Pyre 124th year of Ascendancy at 20:37 Killed by Urkis, the High Tempest at level 28 on the 51st Pyre 124th year of Ascendancy at 21:01 Killed by Urkis, the High Tempest at level 28 on the 51st Pyre 124th year of Ascendancy at 21:12 Killed by multi-hued crystal at level 28 on the 51st Pyre 124th year of Ascendancy at 21:27 Killed by Mayoldamira the bone giant at level 28 on the 4th Dusk 124th year of Ascendancy at 02:05 Killed by golem (servant of Nicin) at level 28 on the 4th Dusk 124th year of Ascendancy at 02:42 Killed by Gloleda the elder vampire at level 28 on the 4th Dusk 124th year of Ascendancy at 03:55 Killed by Gloleda the elder vampire at level 28 on the 4th Dusk 124th year of Ascendancy at 04:20 Killed by Gloleda the elder vampire at level 28 on the 4th Dusk 124th year of Ascendancy at 04:29 Killed by skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 06:38 Killed by aether beam at level 28 on the 4th Dusk 124th year of Ascendancy at 10:17 Killed by Celia at level 28 on the 4th Dusk 124th year of Ascendancy at 11:54 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 12:28 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 12:37 Killed by Celia at level 28 on the 4th Dusk 124th year of Ascendancy at 12:44 Killed by ghoulking at level 28 on the 4th Dusk 124th year of Ascendancy at 13:01 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 13:07 Killed by skeleton mage at level 28 on the 4th Dusk 124th year of Ascendancy at 13:28 Killed by Celia at level 28 on the 4th Dusk 124th year of Ascendancy at 13:35 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 13:44 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 14:00 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 14:08 Killed by Celia at level 28 on the 4th Dusk 124th year of Ascendancy at 14:20 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 14:33 Killed by armoured skeleton warrior at level 28 on the 4th Dusk 124th year of Ascendancy at 14:40 Killed by golem (servant of Nicin) at level 28 on the 4th Dusk 124th year of Ascendancy at 14:54 Killed by Ce'Nassra the luminous horror at level 29 on the 39th Dusk 124th year of Ascendancy at 13:00 Killed by Lubodnah the halfling at level 29 on the 52nd Dusk 124th year of Ascendancy at 12:29 Killed by golem (servant of Nicin) at level 29 on the 52nd Dusk 124th year of Ascendancy at 12:46 Killed by golem (servant of Nicin) at level 29 on the 73rd Dusk 124th year of Ascendancy at 17:33 Killed by shadow at level 30 on the 75th Dusk 124th year of Ascendancy at 07:17 Killed by Iseritha the umbral horror at level 30 on the 75th Dusk 124th year of Ascendancy at 07:28 Killed by shadow at level 30 on the 75th Dusk 124th year of Ascendancy at 07:40 Killed by Iseritha the umbral horror at level 30 on the 75th Dusk 124th year of Ascendancy at 07:46 Killed by Iseritha the umbral horror at level 30 on the 75th Dusk 124th year of Ascendancy at 07:53 Killed by Iseritha the umbral horror at level 30 on the 75th Dusk 124th year of Ascendancy at 08:01 Killed by Iseritha the umbral horror at level 30 on the 75th Dusk 124th year of Ascendancy at 08:11 Killed by Iseritha the umbral horror at level 30 on the 75th Dusk 124th year of Ascendancy at 08:21 Killed by Corrupted Oozemancer at level 30 on the 15th Haze 124th year of Ascendancy at 07:17 Killed by Corrupted Oozemancer at level 30 on the 15th Haze 124th year of Ascendancy at 07:26 Killed by Corrupted Oozemancer at level 30 on the 15th Haze 124th year of Ascendancy at 07:47 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 15th Haze 124th year of Ascendancy at 07:55 Killed by Corrupted Oozemancer at level 30 on the 15th Haze 124th year of Ascendancy at 08:06 Killed by Corrupted Oozemancer at level 30 on the 15th Haze 124th year of Ascendancy at 08:30 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 15th Haze 124th year of Ascendancy at 08:42 Killed by Corrupted Oozemancer at level 30 on the 15th Haze 124th year of Ascendancy at 09:01 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 15th Haze 124th year of Ascendancy at 09:10 Killed by slimy ooze at level 30 on the 15th Haze 124th year of Ascendancy at 09:22 Killed by slimy ooze at level 30 on the 15th Haze 124th year of Ascendancy at 09:33 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 15th Haze 124th year of Ascendancy at 09:56 Killed by Corrupted Oozemancer at level 30 on the 15th Haze 124th year of Ascendancy at 10:05 Killed by golem (servant of Nicin) at level 31 on the 15th Haze 124th year of Ascendancy at 10:27 Killed by Lisubrerin the crimson ooze at level 31 on the 15th Haze 124th year of Ascendancy at 15:17 Killed by skeleton magus at level 32 on the 41st Haze 124th year of Ascendancy at 02:38 Killed by armoured skeleton warrior at level 32 on the 41st Haze 124th year of Ascendancy at 22:21 Killed by orc cryomancer at level 33 on the 43rd Haze 124th year of Ascendancy at 03:53 Killed by greater multi-hued wyrm at level 33 on the 43rd Haze 