







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 4 / 12% |
| Size | small |
| Lifes / Deaths | Killed by skeleton magus at level 4 on the 77th Pyre 122nd year of Ascendancy at 11:58 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 26 (base 23) |
| Constitution | 11 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 19 (base 11) |
| Cunning | 24 (base 14) |
Resources
| Life | -10/146 |
| Stamina | 108/132 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 26.963832591226 |
| See Invisible | 26.963832591226 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 30 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 22% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 12.719009130622 (47.431709976583%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 14 |
| Physical Save | 8 |
| Spell Save | 16 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Cold | + 10%( 70%) |
| Lightning | + 11%( 70%) |
| Fire | + 11%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 37 minutes and 8 seconds to find it! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Around waist | Rope Belt of the ThalorenT2Unique belt /armor (1.0 Encumbrance) Nature Power While equipped: Stats +7Cun +8Wil offense ------ Mind Crit +15% Mindpower +15 (+8 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| Main armor | rough leather armour (3 def, 2 armour)T1Normal light /armor (9.0 Encumbrance) While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) other ------- Fatigue +6% A suit of armour made of leather. |
| Quiver | pouch of iron shots (20/20, 14-16 power, 1 apr)T1Normal shot /ammo (3.0 Encumbrance) When used to attack: Weapon Damage 13.5 - 16.2 Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 20 Shots are used with slings to pummel your foes to death. |
| In off hand | iron shield (0 def, 2 armour, 8-10 power, 16.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 8.5 - 10.2 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +16 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| In main hand | rough leather sling of dampeningT1Ego sling 1H /weapon (4.0 Encumbrance) Antimagic Power Keywords: dampening When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 While equipped: defense ------ Resistance +8% acid +8% lightning +7% cold +8% fire +3% all Spell save +5 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
regeneration infusion of the wizard (heal 103; 16 cd)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 103 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 20%; physical; dur 2; cd 15)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the psychic (range 3; phase 14; cd 11)T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 3 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
arcing iron greatsword of massacre (22-36 power, 1 apr)T1Ego greatsword 2H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Requires: - Strength 11 Keywords: arcing/massacre When used to attack: Weapon Damage 22.5 - 36.0 Uses 120% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed swords. |
fungal elm longbow of dexterity (+5)T1Ego longbow 2H /weapon (4.0 Encumbrance) Nature Power/Masterpiece Keywords: fungal/dex When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +6 While equipped: Stats +5Dex +3Con offense ------ Ignore resists +9% physical other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 92 life over 5 turns Puts all charms on 20 turn cooldown Longbows are used to shoot arrows at your foes. |
arcing iron mace of massacre (18-26 power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Requires: - Strength 11 Keywords: arcing/massacre When used to attack: Weapon Damage 18.5 - 25.9 Uses 100% Str Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
horrifying vined mindstar of balance (5-6 power, 18 apr, nature damage)T2Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: horrifying/balance When used to attack: Weapon Damage 5.0 - 5.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Damage Change +3% mind +3% darkness Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 3 mind 3 darkness defense ------ Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +3 (+3 eff.) other ------- Resource +0.50 Eq. when hit Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather slingT1Normal sling 1H /weapon (4.0 Encumbrance) When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
enveloping linen cloak (6 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: enveloping While equipped: defense ------ Defense +6 (+5 eff.) Physical save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)T1Normal cloth /armor (2.0 Encumbrance) While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
grounding iron helm of constitution (+2) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Nature Power/Masterpiece Requires: - Heavy armour training Keywords: con/ground While equipped: Stats +2Con defense ------ Armor +3 Resistance +5% lightning +6% temporal other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
quiver of elm arrows of accuracy (17/17, 12-17 power, 5 apr)T1Ego arrow /ammo (3.0 Encumbrance) Masterpiece Keywords: accuracy When used to attack: Weapon Damage 12.0 - 16.8 Uses 50% Str, 70% Dex Accuracy bonus +0.2% crit chance (max 25%) Accuracy +9 Ignore Armor +5 Critical Rate +1.0% Capacity 17 Arrows are used with bows to pierce your foes to death. |
iron pickaxe of endurance (dig speed 39 turns)T1Ego digger /tool (3.0 Encumbrance) Masterpiece Keywords: endurance While equipped: Stats +2Str other ------- Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
scorching brass lanternT1Ego lite (2.0 Encumbrance) Arcane Power Keywords: scorching While equipped: offense ------ When Hit 10 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Skeleton magus casts Flame.
Skeleton magus casts Flame.
BoomfusNightmare is on fire!
Skeleton magus's Flame hits BoomfusNightmare for (7 flat reduction), 48 fire (48 total damage).
Skeleton magus's Flame hits BoomfusNightmare for (7 flat reduction), 48 fire (48 total damage).
BoomfusNightmare uses Infusion: Healing.
BoomfusNightmare receives 50 healing from Infusion: Healing.
BoomfusNightmare uses Infusion: Wild.
BoomfusNightmare stops burning.
BoomfusNightmare is cured!
BoomfusNightmare lessens the pain.
BoomfusNightmare uses Kneecapper.
BoomfusNightmare's Kneecapper performs a ranged critical strike against Skeleton magus!
Skeleton magus is pinned to the ground.
Skeleton magus's Command Staff is disrupted by his wounds!
BoomfusNightmare's Kneecapper hits Skeleton magus for 81 physical damage.
Skeleton magus casts Manathrust.
Skeleton magus's Manathrust hits BoomfusNightmare for (7 flat reduction), 52 arcane (52 total damage).
Skeleton magus is no longer pinned.
Skeleton magus casts Flame.
BoomfusNightmare feels pain again.
BoomfusNightmare is on fire!
Skeleton magus's Flame hits BoomfusNightmare for (7 flat reduction), 48 fire (48 total damage).
There is a stairs back to Trollmire here (press '' or right click to use).
Burning from Skeleton magus hits BoomfusNightmare for (7 flat reduction), 12 fire (12 total damage).
BoomfusNightmare the level 4 halfling skirmisher was slowly cooked to death by a skeleton magus on level 1 of collapsed tower.































































