Open Sorcerer XIV the level 7 Higher Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.1
AddonsItems Vault 1.0.1
Stone Wardens DLC Class 1.0.1
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution17 (base 17)
Magic23 (base 22)
Willpower21 (base 20)
Cunning11 (base 11)

Resources

Life169/169
Mana197/197
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy19
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance9%
Speed1

Offense: Mind

Mindpower19.1
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+6%
Light+10%
Acid+6%
Arcane+6%
Fire+6%
Cold+6%

Defense: Base

Armour (hardiness)2 (30%)
Defense8.05
Ranged Defense8.05
Fatigue1
Physical Save10.675
Spell Save16.275
Mental Save12.075

Defense: Resistances

Lightning+ 5%( 70%)
Temporal+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
2/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active
active
done
active
done

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Open Sorcerer XIV the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:09
see stats
The Arena Unlocked Arena mode.
By Open Sorcerer XIV the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 08:43
see stats

Log

Open Sorcerer XIV starts to surge mana.
Talent Manathrust is ready to use.
Open Sorcerer XIV has regained its confidence.

Bill the Stone Troll rushes out!

Open Sorcerer XIV is dazed!

Bill the Stone Troll hits Open Sorcerer XIV for 68 physical damage.

Phase Door is still on cooldown for 6 turns.

Open Sorcerer XIV casts Teleport.

The spell fails: no suitable places to teleport to.

Talent Lightning is ready to use.
Talent Flame is ready to use.
Open Sorcerer XIV is not dazed anymore.

Bill the Stone Troll hits Open Sorcerer XIV for 47 physical damage.
Bill the Stone Troll killed Open Sorcerer XIV!
Open Sorcerer XIV the level 7 higher archmage was bled to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.
You have 3 life(s) left.
Open Sorcerer XIV stops regenerating health quickly.

Open Sorcerer XIV feels pain again.

Open Sorcerer XIV stops surging mana.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Talent Freeze is ready to use.

Saving done.

Saving done.

Saving game...