124th year of Ascendancy at 06:02 Killed by greater multi-hued wyrm at level 33 on the 43rd Haze 124th year of Ascendancy at 06:25 Killed by worm that walks at level 33 on the 43rd Haze 124th year of Ascendancy at 08:09 Killed by worm that walks at level 33 on the 43rd Haze 124th year of Ascendancy at 08:18 Killed by worm that walks at level 33 on the 43rd Haze 124th year of Ascendancy at 08:27 Killed by worm that walks at level 33 on the 43rd Haze 124th year of Ascendancy at 08:43 Killed by worm that walks at level 33 on the 43rd Haze 124th year of Ascendancy at 08:51 Killed by golem (servant of Nicin) at level 33 on the 43rd Haze 124th year of Ascendancy at 09:06 Killed by uruivellas at level 33 on the 43rd Haze 124th year of Ascendancy at 15:07 Killed by dreaming horror at level 33 on the 44th Haze 124th year of Ascendancy at 04:51 Killed by dreaming horror at level 33 on the 44th Haze 124th year of Ascendancy at 05:41 Killed by dreaming horror at level 33 on the 44th Haze 124th year of Ascendancy at 06:55 Killed by lava floor at level 33 on the 44th Haze 124th year of Ascendancy at 10:16 Killed by radiant horror at level 33 on the 44th Haze 124th year of Ascendancy at 14:16 Killed by Khulmanar, General of Urh'Rok at level 33 on the 44th Haze 124th year of Ascendancy at 20:29 Killed by golem (servant of Nicin) at level 33 on the 45th Haze 124th year of Ascendancy at 17:47 Killed by Poltergeist Sword of Potential Futures at level 34 on the 45th Haze 124th year of Ascendancy at 20:27 Killed by ghoul at level 34 on the 46th Haze 124th year of Ascendancy at 05:35 Killed by golem (servant of Nicin) at level 34 on the 46th Haze 124th year of Ascendancy at 08:58 Killed by skeleton warrior at level 34 on the 46th Haze 124th year of Ascendancy at 13:44 Killed by grave wight at level 34 on the 46th Haze 124th year of Ascendancy at 15:13 Killed by The Master at level 34 on the 47th Haze 124th year of Ascendancy at 03:53 Killed by golem (servant of Nicin) at level 34 on the 47th Haze 124th year of Ascendancy at 05:38 Killed by Lord of Skulls (warrior) at level 34 on the 47th Haze 124th year of Ascendancy at 07:36 Killed by The Master at level 34 on the 47th Haze 124th year of Ascendancy at 10:00 Killed by The Master at level 34 on the 47th Haze 124th year of Ascendancy at 12:00 Killed by golem (servant of Nicin) at level 34 on the 47th Haze 124th year of Ascendancy at 14:06 Killed by ghoulking at level 34 on the 47th Haze 124th year of Ascendancy at 16:47 Killed by ghoul at level 34 on the 47th Haze 124th year of Ascendancy at 18:46 Killed by The Master at level 34 on the 47th Haze 124th year of Ascendancy at 21:03 Killed by ghast at level 35 on the 47th Haze 124th year of Ascendancy at 23:04 Killed by giant spider at level 35 on the 54th Haze 124th year of Ascendancy at 04:48 Killed by Gloryvea the stone troll at level 35 on the 54th Haze 124th year of Ascendancy at 14:04 Killed by Elylaith the mountain troll thunderer at level 36 on the 55th Haze 124th year of Ascendancy at 05:10 Killed by patchwork troll at level 36 on the 55th Haze 124th year of Ascendancy at 15:09 Killed by orc berserker at level 36 on the 55th Haze 124th year of Ascendancy at 18:02 Killed by Eilinatha the patchwork troll at level 36 on the 56th Haze 124th year of Ascendancy at 01:58 Killed by golem (servant of Nicin) at level 36 on the 56th Haze 124th year of Ascendancy at 04:51 Killed by Kra'Tor the Gluttonous at level 37 on the 1st Decay 124th year of Ascendancy at 06:24 Killed by Betota the whitehoof ghoul at level 37 on the 1st Decay 124th year of Ascendancy at 20:29 Killed by golem (servant of Nicin) at level 38 on the 4th Decay 124th year of Ascendancy at 12:53 Killed by fire drake at level 38 on the 4th Decay 124th year of Ascendancy at 17:20 Killed by golem (servant of Nicin) at level 38 on the 4th Decay 124th year of Ascendancy at 19:27 Killed by golem (servant of Nicin) at level 38 on the 10th Decay 124th year of Ascendancy at 23:42 Killed by naga myrmidon at level 38 on the 1st Wintertide 125th year of Ascendancy at 01:28 Killed by Nicin at level 38 on the 1st Wintertide 125th year of Ascendancy at 03:20 Killed by golem (servant of Nicin) at level 38 on the 6th Allure 125th year of Ascendancy at 15:13 Killed by ghast at level 38 on the 6th Allure 125th year of Ascendancy at 17:40 Killed by orc high cryomancer at level 38 on the 6th Allure 125th year of Ascendancy at 20:11 Killed by Warmaster Gnarg at level 38 on the 7th Allure 125th year of Ascendancy at 00:13 Killed by orc master assassin at level 39 on the 7th Allure 125th year of Ascendancy at 02:55 Killed by golem (servant of Nicin) at level 39 on the 7th Allure 125th year of Ascendancy at 13:19 Killed by multi-hued drake at level 39 on the 7th Allure 125th year of Ascendancy at 13:49 Killed by shadow at level 39 on the 14th Regrowth 125th year of Ascendancy at 15:26 Killed by Drolem at level 40 on the 38th Regrowth 125th year of Ascendancy at 00:32 Killed by Silimina the orc grand summoner at level 41 on the 30th Pyre 125th year of Ascendancy at 18:29 |
