Tiny God the level 17 Yeek Adventurer by MindNoMore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceYeek
ClassAdventurer
Level / Exp17 / 48%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity15 (base 17)
Constitution14 (base 16)
Magic49 (base 44)
Willpower25 (base 15)
Cunning23 (base 12)

Resources

Life266/266
Mana121/121
Paradox300
Healing Factor1.2372895330003
Regeneration6.4957700482517

Speed

Mental0%
Attack0%
Movement+2.2204460492503E-14%
Spell0%
Global+117.08139173425%

Vision

Sight10
Lite7
Infravision1
See Stealth5
See Invisible5

Offense: Mainhand

Damage19
Accuracy9
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower37
Crit Chance14%
Speed1

Offense: Mind

Mindpower24
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+18%
Blight+21%
Physical+10%
All0%
Nature+5%

Offense: Damage Penetration

Light+10%
Temporal+5%

Defense: Base

Armour (hardiness)8 (38.594633868923%)
Defense40
Ranged Defense40
Fatigue0
Physical Save26
Spell Save37
Mental Save32

Defense: Resistances

Blight+ 14%( 70%)
Physical+ 16%( 70%)
Cold+ 26%( 70%)
All+ 7%( 70%)
Lightning+ 15%( 70%)
Light+ 14%( 70%)
Darkness+ 19%( 70%)
Fire+ 13%( 70%)
Nature+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance43%
Knockback Resistance24%
Confusion Resistance88%
Pinning Resistance21%
Disarm Resistance21%
Poison Resistance20%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Phantasm1.30
3/5
3/5
0/5
0/5
Chronomancy / Temporal Hounds1.30
5/5
1/5
0/5
0/5
Chronomancy / Timeline Threading1.30
1/5
1/5
0/5
0/5
Demented / Chronophage1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.30
5/5
1/5
1/5
1/5
Chronomancy / Speed Control1.50
1/5
1/5
0/5
0/5

Generic Talents

Chronomancy / Energy1.30
5/5
1/5
1/5
3/5
Chronomancy / Chronomancy1.30
1/5
1/5
1/5
1/5
Race / Yeek1.00
1/5
3/5
2/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

done
failed
done
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Tiny God the Yeek Adventurer level 10
9th Mirth 122nd year of Ascendancy at 05:39
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Tiny God the Yeek Adventurer level 6
5th Mirth 122nd year of Ascendancy at 20:23
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Tiny God the Yeek Adventurer level 17
8th Flare 122nd year of Ascendancy at 14:26
see stats

Log

Tiny God picks up (a.): blink rune of the titan (range 4; phase 14; cd 20).
Tiny God picks up (y.):
reinforced iron steamsaw (10-14 power, 0 apr).
Tiny God picks up (z.):
thought-forged iron waraxe of amnesia (12-17 power, 2 apr).
Tiny God picks up (J.):
cleansing rough leather armour of cold resistance (3 def, 2 armour).
Tiny God picks up (K.):
Fulelar (21/21, 32-45 power, 7 apr).
Tiny God picks up (F.):
restful dwarven-steel gauntlets (0 def, 2 armour).
Tiny God picks up (K.):
rough leather hat of dexterity (+2) (0 def, 1 armour).
Tiny God picks up (L.):
cleansing cured leather armour (6 def, 4 armour).
Tiny God picks up (u.):
steel dagger of persecution (12-15 power, 6 apr).
Tiny God picks up (v.):
steel dagger of projection (12-16 power, 6 apr).

Resting starts...

Tiny God retunes the fabric of spacetime.

Talent Rethread is ready to use.
Talent Congeal Time is ready to use.
Temporal hound is no longer out of phase.

The fabric of time around Tiny God stabilizes to normal.

Talent Entropy is ready to use.
Talent Command Hounds: Blink is ready to use.
Talent Illuminate is ready to use.
Talent Temporal Shield is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


Tiny God picks up (H.):
pair of iron boots 'Firegore' (0 def, 3 armour).
Talent Temporal Fugue is ready to use.

Resting starts...

Tiny God is firmly planted in reality.

Rested for 23 turns (stop reason: all resources and life at maximum).