














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 691% |
| Size | medium |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 03:30 / 310Killed by faerlhing at level 16 on the 19th Revenge 124th year of Ascendancy at 20:31 Killed by faerlhing at level 16 on the 19th Revenge 124th year of Ascendancy at 20:38 Killed by faerlhing at level 16 on the 19th Revenge 124th year of Ascendancy at 21:01 Killed by faerlhing at level 16 on the 19th Revenge 124th year of Ascendancy at 21:11 Killed by faerlhing at level 16 on the 19th Revenge 124th year of Ascendancy at 21:18 Killed by faerlhing at level 16 on the 19th Revenge 124th year of Ascendancy at 21:26 Killed by faerlhing at level 16 on the 20th Revenge 124th year of Ascendancy at 05:55 Killed by Soroohi the shalore at level 18 on the 28th Revenge 124th year of Ascendancy at 10:48 Killed by Vaiendi the shalore at level 18 on the 15th Pain 124th year of Ascendancy at 19:44 Killed by Spsidiis the shalore at level 18 on the 31st Pain 124th year of Ascendancy at 13:11 Killed by Risari the shalore at level 18 on the 33rd Pain 124th year of Ascendancy at 13:54 Killed by Sambarasber the shalore at level 18 on the 44th Pain 124th year of Ascendancy at 04:32 Killed by Porariwyn the dire wolf at level 19 on the 44th Pain 124th year of Ascendancy at 07:16 Killed by sun-mage recruit at level 20 on the 49th Pain 124th year of Ascendancy at 10:13 Killed by Star Gazer at level 20 on the 50th Pain 124th year of Ascendancy at 08:23 Killed by Star Gazer at level 20 on the 50th Pain 124th year of Ascendancy at 08:34 Killed by Star Gazer at level 20 on the 50th Pain 124th year of Ascendancy at 08:41 Killed by retaliator of Atmos at level 21 on the 42nd Dearth 124th year of Ascendancy at 11:42 Killed by retaliator of Atmos at level 21 on the 42nd Dearth 124th year of Ascendancy at 11:51 Killed by retaliator of Atmos at level 21 on the 46th Dearth 124th year of Ascendancy at 08:08 Killed by hethugoroth at level 21 on the 46th Dearth 124th year of Ascendancy at 09:03 Killed by Elidheyathra the mecharachnid warrior at level 22 on the 48th Dearth 124th year of Ascendancy at 02:09 Killed by Elidheyathra the mecharachnid warrior at level 22 on the 48th Dearth 124th year of Ascendancy at 02:17 Killed by steam giant necropsych at level 22 on the 48th Dearth 124th year of Ascendancy at 04:40 Killed by steam giant necropsych at level 22 on the 48th Dearth 124th year of Ascendancy at 06:14 Killed by Xanumildalaith the steam giant guard at level 23 on the 50th Dearth 124th year of Ascendancy at 06:17 Killed by steam giant necropsych at level 23 on the 50th Dearth 124th year of Ascendancy at 10:46 Killed by steam giant blood carver at level 24 on the 50th Dearth 124th year of Ascendancy at 21:24 Killed by luminous horror at level 24 on the 4th Loss 124th year of Ascendancy at 13:45 Killed by dreaming horror at level 24 on the 4th Loss 124th year of Ascendancy at 19:11 Killed by dreaming horror at level 24 on the 4th Loss 124th year of Ascendancy at 19:22 Killed by multi-hued drake at level 24 on the 5th Loss 124th year of Ascendancy at 03:45 Killed by dreaming horror at level 25 on the 5th Loss 124th year of Ascendancy at 05:41 Killed by dream seed at level 25 on the 5th Loss 124th year of Ascendancy at 06:30 Killed by dreaming horror at level 25 on the 5th Loss 124th year of Ascendancy at 07:06 Killed by srgs at level 25 on the 5th Loss 124th year of Ascendancy at 12:25 Killed by srgs at level 25 on the 5th Loss 124th year of Ascendancy at 12:35 Killed by dreaming horror at level 25 on the 11st Loss 124th year of Ascendancy at 10:17 Killed by dreaming horror at level 25 on the 11st Loss 124th year of Ascendancy at 10:36 Killed by dream seed at level 25 on the 12nd Loss 124th year of Ascendancy at 22:16 Killed by dream seed at level 25 on the 12nd Loss 124th year of Ascendancy at 22:45 Killed by Safin the human at level 25 on the 29th Loss 124th year of Ascendancy at 12:46 Killed by orc necromancer (subdued) at level 28 on the 39th Loss 124th year of Ascendancy at 15:02 Killed by Poraretta the treant at level 28 on the 17th Destruction 124th year of Ascendancy at 18:03 Killed by Star Gazer at level 29 on the 3rd Remembrance 125th year of Ascendancy at 09:05 Killed by orc corruptor (subdued) at level 29 on the 16th Remembrance 125th year of Ascendancy at 13:11 Killed by orc necromancer (subdued) at level 29 on the 16th Remembrance 125th year of Ascendancy at 14:20 Killed by ogre rune-spinner at level 29 on the 16th Remembrance 125th year of Ascendancy at 17:46 Killed by orc corruptor (subdued) at level 30 on the 17th Remembrance 125th year of Ascendancy at 07:58 Killed by corrupted protoplasmic controller at level 30 on the 34th Remembrance 125th year of Ascendancy at 08:43 Killed by storm drake at level 31 on the 50th Remembrance 125th year of Ascendancy at 22:47 Killed by fire wyrm at level 32 on the 51st Remembrance 125th year of Ascendancy at 13:24 Killed by srgs at level 32 on the 51st Remembrance 125th year of Ascendancy at 15:03 Killed by cold drake at level 32 on the 51st Remembrance 125th year of Ascendancy at 19:34 Killed by multi-hued drake at level 32 on the 52nd Remembrance 125th year of Ascendancy at 14:37 Killed by Rat Lich at level 33 on the 2nd Retaking 125th year of Ascendancy at 16:36 Killed by corrupted acidic digestor at level 35 on the 5th Retaking 125th year of Ascendancy at 04:36 Killed by srgs at level 36 on the 25th Retaking 125th year of Ascendancy at 08:18 Killed by steam defence turret at level 36 on the 43rd Retaking 125th year of Ascendancy at 10:47 Killed by retaliator of Atmos at level 36 on the 43rd Retaking 125th year of Ascendancy at 15:04 Killed by steam defence turret at level 36 on the 43rd Retaking 125th year of Ascendancy at 18:35 Killed by steam defence turret at level 36 on the 43rd Retaking 125th year of Ascendancy at 18:53 Killed by steam giant flameshot at level 36 on the 44th Retaking 125th year of Ascendancy at 11:10 Killed by steam defence turret at level 36 on the 44th Retaking 125th year of Ascendancy at 12:21 Killed by steam defence turret at level 37 on the 45th Retaking 125th year of Ascendancy at 12:25 Killed by steam defence turret at level 37 on the 46th Retaking 125th year of Ascendancy at 12:26 Killed by steam defence turret at level 37 on the 46th Retaking 125th year of Ascendancy at 14:29 Killed by steam defence turret at level 37 on the 46th Retaking 125th year of Ascendancy at 23:32 Killed by steam giant necropsych at level 38 on the 49th Retaking 125th year of Ascendancy at 12:02 Killed by steam defence turret at level 38 on the 49th Retaking 125th year of Ascendancy at 13:10 Killed by steam giant necropsych at level 38 on the 49th Retaking 125th year of Ascendancy at 13:19 Killed by Council Member Tormak at level 38 on the 49th Retaking 125th year of Ascendancy at 19:49 Killed by Council Member Tormak at level 38 on the 49th Retaking 125th year of Ascendancy at 20:53 Killed by Council Member Tormak at level 38 on the 49th Retaking 125th year of Ascendancy at 21:36 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 01:05 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 02:01 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 03:07 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 04:22 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 07:05 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 10:22 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 11:10 Killed by Council Member Pendor at level 39 on the 50th Retaking 125th year of Ascendancy at 13:37 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 15:21 Killed by Council Member Tormak at level 39 on the 50th Retaking 125th year of Ascendancy at 15:36 Killed by Council Member Tormak at level 40 on the 50th Retaking 125th year of Ascendancy at 16:13 Killed by Council Member Palaquie at level 40 on the 50th Retaking 125th year of Ascendancy at 16:40 Killed by Council Member Palaquie at level 40 on the 50th Retaking 125th year of Ascendancy at 16:52 Killed by dream seed at level 41 on the 50th Retaking 125th year of Ascendancy at 22:08 Killed by dreaming horror at level 41 on the 51st Retaking 125th year of Ascendancy at 00:51 Killed by sanguine horror at level 41 on the 51st Retaking 125th year of Ascendancy at 02:02 Killed by dreaming horror at level 42 on the 51st Retaking 125th year of Ascendancy at 10:54 Killed by saw horror at level 42 on the 52nd Retaking 125th year of Ascendancy at 17:32 Killed by nightmare horror at level 42 on the 52nd Retaking 125th year of Ascendancy at 20:12 Killed by nightmare horror at level 42 on the 52nd Retaking 125th year of Ascendancy at 21:20 Killed by sanguine horror at level 42 on the 52nd Retaking 125th year of Ascendancy at 22:11 Killed by saw horror at level 42 on the 1st Revenge 125th year of Ascendancy at 00:58 Killed by saw horror at level 42 on the 1st Revenge 125th year of Ascendancy at 04:50 Killed by blade horror at level 42 on the 1st Revenge 125th year of Ascendancy at 07:33 Killed by saw horror at level 43 on the 1st Revenge 125th year of Ascendancy at 15:09 Killed by titan dreadnought at level 43 on the 1st Revenge 125th year of Ascendancy at 21:48 Killed by searing horror at level 43 on the 2nd Revenge 125th year of Ascendancy at 04:07 Killed by searing horror at level 43 on the 2nd Revenge 125th year of Ascendancy at 07:51 Killed by sanguine horror at level 44 on the 2nd Revenge 125th year of Ascendancy at 