Primary Stats
Strength | 26 (base 11) |
Dexterity | 44 (base 33) |
Constitution | 76 (base 56) |
Magic | 75 (base 60) |
Willpower | 47 (base 25) |
Cunning | 20 (base 10) |
Resources
Life | 1082/1082 |
Mana | 602/602 |
Healing Factor | 1.893915632753 |
Regeneration | 19.980809925544 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 4 |
See Stealth | 7 |
See Invisible | 11 |
Offense: Mainhand
Damage | 91 |
Accuracy | 41 |
Crit Chance | 18% |
APR | 8 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Light | +13% |
Blight | +3% |
Mind | +5% |
Fire | +30% |
All | 0% |
Offense: Damage Penetration
Blight | +15% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 16 (62.946778433524%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 35 |
Spell Save | 36 |
Mental Save | 21 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 24%( 70%) |
Arcane | + 11%( 70%) |
Cold | + 30%( 70%) |
All | + 6%( 70%) |
Darkness | + 15%( 70%) |
Light | + 11%( 70%) |
Fire | + 30%( 70%) |
Lightning | + 24%( 70%) |
Defense: Immunities
Blind Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 511 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -509 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 509 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1088% for 10 turns (88 total) and instantly restoring 54 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Energy alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Advanced-golemancy | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Increases defense by 18. Mobile Defense |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by skeleton magus. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by cold drake hatchling. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 513. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | eldritch pair of hardened leather boots (0 def, 3 armour) eldritch pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag / +4 Wil Mana each turn: +0.31 Maximum mana: +37.00 Spell crit. chance: +3% A pair of boots made of leather. |
Quiver | 5 alchemist agate 5 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | Glorysetta the alchemist's lamp Glorysetta the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Con / +5 Wil Changes resistances: +13% blight / +9% lightning / +5% arcane / +6% light Changes resistances penetration: +10% arcane Changes damage: +5% mind Physical save: +8 (+4 eff.) Life regen: +6.00 Light radius: +4 Healing mod.: +19% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | insulating rough leather cap of constitution (+3) (0 def, 1 armour) insulating rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +5% fire / +5% cold A cap made of leather. |
Tool | yew wand of conjuration [power 245] (15 cooldown) yew wand of conjuration [power 245] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a magical bolt dealing 245 acid damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | savage's gold ring of luminosity savage's gold ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 16 light Damage (Ranged): 16 light Changes stats: +4 Con / +4 Mag Changes damage: +13% light Spell save: +11 (+5 eff.) Maximum stamina: +16.00 Rings make your fingers look great! |
On fingers | conjurer's gold ring of sensing conjurer's gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Blindness immunity: +25% Spellpower: +5 (+2 eff.) Infravision radius: +4 See stealth: +7 See invisible: +11 Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Eilinuthra (30-36 power, 6 apr, fire element) Eilinuthra (30-36 power, 6 apr, fire element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +2 Physical crit. chance: +10.0% Physical power: +25 (+8 eff.) Defense: +26 (+7 eff.) Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +7 Con Changes resistances: +6% blight Changes resistances penetration: +15% blight Changes damage: +3% blight / +30% fire Talent granted: +1 Command Staff Life regen: +1.50 Spellpower: +33 (+9 eff.) Spell crit. chance: +9% Light radius: +9 Healing mod.: +30% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 93.92 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
