











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 45 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Isytha the elven cultist at level 27 on the 45th Haze 122nd year of Ascendancy at 13:35 0 / 9Killed by armoured skeleton warrior at level 32 on the 5th Regrowth 123rd year of Ascendancy at 07:59 Killed by overpowered greater multi-hued wyrm at level 42 on the 47th Haze 123rd year of Ascendancy at 00:00 Killed by orc high cryomancer at level 43 on the 48th Haze 123rd year of Ascendancy at 12:30 Killed by Zubyda the Invoker at level 43 on the 49th Haze 123rd year of Ascendancy at 17:21 Killed by Cyredama the orc pyromancer at level 44 on the 50th Haze 123rd year of Ascendancy at 14:08 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 52nd Haze 123rd year of Ascendancy at 13:37 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 52nd Haze 123rd year of Ascendancy at 16:13 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 52nd Haze 123rd year of Ascendancy at 16:20 |
Primary Stats
| Strength | 77 (base 60) |
| Dexterity | 79 (base 60) |
| Constitution | 40 (base 33) |
| Magic | 43 (base 24) |
| Willpower | 37 (base 18) |
| Cunning | 25 (base 12) |
Resources
| Life | -227/1158 |
| Mana | 670/670 |
| Stamina | 208/300 |
| Healing Factor | 1.5422297605397 |
| Regeneration | 20.434544327151 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -999 |
| Infravision | 11 |
| See Stealth | 24.108545491274 |
| See Invisible | 34.108545491274 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 197 |
| Accuracy | 69 |
| Crit Chance | 27% |
| APR | 131 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +17% |
| Arcane | +23% |
| Mind | +14% |
| All | +8% |
| Darkness | +28% |
| Temporal | +38% |
| Physical | +81% |
| Fire | +20% |
| Nature | +34% |
Offense: Damage Penetration
| Physical | +23% |
| Temporal | +26% |
| All | +12% |
| Arcane | +27% |
| Mind | +22% |
| Nature | +27% |
Defense: Base
| Armour (hardiness) | 7 (69.687909656376%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 39 |
| Mental Save | 31 |
Defense: Resistances
| Blight | + 39%( 70%) |
| Physical | + 62%( 70%) |
| Cold | + 41%( 70%) |
| All | + 32%( 70%) |
| Darkness | + 50%( 70%) |
| Light | + 67%( 80%) |
| Temporal | + 38%( 70%) |
| Mind | + 34%( 70%) |
| Fire | + 37%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 833% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by gloomy giant venus flytrap. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Zubybeth the skeleton warrior. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 447. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.6 Power cost 20 out of 1/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Arkul's Siege Arrows (10/14, 68-95 power, 100 apr)3.0 Encumbrance T5 arrow ammo [Unique] Master Weapon Damage 68.0 - 95.2 Physical Uses 70% Str, 50% Mag, 50% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +100 Critical Rate +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. This item has been sent to the Item's Vault. |
| Light source | Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+2 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | fearwoven elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Mind Crit +2% Spellpower +4 (+1 eff.) Mindpower +8 (+4 eff.) Damage +13% darkness +20% physical defense ------ Defense +3 (+1 eff.) Resistance +15% darkness +14% physical other ------- Max hate +9.00 A pointy cloth hat, very wizardly... |
| Tool | Borendur [power 365] (19/25 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: Stats +11 Str offense ------ Physical Crit +4.0% Critical power +20.00% Damage +9% blight When Hit 6 physical Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 934 Base Damage: 434 Armor: 40 All Resist: 40 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of Growth0.1 Encumbrance T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil offense ------ Damage +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Uruhor0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +6 Con offense ------ Physical Crit +2.0% Damage +9% physical defense ------ Resistance +4% physical Life +44.00 Life Regen +10.00 Healmod +12% Rings make your fingers look great! |
| Around waist | Sunbliss1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Cun +6 Lck offense ------ Damage +6% mind Ignore resists +10% mind defense ------ Fatigue -6% Resistance +9% light +7% fire +3% mind +7% cold Stealth +5 other ------- Disarm Traps +5 Encumbrance +29 Infravision +4 A belt that goes around your waist. |