12:25 Killed by Lisusebeth the sher'tan at level 44 on the 4th Revenge 125th year of Ascendancy at 08:40 Killed by fire drake at level 44 on the 4th Revenge 125th year of Ascendancy at 09:55 Killed by titan vile spewer at level 45 on the 5th Revenge 125th year of Ascendancy at 10:21 Killed by Polatha the luminous horror at level 45 on the 5th Revenge 125th year of Ascendancy at 11:00 Killed by titan dreadnought at level 45 on the 5th Revenge 125th year of Ascendancy at 13:18 Killed by luminous horror at level 45 on the 6th Revenge 125th year of Ascendancy at 02:08 Killed by luminous horror at level 45 on the 6th Revenge 125th year of Ascendancy at 03:23 Killed by Isymibeth the searing horror at level 45 on the 6th Revenge 125th year of Ascendancy at 04:18 Killed by radiant horror at level 45 on the 6th Revenge 125th year of Ascendancy at 05:17 Killed by saw horror at level 46 on the 8th Revenge 125th year of Ascendancy at 09:45 Killed by blade horror at level 46 on the 8th Revenge 125th year of Ascendancy at 19:00 Killed by bone horror at level 47 on the 10th Revenge 125th year of Ascendancy at 22:58 Killed by shadow at level 47 on the 10th Revenge 125th year of Ascendancy at 23:56 Killed by luminous horror at level 47 on the 12nd Revenge 125th year of Ascendancy at 01:42 Killed by luminous horror at level 47 on the 12nd Revenge 125th year of Ascendancy at 03:19 Killed by worm that walks at level 48 on the 13rd Revenge 125th year of Ascendancy at 20:02 Killed by titan battlesmasher at level 48 on the 14th Revenge 125th year of Ascendancy at 12:28 Killed by orc cryomancer at level 48 on the 15th Revenge 125th year of Ascendancy at 05:22 Killed by orc blood mage at level 48 on the 15th Revenge 125th year of Ascendancy at 07:03 Killed by orc necromancer at level 48 on the 15th Revenge 125th year of Ascendancy at 12:24 Killed by faerlhing at level 49 on the 16th Revenge 125th year of Ascendancy at 06:58 Killed by faerlhing at level 49 on the 16th Revenge 125th year of Ascendancy at 07:18 Killed by Ninandra, the Great Weaver at level 49 on the 16th Revenge 125th year of Ascendancy at 08:36 Killed by faerlhing at level 49 on the 16th Revenge 125th year of Ascendancy at 10:06 Killed by faerlhing at level 49 on the 16th Revenge 125th year of Ascendancy at 11:50 Killed by faerlhing at level 49 on the 16th Revenge 125th year of Ascendancy at 17:03 Killed by worm that walks at level 50 on the 17th Revenge 125th year of Ascendancy at 21:11 Killed by necrotic abomination at level 50 on the 17th Revenge 125th year of Ascendancy at 23:54 Killed by luminous horror at level 50 on the 18th Revenge 125th year of Ascendancy at 11:56 Killed by luminous horror at level 50 on the 19th Revenge 125th year of Ascendancy at 04:44 Killed by Bethevea the titan vile spewer at level 50 on the 19th Revenge 125th year of Ascendancy at 19:15 Killed by searing horror at level 50 on the 19th Revenge 125th year of Ascendancy at 23:33 Killed by searing horror at level 50 on the 20th Revenge 125th year of Ascendancy at 00:21 Killed by luminous horror at level 50 on the 20th Revenge 125th year of Ascendancy at 01:29 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 10:29 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 12:52 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 13:19 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 14:40 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 15:10 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 15:48 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 17:50 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 19:07 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 20:01 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 21:42 Killed by Sher'Tul High Priest at level 50 on the 20th Revenge 125th year of Ascendancy at 23:26 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 01:33 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 02:05 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 04:12 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 08:49 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 10:48 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 12:20 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 13:46 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 15:14 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 17:02 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 19:05 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 21:02 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 22:10 Killed by Sher'Tul High Priest at level 50 on the 21st Revenge 125th year of Ascendancy at 23:47 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 01:17 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 01:55 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 04:15 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 05:43 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 07:26 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 09:29 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 11:10 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 12:53 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 14:37 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 16:39 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 19:05 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 21:10 Killed by Sher'Tul High Priest at level 50 on the 22nd Revenge 125th year of Ascendancy at 22:44 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 00:32 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 02:21 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 04:59 Killed by spiked tentacle at level 50 on the 23rd Revenge 125th year of Ascendancy at 06:29 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 08:54 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 10:53 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 13:20 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 15:45 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 17:38 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 18:47 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 19:30 Killed by Sher'Tul High Priest at level 50 on the 23rd Revenge 125th year of Ascendancy at 20:15 Killed by spiked tentacle at level 50 on the 23rd Revenge 125th year of Ascendancy at 23:20 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 01:22 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 02:40 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 04:07 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 06:10 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 07:30 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 08:27 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 10:27 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 12:26 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 13:17 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 15:28 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 16:06 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 16:45 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 18:04 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 19:24 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 20:06 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 20:35 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 21:52 Killed by Sher'Tul High Priest at level 50 on the 24th Revenge 125th year of Ascendancy at 23:11 Killed by spiked tentacle at level 50 on the 25th Revenge 125th year of Ascendancy at 00:48 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 02:16 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 03:48 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 06:31 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 07:14 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 08:13 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 09:24 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 10:02 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 10:50 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 11:29 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 12:41 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 13:20 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 14:28 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 16:07 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 18:06 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 19:06 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 19:57 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 20:44 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 22:01 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 22:43 Killed by Sher'Tul High Priest at level 50 on the 25th Revenge 125th year of Ascendancy at 23:54 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 01:25 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 02:04 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 02:42 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 03:47 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 04:44 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 05:48 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 06:55 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 08:00 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 09:26 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 10:45 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 11:54 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 12:39 