











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Male |
Race | Ogre |
Class | Demonologist |
Level / Exp | 11 / 70% |
Size | huge |
Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:47 / 95Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:05 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:37 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:47 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:30 Killed by investigator at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:08 Killed by investigator at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:27 Killed by investigator at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:23 Killed by investigator at level 3 on the 77th Pyre 122nd year of Ascendancy at 13:40 Killed by investigator at level 3 on the 77th Pyre 122nd year of Ascendancy at 14:29 Killed by investigator at level 3 on the 77th Pyre 122nd year of Ascendancy at 18:00 Killed by Planar Controller at level 3 on the 78th Pyre 122nd year of Ascendancy at 17:21 Killed by Planar Controller at level 3 on the 78th Pyre 122nd year of Ascendancy at 18:44 Killed by Planar Controller at level 3 on the 78th Pyre 122nd year of Ascendancy at 19:50 Killed by Planar Controller at level 3 on the 78th Pyre 122nd year of Ascendancy at 21:18 Killed by Fredward Fitzgerald Fazbe at level 6 on the 79th Pyre 122nd year of Ascendancy at 01:13 Killed by Aerulle the rattlesnake at level 6 on the 79th Pyre 122nd year of Ascendancy at 02:40 Killed by Aerulle the rattlesnake at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:04 Killed by Aerulle the rattlesnake at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:58 Killed by mean looking elven guard at level 6 on the 79th Pyre 122nd year of Ascendancy at 06:26 Killed by elven tempest at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:43 Killed by mean looking elven guard at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:02 Killed by Ivyta the elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 02:34 Killed by Ivyta the elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 03:24 Killed by Ivyta the elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:53 Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 06:45 Killed by Mayyriassra the elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 11:32 Killed by Mayyriassra the elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 13:04 Killed by Mayyriassra the elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:36 Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:59 Killed by storm drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:10 Killed by storm drake hatchling at level 6 on the 1st Mirth 122nd year of Ascendancy at 21:35 Killed by Gana the mean looking elven guard at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:22 Killed by armoured skeleton warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 23:50 Killed by Gana the mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:12 Killed by armoured skeleton warrior at level 6 on the 2nd Mirth 122nd year of Ascendancy at 01:58 Killed by Yvilranor the mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 02:57 Killed by Gana the mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:25 Killed by Yvilranor the mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 04:50 Killed by Yvilranor the mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:27 Killed by Emylrarin the elven tempest at level 7 on the 2nd Mirth 122nd year of Ascendancy at 09:54 Killed by Adyvea the elven tempest at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:26 Killed by Adyvea the elven tempest at level 7 on the 2nd Mirth 122nd year of Ascendancy at 13:44 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 15:48 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:00 Killed by Poreth the mean looking elven guard at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:28 Killed by elven mage at level 7 on the 2nd Mirth 122nd year of Ascendancy at 19:16 Killed by armoured skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:07 Killed by armoured skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:09 Killed by elven mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:53 Killed by elven guard at level 7 on the 3rd Mirth 122nd year of Ascendancy at 06:11 Killed by mean looking elven guard at level 7 on the 3rd Mirth 122nd year of Ascendancy at 21:45 Killed by Rhaloren Inquisitor at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:38 Killed by Rhaloren Inquisitor at level 7 on the 4th Mirth 122nd year of Ascendancy at 01:55 Killed by Rhaloren Inquisitor at level 7 on the 4th Mirth 122nd year of Ascendancy at 03:16 Killed by Aeroriamina the large white snake at level 8 on the 9th Mirth 122nd year of Ascendancy at 03:30 Killed by Xaneda the giant venus flytrap at level 8 on the 9th Mirth 122nd year of Ascendancy at 06:42 Killed by Siluta the large white snake at level 8 on the 9th Mirth 122nd year of Ascendancy at 08:45 Killed by Siluta the large white snake at level 8 on the 9th Mirth 122nd year of Ascendancy at 09:20 Killed by Yvothra the great wolf at level 8 on the 10th Mirth 122nd year of Ascendancy at 03:18 Killed by Yvothra the great wolf at level 8 on the 10th Mirth 122nd year of Ascendancy at 04:01 