










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 21 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Betulramina the ghoul at level 21 on the 23rd Haze 122nd year of Ascendancy at 02:54 / 1 |
Primary Stats
| Strength | 75 (base 48) |
| Dexterity | 33 (base 12) |
| Constitution | 39 (base 39) |
| Magic | 10 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 1/736 |
| Stamina | 144/228 |
| Healing Factor | 1.266254336803 |
| Regeneration | 2.8490722578068 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 32 |
| Crit Chance | 7% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +3% |
| Temporal | +3% |
| Nature | +6% |
| Physical | +5% |
| Lightning | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 59.723073231957 (96.438666929426%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 27 |
| Physical Save | 45 |
| Spell Save | 24 |
| Mental Save | 34 |
Defense: Resistances
| Cold | + 12%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 16%( 70%) |
| Nature | + 17%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 13%( 70%) |
| Fire | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.42 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed orc heart. * You've found the needed black mamba head. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed minotaur nose. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Radhalach the pair of iron boots (0 def, 5 armour)T1Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: miner While equipped: defense ------ Armor +5 Resistance +3% blight +3% fire +3% light Healmod +5% Immune +20% Disarm other ------- Infravision +1 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's iron helm of knowledge (0 def, 5 armour)T1Ego+ head /armor (3.0 Encumbrance) Masterpiece/Psionic Power Keywords: knowledge/miner While equipped: Stats +3Cun +3Wil offense ------ Mindpower +3 (+2 eff.) defense ------ Armor +5 other ------- Infravision +2 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Glimmervalor the hardened leather gloves (0 def, 9 armour)T2Rare hands /armor (1.0 Encumbrance) Nature Power Keywords: sand While equipped: offense ------ Damage Change +3% light +5% physical On-Hit 7 physical defense ------ Armor +9 Resistance +6% light Spell save +3 (+1 eff.) Mind save +12 (+6 eff.) Immune +20% Disease +10% Bleed Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Cystream (dig speed 38 turns)T1Rare digger /tool (3.0 Encumbrance) Masterpiece Keywords: endurance While equipped: Stats +3Cun +2Str offense ------ Damage Change +6% nature Ignore resists +5% nature Mind Crit +3% other ------- Resource +10.00 Max psi Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of FateT2Unique ring /jewelry (0.1 Encumbrance) Arcane Power While equipped: Stats +8Wil offense ------ Ignore resists +5% mind Mindpower +20 (+8 eff.) defense ------ Mind save +22 (+9 eff.) Life Regen +2.00 Immune +27% Stun other ------- Resource +0.08 Eq. when hit Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | mule's copper ring of darkness (+22%)T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: mule/darkness While equipped: offense ------ Damage Change +11% darkness defense ------ Resistance +22% darkness other ------- Encumbrance +20 Fatigue -5% Rings make your fingers look great! |
| Around neck | cleansing copper amulet of mastery (0.12 Technique / Shield defense)T1Ego amulet /jewelry (0.1 Encumbrance) Antimagic Power/Masterpiece Keywords: cleansing/mastery While equipped: defense ------ Resistance +11% nature +11% blight Immune +21% Disease +20% Poison other ------- Masteries +0.12 Technique/Shield defense Amulets make your neck look great! |
| In main hand | Breezewing (26-36 power, 4 apr)T3Rare longsword 1H /weapon (3.0 Encumbrance) Antimagic Power Keywords: persecution When used to attack: Weapon Damage 25.5 - 35.7 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +5.5% Attack Speed 100% Damage Against +16% Unnatural While equipped: Stats +2Str +3Wil offense ------ Critical power +15.00% When Hit 4 nature other ------- Resource +30.00 Max stamina Sharp, long, and deadly. |
| Around waist | rough leather belt 'Nimbushunter'T1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: insulate While equipped: Stats +3Str +1Wil offense ------ Damage Change +6% lightning +3% temporal defense ------ Resistance +6% fire +5% cold Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Crit Resistance 10.00% other ------- Infravision +1 A belt that goes around your waist. |