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 13:48 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 14:37 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 15:49 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 16:53 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 17:35 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 19:39 Killed by spiked tentacle at level 50 on the 26th Revenge 125th year of Ascendancy at 21:22 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 22:17 Killed by Sher'Tul High Priest at level 50 on the 26th Revenge 125th year of Ascendancy at 23:39 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 00:40 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 02:15 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 02:28 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 03:47 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 05:03 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 06:54 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 07:18 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 08:25 Killed by spiked tentacle at level 50 on the 27th Revenge 125th year of Ascendancy at 09:40 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 10:35 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 11:28 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 12:16 Killed by oozing tentacle at level 50 on the 27th Revenge 125th year of Ascendancy at 12:57 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 13:32 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 14:48 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 16:13 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 17:24 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 18:13 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 19:48 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 20:45 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 22:15 Killed by Sher'Tul High Priest at level 50 on the 27th Revenge 125th year of Ascendancy at 23:19 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 00:29 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 02:26 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 03:07 Killed by spiked tentacle at level 50 on the 28th Revenge 125th year of Ascendancy at 03:45 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 05:04 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 06:19 Killed by spiked tentacle at level 50 on the 28th Revenge 125th year of Ascendancy at 07:00 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 08:07 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 08:58 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 09:59 Killed by Sher'Tul High Priest at level 50 on the 28th Revenge 125th year of Ascendancy at 11:03 Killed by spiked tentacle at level 50 on the 28th Revenge 125th year of Ascendancy at 11:33 Killed by astral conjurer at level 50 on the 47th Revenge 125th year of Ascendancy at 15:57 Killed by Glitta the sunwall archer at level 50 on the 49th Revenge 125th year of Ascendancy at 11:12 Killed by High Sun Paladin Aeryn at level 50 on the 51st Revenge 125th year of Ascendancy at 14:38 Killed by High Sun Paladin Aeryn at level 50 on the 51st Revenge 125th year of Ascendancy at 15:48 Killed by radiant horror at level 50 on the 1st Pain 125th year of Ascendancy at 07:25 Killed by toxic cannister at level 50 on the 22nd Pain 125th year of Ascendancy at 18:22 Killed by Mahdemirron the shalore at level 50 on the 26th Pain 125th year of Ascendancy at 16:45 Killed by Mahdemirron the shalore at level 50 on the 26th Pain 125th year of Ascendancy at 17:38 Killed by Saia the shalore at level 50 on the 26th Pain 125th year of Ascendancy at 18:42 Killed by Betyta the temporal stalker at level 50 on the 34th Pain 125th year of Ascendancy at 09:31 Killed by Betyta the temporal stalker at level 50 on the 34th Pain 125th year of Ascendancy at 10:18 Killed by Eilinona the orc blood mage at level 50 on the 34th Pain 125th year of Ascendancy at 20:03 Killed by Eilinona the orc blood mage at level 50 on the 34th Pain 125th year of Ascendancy at 21:31 Killed by Khin the shalore at level 50 on the 28th Loss 125th year of Ascendancy at 08:49 Killed by Umekatorhi the shalore at level 50 on the 28th Loss 125th year of Ascendancy at 09:14 Killed by Khin the shalore at level 50 on the 28th Loss 125th year of Ascendancy at 10:03 Killed by Khin the shalore at level 50 on the 28th Loss 125th year of Ascendancy at 11:04 Killed by Idosi the shalore at level 50 on the 28th Loss 125th year of Ascendancy at 12:13 Killed by Umekatorhi the shalore at level 50 on the 28th Loss 125th year of Ascendancy at 13:13 Killed by toxic cannister at level 50 on the 33rd Loss 125th year of Ascendancy at 19:41 Killed by Osdin the shalore at level 50 on the 51st Loss 125th year of Ascendancy at 08:40 Killed by Osdin the shalore at level 50 on the 51st Loss 125th year of Ascendancy at 09:38 Killed by Adasperdin the shalore at level 50 on the 51st Loss 125th year of Ascendancy at 10:57 Killed by Lhari the shalore at level 50 on the 1st Destruction 125th year of Ascendancy at 08:17 Killed by Asimrazel the shalore at level 50 on the 1st Destruction 125th year of Ascendancy at 08:59 Killed by Lhari the shalore at level 50 on the 1st Destruction 125th year of Ascendancy at 09:55 Killed by Ce'Naganor the radiant horror at level 50 on the 15th Destruction 125th year of Ascendancy at 21:12 Killed by Arthadar the shalore at level 50 on the 19th Destruction 125th year of Ascendancy at 10:20 |
Primary Stats
| Strength | 64 (base 45) |
| Dexterity | 91 (base 60) |
| Constitution | 49 (base 31) |
| Magic | 25 (base 10) |
| Willpower | 34 (base 23) |
| Cunning | 91.4 (base 60) |
Resources
| Life | 1245/1245 |
| Positive | 197/197 |
| Stamina | 307/307 |
| Steam | 107/107 |
| Healing Factor | 0.94328738399439 |
| Regeneration | 17.214994757898 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3 |
| See Stealth | 10 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 69 |
| Crit Chance | 54% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 89 |
| Accuracy | 69 |
| Crit Chance | 54% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +20% |
| Light | +34% |
| Temporal | +5% |
| Cold | +17% |
| Physical | +23% |
| Mind | +14% |
| All | +2% |
Offense: Damage Penetration
| Blight | +32% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 36 (66.907551546746%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 40 |
| Mental Save | 48 |
Defense: Resistances
| Cold | + 23%( 70%) |
| Lightning | + 23%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 12%( 70%) |
| Acid | + 49%( 70%) |
| Fire | + 64%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 144% efficiency and cooldown mod of 59%. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 153% efficiency and cooldown mod of 86%. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Steamtech / Bullets mastery | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Steamtech / Elusiveness | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 3/5 |
| Steamtech / Avoidance | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 5/5 |
| 5/5 |
| 4/5 |
| 3/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Automated Cloak Tessellation |
| talent | Embedded Restoration Systems |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | restorative pair of drakeskin leather boots of evasion (17 def, 6 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +6 Defense: +17 (+3 eff.) Talent granted: +3 Rocket Boots Life regen: +10.00 Healing mod.: +17% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Quiver | Gleamtouch the pouch of stralite shots (19/19, 54-65 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 54.5 - 65.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +29.5% Capacity: 19 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +8 blight / +16 light Damage (radius 1) on hit: +20 light When wielded/worn: Talent granted: +5 Magnetic Shell Shots are used with slings to pummel your foes to death. |
| Light source | preserving dwarven lantern of illusion Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +4 Con Changes resistances: +12% blight Changes damage: +20% light Physical save: +17 (+6 eff.) Spell save: +14 (+4 eff.) Mental save: +12 (+4 eff.) Life regen: +10.00 Light radius: +10 See stealth: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bethewyn the drakeskin leather cap (0 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +6 Fatigue: +5% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 24 Changes stats: +3 Str / +16 Dex / +3 Mag / +15 Cun Changes resistances penetration: +25% blight Mental save: +16 (+5 eff.) Infravision radius: +3 A cap made of leather. |
| On hands | heroic drakeskin leather gloves of strength (+4) (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +8 Changes stats: +4 Str Talent granted: +5 Toxic Cannister Launcher Mental save: +9 (+3 eff.) Maximum life: +56.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Anosasin [power 370] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +1 Con Changes damage: +21% physical Critical mult.: +10.00% Blindness immunity: +20% Stun/Freeze immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 455 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -7% Changes resistances: +26% acid / +17% fire / +23% lightning / +23% cold Maximum encumbrance: +30 Rings make your fingers look great! |