On hands | brawler's hardened leather gloves of strength (+5) (0 def, 2 armour) brawler's hardened leather gloves of strength (+5) (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Changes stats: +5 Str / +2 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | rejuvenating hardened leather armour of the hero (9 def, 6 armour) rejuvenating hardened leather armour of the hero (9 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +6 Dex / +5 Mag / +7 Wil / +7 Cun / +2 Con Life regen: +2.80 Stamina each turn: +1.10 Maximum life: +33.00 A suit of armour made of leather. This object's appearance was changed to Mankini. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Around neck | copper amulet of constitution (+2) copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 97; cd 14) healing infusion of the warrior (heal 97; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 97 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -620; dur 7; cd 28) heroism infusion of the wizard (die at -620; dur 7; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -620 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 620 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 617%; cd 14) movement infusion of the warrior (speed 617%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 617% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 440; 17 cd) regeneration infusion of the wizard (heal 440; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 440 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 466; 15 cd) regeneration infusion of the wizard (heal 466; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 466 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
acid wave rune of the warrior (damage 143; dur 4; cd 21) acid wave rune of the warrior (damage 143; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 143.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the titan (damage 197; dur 4; cd 16) biting gale rune of the titan (damage 197; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 197.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 13; cd 11) blink rune of the warrior (range 5; phase 13; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 14; cd 17) blink rune of the warrior (range 5; phase 14; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 15; cd 16) blink rune of the warrior (range 5; phase 15; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 10; resist 14%; move 39%; dur 5; cd 16) ethereal rune (power 10; resist 14%; move 39%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 14% all resistance, you move 39% faster, and you are invisible (power 10). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the titan (power 20; resist 25%; move 37%; dur 5; cd 16) ethereal rune of the titan (power 20; resist 25%; move 37%; dur 5; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 37% faster, and you are invisible (power 20). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 12; resist 15%; move 35%; dur 5; cd 17) ethereal rune of the warrior (power 12; resist 15%; move 35%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 15% all resistance, you move 35% faster, and you are invisible (power 12). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 47; cd 16) shatter afflictions rune of the warrior (absorb 47; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 47; cd 21) shatter afflictions rune of the warrior (absorb 47; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 47 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 289; dur 5; cd 14) shielding rune of the warrior (absorb 289; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 289 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 281; dur 6; cd 17) shielding rune of the warrior (absorb 281; dur 6; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 128; dur 4; cd 15) shielding rune of the warrior (absorb 128; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 128 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 318; dur 3; cd 15) shielding rune of the wizard (absorb 318; dur 3; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 296; dur 4; cd 17) shielding rune of the wizard (absorb 296; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 24; blocks 6; dur 4; cd 17) stormshield rune of the titan (threshold 24; blocks 6; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 6 times. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
restful stralite amulet of manastreaming restful stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +2 Mag Life regen: +2.00 Mana each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +25.00 Amulets make your neck look great! |
savior's gold amulet of manastreaming savior's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Mag Physical save: +10 (+5 eff.) Spell save: +12 (+5 eff.) Mental save: +10 (+5 eff.) Mana each turn: +0.29 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +31.00 Amulets make your neck look great! |
serendipitous gold amulet of manastreaming serendipitous gold amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +10 (+3 eff.) Changes stats: +7 Lck / +2 Mag Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bethamina the copper ring Bethamina the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 mind Changes stats: +3 Str Changes resistances: +6% cold Mental save: +12 (+6 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Rings make your fingers look great! |
