Conglamorate the level 3 Cornac Adventurer by MindNoMore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp3 / 53%
Sizebig
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic20 (base 20)
Willpower12 (base 12)
Cunning13 (base 13)

Resources

Life131/131
Hate63/100
Steam100/100
Insanity0/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save8
Spell Save16
Mental Save8

Defense: Resistances

Cold+ 17%( 70%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Shadows1.00
1/5
0/5
0/5
0/5
Demented / Madness1.00
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Cursed / Dark sustenance1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Demented / Calamity1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Tool
On feet
Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Shadow casts
Phase Door.
Shadow casts
Phase Door.
Shadow casts
Phase Door.
There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


You gain 5.41 gold from the melting of
rejuvenating rough leather armour of cold resistance (3 def, 2 armour).
You gain 2.29 gold from the melting of
surging elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 1.31 gold from the melting of
elm starstaff of might (10-12 power, 2 apr, temporal element).
You gain 1.98 gold from the melting of
earthen elm vilestaff of might (10-12 power, 2 apr, acid element).
You gain 2.59 gold from the melting of
cruel elm vilestaff of might (10-12 power, 2 apr, acid element).
You collect a new ingredient:
lump of iron (1).
You gain 2.20 gold from the melting of
iron longsword of vileness (12-17 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (15-24 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.03 gold from the melting of
flaming iron greatsword (14-22 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.23 gold from the melting of
balanced iron greatsword of massacre (22-36 power, 1 apr).
You gain 0.05 gold from the melting of
copper ring.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.50 gold from the melting of
wild infusion of the wizard (res 20%; mental; dur 3; cd 13).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 3.00 gold from the melting of
heroism infusion (die at -100; dur 5; cd 30).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)