| In main hand | keeper's elven-wood longbow of piercing4.0 Encumbrance T4 longbow 2H weapon [Ego++] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 While equipped: offense ------ Damage +15% physical +21% temporal Ignore resists +11% physical +14% temporal +12% all Accuracy +26 (+6 eff.) Ignore Armor +14 other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | Sulfurqueen the drakeskin leather gloves (0 def, 7 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +7 Cun +5 Dex offense ------ On-Hit 14 darkness Damage +12% fire +7% darkness +9% nature Ignore resists +15% nature Accuracy +9 (+2 eff.) Ignore Armor +10 When Hit 10 nature defense ------ Armor +7 Resistance +11% darkness Mind save +8 (+4 eff.) Life +67.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.9 Power cost 20 out of 20/20. Range 9 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Earthmistress the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: Stats +2 Cun offense ------ Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +21% physical +9% nature +6% all defense ------ Resistance +21% physical +12% light +3% blight +6% cold +9% temporal +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Giriakira the elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane While equipped: Stats +6 Mag +4 Wil offense ------ Spell Crit +5% Critical power +26.00% Spellpower +8 (+2 eff.) Damage +15% arcane +9% temporal Ignore resists +15% arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+1 eff.) Spell save +29 (+10 eff.) Mind save +13 (+7 eff.) other ------- Psi when Hit +0.16 Max mana +171.00 Max hate +6.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 6/60 The evilness of undeath radiates from this amulet. |
Inventory
Elixir of Stoneskin0.0 Encumbrance potion [Plot Item] Nature Permanently increase your armor by four. A vial of grainy, iron-colored fluid. |
Rune of the Rift (298.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 411.24 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 193 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
gold amulet 'Eilinaretha'0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +2 Wil offense ------ Critical power +20.00% Physical Power +7 (+2 eff.) Spellpower/crit +4 Combat Speed +10% Damage +6% temporal +8% physical Ignore resists +15% arcane When Hit 10 temporal defense ------ Spell save +6 (+2 eff.) other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
mindweaver's gold amulet of perfection (0.19 Cunning / Survival,0.19 Technique / Archery prowess)0.1 Encumbrance T3 amulet jewelry [Ego++] Master/Psionic While equipped: Stats +4 Wil offense ------ Mindpower +7 (+4 eff.) defense ------ Mind save +5 (+3 eff.) Confus Resist +12% other ------- Masteries +0.19 Cunning/Survival +0.19 Technique/Archery prowess Amulets make your neck look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Flashwinter the stralite dagger (29-38 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Rare] Psionic Weapon Damage 29.0 - 37.7 Physical Uses 50% Str, 50% Mag, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +15 mind On-Hit, radius 1 +8 acid On Hit: * 10% chance to reduce all saves and defense by 21 While equipped: Stats +3 Cun +10 Wil offense ------ Damage +9% lightning defense ------ Resistance +6% lightning other ------- Hate-on-crit +2.00 Sharp, short and deadly. |
Merkul's Second Eye4.0 Encumbrance T3 longbow 2H weapon [Unique] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Projectile Speed +400% On Hit: 100% Arcane Eye level 4 While equipped: offense ------ On-Ranged-Hit 25 arcane other ------- Light +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
blazebringer's elven-wood longbow of true flight4.0 Encumbrance T4 longbow 2H weapon [Ego++] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +53 fire While equipped: offense ------ Physical Crit +14.0% Global Speed +8% Ignore resists +20% fire Accuracy +15 (+3 eff.) Longbows are used to shoot arrows at your foes. |
enhanced elm longbow4.0 Encumbrance T1 longbow 2H weapon [Ego+] Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +6 Str +6 Dex +5 Mag +6 Wil +6 Cun +6 Con Longbows are used to shoot arrows at your foes. |
enhanced yew longbow of enduring4.0 Encumbrance T3 longbow 2H weapon [Ego++] Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +6 Str +6 Dex +8 Mag +18 Wil +6 Cun +20 Con defense ------ Life +15.00 Longbows are used to shoot arrows at your foes. |
stormbringer's elven-wood longbow of acid4.0 Encumbrance T4 longbow 2H weapon [Ego+] Arcane/Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +14 acid On-crit, radius 2 +33 lightning +21 cold While equipped: offense ------ Move Speed +43% Damage +20% acid Ignore resists +20% lightning +15% cold Longbows are used to shoot arrows at your foes. |
warden's yew longbow4.0 Encumbrance T3 longbow 2H weapon [Ego+] Arcane Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +3 Mag offense ------ Damage +11% temporal +8% physical Ignore resists +9% temporal +11% physical other ------- Reload +5 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
yew longbow of enduring4.0 Encumbrance T3 longbow 2H weapon [Ego+] Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +12 Con +14 Wil defense ------ Life +56.00 Longbows are used to shoot arrows at your foes. |
noble's rough leather belt of magery1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +7 Wil +3 Cun offense ------ Spell Crit +4% Against +17% Summoned defense ------ Resist Against +17% Summoned A belt that goes around your waist. |