Bleakking the copper ring Bleakking the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 17% Changes resistances penetration: +5% mind Stun/Freeze immunity: +21% Life regen: +2.00 Mental crit. chance: +2% Rings make your fingers look great! |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+5 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.25 cold and 14.25 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring 'Radiancewreck' copper ring 'Radiancewreck'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid / +3% light / +3% mind Changes resistances penetration: +5% light / +10% mind Changes damage: +11% acid Rings make your fingers look great! |
gladiator's stralite ring of clarity gladiator's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +6 Str / +5 Con Mental save: +9 (+5 eff.) Confusion immunity: +29% Rings make your fingers look great! |
marksman's steel ring of pilfering marksman's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +9 Defense: +9 (+2 eff.) Changes stats: +4 Dex It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's copper ring of power mule's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Fatigue: -4% Maximum encumbrance: +21 Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
rogue's steel ring of lightning (+22%) rogue's steel ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
solipsist's stralite ring of lightning (+28%) solipsist's stralite ring of lightning (+28%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +28% lightning Changes damage: +14% lightning Mindpower: +9 (+4 eff.) Rings make your fingers look great! |
wizard's stralite ring of pilfering wizard's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +13 Defense: +10 (+3 eff.) Changes stats: +6 Mag Spell save: +12 (+5 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Sparkstrider the voratun battleaxe (56-83 power, 5 apr) Sparkstrider the voratun battleaxe (56-83 power, 5 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +13 temporal When wielded/worn: Accuracy: +25 (+8 eff.) Armour penetration: +4 Changes stats: +2 Dex Changes resistances: +12% lightning / +20% temporal Critical mult.: +10.00% Stamina each turn: +1.00 Maximum stamina: +20.00 Massive two-handed battleaxes. |
balanced steel dagger of the mystic (12-15 power, 6 apr) balanced steel dagger of the mystic (12-15 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+1 eff.) Changes stats: +2 Mag / +2 Wil Disarm immunity: +20% Spellpower: +5 (+2 eff.) Sharp, short and deadly. |
Galewalker (70-111 power, 3 apr) Galewalker (70-111 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 69.5 - 111.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 lightning Damage (radius 2) on crit: +4 lightning When wielded/worn: Changes resistances: +18% nature Mental save: +6 (+3 eff.) Cut immunity: +20% Stun/Freeze immunity: +20% Healing mod.: +5% Massive two-handed swords. |
Charreeve the living mindstar (16-18 power, 40 apr, nature damage) Charreeve the living mindstar (16-18 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 darkness Damage (radius 1) on hit: +4 fire When wielded/worn: Changes stats: +2 Cun / +1 Wil Changes resistances: +3% fire / +8% physical Changes resistances penetration: +5% fire / +2% physical Changes damage: +14% lightning / +5% physical / +14% cold / +30% fire Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +41 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blazespawn (25-30 power, 5 apr, fire element) Blazespawn (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex / +4 Cun / +8 Con Changes resistances: +12% fire Changes resistances penetration: +10% light Changes damage: +25% fire Talent granted: +1 Command Staff Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% See invisible: +18 Staves designed for wielders of magic, by the greats of the art. |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element) Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+2 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+4 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.6 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 90% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Beadig the drakeskin leather belt Beadig the drakeskin leather beltPowered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +7 Mag / +8 Wil / +2 Con Changes resistances: +11% light / +7% darkness Changes resistances penetration: +20% physical Changes damage: +3% temporal Maximum life: +98.00 Maximum mana: +55.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +33.00 Maximum vim: +34.00 Maximum pos.energy: +24.00 Maximum neg.energy: +28.00 Spell crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
Emelebressra the Frostbringer Emelebressra the FrostbringerCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 20 Changes stats: +5 Cun / +5 Wil Changes resistances: +12% cold Changes resistances penetration: +15% mind Changes damage: +9% mind / +3% cold Damage against: +26% Summoned Reduced damage from: +28% Summoned A belt that goes around your waist. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 287, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