| On fingers | mule's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Damage (Melee): 12 light Damage (Ranged): 10 light Changes stats: +3 Mag Changes damage: +12% light Maximum encumbrance: +23 Rings make your fingers look great! |
| Around neck | Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+10 eff.) Spellpower: +40 (+14 eff.) Mindpower: +40 (+10 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+8 eff.) "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
| In main hand | Thoughtcaster Requires: - Willpower 20 - Dexterity 25 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +10 On weapon hit: * applies a stacking poison dealing 45 damage per turn * deal 68.40 mind damage (based on Mindpower) in a radius 1 around the target Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns) Mindpower: +15 (+3 eff.) Mental crit. chance: +5% Steampower: +15 (+3 eff.) Steam crit. chance: +5% On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
| Around waist | Starripper Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +8 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 4 light Changes resistances: +3% light / +9% temporal Changes damage: +3% temporal Maximum encumbrance: +59 Physical save: +9 (+3 eff.) Mental save: +13 (+4 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Slows Projectiles: +20% A belt that goes around your waist. |
| In off hand | voratun steamgun 'Emelalle'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +8 mind / +18 fire Damage (radius 1) on hit: +16 arcane / +12 mind Damage (radius 2) on crit: +8 arcane Attacks use: 2.0 Steam When wielded/worn: Changes damage: +12% mind / +18% fire Spell save: +17 (+5 eff.) Spellpower: +10 (+4 eff.) Spell crit. chance: +2% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | enveloping cashmere cloak of protection (8 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+1 eff.) Changes resistances: +25% light / +25% fire Physical save: +11 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Sleettrencher' (50 def, 16 armour) Requires: - Strength 20 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +16 Defense: +50 (+10 eff.) Fatigue: +8% Damage (Melee): 18 acid / 20 fire Damage when hit (Melee): 14 acid / 12 fire Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +13 Cun / +12 Con Changes resistances: +23% acid / +22% fire Changes damage: +15% cold Mental crit. chance: +3% A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 232; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -455; dur 7; cd 26)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -455 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 455 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 672%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 672% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 566%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 566% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 648%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 648% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 457; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 457 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 431; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 257; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; physical; dur 4; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 35%; physical; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 65; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 65.28 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 74; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 74.46 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 176; dur 4; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 176.46 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 6; phase 23; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 6; phase 23; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 9; resist 18%; move 37%; dur 5; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 37% faster, and you are invisible (power 9). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 34; resist 32%; move 55%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 32% all resistance, you move 55% faster, and you are invisible (power 34). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 77; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 111; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 242; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 242 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 327; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 327 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 21; blocks 2; dur 4; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 36; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 36 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the warrior (range 87; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 87 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
archmage's voratun amulet of magic (+12)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Mag Changes damage: +7% acid / +7% fire / +7% cold / +5% lightning Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
clarifying steel amulet of magic (+4)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Mag Changes resistances: +15% mind Confusion immunity: +28% Amulets make your neck look great! |
clarifying stralite amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% mind Cut immunity: +50% Confusion immunity: +34% Healing mod.: +13% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 394 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
cleansing gold amulet of healingInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% nature / +15% blight Poison immunity: +29% Disease immunity: +28% Cut immunity: +50% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 344 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Amulets make your neck look great! |
enraging voratun amulet of perfection (0.40 Steamtech / Avoidance,0.40 Steamtech / Bullets mastery)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Changes damage: +7% physical Talent masteries: +0.40 Steamtech / Avoidance +0.40 Steamtech / Bullets mastery Combat speed: +10% Amulets make your neck look great! |
gold amulet of mastery (0.19 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent mastery: +0.19 Technique / Combat training Amulets make your neck look great! |
gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +13% Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets make your neck look great! |
restful gold amulet of dexterity (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex Life regen: +2.00 Amulets make your neck look great! |
restful steel amulet of mastery (0.12 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Talent mastery: +0.12 Technique / Combat training Life regen: +2.00 Amulets make your neck look great! |
savior's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +13 Critical mult.: +15.00% Physical save: +16 (+5 eff.) Spell save: +17 (+5 eff.) Mental save: +15 (+5 eff.) Amulets make your neck look great! |
serendipitous voratun amulet of the eclipsePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +9 (+1 eff.) Damage (Melee): 12 light / 11 darkness Effects when hit in melee: * 9% chance to reduce damage dealt by 28% * 7% chance to blind Changes stats: +17 Lck Changes damage: +13% light / +9% darkness Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
starseer's voratun amulet of murderPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +15 Changes stats: +4 Mag Changes damage: +7% darkness / +6% temporal / +7% light / +7% physical Critical mult.: +14.00% Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
stralite amulet of perfection (0.27 Steamtech / Avoidance,0.27 Steamtech / Elusiveness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.27 Steamtech / Avoidance +0.27 Steamtech / Elusiveness Amulets make your neck look great! |
wanderer's voratun amulet of mastery (0.36 Steamtech / Automation)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +4 Dex / +7 Cun / +7 Con Talent mastery: +0.36 Steamtech / Automation Life regen: +3.00 Stamina each turn: +1.10 Movement speed: +10% Amulets make your neck look great! |
wanderer's voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +9 Cun / +6 Con Blindness immunity: +31% Life regen: +3.00 Stamina each turn: +1.20 Infravision radius: +9 Sight radius: +2 See invisible: +14 Movement speed: +10% Amulets make your neck look great! |
IsuthaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun / +3 Dex Changes damage: +15% temporal Mindpower: +15 (+3 eff.) Rings make your fingers look great! |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+6 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
gladiator's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Damage (Melee): 10 light Damage (Ranged): 10 light Changes stats: +4 Str / +2 Mag / +5 Con Changes damage: +11% light Rings make your fingers look great! |
gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +7 Defense: +8 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
marksman's stralite ring of time (+12%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Changes resistances: +12% temporal Changes damage: +12% temporal Rings make your fingers look great! |
mule's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +24% darkness Changes damage: +12% darkness Maximum encumbrance: +20 Rings make your fingers look great! |