| In off hand | flaming dwarven-steel shield (0 def, 6 armour, 26-32 power, 85.5 block)T3Ego shield /armor (7.0 Encumbrance) Nature Power Keywords: flaming When used to attack (with talents): Weapon Damage 26.5 - 31.8 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.5% Block +86 On-Hit, radius 1 +12 fire While equipped: offense ------ On-Hit 6 fire When Hit 1 fire defense ------ Armor +6 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| Cloak | Cloak of DeceptionQuest cloak /armor (1.0 Encumbrance) Arcane Power While equipped: offense ------ Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) Physical Power +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | impenetrable steel plate armour of stability (0 def, 17 armour)T2Ego massive /armor (17.0 Encumbrance) Masterpiece Keywords: stable/impenetrable While equipped: defense ------ Armor +17 Resistance +6% physical Physical save +11 (+4 eff.) other ------- Fatigue +22% A suit of armour made of metal plates. |
Inventory
Blood of LifeUnique potion (0.4 Encumbrance) Nature Power Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
biting gale rune (damage 64; dur 4; cd 17)Normal rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 64.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 95; cd 16)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Fanged CollarT2Unique amulet /jewelry (0.1 Encumbrance) Unknown Power While equipped: Stats +10Cun -5Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+7 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
The Black CoreT2Unique amulet /jewelry (0.1 Encumbrance) Arcane Power While equipped: defense ------ Resistance +15% darkness Unlife -100.00 life Immune +100% Blind other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
clarifying copper amulet of willpower (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: willpower/clarifying While equipped: Stats +2Wil defense ------ Resistance +11% mind Immune +21% Confus Amulets make your neck look great! |
starlit steel amulet of cunning (+3)T2Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: cunning/starlit While equipped: Stats +3Cun defense ------ Resistance +11% light +10% darkness Immune +22% Blind Amulets make your neck look great! |
warrior's steel amulet of constitution (+2)T2Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: warrior/constitution While equipped: Stats +2Con defense ------ Resistance +5% physical other ------- Resource +0.40 Stamina/turn Amulets make your neck look great! |
Ring of GrowthT2Unique ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece While equipped: Stats +4Str +4Wil offense ------ Damage Change +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+3 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Vargh RedemptionT2Unique ring /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +4Wil +6Con offense ------ Damage Change +15% cold defense ------ Resistance +10% nature +25% cold other ------- Resource +20.00 Max stamina +20.00 Max mana +50.00 Max air +20.00 Max psi Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.86 cold and 11.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Drake's Bane (45-68 power, 21 apr)T2Unique battleaxe 2H /weapon (3.0 Encumbrance) Masterpiece When used to attack: Weapon Damage 45.0 - 67.5 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats +6Str defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Immune +20% Stun +40% Knockbk The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Stokehue (11-14 power, 6 apr)T2Rare dagger 1H /weapon (1.0 Encumbrance) Arcane Power Keywords: daylight When used to attack: Weapon Damage 11.0 - 14.3 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +9 light +8 fire Damage Against +12% Undead On-crit, radius 2 +16 temporal While equipped: Stats +2Cun defense ------ Resistance +3% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 Sharp, short and deadly. |
balanced steel dagger (13-17 power, 6 apr)T2Ego dagger 1H /weapon (1.0 Encumbrance) Masterpiece Keywords: balanced When used to attack: Weapon Damage 13.0 - 16.9 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +5 (+4 eff.) Immune +22% Disarm Sharp, short and deadly. |
arcing steel greatmaul (26-40 power, 2 apr)T2Ego greatmaul 2H /weapon (5.0 Encumbrance) Arcane Power Keywords: arcing When used to attack: Weapon Damage 26.5 - 39.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. |
truestriking steel greatmaul of crippling (28-43 power, 2 apr)T2Ego++ greatmaul 2H /weapon (5.0 Encumbrance) Masterpiece Keywords: crippling/truestriking When used to attack: Weapon Damage 28.5 - 42.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Ignore resists +9% physical Physical Crit +10.0% Accuracy +13 (+6 eff.) Ignore Armor +9 Massive two-handed mauls. |