Boltimmortal the cashmere cloak (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +18% lightning Ignore resists +15% lightning defense ------ Armor +8 Defense +2 (+1 eff.) Physical save +14 (+6 eff.) Mind save +9 (+5 eff.) Unlife -50.00 life Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: defense ------ Defense +2 (+1 eff.) Resistance +15% darkness +10% temporal Out-of-Phase Defense +15 Out-of-Phase Resistance +11% Out-of-Phase Resilience +12% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Lustrejustice' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Spell Crit +2% Mind Crit +3% Physical Power +5 (+2 eff.) Mindpower +30 (+13 eff.) Damage +6% blight +15% cold +15% light defense ------ Defense +3 (+1 eff.) Fatigue -7% other ------- Mana-on-crit +2.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Dex +2 Mag +2 Wil +2 Cun offense ------ Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +3 Str +3 Dex +13 Mag +3 Wil +9 Cun +3 Con offense ------ Spellpower +12 (+4 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Beigorn (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats +3 Dex +5 Cun +2 Con offense ------ Ignore resists +20% mind When Hit 8 mind defense ------ Armor +3 Resistance +6% mind Life Regen +10.00 other ------- Stamina/turn +1.80 Max stamina +24.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Duskransom (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +3 Mag offense ------ On-Hit 8 light Damage +5% light Ignore resists +15% darkness Accuracy +6 (+1 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +2 Resistance +2% physical +17% darkness +13% light other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 67.71 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 254.48 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
hardened leather gloves of spellstriking (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +6 Mag +4 Wil offense ------ Spellpower +7 (+2 eff.) On-Hit 6 arcane Damage +3% arcane defense ------ Armor +2 Resistance +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aruta the hardened leather cap (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Mind Crit +1% Ignore resists +15% mind defense ------ Armor +3 Fatigue +3% Resistance +6% darkness +13% cold other ------- EQ when Hit +0.16 Psi when Hit +0.08 Hate-on-crit +3.00 Breathe water A cap made of leather. |
Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: defense ------ Armor +3 Fatigue +3% Damage Reduction +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
drakeskin leather cap 'Oozenail' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats +4 Str +3 Dex +3 Wil offense ------ Physical Crit +2.0% On-Hit (Melee): * 20% chance to slow global speed by 47% defense ------ Armor +5 Fatigue +5% Resistance +10% nature Physical save +6 (+3 eff.) Spell save +7 (+2 eff.) Life +84.00 Healmod +15% A cap made of leather. |
hardened leather armour of the hero (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +8 Str +7 Dex +8 Mag +7 Wil +8 Cun +3 Con defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +36.00 A suit of armour made of leather. |
Void Quiver (0/0, 45-63 power, 120 apr)3.0 Encumbrance T5 arrow ammo [Unique] Arcane Weapon Damage 45.0 - 63.0 Void Uses 70% Dex, 90% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +120 Critical Rate +6.0% On Hit: 15% Spatial Tether level 1 On Hit: 15% Dimensional Anchor level 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
deadly quiver of elven-wood arrows of erosion (22/22, 52-72 power, 14 apr)3.0 Encumbrance T4 arrow ammo [Ego] Nature/Master Weapon Damage 51.5 - 72.1 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +14 Critical Rate +2.5% Capacity 22 On-ranged-hit +14 nature Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of torment (23/23, 53-74 power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Psionic Weapon Damage 53.0 - 74.2 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 23 On-ranged-hit +14 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of elven-wood arrows of annihilation (20/20, 60-83 power, 23 apr)3.0 Encumbrance T4 arrow ammo [Ego++] Master/Psionic Weapon Damage 59.5 - 83.3 Physical Uses 70% Dex, 50% Mag, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +23 Critical Rate +11.5% Capacity 20 Projectile Speed +200% On-ranged-hit +27 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 123 physical damage Arrows are used with bows to pierce your foes to death. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Yvuriaba' (dig speed 31 turns)3.0 Encumbrance T3 digger tool [Rare] Nature While equipped: Stats +2 Str +3 Mag +3 Cun +4 Con offense ------ Damage +7% nature defense ------ Resistance +11% nature Crit Resistance 10.00% other ------- Light +3 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's dwarven-steel pickaxe (dig speed 17 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +2 Defense +5 (+2 eff.) Resistance +6% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
12 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