Killed by Lisyda the large white snake at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:35 Killed by hornet swarm at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:51 Killed by Islurawyn the large white snake at level 9 on the 1st Summertide 122nd year of Ascendancy at 08:32 Killed by Bethetha the grizzly bear at level 9 on the 1st Summertide 122nd year of Ascendancy at 09:10 Killed by stone troll at level 9 on the 1st Summertide 122nd year of Ascendancy at 09:37 Killed by Bethetha the grizzly bear at level 9 on the 1st Summertide 122nd year of Ascendancy at 09:58 Killed by Belaratta the forest troll at level 9 on the 1st Summertide 122nd year of Ascendancy at 12:58 Killed by Lisoldalrana the stone troll at level 9 on the 1st Summertide 122nd year of Ascendancy at 13:41 Killed by Lisoldalrana the stone troll at level 9 on the 1st Summertide 122nd year of Ascendancy at 13:54 Killed by Iveta the brown bear at level 9 on the 1st Summertide 122nd year of Ascendancy at 18:40 Killed by Eminne the stone troll at level 9 on the 1st Summertide 122nd year of Ascendancy at 22:29 Killed by Zubyrin the bee swarm at level 9 on the 2nd Summertide 122nd year of Ascendancy at 01:49 Killed by Zubyrin the bee swarm at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:05 Killed by Zubyrin the bee swarm at level 9 on the 2nd Summertide 122nd year of Ascendancy at 03:25 Killed by Bethyba the grizzly bear at level 9 on the 2nd Summertide 122nd year of Ascendancy at 04:42 Killed by Xerira the treant at level 9 on the 2nd Summertide 122nd year of Ascendancy at 06:09 Killed by Bethyba the grizzly bear at level 9 on the 2nd Summertide 122nd year of Ascendancy at 07:31 Killed by bloated ooze at level 9 on the 2nd Summertide 122nd year of Ascendancy at 08:39 Killed by Aerorita the red ooze at level 9 on the 2nd Summertide 122nd year of Ascendancy at 14:19 Killed by Ce'Nisewen the warg at level 9 on the 2nd Summertide 122nd year of Ascendancy at 14:35 Killed by Ce'Nisewen the warg at level 9 on the 2nd Summertide 122nd year of Ascendancy at 15:13 Killed by Bill the Stone Troll at level 10 on the 3rd Summertide 122nd year of Ascendancy at 05:06 Killed by Bill the Stone Troll at level 10 on the 3rd Summertide 122nd year of Ascendancy at 05:41 Killed by gladiator at level 11 on the 1st Flare 122nd year of Ascendancy at 10:08 Killed by Porytta the king cobra at level 11 on the 1st Flare 122nd year of Ascendancy at 23:51 Killed by Porytta the king cobra at level 11 on the 2nd Flare 122nd year of Ascendancy at 01:44 Killed by Poludanne the brown mold at level 11 on the 2nd Flare 122nd year of Ascendancy at 02:12 Killed by Porytta the king cobra at level 11 on the 2nd Flare 122nd year of Ascendancy at 03:37 Killed by Isluyatira the degenerated skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 05:40 Killed by Isluyatira the degenerated skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 07:00 Killed by Xomina the skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:07 Killed by Glulravena the degenerated skeleton archer at level 11 on the 2nd Flare 122nd year of Ascendancy at 10:14 Killed by Glulravena the degenerated skeleton archer at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:39 Killed by Xomina the skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 12:17 |
Primary Stats
Strength | 36 (base 25) |
Dexterity | 17 (base 10) |
Constitution | 24 (base 17) |
Magic | 41 (base 30) |
Willpower | 26 (base 10) |
Cunning | 20 (base 10) |
Resources
Life | 475/475 |
Stamina | 170/170 |
Vim | 193/193 |
Healing Factor | 1.1172674059366 |
Regeneration | 0.27931685148415 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 6 |
See Invisible | 16 |
Offense: Mainhand
Damage | 48 |
Accuracy | 34 |
Crit Chance | 8% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 43 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Blight | +13% |
Arcane | +6% |
Mind | +6% |
All | 0% |
Darkness | +3% |
Temporal | +5% |
Physical | +13% |
Lightning | +12% |
Offense: Damage Penetration
Lightning | +15% |
Darkness | +10% |
Blight | +6% |
Physical | +6% |
Mind | +15% |
Acid | +6% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 11 |
Physical Save | 26 |
Spell Save | 39 |
Mental Save | 23 |
Defense: Resistances
Lightning | + 32%( 70%) |
Temporal | + 23%( 70%) |
Blight | + 12%( 70%) |
Physical | + 11%( 70%) |
Cold | + 12%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Poison Resistance | 20% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 5 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. |
Class Talents
