Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Necromancer |
Level / Exp | 17 / 36% |
Size | medium |
Lifes / Deaths | Killed by Burb the snow giant champion at level 17 on the 7th Flare 122nd year of Ascendancy at 21:54 / 1 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 26 (base 24) |
Magic | 50 (base 42) |
Willpower | 34 (base 20) |
Cunning | 14 (base 14) |
Resources
Life | -409/185 |
Mana | 292/372 |
Soul | 11/13 |
Healing Factor | 1.3816586254954 |
Regeneration | 4.49039053286 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 2 |
Infravision | 11 |
See Stealth | 17.342941493866 |
See Invisible | 23.342941493866 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 31 |
Accuracy | 7 |
Crit Chance | 2% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Physical | +14% |
Temporal | +7% |
Nature | +19% |
Arcane | +4% |
Darkness | +38% |
All | 0% |
Offense: Damage Penetration
Lightning | +5% |
Temporal | +5% |
Arcane | +5% |
Physical | +6% |
Darkness | +5% |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 31 |
Mental Save | 16 |
Defense: Resistances
Physical | + 30%( 70%) |
Darkness | + 29%( 70%) |
Nature | + 45%( 70%) |
Temporal | + 31%( 70%) |
Lightning | + 33%( 70%) |
Arcane | + 35%( 70%) |
Cold | + 30%( 70%) |
All | + 26%( 70%) |
Defense: Immunities
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (123 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Spell / Animus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Master of flesh | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 152 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 10): Rush Hour (152)Turns left: 19 You completed the challenge and received: Random Artifact: Gloomstun (0 def, 1 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Earosabers (14/14, 94% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorYou completed the challenge and received: +1 Class Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Durytir the pair of rough leather boots (0 def, 1 armour) Durytir the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Crit.chn- 10.00% Heal.mod +5% ---------- misc Stam/turn +0.30 Max.stam +13.00 A pair of boots made of leather. |
Light source | Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 28/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Betyssra the Obsidianpython (1 def, 0 armour) Betyssra the Obsidianpython (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature Res.pen +5% darkness Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+1 eff.) Resists +16% nature A pointy cloth hat, very wizardly... |
Tool | Korimadin [power 105] (15 cooldown) Korimadin [power 105] (15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +3 Wil Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 120 physical damage Puts all charms on 15 cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring of power copper ring of power0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around waist | hardened leather belt 'Korayarab' hardened leather belt 'Korayarab'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +10% lightning +7% temporal +6% cold Confus- +20% A belt that goes around your waist. |
In main hand | Sceptre of the Archlich (150% power, 12 apr, darkness element) Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+10 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. This item has been sent to the Item's Vault. |
On hands | umbral rough leather gloves of magic (+3) (0 def, 1 armour) umbral rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 5 darkness Dmg.mod +3% darkness +4% arcane ----- def ----- Armour +1 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ancient linen robe of Linaniil (0 def, 0 armour) ancient linen robe of Linaniil (0 def, 0 armour)2.0 T1 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +6% Spell.pwr +15 (+4 eff.) Dmg.mod +7% temporal +6% physical Res.pen +5% temporal +6% physical ----- def ----- Resists +7% all Anom.red +8 ---------- misc Mana/turn +0.10 Max.mana +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | cashmere cloak 'Airjam' (2 def, 0 armour) cashmere cloak 'Airjam' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +3 Wil +2 Con dps ---------- Dmg.mod +9% lightning Res.pen +5% arcane +5% lightning ----- def ----- Defense +2 (+2 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Yvussra Yvussra0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Dex +3 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 See.Invis +6 Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 71; cd 10) healing infusion of the warrior (heal 71; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 71 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 142; cd 15) healing infusion of the wizard (heal 142; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 174; 13 cd) regeneration infusion (heal 174; 13 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune of the wizard (damage 146; dur 4; cd 23) acid wave rune of the wizard (damage 146; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 146.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 152; dur 3; cd 14) shielding rune of the psychic (absorb 152; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 152 damage for 3 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Layonor Layonor0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Mind.crit +3% Melee Ret 4 mind ----- def ----- Resists +11% mind Confus- +20% ---------- misc Equi/ret +0.04 See.Invis +3 Amulets make your neck look great! |
