Jim Darkmagic XVII the level 22 Skeleton Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp22 / 38%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 10)
Dexterity16 (base 10)
Constitution38 (base 33)
Magic46 (base 39)
Willpower43 (base 35)
Cunning11 (base 11)

Resources

Life479/479
Mana412/412
Positive0/113
Healing Factor1.31
Regeneration1.31

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage30
Accuracy10
Crit Chance1%
APR9
Speed1.00

Offense: Spell

Spellpower44
Crit Chance14%
Speed1

Offense: Mind

Mindpower29.75
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+8%
All0%
Temporal+8%
Blight+4%
Physical+14%
Cold+10%
Nature+6%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)7 (30%)
Defense17.1
Ranged Defense19.1
Fatigue5
Physical Save30.85
Spell Save31.575
Mental Save35.45

Defense: Resistances

Darkness+ 14%( 70%)
Temporal+ 14%( 70%)
Blight+ 34%( 70%)
All+ 6%( 70%)
Cold+ 20%( 70%)
Nature+ 15%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Confusion Resistance10%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
3/5
1/5
1/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
4/5
0/5
Spell / Water1.40
1/5
1/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
1/5
5/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
5/5
0/5
0/5
Undead / Skeleton1.10
1/5
2/5
5/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

done
active
done
done
done
done
done
done
done
done
done
active
done
active
active
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A different point of view Learned the five chapters of Orc history through loremaster Hadak's tales.
By Jim Darkmagic XVII the Skeleton Archmage level 15
51st Dusk 122nd year of Ascendancy at 22:26
see stats
Bringer of Doom Killed a Bringer of Doom.
By Jim Darkmagic XVII the Skeleton Archmage level 12
33rd Dusk 122nd year of Ascendancy at 01:23
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Jim Darkmagic XVII the Skeleton Archmage level 12
26th Dusk 122nd year of Ascendancy at 06:45
see stats
Earth Master Killed Harkor'Zun and unlocked Stone magic.
By Jim Darkmagic XVII the Skeleton Archmage level 21
48th Haze 122nd year of Ascendancy at 15:23
see stats
Exterminator Killed 1000 creatures.
By Jim Darkmagic XVII the Skeleton Archmage level 17
2nd Haze 122nd year of Ascendancy at 07:52
see stats
Eye of the storm Freed Derth from the onslaught of the mad Tempest, Urkis.
By Jim Darkmagic XVII the Skeleton Archmage level 20
48th Haze 122nd year of Ascendancy at 06:51
see stats
Fast Curse Dispel Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
By Jim Darkmagic XVII the Skeleton Archmage level 12
26th Dusk 122nd year of Ascendancy at 06:45
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Jim Darkmagic XVII the Skeleton Archmage level 15
51st Dusk 122nd year of Ascendancy at 22:02
see stats
Level 10 Got a character to level 10.
By Jim Darkmagic XVII the Skeleton Archmage level 10
6th Flare 122nd year of Ascendancy at 08:51
see stats
Level 20 Got a character to level 20.
By Jim Darkmagic XVII the Skeleton Archmage level 20
21st Haze 122nd year of Ascendancy at 21:41
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Jim Darkmagic XVII the Skeleton Archmage level 20
37th Haze 122nd year of Ascendancy at 08:37
see stats
Tales of the Spellblaze Learned the eight chapters of the Spellblaze Chronicles.
By Jim Darkmagic XVII the Skeleton Archmage level 15
51st Dusk 122nd year of Ascendancy at 22:26
see stats
The Arena Unlocked Arena mode.
By Jim Darkmagic XVII the Skeleton Archmage level 5
4th Mirth 122nd year of Ascendancy at 13:36
see stats
The Legend of Garkul Learned the five chapters of the Legend of Garkul.
By Jim Darkmagic XVII the Skeleton Archmage level 15
51st Dusk 122nd year of Ascendancy at 22:26
see stats
The secret city Discovered the truth about mages.
By Jim Darkmagic XVII the Skeleton Archmage level 9
1st Flare 122nd year of Ascendancy at 08:51
see stats
Thralless Freed at least 30 enthralled slaves in the slavers compound.
By Jim Darkmagic XVII the Skeleton Archmage level 19
18th Haze 122nd year of Ascendancy at 13:51
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Jim Darkmagic XVII the Skeleton Archmage level 17
65th Dusk 122nd year of Ascendancy at 20:38
see stats

Log

The shield around Jim Darkmagic XVII crumbles.
Skeleton warrior uses Stunning Blow.

Jim Darkmagic XVII is stunned!

Skeleton warrior hits Jim Darkmagic XVII for 102 acid, 149 physical damage (total 249.57).
Skeleton warrior killed Jim Darkmagic XVII!
Jim Darkmagic XVII hits skeleton warrior for 11 cold, 16 blight damage (total 26.60).
Jim Darkmagic XVII the level 22 skeleton archmage was battered to death by a skeleton warrior on level 3 of Dreadfell.
You have 3 life(s) left.
Jim Darkmagic XVII is not stunned anymore.

Jim Darkmagic XVII deactivates Shielding.

Jim Darkmagic XVII is no longer surging arcane power.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Talent Lightning is ready to use.
Talent Fireflash is ready to use.
Talent Freeze is ready to use.
Talent Phase Door is ready to use.
Talent Arcane Vortex is ready to use.
Talent Manathrust is ready to use.

Talent Rune: Reflection Shield is ready to use.

Talent Rune of the Rift is ready to use.

Saving done.

Saving done.

Saving game...