Corruption / Demonic pact | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Doom covenant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Eminne the stone troll. Escort: lost defiler (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +25 (+8 eff.) Armour: +3 Fatigue: +2% Changes stats: +2 Dex / +3 Cun / +1 Con Changes resistances: +3% lightning / +6% temporal Only die when reaching: -40.00 life It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +7 Wil Changes damage: +6% mind Spell save: +6 (+2 eff.) Mana each turn: +0.08 Spellpower: +20 (+6 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +1 Dex / +4 Con Changes resistances: +6% lightning / +6% temporal / +1% physical A cap made of leather. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 2 lightning Changes stats: +2 Cun / +1 Str Changes resistances: +3% blight / +3% temporal Changes damage: +6% lightning Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Wil Changes resistances penetration: +15% lightning Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Blindness immunity: +20% Vim when hit: +3.00 Infravision radius: +3 See stealth: +6 See invisible: +7 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+5 eff.) Changes stats: +3 Cun Silence immunity: +20% Mana each turn: +0.12 Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical save: +11 (+5 eff.) Spell save: +10 (+4 eff.) Mental save: +11 (+6 eff.) Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Dex / +2 Mag / +2 Wil Changes resistances penetration: +15% mind Talent granted: +1 Corrosive Slashes Reduces incoming crit damage: 5.00% Spellpower: +6 (+2 eff.) See invisible: +3 One-handed war axes. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +3 (+1 eff.) Defense: +5 (+4 eff.) Changes stats: +5 Str Changes resistances penetration: +10% darkness Spell save: +7 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Fatigue: +8% Damage when hit (Melee): 2 acid Changes stats: +4 Wil Changes resistances: +16% lightning Changes resistances penetration: +6% acid / +6% physical / +6% blight Changes damage: +16% acid / +13% physical / +13% blight Talent granted: +1 Block See invisible: +6 Handheld deflection devices. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Wil / +2 Con Changes resistances: +3% cold Changes damage: +3% darkness Poison immunity: +20% Stun/Freeze immunity: +20% Maximum life: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes resistances: +7% all Changes damage: +6% arcane / +5% temporal Maximum mana: +10.00 Spellpower: +2 (+0 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Sharp, long, and deadly. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Wil / +2 Con Changes resistances: +5% arcane Changes resistances penetration: +5% arcane Equilibrium when hit: +0.16 Maximum psi: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Cun Changes damage: +6% mind Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Mindpower: +5 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +17% acid A suit of armour made of mail. |
![]() Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +21 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +37 When wielded/worn: Armour: +3 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hit: +2.00 Demon status: dead (can not be summoned). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Vim when hit: +3.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Flame Bolts Demon status: alive (81% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Farstrike Demon status: alive (18% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Frost Grab Demon status: alive (5% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +3 Fearscape Shift Demon status: alive (0% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances: +16% blight / +16% fire / +16% physical Reduce damage by fixed amount: +6 blight / +6 fire / +6 physical Demon status: alive (49% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances penetration: +6% blight / +6% fire / +6% darkness Changes damage: +13% blight / +13% fire / +13% darkness Demon status: alive (60% life). The seed of a demon. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% nature / +12% cold Changes damage: +6% nature / +3% cold Maximum life: +43.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Fredward Fitzgerald Fazbe the Ogre Demonologist level 6
79th Pyre 122nd year of Ascendancy at 00:41 see stats
By Fredward Fitzgerald Fazbe the Ogre Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 00:01 see stats
By Fredward Fitzgerald Fazbe the Ogre Demonologist level 10
3rd Summertide 122nd year of Ascendancy at 05:29 see stats
By Fredward Fitzgerald Fazbe the Ogre Demonologist level 11
1st Flare 122nd year of Ascendancy at 12:23 see stats
Log
Xomina the skeleton warrior's Netherblast hits Fredward Fitzgerald Fazbe for (8 turned into osmosis), 67 temporal, (8 turned into osmosis), 60 darkness (128 total damage).
Fredward Fitzgerald Fazbe the level 11 ogre demonologist was shadowed to death by Xomina the skeleton warrior on level 1 of Ruins of Kor'Pul.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xomina the skeleton warrior's Netherblast killed Fredward Fitzgerald Fazbe!
Saving game...
Saving done.
Fredward Fitzgerald Fazbe wears (replacing linen cloak 'Ivyda' (1 def, 0 armour)): Deepswire the linen cloak (1 def, 0 armour).
Fredward Fitzgerald Fazbe wears (replacing Treeknight the brass lantern): brass lantern 'Huhek'.
You gain 8.11 gold from the transmogrification of Glacierstinger (19/19, 19-23 power, 1 apr).
You gain 8.38 gold from the transmogrification of linen cloak 'Magmaobeisance' (1 def, 0 armour).
You gain 9.76 gold from the transmogrification of elm magestaff 'Maloyon' (10-12 power, 2 apr, cold element).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Resting starts...
Talent Demon Blade is ready to use.
Talent Hardened Core is ready to use.
Talent Bleak Outcome is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Osmosis Shield is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
Saving done.