copper amulet 'Scumquill' copper amulet 'Scumquill'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Dmg.mod +6% nature +3% light +12% mind ----- def ----- Resists +3% nature ---------- misc Light +3 Amulets make your neck look great! |
serendipitous steel amulet serendipitous steel amulet0.1 T2 amulet jewelry [Ego+] Nature While equipped: Stats +8 Lck dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +7 (+7 eff.) Unseen.red 10% Amulets make your neck look great! |
stabilizing steel amulet of willpower (+3) stabilizing steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +14% temporal Pinning- +24% Knockbk- +22% Amulets make your neck look great! |
Ce'Nyba Ce'Nyba0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.crit +1% Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings make your fingers look great! |
flaming steel battleaxe (116% power, 2 apr) flaming steel battleaxe (116% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Power 116% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed battleaxes. |
iron battleaxe of massacre (125% power, 1 apr) iron battleaxe of massacre (125% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Master Power 126% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
steel battleaxe of amnesia (124% power, 2 apr) steel battleaxe of amnesia (124% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego+] Psionic Power 124% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
thought-forged steel battleaxe of massacre (135% power, 2 apr) thought-forged steel battleaxe of massacre (135% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Ego] Master/Psionic Power 136% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +7 mind On Hit: * 14% chance to reduce all saves and defense by 19 While equipped: Stats +2 Cun +2 Wil Massive two-handed battleaxes. |
Begrim (115% power, 6 apr) Begrim (115% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 115% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 blight +5 light Against +7% Undead On Hit.r1 +4 mind On Hit: * 10% chance to reduce all saves and defense by 19 * 27% chance to reduce strength, dexterity, and constitution by 29 While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 Sharp, short and deadly. |
Lisotha (103% power, 15 apr) Lisotha (103% power, 15 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Phasing +11% While equipped: ----- def ----- Crit.chn- 15.00% Phys.save +3 (+1 eff.) Die.at -60.00 life Max.HP +40.00 Sharp, short and deadly. |
arcing steel dagger (104% power, 6 apr) arcing steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage Sharp, short and deadly. |
arcing steel dagger (103% power, 6 apr) arcing steel dagger (103% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage Sharp, short and deadly. |
balanced steel dagger (104% power, 6 apr) balanced steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+5 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +20% Sharp, short and deadly. |
slime-covered steel dagger (105% power, 6 apr) slime-covered steel dagger (105% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 7% chance to slow global speed by 44% Sharp, short and deadly. |
steel dagger 'Blizzardhunger' (104% power, 6 apr) steel dagger 'Blizzardhunger' (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 105% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +12 mind +6 fire While equipped: dps ---------- Spell.crit +1% Crit.mult +10.00% S.pwr/crit +4 Dmg.mod +3% blight ----- def ----- Resists +3% mind Sharp, short and deadly. |
steel dagger of daylight (103% power, 6 apr) steel dagger of daylight (103% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 104% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 light Against +7% Undead Sharp, short and deadly. |
thought-forged steel dagger of persecution (109% power, 6 apr) thought-forged steel dagger of persecution (109% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt/Psionic Power 109% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 mind Against +5% Unnatural On Hit: * 15% chance to reduce all saves and defense by 19 While equipped: Stats +1 Cun +4 Wil Sharp, short and deadly. |
truestriking iron greatmaul of erosion (113% power, 1 apr) truestriking iron greatmaul of erosion (113% power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego+] Nature/Master Power 113% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +9% physical Acc +12 (+12 eff.) Apr +7 Massive two-handed mauls. |
Eremogund the Shockrigor (114% power, 1 apr) Eremogund the Shockrigor (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Psionic Power 114% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 mind On Hit: * 19% chance to reduce all saves and defense by 19 While equipped: Stats +1 Str +2 Dex +2 Wil +2 Cun dps ---------- Dmg.mod +3% lightning Res.pen +20% lightning ----- def ----- Resists +3% lightning ---------- misc Infravis +2 Massive two-handed swords. |
