Kolloo the level 3 Shalore Anorithil by tanku

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassAnorithil
Level / Exp3 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic24 (base 22)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life111/111
Positive55/56
Negative55/56
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance7%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save12
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
1/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Accepted quest 'Serpentine Invaders'! (Press 'j' to see the quest log)
Showing big healthbars and tactical borders.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.

Ivolle the human guard is asphyxiating!

You feel a surge of power as a powerful creature falls nearby.

Welcome to level 3 [Kolloo].
Kolloo has 3 stat point(s), 3 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.


You somehow avoid the trap (Bows and Slings).

Ran for 9 turns (stop reason: didn't move).


You somehow avoid the trap (Mauling for Brutes).

You somehow avoid the trap (Bows and Slings).

You somehow avoid the trap (Sook's Arcane Goodness).

Ran for 9 turns (stop reason: didn't move).


Kolloo is asphyxiating!

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Kolloo the level 3 shalore anorithil suffocated to death on level 1 of Gates of Morning.
You have 1 life(s) left.
Kolloo is free to breathe.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...


Saving done.

Saving game...