









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 8 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Mayomiwyn the elven guard at level 8 on the 1st Mirth 122nd year of Ascendancy at 23:37 / 1 |
Primary Stats
| Strength | 34 (base 28) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 23 (base 22) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 11) |
Resources
| Life | -5/248 |
| Stamina | 104/124 |
| Vim | 121/136 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 2.2930933885329 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 29 |
| Crit Chance | 8% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
| Lightning | +4% |
| All | 0% |
Offense: Damage Penetration
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 18.317011280365 (72.903125182002%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 16 |
| Physical Save | 21 |
| Spell Save | 18 |
| Mental Save | 14 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns)T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | copper ring of sensingT1Ego ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: sensing While equipped: defense ------ Immune +21% Blind other ------- Infravision +4 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
| On fingers | savior's copper ring of arcana (+0.12/turn)T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: savior/arcana While equipped: defense ------ Physical save +7 (+4 eff.) Spell save +7 (+4 eff.) Mind save +7 (+6 eff.) Immune +20% Silence other ------- Resource +0.12 Mana/turn Rings make your fingers look great! |
| On hands | storm iron gauntlets (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Nature Power Keywords: storm While equipped: offense ------ Damage Change +4% lightning On-Hit 5 lightning defense ------ Armor +1 Resistance +6% lightning other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rejuvenating iron mail armour (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Nature Power Keywords: rejuv While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Life Regen +2.00 other ------- Resource +0.50 Stamina/turn Fatigue +12% A suit of armour made of mail. |
| On head | iron helm 'Hazestake' (0 def, 5 armour)T1Rare head /armor (3.0 Encumbrance) Masterpiece Keywords: miner While equipped: offense ------ Ignore resists +10% cold Physical Power +5 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 32% defense ------ Armor +5 Resistance +3% cold other ------- Infravision +1 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | Unique lite (1.0 Encumbrance) Arcane Power While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.6 Power cost 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 76.34 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 76.34 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| Cloak | linen cloak of battle (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: battle While equipped: offense ------ Physical Crit +1.0% Physical Power +1 (+0 eff.) defense ------ Defense +1 (+1 eff.) other ------- Fatigue -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | acidic iron greatsword (16-25 power, 1 apr)T1Ego greatsword 2H /weapon (3.0 Encumbrance) Arcane Power Keywords: acidic When used to attack: Weapon Damage 15.5 - 24.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 67 damage over 5 turns and reducing armor and accuracy by 9 Massive two-handed swords. |
Inventory
iron greatsword (15-24 power, 1 apr)T1Normal greatsword 2H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 15.0 - 24.0 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. |
iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
iron plate armour of command (5 def, 10 armour)T1Ego+ massive /armor (17.0 Encumbrance) Psionic Power Keywords: command While equipped: Stats +2Cun defense ------ Armor +10 Defense +5 (+5 eff.) Mind save +11 (+8 eff.) other ------- Fatigue +22% A suit of armour made of metal plates. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By LosingBuildForSure the Higher Doombringer level 6
77th Pyre 122nd year of Ascendancy at 20:13 see stats
Log
LosingBuildForSure stops burning.
LosingBuildForSure is cured!
LosingBuildForSure lessens the pain.
Gutha the elven tempest is on fire!
Gutha the elven tempest teleports some damage to LosingBuildForSure!
LosingBuildForSure hits Gutha the elven tempest for 66 physical, 5 lightning, (7 teleported), 0 fire (71 total damage).
LosingBuildForSure hits LosingBuildForSure for 7 teleported damage.
Mayomiwyn the elven guard casts Dust to Dust.
Gutha the elven tempest hits LosingBuildForSure for 15 physical, 3 fire, 5 healing, 13 lightning (30 total damage) [5 healing].
Mayomiwyn the elven guard hits LosingBuildForSure for 7 temporal, 6 physical (13 total damage).
Melee retaliation hits Gutha the elven tempest for 11 blight damage.
Mayomiwyn the elven guard stops burning.
Gutha the elven tempest teleports some damage to LosingBuildForSure!
Thunderstorm hits LosingBuildForSure for 3 lightning damage.
Burning from LosingBuildForSure hits Gutha the elven tempest for (2 teleported), 0 fire (0 total damage).
Burning from LosingBuildForSure hits LosingBuildForSure for 2 teleported damage.
Burning Shock from LosingBuildForSure hits Mayomiwyn the elven guard for (5 dissipated), 11 fire (11 total damage).
Draining Assault is still on cooldown for 1 turns.
LosingBuildForSure performs a melee critical strike against Gutha the elven tempest!
Gutha the elven tempest is covered in acid!
Gutha the elven tempest is disabled.
Mayomiwyn the elven guard is on fire!
Gutha the elven tempest teleports some damage to LosingBuildForSure!
LosingBuildForSure hits Gutha the elven tempest for (85 teleported), 0 physical, (5 teleported), 0 lightning, 8 fire, 31 fire (39 total damage).
LosingBuildForSure hits LosingBuildForSure for 85 teleported, 5 teleported (90 total damage).
LosingBuildForSure hits Mayomiwyn the elven guard for (7 dissipated), 17 fire (17 total damage).
Mayomiwyn the elven guard casts Repulsion Blast.
Mayomiwyn the elven guard hits LosingBuildForSure for 14 physical damage.
LosingBuildForSure the level 8 higher doombringer was sliced to death by Mayomiwyn the elven guard on level 1 of Rhaloren Camp.






































