acidic dwarven-steel greatsword of massacre (155% power, 2 apr) acidic dwarven-steel greatsword of massacre (155% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane/Master Power 155% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 Massive two-handed swords. |
acidic iron greatsword (110% power, 1 apr) acidic iron greatsword (110% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 110% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 Massive two-handed swords. |
iron greatsword of erosion (113% power, 1 apr) iron greatsword of erosion (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature Power 113% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 nature Massive two-handed swords. |
fungal ash longbow of piercing fungal ash longbow of piercing4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +5 Con dps ---------- Res.pen +11% all Acc +8 (+8 eff.) Apr +9 ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 108 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
hateful stralite longsword of phasing (145% power, 10 apr) hateful stralite longsword of phasing (145% power, 10 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego] Arcane/Psionic Power 146% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +4.5% Atk.spd 100% Phasing +12% Melee+ +5 darkness Against +13% Living Sharp, long, and deadly. |
Kindlequake (118% power, 2 apr) Kindlequake (118% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% light +20% fire Melee Ret 2 light ----- def ----- Resists +3% lightning ---------- misc Light +2 Blunt and deadly. |
steel mace of massacre (118% power, 3 apr) steel mace of massacre (118% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Ego] Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
horrifying vined mindstar of balance (83% power, 18 apr, nature damage) horrifying vined mindstar of balance (83% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 6 mind 4 darkness Dmg.mod +3% mind +3% darkness ----- def ----- Phys.save +4 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +2 (+2 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar of resolve (81% power, 18 apr, nature damage) horrifying vined mindstar of resolve (81% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +2% darkness ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
fungal cured leather sling of acid fungal cured leather sling of acid4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +6 acid While equipped: Stats +1 Con dps ---------- Dmg.mod +9% acid ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 74 life over 5 turns Puts all charms on 20 cooldown Slings are used to hurl stones or metal shots at your foes. |
ranger's hardened leather sling of cold ranger's hardened leather sling of cold4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +7 cold While equipped: Stats +2 Dex dps ---------- Dmg.mod +8% cold Slings are used to hurl stones or metal shots at your foes. |
rough leather sling rough leather sling4.0 T1 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
ash starstaff of greater warding (111% power, 3 apr, darkness element) ash starstaff of greater warding (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+1 eff.) Dmg.mod +15% darkness ----- def ----- Armour +7 Defense +7 (+7 eff.) ---------- misc Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff of power (111% power, 3 apr, darkness element) ash starstaff of power (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +11 (+3 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff of might (111% power, 3 apr, acid element) ash vilestaff of might (111% power, 3 apr, acid element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+1 eff.) Dmg.mod +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen elm starstaff of power (100% power, 2 apr, temporal element) earthen elm starstaff of power (100% power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +8 (+2 eff.) Dmg.mod +10% temporal ----- def ----- Armour +3 Hardiness +2% Phys.save +3 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff of illumination (100% power, 2 apr, darkness element) elm starstaff of illumination (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 87.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding elm starstaff of invocation (100% power, 2 apr, darkness element) lifebinding elm starstaff of invocation (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego++] Arcane/Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +1% Spell.pwr +11 (+3 eff.) S.pwr/crit +6 Dmg.mod +10% darkness ----- def ----- HP.reg +0.50 Heal.mod +10% ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 2 cone, dealing 20.21 to 24.25 darkness damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent yew starstaff of might (125% power, 4 apr, light element) potent yew starstaff of might (125% power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego] Arcane Power 126% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +12 (+3 eff.) Dmg.mod +23% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elven-wood starstaff of illumination (129% power, 5 apr, physical element) shimmering elven-wood starstaff of illumination (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego] Arcane/Nature Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% physical ----- def ----- Defense +5 (+5 eff.) ---------- misc Mana/turn +0.10 Max.mana +62.00 Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 117.41 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Boraromifast the Obsidianslice (115% power, 3 apr) Boraromifast the Obsidianslice (115% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +8 darkness +7 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: ----- def ----- Resists +3% blight One-handed war axes. |
