










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.7.6Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 49 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 14th Dusk 122nd year of Ascendancy at 10:24 / 16Killed by Doomir's Inner Demon at level 14 on the 27th Dusk 122nd year of Ascendancy at 01:59 Killed by elven cultist at level 16 on the 52nd Dusk 122nd year of Ascendancy at 15:35 Killed by Gunsnake at level 18 on the 17th Haze 122nd year of Ascendancy at 07:03 Killed by Adyldann the vampire at level 21 on the 29th Haze 122nd year of Ascendancy at 10:57 Killed by Horned Horror at level 23 on the 33rd Haze 122nd year of Ascendancy at 21:02 Killed by Emerivena the giant yellow ant at level 29 on the 4th Decay 122nd year of Ascendancy at 23:09 Killed by Doomir's Inner Demon at level 30 on the 5th Decay 122nd year of Ascendancy at 22:19 Killed by Xanuwyn the faeros at level 30 on the 6th Decay 122nd year of Ascendancy at 02:00 Killed by Elygawe the orc berserker at level 36 on the 40th Pyre 123rd year of Ascendancy at 01:37 Killed by Layilaith the vampire at level 36 on the 42nd Pyre 123rd year of Ascendancy at 17:43 Killed by Nerossra the orc archer at level 45 on the 9th Flare 123rd year of Ascendancy at 22:38 Killed by Nerodamina the skeleton assassin at level 47 on the 22nd Haze 123rd year of Ascendancy at 03:30 Killed by minotaur at level 48 on the 34th Haze 123rd year of Ascendancy at 19:30 Killed by Liseth the orc fighter at level 48 on the 35th Haze 123rd year of Ascendancy at 15:13 Killed by orc blood mage at level 48 on the 40th Haze 123rd year of Ascendancy at 14:36 |
Primary Stats
| Strength | 79 (base 60) |
| Dexterity | 20 (base 13) |
| Constitution | 32 (base 23) |
| Magic | 86 (base 60) |
| Willpower | 39 (base 10) |
| Cunning | 76 (base 53) |
Resources
| Life | 1447/1447 |
| Equilibrium | 20 |
| Stamina | 286/286 |
| Vim | 161/161 |
| Healing Factor | 1.3424420161895 |
| Regeneration | 4.9234691575826 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +118.19894174803% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 12 |
| See Stealth | 70.218185365627 |
| See Invisible | 89.218185365627 |
Offense: Mainhand
| Damage | 280 |
| Accuracy | 71 |
| Crit Chance | 90% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +25% |
| Physical | +15% |
| Fire | +6% |
| Arcane | +5% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Physical | +63% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.947641823735 (100%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 14 |
| Physical Save | 56 |
| Spell Save | 54 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Arcane | + 21%( 70%) |
| Cold | + 24%( 70%) |
| All | + 16%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 46%( 70%) |
| Physical | + 33%( 70%) |
| Darkness | + 42%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 46% |
| Silence Resistance | 31% |
| Confusion Resistance | 26% |
| Knockback Resistance | 50% |
| Stun Resistance | 29% |
| Instadeath Resistance | 100% |
| Blind Resistance | 59% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 73 up to 6 times. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 963% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Heart of Fire | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Corruption / Wrath | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Elemental Harmony |
| talent | Eternal Suffering |
| talent | Abyssal Shield |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Chant of Fortress |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by ghast. Escort: lost warrior (level 3 of Dreadfell) | failed |
You failed to protect the lost warrior from death by icy orc wyrmic. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by Velebeth the giant blue ant. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Doomir. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Yvebeth the grizzly bear. Escort: repented thief (level 4 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Yvebressra the vampire. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1307. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots of invasion (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +2.0% Physical Power +5 (+1 eff.) Ignore resists +7% physical defense ------ Armor +3 Silence Resist +31% Confus Resist +26% Stun Resist +29% A pair of boots made of leather. |