painweaver's stralite ring of nature (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+4 eff.) Changes resistances: +28% nature Changes damage: +14% nature / +6% all Spellpower: +10 (+4 eff.) Mindpower: +10 (+2 eff.) Rings make your fingers look great! |
savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +8 (+1 eff.) Changes stats: +2 Con Spell save: +11 (+3 eff.) Maximum stamina: +18.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savior's stralite ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +13 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Rings make your fingers look great! |
sneakthief's steel ring of nature (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +26% nature Changes damage: +13% nature Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
treant's voratun ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 35 Damage (Melee): 28 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 35 Damage (Ranged): 35 physical Changes stats: +8 Cun Changes resistances: +13% nature / +12% blight Poison immunity: +17% Disease immunity: +25% Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
voratun ring 'Freezeidol'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 6 acid Changes stats: +5 Str / +5 Dex Changes resistances: +9% cold Changes damage: +18% acid Reduces incoming crit damage: 15.00% Stun/Freeze immunity: +50% Life regen: +9.00 See invisible: +12 Rings make your fingers look great! |
Blasttickler (38-49 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +16 blight When wielded/worn: Accuracy: +11 (+3 eff.) Defense: +14 (+2 eff.) Damage when hit (Melee): 10 blight Changes damage: +24% arcane Disarm immunity: +50% Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 (+4 eff.) Sharp, short and deadly. |
Kinetic Spike (38-49 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 40% Dex, 30% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+4 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 10 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 3.5 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 13.83 acid and 13.83 blight damage. If not cleared after five turns it will inflict 78.53 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Spelldrinker (27-35 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 55% Dex, 20% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. This item has been sent to the Item's Vault. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Thunderspike (18-23 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Damage when hit (Melee): 6 lightning Changes stats: +3 Str / +6 Dex / +2 Wil Maximum stamina: +30.00 Mindpower: +15 (+3 eff.) Sharp, short and deadly. |
voratun dagger 'Snowhack' (36-47 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +28 cold / +10 darkness / +14 nature Damage (radius 2) on crit: +8 cold Damage against: +7% Living When wielded/worn: Changes damage: +21% darkness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger of amnesia (38-49 power, 9 apr) Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
Skysmasher (70-105 power, 17 apr)Requires: - Strength 40 Powered by steamtech 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +17 Crit. chance: +20.0% Attack speed: 100% Damage (radius 2) on crit: +75 physical / +75 fire When wielded/worn: Changes stats: +5 Cun / +5 Str Talent granted: +1 Rocket Smash The discovery of rockets has proved incredibly dangerous. It is not always clear for whom. |
This item will automatically be transmogrified when you leave the level.arcing voratun greatmaul of massacre (84-126 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 84.0 - 126.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage Massive two-handed mauls. |
Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 62 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Polydamira the stralite greatsword (50-80 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 nature When wielded/worn: Changes stats: +4 Cun Changes resistances: +9% mind / +18% fire Mental save: +6 (+2 eff.) Maximum life: +40.00 Infravision radius: +3 Massive two-handed swords. |
dwarven-steel greatsword 'Goreweeper' (50-79 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 63% * 10% chance to reduce armor by 34% Damage (Melee): +20 temporal Damage (radius 1) on hit: +4 temporal When wielded/worn: Damage when hit (Melee): 8 nature Changes resistances: +6% nature Changes resistances penetration: +25% nature Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
RainbreakerRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (radius 1) on hit: +20 acid / +8 cold Damage (radius 2) on crit: +14 lightning / +20 cold When wielded/worn: Effects on ranged hit: * 20% chance to reduce armor by 34% Changes stats: +3 Wil Changes resistances penetration: +17% lightning / +20% cold / +15% acid Changes damage: +15% cold Movement speed: +48% Longbows are used to shoot arrows at your foes. |
Blackstriker (44-61 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +19 nature / +20 fire Damage (radius 1) on hit: +12 darkness When wielded/worn: Changes resistances: +21% light Spell save: +18 (+6 eff.) Blindness immunity: +21% Silence immunity: +21% Light radius: +3 See invisible: +9 Sharp, long, and deadly. |
Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
Sword of Potential Futures (28-39 power, 10 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. In the past there was a dagger with it. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
The Black Spike (48-67 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level.elemental voratun longsword (43-60 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 79 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +11% cold Changes damage: +30% cold Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun longsword of evisceration (45-63 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 254 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +16 (+4 eff.) Physical crit. chance: +9.0% Physical power: +6 (+1 eff.) Changes stats: +4 Dex Combat speed: +10% Sharp, long, and deadly. |
Nexus of the Way (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+4 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 2.5 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 51 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Starcaller (25-30 power, 4 apr, physical element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 120% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +5% darkness / +25% physical Damage affinity(heal): +20% darkness Talent granted: +1 Command Staff Stealth bonus: +20 Spellpower: +15 (+5 eff.) Spell crit. chance: +15% Talent on hit(spell): Galactic Pulse (15% chance level 3). A light staff covered in stralite and gems. It seems to reflect the light of the stars even in daylight. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of channeling (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% acid Talent granted: +1 Command Staff Mana each turn: +0.16 Spellpower: +30 (+10 eff.) Spell crit. chance: +5% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of protection (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% acid Changes damage: +30% acid Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.short dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +5 Wil Changes damage: +30% cold Talent granted: +1 Command Staff Maximum mana: +64.00 Spellpower: +27 (+9 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Golden GunRequires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 120% Firing range: +7 On weapon hit: * every third hit always crits. Travel speed: +600% Attacks use: 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
The Long-ArmRequires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Attack speed: 67% Dam. multiplier: 250% Firing range: +10 Travel speed: +600% Shots beam through all targets. Attacks use: 6.0 Steam Activating this item is instant. It can be used to Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10% Activation costs 20 power out of 20/20. This gun has an absurdly long barrel. You wonder for whom it may have been designed. |
The ShotgonneRequires: - Strength 25 - Dexterity 40 - Talent Shoot - Talent Steam Pool Powered by steamtech 9.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Dam. multiplier: 125% Firing range: +6 Travel speed: +600% Attacks use: 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
Titan Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 175% Firing range: +3 On weapon hit: * splashes acid on your target dealing 40 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
Tulotir the steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +13.0% Defense: +10 (+2 eff.) Ammo reloads per turn: +2 Changes stats: +5 Cun / +1 Mag Changes resistances penetration: +6% temporal / +7% physical Changes damage: +6% temporal / +5% physical Talent mastery: +0.10 Chronomancy / Bow Threading Mental save: +6 (+2 eff.) Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Xiletira the NaturewitchRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to slow global speed by 63% Travel speed: +600% Damage (Ranged): +9 lightning / +4 nature Attacks use: 2.0 Steam When wielded/worn: Damage when hit (Melee): 10 acid Changes resistances: +6% light Changes resistances penetration: +20% nature Changes damage: +16% lightning / +15% nature Light radius: +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Zubomira the dwarven-steel steamgunRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +12 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Ammo reloads per turn: +4 Changes stats: +5 Con Changes resistances: +7% physical Talent cooldown: Strafe (-2 turns) Physical save: +18 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Razorlock (25-38 power, 24 apr)Requires: - Strength 40 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 25.0 - 37.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 Multiple attacks: +2 Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +11 (+2 eff.) Fatigue: +13% Talent granted: +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. |