Olochak the steel waraxe (107% power, 3 apr) Olochak the steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Disrupt Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Against +9% Unnatural On Hit.r1 +4 mind While equipped: Stats +1 Wil dps ---------- Phys.crit +2.0% Phys.pwr +5 (+3 eff.) Apr +2 ---------- misc Stam/turn +2.00 Max.stam +20.00 One-handed war axes. |
arcing iron waraxe (101% power, 2 apr) arcing iron waraxe (101% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 101% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 102 damage One-handed war axes. |
hateful steel waraxe of phasing (104% power, 12 apr) hateful steel waraxe of phasing (104% power, 12 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Psionic Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +4.0% Atk.spd 100% Phasing +10% Melee+ +5 darkness Against +9% Living One-handed war axes. |
iron waraxe (105% power, 2 apr) iron waraxe (105% power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 106% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
slime-covered steel waraxe of massacre (115% power, 3 apr) slime-covered steel waraxe of massacre (115% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Disrupt/Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 9% chance to slow global speed by 44% One-handed war axes. |
steel waraxe (107% power, 3 apr) steel waraxe (107% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Normal] Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
Voruralle the linen cloak (1 def, 5 armour) Voruralle the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold Crit.chn- 10.00% ---------- misc See.Invis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe (0 def, 0 armour) focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +9% all ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of darkness (+15%) (0 def, 0 armour) spellwoven woollen robe of darkness (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +9% all Spell.save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven woollen robe of protection (3 def, 2 armour) spellwoven woollen robe of protection (3 def, 2 armour)2.0 T2 cloth armor [Ego] Arcane/Master While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) ----- def ----- Armour +2 Defense +3 (+3 eff.) Resists +9% all Phys.save +15 (+7 eff.) Spell.save +15 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beilin the pair of rough leather boots (0 def, 3 armour) Beilin the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +3 Fatigue -5% Resists +6% acid +3% fire +6% darkness Phys.save +6 (+3 eff.) Max.HP +20.00 ---------- misc Max.enc +21 Max.hate +8.00 A pair of boots made of leather. |
Gloomstun (0 def, 1 armour) Gloomstun (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature/Master While equipped: Stats +2 Cun +2 Con dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +5 (+3 eff.) Dmg.mod +3% darkness ----- def ----- Armour +1 Fatigue -4% Resists +6% lightning +6% temporal Phys.save +16 (+8 eff.) Mind.save +14 (+9 eff.) ---------- misc Max.enc +21 Equi/ret +0.04 Max.psi +10.00 A pair of boots made of leather. |
radiant hardened leather gloves of magic (+3) (0 def, 2 armour) radiant hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 7 light Dmg.mod +4% light +4% arcane ----- def ----- Armour +2 Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+3) (0 def, 1 armour) rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Deepsgasher (0 def, 3 armour) Deepsgasher (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +3 Fatigue +3% Resists +9% blight +5% fire +11% cold Mind.save +9 (+6 eff.) HP.reg +2.00 Poison- +10% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+8 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
bladed rough leather cap (0 def, 1 armour) bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 32.7 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
grounding rough leather cap of constitution (+2) (0 def, 1 armour) grounding rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A cap made of leather. |
insulating dwarven-steel helm of strength (+2) (0 def, 4 armour) insulating dwarven-steel helm of strength (+2) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Fatigue +4% Resists +6% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat of balance (1 def, 0 armour) linen wizard hat of balance (1 def, 0 armour)2.0 T1 head armor [Ego] Psionic While equipped: ----- def ----- Defense +1 (+1 eff.) ---------- misc Equi/ret +0.80 Psi/ret +0.80 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