| Light source | Dravor2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Wil offense ------ Damage +3% mind defense ------ Mind save +3 (+1 eff.) Life +45.00 other ------- EQ when Hit +0.04 Max hate +8.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Koradar (10 def, 7 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature While equipped: Stats +4 Str +1 Dex +10 Cun +3 Con offense ------ Ignore resists +10% physical Accuracy +9 (+2 eff.) When Hit 6 physical When Hit: * 19% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +7 Defense +10 (+3 eff.) Fatigue +5% Resistance +13% lightning +9% temporal +11% nature Spell save +9 (+3 eff.) Life +100.00 Healmod +17% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lisodheta the stralite torque of psionic shield [power 131] (19 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +6 Dex offense ------ Spell Crit +3% Critical power +15.00% Ignore Shields +30% defense ------ Defense +30 (+10 eff.) Life +60.00 other ------- See Invisibility +12 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 19 turn cooldown 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +4 Mag +7 Wil +7 Cun offense ------ Mindpower +13 (+4 eff.) On-Hit 34 light On-Ranged-Hit 34 light Damage +25% light +6% fire defense ------ Resistance +9% light +6% fire Physical save +17 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Cannot be unequipped or rerolled until level 51. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Zerurak0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag +4 Wil +4 Cun offense ------ Physical Power +15 (+3 eff.) defense ------ Crit Resistance 15.00% Unlife -40.00 life Blind Resist +35% other ------- Infravision +4 See Stealth +13 See Invisibility +7 Rings make your fingers look great! |
| Around waist | spiritwalker's rough leather belt of recklessness1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +3 (+1 eff.) other ------- Mana/turn +0.19 Max mana +21.00 A belt that goes around your waist. |
| In main hand | Manystir the Dimguile (189% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Master Weapon Damage 189% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +20 darkness On Critical: * Wound the target dealing 360 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Wil offense ------ Physical Crit +19.0% Critical power +20.69% Physical Power +16 (+3 eff.) Mindpower +5 (+2 eff.) Ignore resists +21% physical Accuracy +28 (+7 eff.) Ignore Armor +20 other ------- EQ when Hit +0.08 Max psi +20.00 Massive two-handed swords. |
| On hands | hardened leather gloves 'Dagudunaromiran' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +6 Mag +9 Wil offense ------ Physical Crit +4.0% Critical power +15.00% Spellpower +10 (+3 eff.) On-Hit 12 arcane Damage +5% arcane Ignore resists +25% physical When Hit 10 physical defense ------ Armor +2 Resistance +6% arcane +4% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | searing voratun mail armour of thunder (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane While equipped: Stats +4 Str +6 Mag +4 Wil offense ------ Physical Crit +5.0% Spell Crit +7% Mind Crit +7% Physical Power +21 (+4 eff.) Spellpower +20 (+5 eff.) Mindpower +19 (+6 eff.) On-Hit 12 acid 13 fire When Hit 11 acid 12 fire defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% Resistance +18% acid +18% fire +17% lightning A suit of armour made of mail. |
| Cloak | cashmere cloak 'Mayuldawe' (9 def, 5 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Mag +2 Wil +3 Con offense ------ Physical Crit +2.0% Physical Power +2 (+1 eff.) Damage +6% physical Accuracy +15 (+4 eff.) defense ------ Armor +5 Defense +9 (+3 eff.) Fatigue -3% Physical save +13 (+4 eff.) Spell save +21 (+7 eff.) Mind save +15 (+5 eff.) other ------- Max mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Berodostir0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Str offense ------ Physical Power +10 (+2 eff.) Combat Speed +10% Damage +9% physical defense ------ Resistance +9% acid +26% temporal +9% cold Crit Resistance 15.00% Blind Resist +24% Pinning Resist +46% Knockbk Resist +50% other ------- Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
Inventory
movement infusion (speed 617%; cd 8)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 617% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 575%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 575% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 524%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 524% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 100; 17 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 529; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 529 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (306.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 306.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Kindlestalker the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +6 Str +3 Mag offense ------ Physical Crit +6.0% Spell Crit +4% Spellpower +4 (+1 eff.) Damage +6% darkness +6% temporal +6% light +15% physical When Hit 6 physical defense ------ Defense +15 (+5 eff.) Resistance +6% light other ------- Light +3 Amulets make your neck look great! |
