










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Adventurer |
Level / Exp | 33 / 18% |
Size | medium |
Lifes / Deaths | Killed by Islewyn the snow giant thunderer at level 29 on the 72nd Dusk 122nd year of Ascendancy at 13:33 1 / 5Killed by Urkis, the High Tempest at level 29 on the 17th Haze 122nd year of Ascendancy at 17:10 Killed by Salyta the corrupted protosentient globula at level 30 on the 30th Haze 122nd year of Ascendancy at 21:28 Killed by Voryba the corrupted plasmic disruptor at level 31 on the 32nd Haze 122nd year of Ascendancy at 05:00 Killed by armoured skeleton warrior at level 32 on the 42nd Haze 122nd year of Ascendancy at 15:54 |
Primary Stats
Strength | 18 (base 12) |
Dexterity | 23 (base 15) |
Constitution | 60 (base 60) |
Magic | 93 (base 60) |
Willpower | 31 (base 12) |
Cunning | 31 (base 15) |
Resources
Mana | 464/464 |
Vim | 178/178 |
Life | 692/692 |
Paradox | 300 |
Soul | 8/9 |
Healing Factor | 1.3300507772247 |
Regeneration | 4.3226650259803 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Invisible | 3 |
Offense: Mainhand
Damage | 57 |
Accuracy | 17 |
Crit Chance | 10% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Physical | +11% |
Darkness | +23% |
Blight | +20% |
Arcane | +3% |
Cold | +20% |
All | 0% |
Offense: Damage Penetration
Arcane | +15% |
Physical | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 31 |
Mental Save | 29 |
Defense: Resistances
Acid | + 37%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 37%( 70%) |
All | + 32%( 70%) |
Lightning | + 41%( 70%) |
Light | + 43%( 70%) |
Temporal | + 34%( 70%) |
Physical | + 39%( 70%) |
Fire | + 49%( 70%) |
Darkness | + 40%( 70%) |
Defense: Immunities
Silence Resistance | 35% |
Bleed Resistance | 100% |
Confusion Resistance | 35% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 31% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 565 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Spell / Glacial waste | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Eradication | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Bone | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of bones | 1.60 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Spell / Master necromancer | 1.40 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.40 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
talent | Reaping |
talent | Aura of Undeath |
talent | Hiemal Shield |
talent | Energy Decomposition |
talent | Spikes of Decrepitude |
talent | Bone Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You failed to protect the injured seer from death by Layuth the rogue. Escort: injured seer (level 1 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by emperor wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Silira the treant. Escort: lost defiler (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by white crystal. Escort: lost sun paladin (level 1 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 352. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed vampire lord fang. * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() 2.0 Encumbrance T3 feet armor [Ego++] Arcane While equipped: Stats +3 Wil +2 Mag defense ------ Armor +3 Silence Resist +35% Confus Resist +35% Stun Resist +31% Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T3 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex offense ------ Damage +11% physical Ignore resists +5% physical defense ------ Defense +11 (+5 eff.) Resistance +11% physical Physical save +9 (+5 eff.) other ------- Max stamina +30.00 See Invisibility +3 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Spell Crit +2% Critical power +15.00% Damage +3% arcane Ignore resists +15% arcane Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 17% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +4 Mag offense ------ Critical power +10.00% Physical Power +10 (+5 eff.) Spellpower +9 (+3 eff.) defense ------ Armor +8 Resistance +12% darkness Unlife -40.00 life Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max stamina +10.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Mag +12 Wil +6 Cun offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +2 Defense +12 (+6 eff.) Resistance +5% arcane +6% lightning Physical save +3 (+2 eff.) Mind save +18 (+9 eff.) Life +40.00 Disease Resist +20% Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T1 belt armor [Ego++] Arcane While equipped: Stats +8 Mag +4 Wil offense ------ Spell Crit +4% other ------- Mana/turn +0.14 Max mana +25.00 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 20.0 - 24.0 Blight Uses 150% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +20 (+5 eff.) Damage +20% acid +20% cold +20% darkness +20% blight other ------- Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Necrosis +0.10 Spell/Master of flesh +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