miner's iron helm of dexterity (+3) (0 def, 5 armour) miner's iron helm of dexterity (+3) (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Gorin the steel mail armour (7 def, 6 armour) Gorin the steel mail armour (7 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Master While equipped: Stats +7 Wil ----- def ----- Armour +6 Defense +7 (+7 eff.) Fatigue +12% Resists +15% lightning Disarm- +20% ---------- misc Max.hate +2.00 A suit of armour made of mail. |
iron mail armour of resilience (2 def, 4 armour) iron mail armour of resilience (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Max.HP +22.00 A suit of armour made of mail. |
prismatic cured leather armour of spell shielding (6 def, 4 armour) prismatic cured leather armour of spell shielding (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +10% light +11% darkness +6% arcane Spell.save +11 (+6 eff.) A suit of armour made of leather. |
rejuvenating cured leather armour of cold resistance (6 def, 4 armour) rejuvenating cured leather armour of cold resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +15% cold HP.reg +3.20 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
troll-hide rough leather armour (3 def, 2 armour) troll-hide rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Max.HP +32.00 HP.reg +3.80 Heal.mod +10% A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+12 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
deadly quiver of ash arrows of wind (18/18, 136% power, 7 apr) deadly quiver of ash arrows of wind (18/18, 136% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Nature/Master Power 137% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 48 physical damage Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
134 alchemist agate 134 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Elakira [power 2] (25 cooldown) Elakira [power 2] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +6 Res.pen +5% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 ---------- misc Max.mana +100.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Murkfury [power 200] (15 cooldown) Murkfury [power 200] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Res.pen +15% physical Apr +1 Melee Ret 2 lightning ----- def ----- Resists +3% darkness Die.at -40.00 life Blast the opponent's mind dealing 200 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 34% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 49 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
cleansing iron torque of clear mind [power 1] (25 cooldown) cleansing iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
iron torque of clear mind [power 1] (25 cooldown) iron torque of clear mind [power 1] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing elm wand of clairvoyance [power 9] (15 cooldown) piercing elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 63 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Infinit Necro the Higher Necromancer level 8
3rd Mirth 122nd year of Ascendancy at 04:59 see stats
By Infinit Necro the Higher Necromancer level 14
5th Flare 122nd year of Ascendancy at 13:49 see stats
By Infinit Necro the Higher Necromancer level 10
9th Mirth 122nd year of Ascendancy at 00:45 see stats
By Infinit Necro the Higher Necromancer level 5
76th Pyre 122nd year of Ascendancy at 10:44 see stats
By Infinit Necro the Higher Necromancer level 13
2nd Flare 122nd year of Ascendancy at 03:45 see stats
By Infinit Necro the Higher Necromancer level 14
5th Flare 122nd year of Ascendancy at 17:53 see stats
Log
Burb the snow giant champion casts Freeze.
Infinit Necro deactivates Hiemal Shield.
Infinit Necro is encased in ice!
Burb the snow giant champion hits Infinit Necro for (167 absorbed), 98 cold (98 total damage).
Infinit Necro misses Infinit Necro.
Infinit Necro's Hiemal Shield hits Iceblock for 21 cold damage.
Bane of Blindness from Infinit Necro hits Iceblock for 45 darkness damage.
Infinit Necro feels pain again.
Burb the snow giant champion uses Throw Boulder.
Burb the snow giant champion hurls a huge boulder at Infinit Necro!
Infinit Necro resists the knockback!
Burb the snow giant champion hits Infinit Necro for (0 to ice), 217 physical (217 total damage).
Infinit Necro unleashes a blast of frostdusk as he crosses the veil!
Infinit Necro casts Consume Soul.
Bane of Blindness from Infinit Necro hits Iceblock for 45 darkness damage.
Burb the snow giant champion casts Ice Shards.
Infinit Necro uses Infusion: Regeneration.
Infinit Necro starts regenerating health quickly.
Burb the snow giant champion's Ice Shards hits Infinit Necro for (0 to ice), 168 cold (168 total damage).
Infinit Necro hits Iceblock for 27 physical, 8 darkness (34 total damage).
Melee retaliation hits Iceblock for 7 acid damage.
Burb the snow giant champion uses Throw Boulder.
Burb the snow giant champion hurls a huge boulder at Infinit Necro!
Infinit Necro resists the knockback!
Burb the snow giant champion hits Infinit Necro for (0 to ice), 184 physical (184 total damage).
Infinit Necro the level 17 higher necromancer was splattered to death by Burb the snow giant champion on level 11 of Infinite Dungeon.