Mayurethra the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con defense ------ Armor +10 Defense +16 (+5 eff.) Resistance +19% temporal Max Resistance +4% all Physical save +20 (+6 eff.) Life +36.00 Life Regen +4.00 Pinning Resist +27% Knockbk Resist +27% other ------- Stamina/turn +1.00 Amulets make your neck look great! |
copper amulet of mastery (0.12 Corruption / Demonic strength)0.1 Encumbrance T1 amulet jewelry [Ego] Master While equipped: other ------- Masteries +0.12 Corruption/Demonic strength Amulets make your neck look great! |
stralite amulet 'Mardugothel'0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +3 Wil offense ------ Spellpower/crit +10 Ignore Shields +30% other ------- Mana/turn +0.20 Max mana +100.00 Masteries +0.34 Corruption/Shadowflame Amulets make your neck look great! |
vitalizing copper amulet of perfection (0.13 Corruption / Wrath,0.13 Corruption / Torture)0.1 Encumbrance T1 amulet jewelry [Ego++] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +6 (+2 eff.) Life +31.00 Life Regen +2.00 other ------- Masteries +0.13 Corruption/Wrath +0.13 Corruption/Torture Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Gada the Blindenvy0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Dex +2 Wil +6 Cun offense ------ Damage +6% physical Accuracy +6 (+1 eff.) Ignore Armor +1 When Hit 8 darkness defense ------ Armor +4 Rings make your fingers look great! |
copper ring 'Yvowe'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning When Hit 4 mind defense ------ Resistance +22% lightning +6% fire +6% temporal Physical save +3 (+1 eff.) Blind Resist +10% Knockbk Resist +20% Rings make your fingers look great! |
rogue's steel ring of arcana (+0.16/turn)0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun defense ------ Defense +8 (+3 eff.) Silence Resist +27% other ------- Mana/turn +0.16 Rings make your fingers look great! |
Flashwrecker (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Random Unique] Master Weapon Damage 175% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +4 lightning On-Hit, radius 1 +20 lightning +8 blight On-crit, radius 2 +8 blight While equipped: offense ------ Physical Crit +19.0% Critical power +44.00% Ignore resists +17% physical Accuracy +52 (+12 eff.) Ignore Armor +29 defense ------ Defense +17 (+6 eff.) Resistance +9% blight Disarm Resist +66% Massive two-handed swords. |
caustic stralite greatsword of shearing (162% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Nature/Master Weapon Damage 162% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +10 acid +9 nature While equipped: offense ------ Ignore resists +27% acid +17% nature +13% all Accuracy +13 (+3 eff.) Ignore Armor +21 Massive two-handed swords. |
stralite greatsword 'Lelustir' (161% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 161% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-crit, radius 2 +52 lightning +34 cold On Hit: * 10% chance to reduce armor by 40% While equipped: offense ------ Mindpower +5 (+2 eff.) Move Speed +48% Damage +6% acid Ignore resists +26% lightning +26% cold +13% physical Accuracy +33 (+8 eff.) Ignore Armor +16 On-Hit (Melee): * 20% chance to reduce armor by 40% defense ------ Defense +14 (+5 eff.) Resistance +6% acid Disarm Resist +55% other ------- Hate-on-crit +1.00 Max psi +30.00 Massive two-handed swords. |
drakeskin leather belt of dampening1.0 Encumbrance T5 belt armor [Ego+] Nature While equipped: defense ------ Resistance +7% acid +10% fire +6% lightning +7% cold A belt that goes around your waist. |
hardened leather belt 'Cloudcut'1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Ignore resists +10% lightning When Hit 8 lightning defense ------ Armor +14 Resistance +11% fire +6% darkness +8% cold Crit Resistance 15.00% Silence Resist +20% Teleport Resist +20% A belt that goes around your waist. |
noble's hardened leather belt of resilience1.0 Encumbrance T3 belt armor [Ego+] Nature/Master While equipped: Stats +4 Cun +5 Wil offense ------ Against +21% Summoned defense ------ Resist Against +20% Summoned Life +39.00 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of transcendence1.0 Encumbrance T5 belt armor [Ego+] Arcane/Psionic While equipped: Stats +7 Mag offense ------ Mindpower +5 (+2 eff.) defense ------ Physical save +10 (+3 eff.) other ------- Mana/turn +0.18 Max mana +42.00 A belt that goes around your waist. |
spiritwalker's rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +3 Cun +6 Lck defense ------ Stealth +5 other ------- Disarm Traps +6 Mana/turn +0.10 Max mana +25.00 Infravision +3 A belt that goes around your waist. |
