









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 11 / 33% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 38 (base 15) |
| Dexterity | 49 (base 34) |
| Constitution | 35 (base 10) |
| Magic | 18 (base 18) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 12) |
Resources
| Life | 375/375 |
| Stamina | 142/142 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 1.4895825021647 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 69 |
| Accuracy | 48 |
| Crit Chance | 19% |
| APR | 7 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +4% |
| Fire | +14% |
| Cold | +10% |
| Physical | +5% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Cold | +8% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 10 |
| Mental Save | 17 |
Defense: Resistances
| Lightning | + 13%( 70%) |
| Light | + 13%( 70%) |
| Temporal | + 13%( 70%) |
| Darkness | + 10%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 37%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by cave troll. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Deepstitan (0 def, 1 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: wanderer While equipped: Stats +3Dex +1Cun +3Con offense ------ Ignore resists +5% physical Physical Crit +3.0% defense ------ Armor +1 Resistance +3% darkness Physical save +10 (+5 eff.) Mind save +10 (+6 eff.) other ------- Resource +10.00 Max stamina A pair of boots made of leather. |
| Quiver | acidic quiver of ash arrows of crippling (18/18, 21-29 power, 7 apr)T2Ego+ arrow /ammo (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: crippling/acidic When used to attack: Weapon Damage 21.0 - 29.4 Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +10.5% Capacity 18 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 Arrows are used with bows to pierce your foes to death. |
| On hands | radiant iron gauntlets (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Arcane Power Keywords: radiant While equipped: offense ------ Damage Change +4% light On-Hit 6 light defense ------ Armor +1 Resistance +6% light other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Daimadudan the Singegrind (10 def, 5 armour)T1Rare head /armor (3.0 Encumbrance) Nature Power Keywords: ground While equipped: offense ------ Damage Change +3% fire Accuracy +5 (+2 eff.) defense ------ Armor +5 Defense +10 (+4 eff.) Resistance +6% lightning +6% temporal other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron torque of clear mind [power 1] (25 cooldown)T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: clearmind Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's copper ring of perseveranceT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: warrior/perseverance While equipped: Stats +3Str defense ------ Armor +6 Life Regen +1.00 Immune +21% Stun Rings make your fingers look great! |
| On fingers | marksman's copper ring of fire (+22%)T1Ego ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: marksman/fire While equipped: Stats +3Dex offense ------ Damage Change +11% fire Accuracy +6 (+2 eff.) defense ------ Resistance +22% fire Rings make your fingers look great! |
| Around waist | insulating rough leather beltT1Ego belt /armor (1.0 Encumbrance) Masterpiece Keywords: insulate While equipped: defense ------ Resistance +5% fire +6% cold A belt that goes around your waist. |
| Main armor | Silk Current (12 def, 0 armour)T1Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: On Spell Hit:5% Water Jet level 1 offense ------ Damage Change +10% cold Ignore resists +8% cold Spellpower +5 (+2 eff.) When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all +15% cold other ------- Move Speed +15% Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
| In main hand | SurefireT1Unique longbow 2H /weapon (4.0 Encumbrance) Masterpiece When used to attack: Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3Dex offense ------ Damage Change +5% physical Physical Crit +5.0% Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| Cloak | Cloak of DeceptionQuest cloak /armor (1.0 Encumbrance) Arcane Power While equipped: offense ------ Spellpower +5 (+2 eff.) Mindpower +5 (+4 eff.) Physical Power +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Light source | scorching brass lantern of focusT1Ego lite (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: scorching/focus While equipped: Stats +3Wil offense ------ Damage Change +5% mind When Hit 10 fire defense ------ Resistance +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
movement infusion (speed 400%; cd 15)Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 514%; cd 17)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
grounding copper amuletT1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: grounding While equipped: defense ------ Resistance +11% lightning Immune +20% Stun Amulets make your neck look great! |
Poriyakira the Cinderviper (16-21 power, 5 apr)T1Rare dagger 1H /weapon (1.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 16.0 - 20.8 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +8 acid While equipped: offense ------ Damage Change +3% acid +3% fire Ignore resists +10% light On-Hit (Melee): * 20% chance to reduce armor by 24% defense ------ Resistance +6% fire Sharp, short and deadly. |
elm longbowT1Normal longbow 2H /weapon (4.0 Encumbrance) When used to attack: Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +6 Longbows are used to shoot arrows at your foes. |
ranger's elm longbow of dampeningT1Ego longbow 2H /weapon (4.0 Encumbrance) Antimagic Power/Masterpiece Keywords: ranger/dampening When used to attack: Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats +3Dex defense ------ Resistance +12% acid +12% lightning +12% cold +12% fire +5% all Spell save +9 (+9 eff.) Longbows are used to shoot arrows at your foes. |
