










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 38 / 96% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 63 (base 60) |
| Dexterity | 12 (base 12) |
| Constitution | 77 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 51 (base 31) |
| Cunning | 12 (base 10) |
Resources
| Life | 1209/1209 |
| Stamina | 314/314 |
| Healing Factor | 1.4082419580056 |
| Regeneration | 18.774261294909 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 175 |
| Accuracy | 45 |
| Crit Chance | 22% |
| APR | 4 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Physical | +21% |
Defense: Base
| Armour (hardiness) | 41.084537089062 (100%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 27 |
| Physical Save | 42 |
| Spell Save | 51 |
| Mental Save | 37 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Cold | + 38%( 70%) |
| Nature | + 25%( 70%) |
| Blight | + 23%( 70%) |
| Physical | + 30%( 70%) |
| Fire | + 36%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Daunting Presence |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing cashmere wizard hat of madness (2 def, 0 armour)2.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +10 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+2 eff.) Phys.save +7 (+2 eff.) Mind.save +13 (+5 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 151 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | overpowered elven-wood wand of lightning storm [power 554] (21 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 110 lightning damage and will be dazed for 1 turn (554 total damage) Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's voratun ring of the mountain (+16%)0.1 T5 ring jewelry [Ego] Nature/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +16% physical ----- def ----- Resists +16% physical Mind.save +12 (+5 eff.) Rings make your fingers look great! |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.99 cold and 17.88 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| Around waist | hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +8% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | voratun greatmaul (68-101 power, 4 apr)5.0 T5 greatmaul 2H weapon [Normal] Power 67.5 - 101.2 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Massive two-handed mauls. |
| On hands | dwarven-steel gauntlets of regeneration (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +2 Fatigue +3% HP.reg +3.30 ---------- misc Stam/turn +0.50 Psi/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | searing voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 23 acid 20 fire Melee Ret 13 acid 14 fire ----- def ----- Armour +16 Fatigue +22% Resists +24% acid +23% fire A suit of armour made of metal plates. |
| Cloak | marshal's elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Str +5 Con ----- def ----- Defense +3 (+3 eff.) Phys.save +11 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +8 (+4 eff.) Max.HP +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | enraging stralite amulet of constitution (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +5% physical Amulets make your neck look great! |
Inventory
protective voratun amulet of cunning (+10)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: Stats +10 Cun ----- def ----- Armour +7 Defense +8 (+8 eff.) Res.Cap +5% all Phys.save +8 (+3 eff.) Amulets make your neck look great! |
warrior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Blind- +24% ---------- misc Infravis +3 See.Stealth +7 See.Invis +7 Rings make your fingers look great! |
quick stralite battleaxe of disruption (42-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Disrupt/Master Power 42.5 - 63.8 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Against +19% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +20 (+6 eff.) Massive two-handed battleaxes. |
chilling dwarven-steel greatsword (38-62 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 38.5 - 61.6 Physical Uses 40% Wil, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 cold Massive two-handed swords. |
Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +7 Cun +10 Wil dps ---------- Acc +18 (+6 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
hateful voratun longsword of erosion (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Psionic Power 42.5 - 59.5 Physical Uses 40% Wil, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature +14 darkness Against +15% Living Sharp, long, and deadly. |
arcing coral trident of amnesia (12-19 power, 6 apr)3.0 T1 trident 2H weapon [Ego+] Arcane/Psionic Power 12.0 - 19.2 Physical Uses 40% Wil, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +1.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 25% chance for lightning to strike from the target to a second target dealing 15 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced orichalcum trident of amnesia (53-85 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master/Psionic Power 53.0 - 84.8 Physical Uses 40% Wil, 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +14 (+14 eff.) Disarm- +56% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thick linen cloak of protection (1 def, 5 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold Spell.save +5 (+1 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
bladed iron helm of precognition (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +4 Cun +3 Str dps ---------- Acc +5 (+1 eff.) On Melee Ret: * 12% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +5% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 179.9 Physical damage. If the attack hits, the target is confused (26% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
prismatic dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +11% light +10% darkness A suit of armour made of mail. |
voratun plate armour of delving (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Master While equipped: Stats +9 Str ----- def ----- Armour +16 Fatigue +22% Resists +15% darkness +12% physical ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
107 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
focusing dragonbone wand of conjuration [power 390] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 448 cold damage Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
innervating dragonbone wand of conjuration [power 430] (15 cooldown)2.0 T5 wand charm [Ego+] Arcane Fire a magical bolt dealing 430 lightning damage Puts all charms on 15 cooldown 100% to reduce fatigue by 41% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By rth the Cornac Berserker level 16
76th Pyre 122nd year of Ascendancy at 00:41 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By rth the Cornac Berserker level 33
79th Pyre 122nd year of Ascendancy at 07:15 see stats
Level 10 (Roguelike)
Got a character to level 10.By rth the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 04:26 see stats
Level 20 (Roguelike)
Got a character to level 20.By rth the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 15:05 see stats
Level 30 (Roguelike)
Got a character to level 30.By rth the Cornac Berserker level 30
78th Pyre 122nd year of Ascendancy at 09:23 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By rth the Cornac Berserker level 38
1st Mirth 122nd year of Ascendancy at 14:01 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By rth the Cornac Berserker level 24
77th Pyre 122nd year of Ascendancy at 09:14 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By rth the Cornac Berserker level 30
78th Pyre 122nd year of Ascendancy at 19:28 see stats
Log
Bleeding from Rth hits Rej Arkatis for 211 physical damage.
rth performs a melee critical strike against Rej Arkatis!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena (Roguelike)!
rth hits Rej Arkatis for 369 physical, 19 acid, 14 fire (402 total damage).
rth killed Rej Arkatis!
Talent Vitality is ready to use.
Talent Stunning Blow is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rune: Reflection Shield is ready to use.
Resting starts...
Talent Execution is ready to use.
Talent Rush is ready to use.
Talent Death Dance is ready to use.
Rth no longer revels in blood quite so much.
Talent Adrenaline Surge is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
There is an item here: hardened iron mail armour of natural resilience (2 def, 10 armour)
There is an item here: coral trident (12-18 power, 6 apr)
Talent Unstoppable is ready to use.
Ran for 7 turns (stop reason: object seen).
There is an item here: hardened iron mail armour of natural resilience (2 def, 10 armour)
There is an item here: coral trident (12-18 power, 6 apr)



































