pair of hardened leather boots 'Ivasekira' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ Spell Crit +2% Ignore resists +14% darkness +13% temporal When Hit 8 blight defense ------ Armor +3 Resistance +16% darkness +15% temporal Silence Resist +26% Confus Resist +38% Stun Resist +27% Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% other ------- Max mana +40.00 Blink to a nearby random location (rad 9) Puts all charms on 19 turn cooldown A pair of boots made of leather. |
voratun gauntlets 'Frigidsin' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master While equipped: Stats +5 Str +6 Dex +4 Wil +5 Cun +5 Con offense ------ Damage +12% blight +12% cold Ignore resists +15% cold Accuracy +8 (+2 eff.) Ignore Armor +10 defense ------ Armor +3 Fatigue +5% Resistance +9% cold Physical save +10 (+3 eff.) Spell save +6 (+2 eff.) Mind save +9 (+3 eff.) Disarm Resist +73% other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 22 turn cooldown Effective talent level: 5.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Blizzardravage the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +2 Str +2 Wil offense ------ Damage +9% cold When Hit 6 cold defense ------ Armor +4 Fatigue +4% Resistance +7% blight +7% nature +5% arcane Spell save +5 (+2 eff.) Mind save +7 (+2 eff.) Life +56.00 Healmod +12% Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 509.3 Physical damage. If the attack hits, the target is confused (30% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
augmenting cashmere wizard hat of knowledge (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +4 (+1 eff.) Damage +6% acid +5% lightning +3% cold +5% arcane +6% fire defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
iron helm 'Serpentstinger' (10 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Dex offense ------ Ignore resists +5% nature defense ------ Armor +3 Defense +10 (+3 eff.) Fatigue +5% Resistance +1% physical Physical save +3 (+1 eff.) Pinning Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap (0 def, 2 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +2 Fatigue +1% other ------- Infravision +2 A cap made of leather. |
Erelidig (3 def, 19 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Master While equipped: offense ------ Critical power +5.00% Accuracy +5 (+1 eff.) defense ------ Armor +19 Defense +3 (+1 eff.) Fatigue +1% Resistance +6% nature +7% physical Physical save +39 (+10 eff.) A suit of armour made of mail. |
Layolrassra the iron mail armour (22 def, 6 armour)14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Critical power +5.00% Damage +3% physical defense ------ Armor +6 Defense +22 (+7 eff.) Fatigue +12% Resistance +15% fire A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of implacability (3 def, 22 armour)14.0 Encumbrance T3 heavy armor [Ego+] Master While equipped: defense ------ Armor +22 Defense +3 (+1 eff.) Fatigue +7% Physical save +9 (+3 eff.) A suit of armour made of mail. |
impenetrable steel mail armour of Eyal (2 def, 13 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +13 Defense +2 (+1 eff.) Fatigue +12% Life +32.00 Life Regen +1.00 Healmod +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron plate armour 'Galeslicer' (0 def, 7 armour)17.0 Encumbrance T1 massive armor [Rare] Disrupt While equipped: Stats +4 Cun offense ------ Mindpower +20 (+7 eff.) Ignore resists +25% mind When Hit 8 lightning defense ------ Armor +7 Fatigue +22% Resistance +11% blight +12% nature +12% lightning Resist Against +7% Unnatural A suit of armour made of metal plates. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1129 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of focus2.0 Encumbrance T1 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil offense ------ Damage +5% mind defense ------ Physical save +5 (+1 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
60 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
cleansing dwarven-steel torque of psionic shield [power 75] (19 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 75 for 5 turns Puts all charms on 19 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of psionic shield [power 23] (19 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
soothing steel torque of psionic shield [power 43] (19 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 19 turn cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Doomir the Cornac Doombringer level 39
57th Pyre 123rd year of Ascendancy at 01:17 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Doomir the Cornac Doombringer level 38
50th Pyre 123rd year of Ascendancy at 18:25 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Doomir the Cornac Doombringer level 44
