Jim Darkmagic the level 5 Higher Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp5 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution17 (base 17)
Magic21 (base 20)
Willpower17 (base 16)
Cunning11 (base 11)

Resources

Life151/151
Mana163/163
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance7%
Speed1

Offense: Mind

Mindpower16.3
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+6%
Darkness+10%
Acid+6%
Arcane+6%
Fire+6%
Cold+6%

Defense: Base

Armour (hardiness)6 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save10.85
Spell Save13.3
Mental Save9.8

Defense: Immunities

Pinning Resistance20%
Disarm Resistance21%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
4/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active
failed
active
done
active
done

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Jim Darkmagic the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:51
see stats
The Arena Unlocked Arena mode.
By Jim Darkmagic the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 18:44
see stats

Log

Quest 'Escort: lone alchemist (level 2 of Trollmire)' is failed! (Press 'j' to see the quest log)

Jim Darkmagic casts Flame.

Jim Darkmagic is on fire!

Jim Darkmagic hits Jim Darkmagic for 52 fire damage.

Jim Darkmagic hits Jim Darkmagic for 18 fire damage.
Jim Darkmagic casts Lightning.

Jim Darkmagic casts Manathrust.

Jim Darkmagic hits Jim Darkmagic for 56 arcane damage.

Jim Darkmagic hits Jim Darkmagic for 18 fire damage.
Jim Darkmagic casts Freeze.

You have 2 life(s) left.
Jim Darkmagic stops burning.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Jim Darkmagic hits Jim Darkmagic for 45 cold damage.
Jim Darkmagic the level 5 higher archmage was iced to death by himself (yet again) in some sort of fetish experiment gone wrong on level 2 of Trollmire.
Talent Flame is ready to use.
Talent Manathrust is ready to use.

Talent Freeze is ready to use.

Saving done.

Saving done.

Saving game...