dwarven lantern 'Rainspawn'1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Damage +3% cold Ignore resists +25% acid +25% cold defense ------ Resistance +6% darkness +9% cold other ------- Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Master/Psionic While equipped: defense ------ Mind save +7 (+4 eff.) Blind Resist +25% Confus Resist +18% other ------- Light +8 See Stealth +22 See Invisibility +22 Track: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots (25/25, 52-62 power, 5 apr)3.0 Encumbrance T4 shot ammo [Ego+] Master Weapon Damage 51.5 - 61.8 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +12.5% Capacity 25 On Critical: * Wound the target dealing 278 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Freezevile the ash totem of healing [power 194] (19/15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +6% cold +2% physical Cut Resist +10% Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+4 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
dragonbone totem of stinging 'Myneg' [power 506] (19/15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats +4 Dex +5 Con offense ------ Damage +6% physical defense ------ Resistance +5% arcane Life +100.00 Sting an enemy dealing 678 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged elven-wood totem of summon tentacle [power 345] (19/33 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 764 Base Damage: 361 Armor: 22 All Resist: 10 Puts all charms on 33 turn cooldown Natural totems are made by powerful wilders to store nature power. |
20 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
167 alchemist zircon0.0 Encumbrance T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By maks the Thalore Archer level 35
10th Pyre 123rd year of Ascendancy at 14:35 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By maks the Thalore Archer level 34
51st Regrowth 123rd year of Ascendancy at 12:58 see stats
Against all odds
Killed Ukruk in the ambush.By maks the Thalore Archer level 33
6th Regrowth 123rd year of Ascendancy at 15:05 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By maks the Thalore Archer level 40
46th Haze 123rd year of Ascendancy at 23:07 see stats
Brave new world
Went to the Far East and took part in the war.By maks the Thalore Archer level 39
74th Pyre 123rd year of Ascendancy at 04:46 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By maks the Thalore Archer level 23
59th Dusk 122nd year of Ascendancy at 20:42 see stats
Clone War
Destroyed your own Shade.By maks the Thalore Archer level 40
44th Dusk 123rd year of Ascendancy at 04:58 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By maks the Thalore Archer level 24
21st Haze 122nd year of Ascendancy at 13:51 see stats
Destroyer's bane
Killed Golbug the Destroyer.By maks the Thalore Archer level 38
69th Pyre 123rd year of Ascendancy at 22:14 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By maks the Thalore Archer level 23
71st Dusk 122nd year of Ascendancy at 23:25 see stats
Dragon's Greed
Amassed 8000 gold pieces.By maks the Thalore Archer level 43
48th Haze 123rd year of Ascendancy at 15:58 see stats
Exterminator
Killed 1000 creatures.By maks the Thalore Archer level 19
43rd Dusk 122nd year of Ascendancy at 16:34 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By maks the Thalore Archer level 26
42nd Haze 122nd year of Ascendancy at 22:39 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By maks the Thalore Archer level 39
5th Dusk 123rd year of Ascendancy at 02:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By maks the Thalore Archer level 18
35th Dusk 122nd year of Ascendancy at 03:02 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By maks the Thalore Archer level 42
47th Haze 123rd year of Ascendancy at 03:02 see stats
Level 10
Got a character to level 10.By maks the Thalore Archer level 10
1st Dusk 122nd year of Ascendancy at 12:30 see stats
Level 20
Got a character to level 20.By maks the Thalore Archer level 20
46th Dusk 122nd year of Ascendancy at 01:39 see stats
Level 30
Got a character to level 30.By maks the Thalore Archer level 30
9th Allure 123rd year of Ascendancy at 06:38 see stats
Level 40
Got a character to level 40.By maks the Thalore Archer level 40
5th Dusk 123rd year of Ascendancy at 02:37 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By maks the Thalore Archer level 28
1st Decay 122nd year of Ascendancy at 03:00 see stats
Oozemancer
Destroyed the corrupted oozemancer.By maks the Thalore Archer level 36
40th Pyre 123rd year of Ascendancy at 15:45 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By maks the Thalore Archer level 23
64th Dusk 122nd year of Ascendancy at 16:51 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By maks the Thalore Archer level 28
46th Haze 122nd year of Ascendancy at 19:29 see stats
Size is everything
Did over 1500 damage in one attack.By maks the Thalore Archer level 34
51st Regrowth 123rd year of Ascendancy at 10:36 see stats
Size matters
Did over 600 damage in one attack.By maks the Thalore Archer level 22
58th Dusk 122nd year of Ascendancy at 22:46 see stats
Sliders
Activated a portal using the Orb of Many Ways.By maks the Thalore Archer level 38
70th Pyre 123rd year of Ascendancy at 00:16 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By maks the Thalore Archer level 34
51st Regrowth 123rd year of Ascendancy at 12:58 see stats
The bigger the better!