On hands | ![]() 1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Physical Crit +3.0% Damage +3% darkness defense ------ Armor +1 Resistance +3% temporal Physical save +6 (+3 eff.) Life Regen +1.00 other ------- Stamina/turn +0.60 Max stamina +12.00 Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Nightmare level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats +8 Cun +6 Mag offense ------ Spell Crit +11% Spellpower +33 (+7 eff.) When Hit 10 acid defense ------ Resistance +11% all other ------- Mana/turn +0.31 Max mana +70.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: defense ------ Defense +12 (+6 eff.) Resistance +8% acid +16% light +25% fire +8% cold +7% lightning Stealth +13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag offense ------ Spellpower/crit +3 defense ------ Fatigue -4% Life Regen +2.00 other ------- Mana/turn +0.26 Max mana +27.00 Amulets make your neck look great! |
Inventory
![]() 0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 28 up to 3 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Dex +2 Mag offense ------ Spell Crit +4% Damage +3% light Ignore resists +5% light defense ------ Resistance +16% temporal Spell save +6 (+3 eff.) Healmod +15% Cut Resist +60% Pinning Resist +29% Knockbk Resist +26% other ------- Max mana +60.00 Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +6% Spellpower/crit +3 Damage +9% light Ignore resists +10% blight When Hit 4 light other ------- Mana/turn +0.18 Max mana +25.00 Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Str +4 Dex offense ------ Physical Power +20 (+10 eff.) Accuracy +8 (+5 eff.) Ignore Armor +2 defense ------ Resistance +2% physical Unlife -20.00 life other ------- Light +3 Rings make your fingers look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Physical Power +7 (+3 eff.) Spellpower +9 (+3 eff.) Mindpower +7 (+3 eff.) Damage +13% fire +12% light +6% all Accuracy +10 (+6 eff.) Ignore Armor +10 On-Hit (Melee): * 10% chance to slow global speed by 44% defense ------ Defense +9 (+4 eff.) Resistance +9% darkness +26% fire Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.6 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Nature/Master/Psionic Weapon Damage 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +4 blight On-crit, radius 2 +40 fire On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: offense ------ Spellpower +15 (+4 eff.) Spellpower/crit +10 Global Speed +4% Ignore resists +6% fire +10% physical Accuracy +14 (+8 eff.) Ignore Armor +8 other ------- Mana/turn +0.12 Mana-on-crit +2.00 Sharp, short and deadly. |
![]() 4.0 Encumbrance T2 longbow 2H weapon [Unique] Arcane/Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 25% Epidemic level 1 On Hit: 25% Cyst Burst level 1 While equipped: offense ------ Spellpower +10 (+3 eff.) On-Ranged-Hit 20 blight Damage +20% blight On-Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 33 defense ------ Disease Resist +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Random Unique] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +13 Mag +1 Wil +6 Cun +5 Con offense ------ Spell Crit +4% Critical power +19.00% Spellpower +18 (+4 eff.) Damage +25% physical Ignore resists +10% light defense ------ Armor +6 Hardiness +6% Physical save +7 (+4 eff.) Life +40.00 Poison Resist +20% Disarm Resist +10% other ------- Negative/turn +0.20 Vim-on-crit +6.00 Max mana +26.00 Max vim +36.00 Max negative +25.00 Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +8.0% Spell Crit +15% Critical power +10.00% Spellpower +11 (+3 eff.) On-Hit 16 arcane Damage +15% physical +6% cold Ignore resists +5% physical Accuracy +10 (+6 eff.) Ignore Armor +2 other ------- Max mana +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 1H weapon [Random Unique] Arcane/Master Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Wil +3 Mag offense ------ Spell Crit +8% Spellpower +14 (+4 eff.) Damage +35% blight defense ------ Physical save +8 (+4 eff.) Spell save +19 (+9 eff.) Mind save +8 (+4 eff.) other ------- Max mana +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Defense +5 (+2 eff.) Resistance +6% cold +6% fire +3% physical Unlife -20.00 life other ------- See Invisibility +3 A belt that goes around your waist. |
![]() 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +16% acid When Hit 8 darkness defense ------ Resistance +42% acid +11% all Physical save +6 (+3 eff.) Unlife -40.00 life Life Regen +4.00 Poison Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T2 cloth armor [Random Unique] Nature While equipped: Stats +3 Str +4 Con offense ------ Critical power +10.00% Damage +28% acid +3% physical +15% nature defense ------ Armor +6 Defense +5 (+2 eff.) Resistance +42% acid +6% darkness +9% all Poison Resist +27% Disease Resist +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +3 Wil +2 Cun +3 Con defense ------ Armor +3 Physical save +13 (+7 eff.) Mind save +13 (+7 eff.) Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