The Twisted Blade (50-75 power, 24 apr)Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+2 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
Hanikor (30-41 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +16 cold When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +18 Changes stats: +2 Dex / +6 Cun / +3 Con Changes resistances penetration: +8% all / +9% physical Changes damage: +6% arcane One-handed war axes. This item has been sent to the Item's Vault. |
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
voratun waraxe 'Starwarden' (40-57 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 21% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +16 arcane Damage (radius 1) on hit: +20 fire When wielded/worn: Changes resistances: +15% temporal Changes resistances penetration: +20% light Vim when firing critical spell: +2.14 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +106.77 Maximum vim: +30.00 Spell crit. chance: +5% One-handed war axes. |
Aerigadama the ArcnullInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Defense: +15 (+3 eff.) Changes damage: +9% lightning Critical mult.: +10.00% Physical save: +7 (+2 eff.) Mindpower: +3 (+0 eff.) A belt that goes around your waist. |
GlalleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +15 (+3 eff.) Changes stats: +2 Dex Changes resistances: +4% physical Changes resistances penetration: +15% physical Changes damage: +9% physical Critical mult.: +10.00% A belt that goes around your waist. |
GleammortalPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +6 Dex / +5 Wil / +6 Cun / +9 Lck Changes resistances: +12% nature / +6% light Changes damage: +6% nature Trap disarming bonus: +23 Stealth bonus: +10 Maximum encumbrance: +59 Mental save: +13 (+4 eff.) Maximum life: +65.00 Light radius: +3 Infravision radius: +5 A belt that goes around your waist. |
Pitchsever of the BlightspawnPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: -7 Mag / +9 Wil / +5 Con Changes resistances penetration: +5% mind Critical mult.: +5.00% Reduces incoming crit damage: 15.00% Mental save: +28 (+9 eff.) Hate when firing a critical mind attack: +1.00 Maximum life: +55.00 Spellpower: +4 (+2 eff.) Mindpower: +6 (+1 eff.) Infravision radius: +2 A belt that goes around your waist. |
drakeskin leather belt of valianceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +2 Wil Mental save: +10 (+3 eff.) Maximum life: +84.00 A belt that goes around your waist. |
skylord's drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Wil / +5 Cun Changes resistances: +8% acid / +6% fire / +8% lightning / +7% cold Physical save: +16 (+5 eff.) Spell save: +17 (+5 eff.) Mental save: +13 (+4 eff.) A belt that goes around your waist. |
skylord's drakeskin leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Changes stats: +7 Str / +5 Dex / +6 Wil / +5 Cun Critical mult.: +11.00% Physical save: +16 (+5 eff.) Spell save: +18 (+6 eff.) Mental save: +16 (+5 eff.) A belt that goes around your waist. |
Cloak of Daggers (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Cun Physical save: +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 218 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 3.5 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 102.87 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Hazewreath the cashmere cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +7 (+1 eff.) Changes stats: +2 Str / +1 Dex / +3 Con Changes resistances penetration: +20% cold Changes damage: +6% physical Physical save: +7 (+2 eff.) Maximum life: +66.00 Light radius: +3 See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pressurizer (8 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +3 Dex Talent masteries: +0.10 Steamtech / Automation +0.10 Steamtech / Avoidance Steampower: +10 (+2 eff.) Steam crit. chance: +10% This cloak hides and protects a series of powerful steam compressors. |
cashmere cloak 'Umbrapassion' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 28% Changes stats: +2 Str / +2 Con Changes resistances: +15% cold Changes damage: +6% darkness Cut immunity: +20% Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.restorative elven-silk cloak of conjuring (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes resistances: +16% nature / +17% blight Changes resistances penetration: +10% arcane Changes damage: +8% arcane Critical mult.: +15.00% Life regen: +7.00 Maximum mana: +69.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Healing mod.: +16% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Alokor the elven-silk robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +3 Wil Changes resistances: +45% darkness / +15% all Changes damage: +30% darkness Critical mult.: +20.00% Spell save: +9 (+3 eff.) Maximum hate: +10.00 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+1 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+10 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Galen's Flowing Robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Mag / +7 Wil / +7 Cun Changes resistances: +15% all Changes damage: +37% lightning / +37% temporal / +37% cold / +37% fire / +37% arcane / +37% physical Talent masteries: +0.10 Spell / Occult technomancy +0.10 Spell / Galvanic technomancy +0.10 Spell / Terrene technomancy Mana each turn: +2.00 Maximum mana: +77.00 Spellpower: +35 (+12 eff.) Spell crit. chance: +12% 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
timebroken cashmere robe of Angolwen (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +7 Mag / +8 Wil Changes resistances: +11% all Changes damage: +14% arcane / +16% temporal Silence immunity: +26% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +70.00 Spellpower: +18 (+6 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +8 Con Changes resistances: +13% blight / +15% all Changes damage: +13% nature Poison immunity: +38% Disease immunity: +34% Life regen: +4.70 Maximum life: +76.00 Healing mod.: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayiwyn the Nimbusream (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -9% Changes stats: +7 Cun / +4 Str Changes resistances: +5% arcane / +21% lightning Changes damage: +32% lightning Reduces incoming crit damage: 15.87% Maximum encumbrance: +45 Physical save: +13 (+4 eff.) A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Steam Powered Boots (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Steam Powered Gauntlets (0 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
hardened leather gloves of sorrow (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 11% chance to reduce all saves and defense by 35 Damage (Melee): 21 mind / 16 darkness Mental save: -13 (-5 eff.) Mindpower: +6 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.sand voratun gauntlets of the juggernaut (0 def, 11 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +11 Fatigue: +5% Damage (Melee): 10 physical Changes stats: +4 Con Changes damage: +8% physical Physical save: +23 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Dagamnir' (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +6 Mag Changes resistances: +17% darkness / +6% physical / +5% arcane / +9% light Disarm immunity: +20% Only die when reaching: -40.00 life Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 2.5 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 87.63 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-3 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Eclipsecast of the Blightspawn (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 10% chance to slow global speed by 63% Changes stats: +10 Str / +5 Mag / -10 Wil Changes resistances: +9% light Changes damage: +5% temporal / +4% light / +8% physical / +18% nature / +8% darkness Spell save: +8 (+2 eff.) Mana each turn: +0.16 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Light radius: +1 A pointy cloth hat, very wizardly... |
Firewarden the cashmere wizard hat (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +2.0% Defense: +2 (+0 eff.) Changes stats: +6 Str Changes resistances: +6% acid / +6% fire Changes resistances penetration: +5% physical Equilibrium when hit: +1.30 Psi when hit: +1.90 Hate when hit: +1.60 A pointy cloth hat, very wizardly... |
Glorytta the dwarven-steel helm (0 def, 16 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +16 Fatigue: +4% Changes resistances: +12% acid Physical save: +17 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +18 (+6 eff.) Poison immunity: +20% Pinning immunity: +20% Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather hat 'Glintparry' (8 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +3 Defense: +8 (+1 eff.) Fatigue: +3% Effects when hit in melee: * 15% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 arcane / 6 light Changes stats: +5 Cun / +1 Wil Spell save: +9 (+3 eff.) Mana each turn: +0.12 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +10.00 A hat made of leather. Very stylish. |
