Amanael the level 6 Higher Alchemist by Initnamor

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp6 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity18 (base 10)
Constitution13 (base 13)
Magic26 (base 25)
Willpower23 (base 19)
Cunning13 (base 10)

Resources

Life162/162
Mana170/170
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10

Offense: Mainhand

Damage23
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance8%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Fire+11%
Cold+17%
Physical+4%
Mind+10%
All0%

Defense: Base

Armour (hardiness)7 (30%)
Defense7
Ranged Defense7
Fatigue0
Physical Save19
Spell Save32
Mental Save24

Defense: Resistances

Acid+ 12%( 70%)
Light+ 35%( 70%)
Cold+ 12%( 70%)
Mind+ 16%( 70%)
Lightning+ 12%( 70%)
Fire+ 33%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
2/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
1/5
2/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Quiver
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log


You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
Resting starts...

Talent Flame Infusion is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.