![]() 1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +1 Str +4 Dex +4 Cun offense ------ Physical Crit +8.0% Spell Crit +7% Mind Crit +8% Critical power +24.00% On-Hit 8 darkness Damage +5% darkness Accuracy +6 (+4 eff.) Ignore Armor +5 defense ------ Armor +2 Resistance +7% darkness +6% acid Unarmed combat: Weapon Damage 18.5 - 20.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 3 On Hit: 15% Perfect Strike level 3 On Crit: 20% Cripple level 3 On Hit: * 7% chance to reduce damage dealt by 16% Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.9 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 171% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 Encumbrance T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +3 Cun +5 Wil offense ------ Mind Crit +3% Mindpower +10 (+5 eff.) Damage +10% nature +11% mind On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +6% light +6% temporal +15% nature +12% mind Physical save +8 (+4 eff.) Mind save +8 (+4 eff.) other ------- Max hate +2.00 Max psi +18.00 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T3 head armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +3 Con offense ------ Physical Power +5 (+2 eff.) Damage +3% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +3 Fatigue +3% Resistance +15% mind +6% darkness Physical save +16 (+8 eff.) Mind save +19 (+10 eff.) Confus Resist +28% A hat made of leather. Very stylish. |
![]() 3.0 Encumbrance T2 arrow ammo [Random Unique] Nature/Master Weapon Damage 21.0 - 29.4 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +7 Critical Rate +1.5% Capacity 22 On-ranged-hit +16 blight +15 cold +20 arcane On-crit, radius 2 +12 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 104 nature damage and pinning them for 3 turns Arrows are used with bows to pierce your foes to death. |
![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Critical power +10.00% Physical Power +5 (+2 eff.) Damage +6% nature +6% physical defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 80 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() 1.0 Encumbrance T3 lite [Random Unique] Master/Psionic While equipped: Stats +1 Dex offense ------ Mind Crit +7% Critical power +5.00% Mindpower +7 (+3 eff.) Ignore resists +7% all Ignore Armor +7 defense ------ Defense +13 (+6 eff.) Resistance +12% temporal Physical save +13 (+7 eff.) Spell save +12 (+6 eff.) Mind save +22 (+11 eff.) other ------- Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 311/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 Encumbrance T2 shot ammo [Random Unique] Arcane/Master Weapon Damage 20.5 - 24.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +9.5% Capacity 21 On-ranged-hit +6 blight +8 mind On Hit: 20% Curse of Defenselessness level 2 On Hit: * 20% chance to reduce all saves and defense by 19 * 9% chance to reduce strength, dexterity, and constitution by 33 * 10% chance to gain 10% of a turn (3/turn limit) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +1 Wil +6 Mag offense ------ Ignore resists +25% mind other ------- Infravision +3 Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +2 Cun offense ------ Mindpower +5 (+2 eff.) Damage +3% arcane Ignore resists +15% mind defense ------ Resistance +6% light other ------- EQ when Hit +0.08 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
By Arch Lich the Skeleton Adventurer level 31
34th Haze 122nd year of Ascendancy at 17:11 see stats
By Arch Lich the Skeleton Adventurer level 31
34th Haze 122nd year of Ascendancy at 04:00 see stats
By Arch Lich the Skeleton Adventurer level 28
70th Dusk 122nd year of Ascendancy at 15:26 see stats
By Arch Lich the Skeleton Adventurer level 21
47th Dusk 122nd year of Ascendancy at 08:02 see stats
By Arch Lich the Skeleton Adventurer level 30
19th Haze 122nd year of Ascendancy at 09:17 see stats
By Arch Lich the Skeleton Adventurer level 25
55th Dusk 122nd year of Ascendancy at 10:19 see stats
By Arch Lich the Skeleton Adventurer level 31
32nd Haze 122nd year of Ascendancy at 10:34 see stats
By Arch Lich the Skeleton Adventurer level 10
3rd Summertide 122nd year of Ascendancy at 22:52 see stats
By Arch Lich the Skeleton Adventurer level 20
41st Dusk 122nd year of Ascendancy at 10:26 see stats
By Arch Lich the Skeleton Adventurer level 30
17th Haze 122nd year of Ascendancy at 20:21 see stats
By Arch Lich the Skeleton Adventurer level 27
69th Dusk 122nd year of Ascendancy at 17:03 see stats
By Arch Lich the Skeleton Adventurer level 21
47th Dusk 122nd year of Ascendancy at 09:11 see stats
By Arch Lich the Skeleton Adventurer level 12
4th Dusk 122nd year of Ascendancy at 07:55 see stats
By Arch Lich the Skeleton Adventurer level 5
8th Mirth 122nd year of Ascendancy at 17:24 see stats
By Arch Lich the Skeleton Adventurer level 17
22nd Dusk 122nd year of Ascendancy at 05:05 see stats
By Arch Lich the Skeleton Adventurer level 21
43rd Dusk 122nd year of Ascendancy at 03:06 see stats
By Arch Lich the Skeleton Adventurer level 14
5th Dusk 122nd year of Ascendancy at 20:42 see stats
Log
Sold: 10 agate for 40.00 gold.
Sold: 460 alchemist agate for 0.23 gold.
Sold: onyx for 12.00 gold.
Sold: 5 topaz for 40.00 gold.
Sold: 2 lapis lazuli for 24.00 gold.
Sold: 6 opal for 48.00 gold.
Sold: 7 aquamarine for 56.00 gold.
Sold: emerald for 12.00 gold.
Sold: 10 spinel for 40.00 gold.
Sold: 2 bloodstone for 40.00 gold.
Sold: garnet for 12.00 gold.
Sold: 2 amethyst for 16.00 gold.
Sold: 5 zircon for 20.00 gold.
Sold: 8 citrine for 32.00 gold.
Sold: 6 ametrine for 24.00 gold.
Sold: 2 quartz for 24.00 gold.
Sold: diamond for 20.00 gold.
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 48th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 49th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:05.
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).