leafwalker's drakeskin leather cap of might (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +11% nature Spell save: +5 (+1 eff.) Maximum life: +50.00 Healing mod.: +17% A cap made of leather. |
Chromatic Harness (10 def, 14 armour)Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% fire / +20% cold / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+2 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 4.5 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 51.77 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun mail armour of command (13 def, 18 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +13 (+2 eff.) Fatigue: +12% Changes stats: +4 Cun Mental save: +18 (+6 eff.) Life regen: +8.00 Stamina each turn: +1.50 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour of implacability (5 def, 18 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 (+1 eff.) Fatigue: +5% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 11 acid / 15 fire Changes resistances: +22% acid / +17% fire Physical save: +9 (+3 eff.) A suit of armour made of mail. |
Lightbone the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +2 Cun / +5 Wil Changes resistances: +30% acid / +9% light / +12% blight Changes resistances penetration: +27% light Changes damage: +21% light Light radius: +2 See invisible: +18 A suit of armour made of leather. |
drakeskin leather armour 'Areminne' (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 11 mind Changes stats: +5 Wil Changes resistances: +29% fire Changes resistances penetration: +26% blight / +20% arcane Changes damage: +24% blight Vim when firing critical spell: +2.12 Maximum hate: +10.58 Mindpower: +20 (+5 eff.) Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield of lightning resistance (+27%) (0 def, 15 armour, 292.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +15 Fatigue: +8% Changes stats: +7 Con Changes resistances: +27% lightning Talent granted: +1 Block Physical save: +5 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield of crushing (0 def, 10 armour, 194.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +11.0% Physical power: +5 (+1 eff.) Armour: +10 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Elenehor the quiver of elven-wood arrows (22/22, 73-102 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 73.0 - 102.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 22 Travel speed: +200% Damage (Ranged): +20 mind Damage (radius 2) on crit: +12 acid When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
184 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
24 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
27 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+6 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
voratun pickaxe 'Adena' (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Damage when hit (Melee): 4 acid Changes stats: +15 Str / +3 Cun / +2 Con Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +3 Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Galewitch' (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +2 Physical power: +9 (+2 eff.) Changes stats: +8 Str / +5 Dex / +5 Con Changes resistances penetration: +10% lightning Changes damage: +9% physical Physical save: +9 (+3 eff.) Stamina each turn: +3.00 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
43 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
PitchenvyInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 darkness Changes resistances: +3% darkness Changes resistances penetration: +15% darkness / +10% fire Maximum life: +58.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Relgemarin the ShadelaceInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +9% acid / +6% darkness / +9% blight Mental save: +14 (+4 eff.) Cut immunity: +20% Disarm immunity: +10% Teleport immunity: +20% Light radius: +5 See stealth: +22 See invisible: +16 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
ethereal dwarven lantern of focusPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Wil / +7 Mag Changes damage: +14% mind Spellpower: +14 (+5 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +7% temporal / +10% darkness / +7% cold Changes damage: +8% light Damage affinity(heal): +5% light Light radius: +7 Defense after a teleport: +14 Resist all after a teleport: +15% New effects duration reduction after a teleport: +11% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 197.10 light damage. At talent level 3 you gain 29% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of clarityCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Mental save: +10 (+3 eff.) Blindness immunity: +23% Confusion immunity: +22% Light radius: +9 See stealth: +38 See invisible: +26 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 3.5 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 205.51 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 349/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
amazing fiery salve [power 34] amazing fiery salve [power 34]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 144% efficiency and 59% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (34% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing frost salve [power 34] amazing frost salve [power 34]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 144% efficiency and 59% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (34% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 489] amazing healing salve [power 489]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 144% efficiency and 59% cooldown modifier. It can be used to heal 489 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing pain suppressor salve [power 427] amazing pain suppressor salve [power 427]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 144% efficiency and 59% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -427 life and reduces all damage by 28% for 7 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 10 turns. Medical salve. |
amazing unstoppable force salve [power 136] amazing unstoppable force salve [power 136]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 144% efficiency and 59% cooldown modifier. Activating this item is instant. It can be used to increases all saves by 136 and healing factor by half Activation puts Talent Medical Injector on cooldown for 18 turns. Medical salve. |
amazing water salve [power 34] amazing water salve [power 34]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 144% efficiency and 59% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (34% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Pouch of the Subconscious (18/20, 38-46 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Thundercrack (6/16, 35-42 power, 8 apr)Requires: - Dexterity 24 Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 35.0 - 42.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 16 On weapon hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
Wind Worn Shot (25/25, 39-47 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
pouch of stralite shots 'Furnacenull' (21/21, 44-53 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 On weapon hit: * 20% chance to reduce damage dealt by 28% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +20 fire Damage (radius 1) on hit: +13 fire Damage (radius 2) on crit: +20 fire Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of daylight (24/24, 52-62 power, 6 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.5 - 61.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 24 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 234 physical damage Damage (Ranged): +17 light / +38 physical Damage against: +12% Undead Shots are used with slings to pummel your foes to death. |
Brain Cap Brain CapPowered by steamtech 0.00 Encumbrance. [Unique] Type: tinker / steamtech ; tier 4 When attach to an other item: Changes resistances: +35% mind Talent granted: +4 Arcane Disruption Wave Mental save: +20 (+6 eff.) Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
amazing fungal webPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
crude focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel fatal attractorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Fatal Attractor Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Iron Grip Disarm immunity: +80% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel mental stimulatorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Changes stats: +6 Cun Mental save: +9 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Armour: +12 Fatigue: +1% Damage when hit (Melee): 30 physical Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel voltaic sentryPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Voltaic Sentry Tinkers can be attached to normal items to improve them with steam power! |
good explosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
good itching powderPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Itching Powder Tinkers can be attached to normal items to improve them with steam power! |
good rustproof coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Changes resistances: +20% acid 20% chance to avoid a detrimental acid subtype effect. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft corrosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Corrosive Shell Tinkers can be attached to normal items to improve them with steam power! |