7th Mirth 123rd year of Ascendancy at 00:13 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Doomir the Cornac Doombringer level 48
24th Haze 123rd year of Ascendancy at 20:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Doomir the Cornac Doombringer level 42
2nd Mirth 123rd year of Ascendancy at 22:26 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Doomir the Cornac Doombringer level 19
20th Haze 122nd year of Ascendancy at 11:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Doomir the Cornac Doombringer level 30
11st Regrowth 123rd year of Ascendancy at 11:15 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Doomir the Cornac Doombringer level 40
62nd Pyre 123rd year of Ascendancy at 17:56 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Doomir the Cornac Doombringer level 36
41st Pyre 123rd year of Ascendancy at 03:18 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Doomir the Cornac Doombringer level 29
4th Decay 122nd year of Ascendancy at 22:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Doomir the Cornac Doombringer level 24
54th Haze 122nd year of Ascendancy at 22:17 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Doomir the Cornac Doombringer level 23
34th Haze 122nd year of Ascendancy at 16:51 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Doomir the Cornac Doombringer level 6
78th Pyre 122nd year of Ascendancy at 04:44 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Doomir the Cornac Doombringer level 35
18th Pyre 123rd year of Ascendancy at 07:49 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Doomir the Cornac Doombringer level 10
12nd Dusk 122nd year of Ascendancy at 05:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Doomir the Cornac Doombringer level 20
22nd Haze 122nd year of Ascendancy at 02:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Doomir the Cornac Doombringer level 30
5th Decay 122nd year of Ascendancy at 15:40 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Doomir the Cornac Doombringer level 40
60th Pyre 123rd year of Ascendancy at 23:48 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Doomir the Cornac Doombringer level 27
79th Haze 122nd year of Ascendancy at 09:14 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Doomir the Cornac Doombringer level 46
32nd Dusk 123rd year of Ascendancy at 14:34 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Doomir the Cornac Doombringer level 38
50th Pyre 123rd year of Ascendancy at 04:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Doomir the Cornac Doombringer level 25
76th Haze 122nd year of Ascendancy at 18:11 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Doomir the Cornac Doombringer level 41
78th Pyre 123rd year of Ascendancy at 06:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Doomir the Cornac Doombringer level 30
6th Decay 122nd year of Ascendancy at 02:00 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Doomir the Cornac Doombringer level 43
5th Mirth 123rd year of Ascendancy at 22:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Doomir the Cornac Doombringer level 16
42nd Dusk 122nd year of Ascendancy at 17:00 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Doomir the Cornac Doombringer level 46
17th Dusk 123rd year of Ascendancy at 03:47 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Doomir the Cornac Doombringer level 25
56th Haze 122nd year of Ascendancy at 06:44 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Doomir the Cornac Doombringer level 16
28th Dusk 122nd year of Ascendancy at 12:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Doomir the Cornac Doombringer level 38
50th Pyre 123rd year of Ascendancy at 07:10 see stats
Log
Doomir deactivates Abyssal Shield.
Doomir activates Abyssal Shield.
Doomir deactivates Eternal Suffering.
Doomir activates Eternal Suffering.
Doomir deactivates Horrifying Blows.
Doomir activates Horrifying Blows.
Doomir deactivates Share the Pain.
Doomir activates Share the Pain.
Doomir deactivates Chant of Fortress.
Doomir activates Chant of Fortress.
Doomir deactivates Elemental Harmony.
Doomir activates Elemental Harmony.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Doomir activates Precise Strikes.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...
Saving game...
Today is the 2nd Wintertide of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 1st Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 2nd Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.
Saving done.
Ran for 2 turns (stop reason: hostile spotted to the southwest (Orcs patrol)).






































































































