steel longsword of persecution (12-17 power, 3 apr)T2Ego longsword 1H /weapon (3.0 Encumbrance) Antimagic Power Keywords: persecution When used to attack: Weapon Damage 12.0 - 16.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Damage Against +7% Unnatural While equipped: Stats +2Wil Sharp, long, and deadly. |
iron mace of daylight (14-20 power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: daylight When used to attack: Weapon Damage 14.0 - 19.6 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +5 light Damage Against +7% Undead Blunt and deadly. |
vined mindstar 'Earondil' (5-6 power, 18 apr, mind damage)T2Random Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: horrifying/wyrms/callers When used to attack: Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +16 physical While equipped: offense ------ Damage Change +9% acid +7% physical +3% darkness +5% fire +3% mind +7% cold Ignore resists +4% acid +4% fire +3% cold +3% physical Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 3 lightning 4 physical 4 darkness 3 acid 4 cold 4 mind 2 fire defense ------ Armor +4 Resistance +3% lightning +4% physical +4% fire +3% cold +3% acid Heal-on-summon +19 Immune +10% Teleport other ------- Max Summons +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Magmasweep (20-24 power, 3 apr, fire element)T2Rare staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 16 Keywords: potent When used to attack: Weapon Damage 20.0 - 24.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage Change +3% mind +30% fire Spell Crit +2% Spellpower +10 (+2 eff.) When Hit 4 mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 23 defense ------ Resistance +6% mind other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Flashdream' (15-18 power, 3 apr, cold element)T2Rare staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 16 Keywords: might When used to attack: Weapon Damage 15.0 - 18.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2Con offense ------ Damage Change +15% cold Ignore resists +15% physical Spell Crit +10% Spellpower +6 (+2 eff.) When Hit 8 lightning defense ------ Defense +5 (+4 eff.) Resistance +3% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of breaching (15-18 power, 3 apr, light element)T2Ego+ staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 16 Keywords: breaching When used to attack: Weapon Damage 15.0 - 18.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage Change +15% light Ignore resists +8% light Spell Crit +2% Spellpower +6 (+2 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic steel waraxe of massacre (17-24 power, 3 apr)T2Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: acidic/massacre When used to attack: Weapon Damage 17.0 - 23.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
arcing iron waraxe of massacre (18-24 power, 2 apr)T1Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: arcing/massacre When used to attack: Weapon Damage 17.5 - 24.5 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. |
Mighty GirdleT1Unique belt /armor (1.0 Encumbrance) Masterpiece Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Life +40.00 Immune +40% Knockbk other ------- Encumbrance +70 Fatigue -10% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Snowpunish the rough leather beltT1Rare belt /armor (1.0 Encumbrance) Arcane Power Keywords: mystic While equipped: offense ------ Damage Change +3% light +3% cold Ignore resists +15% arcane Spellpower +3 (+1 eff.) When Hit 2 light defense ------ Resistance +6% cold Mind save +6 (+3 eff.) A belt that goes around your waist. |
Gorufast the Smolderwilder (0 def, 0 armour)T2Random Unique cloth /armor (2.0 Encumbrance) Nature Power/Psionic Power Keywords: psion/dreamer/storm While equipped: Stats +5Str +5Mag +5Wil offense ------ Damage Change +9% lightning +11% physical +9% cold +8% mind +3% fire Ignore resists +7% mind Mind Crit +2% Mindpower +6 (+3 eff.) On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +7% lightning +6% light +12% darkness +3% nature +3% fire +7% cold +13% mind +9% all Physical save +12 (+4 eff.) Spell save +17 (+8 eff.) Mind save +25 (+10 eff.) other ------- Resource +0.39 Psi/turn +16.00 Max psi The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)T1Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: On Spell Hit:5% Water Jet level 1 offense ------ Damage Change +10% cold Ignore resists +8% cold Spellpower +5 (+2 eff.) When Hit 10 cold defense ------ Defense +12 (+8 eff.) Resistance +7% all +15% cold other ------- Move Speed +15% Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Masterpiece Keywords: tireless/traveler While equipped: defense ------ Armor +3 Physical save +6 (+2 eff.) other ------- Encumbrance +22 Resource +14.00 Max stamina +0.40 Stamina/turn Fatigue -3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour)T1Normal hands /armor (1.0 Encumbrance) While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal iron gauntlets of dexterity (+2) (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Arcane Power/Masterpiece Keywords: temporal/dex While equipped: Stats +2Dex offense ------ Damage Change +3% temporal Accuracy +10 (+5 eff.) On-Hit 5 temporal On-Ranged-Hit 5 temporal defense ------ Armor +1 Resistance +5% temporal other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Poluda (0 def, 3 armour)T1Rare head /armor (3.0 Encumbrance) Masterpiece Keywords: might While equipped: Stats +3Str +6Cun +3Con offense ------ Damage Change +3% mind Physical Power +3 (+1 eff.) defense ------ Armor +3 Resistance +3% fire +5% arcane +9% cold other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding rough leather cap of strength (+2) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: strength/ground While equipped: Stats +2Str defense ------ Armor +1 Resistance +5% lightning +5% temporal other ------- Fatigue +1% A cap made of leather. |
iron helm 'Olorolar' (0 def, 5 armour)T1Rare head /armor (3.0 Encumbrance) Masterpiece Keywords: insulate While equipped: Stats +1Con offense ------ Damage Change +3% physical defense ------ Armor +5 Resistance +5% fire +5% cold Healmod +15% Immune +20% Blind other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Masterpiece Keywords: strength While equipped: Stats +2Str defense ------ Armor +3 other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Splendourwasp' (0 def, 1 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: con While equipped: Stats +3Con offense ------ Damage Change +3% light Ignore resists +10% lightning +5% light When Hit 2 lightning defense ------ Armor +1 Resistance +9% light other ------- Light +3 Fatigue +1% A cap made of leather. |
rough leather cap of constitution (+3) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: con While equipped: Stats +3Con defense ------ Armor +1 other ------- Fatigue +1% A cap made of leather. |
impenetrable iron mail armour of the deep (2 def, 12 armour)T1Ego+ heavy /armor (14.0 Encumbrance) Nature Power/Masterpiece Keywords: deep/impenetrable While equipped: defense ------ Armor +12 Defense +2 (+2 eff.) Resistance +6% acid +6% cold other ------- Fatigue +12% Breathe water A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
iron mail armour of cold resistance (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Masterpiece Keywords: cold res While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +16% cold other ------- Fatigue +12% A suit of armour made of mail. |
steel mail armour (2 def, 6 armour)T2Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +6 Defense +2 (+2 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
Velylratha the Radiancetaint (0 def, 15 armour)T3Rare massive /armor (17.0 Encumbrance) Masterpiece Keywords: fortif. While equipped: Stats +5Str +4Con offense ------ Physical Crit +3.0% Accuracy +10 (+5 eff.) defense ------ Armor +15 Resistance +3% light Unlife -80.00 life Life +38.00 other ------- Resource +20.00 Max stamina Fatigue +22% A suit of armour made of metal plates. |
rejuvenating iron plate armour of the deep (0 def, 9 armour)T1Ego+ massive /armor (17.0 Encumbrance) Nature Power Keywords: deep/rejuv While equipped: defense ------ Armor +9 Resistance +6% acid +6% cold Life Regen +2.40 other ------- Resource +0.80 Stamina/turn Fatigue +22% Breathe water A suit of armour made of metal plates. |
steel plate armour 'Stormtyphoon' (0 def, 19 armour)T2Rare massive /armor (17.0 Encumbrance) Arcane Power Keywords: temporal res While equipped: offense ------ Damage Change +3% lightning defense ------ Armor +19 Resistance +3% acid +23% temporal Life Regen +2.00 Immune +20% Knockbk other ------- Fatigue +22% A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)T1Unique shield /armor (7.0 Encumbrance) Nature Power When used to attack (with talents): Weapon Damage 18.0 - 25.2 Uses 140% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+6 eff.) Resistance +15% cold +10% fire other ------- Resource +20.00 Max air Fatigue +12% Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
iron shield (0 def, 2 armour, 10-12 power, 24 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 10.0 - 12.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +24 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