insulating rough leather belt of the mystic insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +5 (+3 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
Boltswift the linen cloak (1 def, 0 armour) Boltswift the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 6 lightning Changes stats: +2 Cun / +1 Dex Changes resistances: +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isobeth the linen cloak (1 def, 0 armour) Isobeth the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Wil / +2 Con Changes resistances: +6% lightning Mindpower: +30 (+13 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lelodosus the cashmere cloak (12 def, 0 armour) Lelodosus the cashmere cloak (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +3 Cun / +5 Dex Critical mult.: +20.00% Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +2.00 Maximum life: +40.00 Maximum stamina: +30.00 Maximum hate: +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour) cashmere cloak of the voidstalker (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +16% darkness / +17% temporal Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of protection (9 def, 0 armour) enveloping cashmere cloak of protection (9 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+8 eff.) Mental save: +15 (+8 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+5 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Silyyana (10 def, 6 armour) Silyyana (10 def, 6 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% physical / +9% all Spell save: +33 (+12 eff.) Maximum vim: +20.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cinderfeet (3 def, 5 armour) Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 74 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Aregas the Sparkpiercer (0 def, 2 armour) Aregas the Sparkpiercer (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce all saves and defense by 20 Damage (Melee): 14 light Damage when hit (Melee): 8 cold Changes stats: +8 Str / +8 Wil / +7 Con Changes resistances: +6% lightning / +11% light / +3% mind Changes resistances penetration: +5% lightning Changes damage: +3% lightning / +8% light / +6% mind Talent mastery: +0.40 Technique / Grappling Disarm immunity: +71% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Beludas the Stormglean (0 def, 3 armour) Beludas the Stormglean (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 18 temporal Damage (Ranged): 17 temporal Damage when hit (Melee): 6 blight Changes stats: +4 Mag Changes resistances: +13% temporal Changes resistances penetration: +10% blight / +25% lightning Changes damage: +9% temporal Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Murkkill the drakeskin leather gloves (10 def, 15 armour) Murkkill the drakeskin leather gloves (10 def, 15 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Armour: +15 Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 17% Changes stats: +1 Con Changes resistances: +9% darkness / +2% physical Life regen: +9.00 Stamina each turn: +1.80 Only die when reaching: -40.00 life Maximum stamina: +27.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
alchemist's drakeskin leather gloves of archery (0 def, 3 armour) alchemist's drakeskin leather gloves of archery (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +5 Armour: +3 Damage (Melee): 5 acid / 6 fire / 6 cold / 5 lightning Changes stats: +5 Dex / +3 Mag / +5 Wil / +7 Cun Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Poretira' (0 def, 2 armour) hardened leather gloves 'Poretira' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 blight Damage when hit (Melee): 8 blight Changes stats: +3 Dex / +4 Con Changes resistances: +5% blight Changes resistances penetration: +10% physical Changes damage: +5% blight Critical mult.: +10.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour) scouring hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +2 Effects when hit in melee: * 20 arcane resource burn Changes stats: +3 Dex Spell save: +11 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour) spellstreaming drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +13.0% Armour: +3 Critical mult.: +10.00% Mana each turn: +0.16 Spellpower: +6 (+2 eff.) Spell crit. chance: +17% Mental crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (9 def, 0 armour) Crown of Burning Pain (9 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+2 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 82.03 fire and 63.10 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Helm of Knowledge (0 def, 12 armour) Helm of Knowledge (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +8% Changes stats: +10 Cun / +10 Wil Changes resistances: +15% light / +15% mind / +10% arcane Life regen: +2.00 It can be used without being worn. It can be used to sense the presence of unique objects Activation costs 20 power out of 20/20. A large crown, part metallic part glass that radiates with psionic powers. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+5 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Con Changes damage: +5% arcane Life regen: +2.30 Damage Shield Power: +7% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