Did over 3000 damage in one attack.By maks the Thalore Archer level 45
52nd Haze 123rd year of Ascendancy at 11:07 see stats
The secret city
Discovered the truth about mages.By maks the Thalore Archer level 24
31st Haze 122nd year of Ascendancy at 20:29 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By maks the Thalore Archer level 35
15th Pyre 123rd year of Ascendancy at 13:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By maks the Thalore Archer level 27
44th Haze 122nd year of Ascendancy at 10:25 see stats
Treasure Hunter
Amassed 1000 gold pieces.By maks the Thalore Archer level 18
34th Dusk 122nd year of Ascendancy at 11:58 see stats
Unstoppable
Returned from the dead.By maks the Thalore Archer level 45
52nd Haze 123rd year of Ascendancy at 16:13 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By maks the Thalore Archer level 32
5th Regrowth 123rd year of Ascendancy at 14:42 see stats
Log
Vor, Grand Geomancer of the Pride casts Ice Shards.
Xaniwe the orc pyromancer has recovered!
Vor, Grand Geomancer of the Pride is no longer transformed.
Vor, Grand Geomancer of the Pride hits Vor, Grand Geomancer of the Pride for (10 to time), 0 fire (0 total damage).
Xaniwe the orc pyromancer's Flame is disrupted by the shot!
Xaniwe the orc pyromancer's Shield Pummel is disrupted by the shot!
The siege arrow creates a shockwave!
Maks's Sentinel hits Xaniwe the orc pyromancer for 22 physical damage.
Vor, Grand Geomancer of the Pride's physical stun area effect hits Treant for 69 physical damage.
Vor, Grand Geomancer of the Pride's physical stun area effect hits maks for 59 physical damage.
Vor, Grand Geomancer of the Pride's physical stun area effect hits Treant for 69 physical damage.
Vor, Grand Geomancer of the Pride's physical stun area effect hits Xaniwe the orc pyromancer for 56 physical damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Xaniwe the orc pyromancer for 59 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits maks for 67 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Treant for 66 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Treant for 66 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Treant for 107 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits maks for 108 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Treant for 107 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Xaniwe the orc pyromancer for 96 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Xaniwe the orc pyromancer for 59 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits maks for 67 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Treant for 66 fire damage.
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Treant for 66 fire damage.
Maks is not stunned anymore.
Vor, Grand Geomancer of the Pride's Ice Shards hits maks for 186 cold damage.
Vor, Grand Geomancer of the Pride casts Flame.
Vor, Grand Geomancer of the Pride roars triumphantly.
Vor, Grand Geomancer of the Pride hits maks for 258 fire damage.
maks the level 45 thalore archer was blazed to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.









































































































