steel shield (0 def, 4 armour, 14-17 power, 40.5 block)T2Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 14.0 - 16.8 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.0% Block +40 While equipped: defense ------ Armor +4 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
4 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
201 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuliT3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+5 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+5 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 39 turns)T1Ego digger /tool (3.0 Encumbrance) Nature Power Keywords: woodsman While equipped: Stats +1Str offense ------ Damage Change +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenQuest heart /corpse (0.0 Encumbrance) Nature Power Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Unique lite (1.0 Encumbrance) Arcane Power While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 36.85 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 36.85 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Eye of the Dreaming OneT1Unique misc /tool (2.0 Encumbrance) Psionic Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusT2Unique multi-hued /gem (0.0 Encumbrance) Arcane Power While equipped: Stats +5Mag Damage Change +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnetT3Normal red /gem (0.0 Encumbrance) While equipped: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Item imbue powers: Damage Change +6% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichT3Unique skull /tool (1.0 Encumbrance) Arcane Power While equipped: offense ------ Spell Crit +4% Spellpower +10 (+2 eff.) When Hit 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
6 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful ash wand of clairvoyance [power 10] (15 cooldown)T2Ego+ wand /charm (2.0 Encumbrance) Arcane Power Keywords: clairvoyance/powerful Reveal the area around you, dispelling darkness (radius 10, power 35 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By BoomfusNightmare the Skeleton Bulwark level 18
45th Dusk 122nd year of Ascendancy at 00:05 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By BoomfusNightmare the Skeleton Bulwark level 10
2nd Flare 122nd year of Ascendancy at 08:12 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By BoomfusNightmare the Skeleton Bulwark level 20
61st Dusk 122nd year of Ascendancy at 10:01 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By BoomfusNightmare the Skeleton Bulwark level 21
2nd Haze 122nd year of Ascendancy at 04:53 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By BoomfusNightmare the Skeleton Bulwark level 11
3rd Flare 122nd year of Ascendancy at 23:05 see stats
The Rat Lich (Nightmare (Roguelike) difficulty)
Killed the terrible Rat Lich.By BoomfusNightmare the Skeleton Bulwark level 20
65th Dusk 122nd year of Ascendancy at 07:23 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By BoomfusNightmare the Skeleton Bulwark level 16
39th Dusk 122nd year of Ascendancy at 09:51 see stats
Log
Hymn of Shadows hits BoomfusNightmare for 16 darkness damage.
You are unable to move!
Something hits BoomfusNightmare for 48 light damage.
Something hits BoomfusNightmare for 10 darkness damage.
Something hits BoomfusNightmare for 12 light damage.
Something hits BoomfusNightmare for 106 darkness damage.
Hymn of Shadows hits BoomfusNightmare for 16 darkness damage.
Something hits BoomfusNightmare for 48 light damage.
Something hits BoomfusNightmare for 10 darkness damage.
Something hits BoomfusNightmare for 12 light damage.
Something hits BoomfusNightmare for 115 light damage.
Hymn of Shadows hits BoomfusNightmare for 16 darkness damage.
Something hits BoomfusNightmare for 48 light damage.
Something hits BoomfusNightmare for 10 darkness damage.
Something hits BoomfusNightmare for 12 light damage.
Something hits BoomfusNightmare for 147 light damage.
Hymn of Shadows hits BoomfusNightmare for 16 darkness damage.
BoomfusNightmare shrugs off the effect 'Silenced'!
Something hits BoomfusNightmare for 13 light damage.
Something hits BoomfusNightmare for 10 darkness damage.
Something hits BoomfusNightmare for 103 light damage.
Something hits BoomfusNightmare for 51 light damage.
Talent Block is ready to use.
Talent Re-assemble is ready to use.
Something hits BoomfusNightmare for 106 darkness damage.
Hymn of Shadows hits BoomfusNightmare for 16 darkness damage.
BoomfusNightmare the level 21 skeleton bulwark was swallowed by the void to death by Betulramina the ghoul on level 1 of Ruined halfling complex.










































































