reinforced leather armour of the wind (23 def, 7 armour) reinforced leather armour of the wind (23 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Armour: +7 Defense: +23 (+6 eff.) Fatigue: +8% Stamina each turn: +0.50 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 76 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
68 alchemist agate 68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 alchemist spinel 3 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
9 emerald 9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Galirach the brass lantern Galirach the brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane / 12 fire Changes stats: +1 Mag Changes resistances: +5% fire Changes resistances penetration: +20% acid Maximum vim: +10.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +44.00 Light radius: +3 Healing mod.: +10% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
45 alchemist bloodstone 45 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
chilling pouch of dwarven-steel shots of daylight (11/16, 32-38 power, 3 apr) chilling pouch of dwarven-steel shots of daylight (11/16, 32-38 power, 3 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 31.5 - 37.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 16 Damage (Ranged): +8 light / +9 cold Damage against: +10% Undead Shots are used with slings to pummel your foes to death. |
elemental pouch of stralite shots of annihilation (24/24, 48-58 power, 8 apr) elemental pouch of stralite shots of annihilation (24/24, 48-58 power, 8 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 48.0 - 57.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +11.5% Capacity: 24 On weapon hit: * Create an explosion dealing 108 acid damage (1/turn) Travel speed: +200% Shots are used with slings to pummel your foes to death. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
Persistent Will Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+5 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
ash totem of healing [power 182] (15 cooldown) ash totem of healing [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing ash totem of healing [power 176] (15 cooldown) cleansing ash totem of healing [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
cleansing yew totem of healing [power 278] (15 cooldown) cleansing yew totem of healing [power 278] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 278 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle [power 105] (25 cooldown) elm totem of summon tentacle [power 105] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 210 Base Damage: 107 Armor: 0 All Resist: 1 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Vipermight' [power 100] (25 cooldown) elm totem of summon tentacle 'Vipermight' [power 100] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 46% Changes stats: +4 Dex Infravision radius: +3 See invisible: +3 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 104 Armor: 0 All Resist: 1 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+6 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 89 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
ash wand of conjuration [power 175] (15 cooldown) ash wand of conjuration [power 175] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 175 lightning damage Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing ash wand of conjuration [power 150] (15 cooldown) piercing ash wand of conjuration [power 150] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a magical bolt dealing 195 fire damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing elm wand of shielding [power 116] (20 cooldown) piercing elm wand of shielding [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elm wand of clairvoyance [power 9] (15 cooldown) powerful elm wand of clairvoyance [power 9] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 74 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of lightning storm [power 218] (18 cooldown) supercharged ash wand of lightning storm [power 218] (18 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 43 lightning damage and will be dazed for 1 turn (218 total damage) Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of shielding [power 242] (24 cooldown) supercharged ash wand of shielding [power 242] (24 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 242 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 24 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm [power 254] (15 cooldown) yew wand of lightning storm [power 254] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 50 lightning damage and will be dazed for 1 turn (254 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding [power 290] (20 cooldown) yew wand of shielding [power 290] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 290 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nicin the Thalore Alchemist level 28
