Ram the level 7 Cornac Archmage by Ranz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArchmage
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic30 (base 30)
Willpower29 (base 19)
Cunning13 (base 11)

Resources

Life-29/134
Mana157/237
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower25
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+16%
Physical+11%
Acid+6%
Arcane+6%
Cold+16%
Fire+10%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save7
Spell Save20
Mental Save22

Defense: Resistances

Acid+ 10%( 70%)
Lightning+ 26%( 70%)
Darkness+ 13%( 70%)
Mind+ 13%( 70%)
Physical+ 18%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
3/5
0/5
0/5
Spell / Meta1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
5/5
1/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

done
active
done

Equipment

Tool
On fingers
Around neck
In main hand
On feet
Light source
On hands
Main armor

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Ram the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 22:35
see stats

Log


Ram picks up (n.):
rejuvenating rough leather armour of acid resistance (3 def, 2 armour).

Ram casts
Chain Lightning.
Ram hits Arcane crystal for 163 lightning damage.
Arcane crystal casts Elemental Bolt!

Ram casts
Lightning.
Ram hits Arcane crystal for 96 lightning damage.
Ram killed Arcane crystal!

Arcane crystal's Elemental Bolt hits
Ram for 53 nature damage.

Talent Lightning is ready to use.

Resting starts...

Talent Chain Lightning is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Arcane crystal casts Elemental Bolt!

Skeleton magus misses Ram.
Skeleton magus hits Ram for 20 physical damage.
Arcane crystal's Elemental Bolt hits Skeleton magus for
65 darkness damage.

Skeleton magus casts
Manathrust.
Skeleton magus casts
Manathrust.
Skeleton magus's Manathrust hits
Ram for 72 arcane damage.
Skeleton magus's Manathrust hits
Ram for 72 arcane damage.
Ram the level 7 cornac archmage was mana-torn to death by a skeleton magus on level 1 of collapsed tower.