elm starstaff of fate (10-12 power, 2 apr, physical element)T1Ego staff 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: fate When used to attack: Weapon Damage 10.0 - 12.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% physical Spell Crit +5% Spellpower +3 (+1 eff.) defense ------ Physical save +5 (+3 eff.) Spell save +6 (+6 eff.) Mind save +5 (+4 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe (12-17 power, 2 apr)T1Normal waraxe 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 12.0 - 16.8 Uses 100% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
thick linen cloak of the Shaloren (1 def, 5 armour)T1Ego cloak /armor (2.0 Encumbrance) Arcane Power/Masterpiece Keywords: thick/shaloren While equipped: Stats +2Mag +1Wil defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Loamwreath' (0 def, 1 armour)T1Rare feet /armor (2.0 Encumbrance) Arcane Power Keywords: speed While equipped: offense ------ Ignore resists +5% mind +15% nature On-Hit (Melee): * 20% chance to slow global speed by 37% defense ------ Armor +1 Resistance +6% mind +6% nature other ------- Move Speed +25% A pair of boots made of leather. |
traveler's pair of iron boots (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Masterpiece Keywords: traveler While equipped: defense ------ Armor +3 Physical save +6 (+3 eff.) other ------- Encumbrance +21 Fatigue -3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves of magic (+3) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Arcane Power Keywords: magic While equipped: Stats +3Mag offense ------ Damage Change +3% arcane defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belanor the Gleamlore (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: grounding While equipped: Stats +3Str +2Wil offense ------ Damage Change +3% mind When Hit 4 light defense ------ Defense +1 (+1 eff.) Resistance +5% lightning +7% temporal +3% light A pointy cloth hat, very wizardly... |
Lorekalthogen (0 def, 1 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: con While equipped: Stats +1Wil +3Con defense ------ Armor +1 Resistance +12% blight other ------- Fatigue +1% A cap made of leather. |
Tekalthochik the rough leather cap (0 def, 1 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: bladed While equipped: Stats +3Str +3Wil +2Cun offense ------ Critical power +5.00% Damage Change +6% mind Mind Crit +2% defense ------ Armor +1 other ------- Fatigue +1% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.4 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding iron helm of strength (+3) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Nature Power/Masterpiece Keywords: strength/ground While equipped: Stats +3Str defense ------ Armor +3 Resistance +5% lightning +5% temporal other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour (2 def, 9 armour)T1Ego heavy /armor (14.0 Encumbrance) Masterpiece Keywords: impenetrable While equipped: defense ------ Armor +9 Defense +2 (+1 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
rough leather armour (3 def, 2 armour)T1Normal light /armor (9.0 Encumbrance) While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) other ------- Fatigue +6% A suit of armour made of leather. |
iron plate armour of resilience (0 def, 7 armour)T1Ego massive /armor (17.0 Encumbrance) Nature Power Requires: - Massive armour training Keywords: resilience While equipped: defense ------ Armor +7 Life +21.00 other ------- Fatigue +22% A suit of armour made of metal plates. |
Gerath the quiver of elm arrows (13/13, 16-22 power, 5 apr)T1Rare arrow /ammo (3.0 Encumbrance) Psionic Power Keywords: psychokinetic When used to attack: Weapon Damage 15.5 - 21.7 Uses 70% Dex, 50% Str Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 13 On-ranged-hit +11 physical +4 mind On-Hit, radius 1 +8 mind On-crit, radius 2 +4 mind On Hit: * 20 arcane resource burn * 20% chance to knock the target back 3 spaces and deal 50 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows (21/21, 11-15 power, 5 apr)T1Normal arrow /ammo (3.0 Encumbrance) When used to attack: Weapon Damage 11.0 - 15.4 Uses 50% Str, 70% Dex Mastery Master Marksman Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 21 Arrows are used with bows to pierce your foes to death. |
2 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
41 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialT1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power/Masterpiece Keywords: health/bright While equipped: defense ------ Life +43.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Boompiss the Ghoul Archer level 10
3rd Flare 122nd year of Ascendancy at 18:16 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Boompiss the Ghoul Archer level 9
1st Summertide 122nd year of Ascendancy at 23:40 see stats
Log
Rested for 1 turns (stop reason: all resources and life at maximum).
Dire wolf howls
Ran for 2 turns (stop reason: hostile spotted to the east (dire wolf)).
Boompiss shoots!
Dire wolf starts to bleed.
Boompiss's Shoot hits Dire wolf for 150 physical damage.
Bleeding from Boompiss hits Dire wolf for 11 physical damage.
Bleeding from Boompiss killed Dire wolf!
Resting starts...
Talent Steady Shot is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 36 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 83 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 83 turns (stop reason: at exit).
Saving game...
Saving done.

















































