6th Mirth 124th year of Ascendancy at 22:19 see stats
By Nicin the Thalore Alchemist level 35
50th Haze 124th year of Ascendancy at 11:59 see stats
By Nicin the Thalore Alchemist level 26
9th Decay 123rd year of Ascendancy at 07:50 see stats
By Nicin the Thalore Alchemist level 39
7th Allure 125th year of Ascendancy at 13:49 see stats
By Nicin the Thalore Alchemist level 41
38th Regrowth 125th year of Ascendancy at 05:02 see stats
By Nicin the Thalore Alchemist level 38
2nd Allure 125th year of Ascendancy at 16:46 see stats
By Nicin the Thalore Alchemist level 21
14th Pyre 123rd year of Ascendancy at 22:53 see stats
By Nicin the Thalore Alchemist level 36
56th Haze 124th year of Ascendancy at 14:00 see stats
By Nicin the Thalore Alchemist level 21
29th Pyre 123rd year of Ascendancy at 09:57 see stats
By Nicin the Thalore Alchemist level 19
33rd Regrowth 123rd year of Ascendancy at 20:38 see stats
By Nicin the Thalore Alchemist level 28
54th Pyre 124th year of Ascendancy at 13:29 see stats
By Nicin the Thalore Alchemist level 22
9th Dusk 123rd year of Ascendancy at 07:57 see stats
By Nicin the Thalore Alchemist level 30
79th Dusk 124th year of Ascendancy at 09:41 see stats
By Nicin the Thalore Alchemist level 10
7th Mirth 122nd year of Ascendancy at 18:45 see stats
By Nicin the Thalore Alchemist level 20
35th Regrowth 123rd year of Ascendancy at 01:30 see stats
By Nicin the Thalore Alchemist level 30
74th Dusk 124th year of Ascendancy at 09:02 see stats
By Nicin the Thalore Alchemist level 40
33rd Regrowth 125th year of Ascendancy at 01:33 see stats
By Nicin the Thalore Alchemist level 22
9th Dusk 123rd year of Ascendancy at 08:37 see stats
By Nicin the Thalore Alchemist level 30
15th Haze 124th year of Ascendancy at 10:14 see stats
By Nicin the Thalore Alchemist level 18
1st Regrowth 123rd year of Ascendancy at 04:25 see stats
By Nicin the Thalore Alchemist level 38
4th Decay 124th year of Ascendancy at 03:30 see stats
By Nicin the Thalore Alchemist level 21
29th Pyre 123rd year of Ascendancy at 09:57 see stats
By Nicin the Thalore Alchemist level 22
9th Dusk 123rd year of Ascendancy at 08:37 see stats
By Nicin the Thalore Alchemist level 21
8th Dusk 123rd year of Ascendancy at 03:30 see stats
By Nicin the Thalore Alchemist level 11
9th Mirth 122nd year of Ascendancy at 12:33 see stats
By Nicin the Thalore Alchemist level 22
9th Dusk 123rd year of Ascendancy at 08:37 see stats
By Nicin the Thalore Alchemist level 38
1st Wintertide 125th year of Ascendancy at 02:05 see stats
By Nicin the Thalore Alchemist level 19
34th Regrowth 123rd year of Ascendancy at 20:48 see stats
By Nicin the Thalore Alchemist level 21
29th Pyre 123rd year of Ascendancy at 09:57 see stats
By Nicin the Thalore Alchemist level 12
2nd Flare 122nd year of Ascendancy at 20:10 see stats
By Nicin the Thalore Alchemist level 39
23rd Regrowth 125th year of Ascendancy at 15:47 see stats
By Nicin the Thalore Alchemist level 29
40th Dusk 124th year of Ascendancy at 14:27 see stats
By Nicin the Thalore Alchemist level 18
1st Regrowth 123rd year of Ascendancy at 03:31 see stats
By Nicin the Thalore Alchemist level 34
47th Haze 124th year of Ascendancy at 22:48 see stats
By Nicin the Thalore Alchemist level 37
1st Decay 124th year of Ascendancy at 08:01 see stats
Log
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits golem (servant of Nicin) for (81 to bones), 0 fire (0 total damage).
Silimina the orc grand summoner shoots!
Giant spider hits golem (servant of Nicin) for 13 nature damage.
Orc mage-hunter hits golem (servant of Nicin) for 67 physical, 18 cold (85 total damage).
Talent Rune: Acid Wave is ready to use.
Silimina the orc grand summoner's Shoot hits golem (servant of Nicin) for 64 physical, 14 physical (78 total damage).
Golem (servant of Nicin) shrugs off the effect 'Frozen'!
golem (servant of Nicin) hits Orc mage-hunter for (5 antimagic), 0 blight, (72 antimagic), 28 acid (28 total damage).
Melee retaliation hits golem (servant of Nicin) for 6 cold damage.
Silimina the orc grand summoner shoots!
Ritch flamespitter spits flames!
Ritch flamespitter spits flames!
Ritch flamespitter hits golem (servant of Nicin) for 55 fire damage.
Ritch flamespitter hits golem (servant of Nicin) for 55 fire damage.
Orc mage-hunter uses Block.
Giant spider uses Web.
Golem (servant of Nicin) resists the effect 'Pinned to the ground'!
Silimina the orc grand summoner roars triumphantly.
Character control switched to Nicin.
Silimina the orc grand summoner's Shoot hits Golem (servant of Nicin) for 61 physical damage.
Nicin the level 41 thalore alchemist was torn limb from limb to death by Silimina the orc grand summoner on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Silimina the orc grand summoner's Shoot killed Golem (servant of Nicin)!
Saving game...
Saving done.
Talent Supercharge Golem is ready to use.