mastercraft explosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
mastercraft flash powderPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +4 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
perfect ablative armourPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour: +10 Reduces incoming crit damage: 35.00% Tinkers can be attached to normal items to improve them with steam power! |
perfect antimagic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Antimagic Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect botanical shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Botanical Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect corrosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Corrosive Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect explosive shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect flash powderPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Flash Powder Tinkers can be attached to normal items to improve them with steam power! |
perfect hook shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Hook Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect hook shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Hook Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect solid shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Solid Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect viral injectorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
perfect viral injectorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
perfect voltaic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Voltaic Shell Tinkers can be attached to normal items to improve them with steam power! |
perfect waterproof coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Changes resistances: +25% nature / +25% cold Tinkers can be attached to normal items to improve them with steam power! |
perfect winterchill edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
potent second skinPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Poison immunity: +40% Disease immunity: +40% Cut immunity: +40% Life regen: +4.00 Tinkers can be attached to normal items to improve them with steam power! |
steel rocket bootsPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
steel toxic cannister launcherPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Talent granted: +2 Toxic Cannister Launcher Tinkers can be attached to normal items to improve them with steam power! |
stralite grounding strapPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Changes resistances: +24% lightning Stun/Freeze immunity: +40% Tinkers can be attached to normal items to improve them with steam power! |
voratun armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour: +5 Armour Hardiness: +20% Fatigue: +1% Tinkers can be attached to normal items to improve them with steam power! |
voratun back supportPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Fatigue: -20% Maximum encumbrance: +50 Tinkers can be attached to normal items to improve them with steam power! |
voratun crystal edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Critical mult.: +15.00% Deals high light damage and increases critical multiplier. Tinkers can be attached to normal items to improve them with steam power! |
voratun razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking touchPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! |
voratun shocking touchPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Shocking Touch Tinkers can be attached to normal items to improve them with steam power! |
voratun spike attachmentPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Armour: +20 Fatigue: +1% Damage when hit (Melee): 50 physical Tinkers can be attached to normal items to improve them with steam power! |
voratun viral needlegunPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Talent granted: +5 Viral Needlegun Tinkers can be attached to normal items to improve them with steam power! |
well-made magnetic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Magnetic Shell Tinkers can be attached to normal items to improve them with steam power! |
well-made voltaic shellPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Voltaic Shell Tinkers can be attached to normal items to improve them with steam power! |
dwarven-steel torque of clear mind 'Zubilenne' [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 temporal Changes stats: +3 Str Changes damage: +9% physical / +12% temporal Only die when reaching: -80.00 life Maximum stamina: +30.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 47. Torques are made by powerful psionics to store psionic powers. |
stralite torque of mindblast [power 250] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to blast the opponent's mind dealing 285 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Voroma the yew totem of summon tentacle [power 235] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +2 Mag / +6 Wil / +6 Cun Changes resistances: +5% arcane Changes damage: +6% arcane Reduces incoming crit damage: 15.00% It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 585 Base Damage: 292 Armor: 5 All Resist: 30 Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
cleansing dragonbone totem of healing [power 476] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 476 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
focusing dragonbone wand of shielding [power 374] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 374 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of clairvoyance [power 23] (23 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you, dispelling darkness (radius 23, power 61 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 23 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By srgs the Orc Gunslinger level 8
23rd Retaking 124th year of Ascendancy at 07:30 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By srgs the Orc Gunslinger level 13
47th Retaking 124th year of Ascendancy at 04:33 see stats
Do not go gentle into that good night (Exploration mode)
Trapped John.By srgs the Orc Gunslinger level 50
26th Dearth 125th year of Ascendancy at 11:01 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By srgs the Orc Gunslinger level 50
25th Loss 125th year of Ascendancy at 04:49 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By srgs the Orc Gunslinger level 30
34th Remembrance 125th year of Ascendancy at 03:19 see stats
Imp'ing Away (Exploration mode)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By srgs the Orc Gunslinger level 50
28th Revenge 125th year of Ascendancy at 17:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By srgs the Orc Gunslinger level 10
26th Retaking 124th year of Ascendancy at 00:10 see stats
Level 20 (Exploration mode)
Got a character to level 20.By srgs the Orc Gunslinger level 20
49th Pain 124th year of Ascendancy at 04:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By srgs the Orc Gunslinger level 30
17th Remembrance 125th year of Ascendancy at 02:30 see stats
Level 40 (Exploration mode)
Got a character to level 40.By srgs the Orc Gunslinger level 40
50th Retaking 125th year of Ascendancy at 15:55 see stats
Level 50 (Exploration mode)
Got a character to level 50.By srgs the Orc Gunslinger level 50
17th Revenge 125th year of Ascendancy at 15:26 see stats
No Steam, No Palace. No Palace, No Palace! (Exploration mode)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By srgs the Orc Gunslinger level 41
50th Retaking 125th year of Ascendancy at 18:38 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By srgs the Orc Gunslinger level 41
50th Retaking 125th year of Ascendancy at 18:38 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By srgs the Orc Gunslinger level 30
17th Remembrance 125th year of Ascendancy at 14:57 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By srgs the Orc Gunslinger level 41
51st Retaking 125th year of Ascendancy at 02:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By srgs the Orc Gunslinger level 25
11st Loss 124th year of Ascendancy at 02:53 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By srgs the Orc Gunslinger level 42
52nd Retaking 125th year of Ascendancy at 18:25 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By srgs the Orc Gunslinger level 50
28th Revenge 125th year of Ascendancy at 11:32 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By srgs the Orc Gunslinger level 50
51st Revenge 125th year of Ascendancy at 16:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By srgs the Orc Gunslinger level 49
17th Revenge 125th year of Ascendancy at 00:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By srgs the Orc Gunslinger level 17
21st Revenge 124th year of Ascendancy at 11:03 see stats
Log
Srgs's Shoot hits Arthadar the shalore for 27 light, 68 mind (95 total damage).
Srgs's Shoot hits Azilin the shalore for (292 blocked), 302 physical, (10 blocked), 0 blight, (42 blocked), 0 light, (32 blocked), 0 light, 82 mind (384 total damage).
Srgs's Shoot killed Azilin the shalore!
Poison from Toxic cannister hits Arthadar the shalore for 248 nature damage.
Poison from Toxic cannister killed Arthadar the shalore!
Srgs is no longer inspired.
Talent Static Shot is ready to use.
Srgs picks up ( .): short dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element).
Srgs picks up ( .): voratun dagger of amnesia (38-49 power, 9 apr).
Srgs picks up ( .): dragonbone vilestaff of channeling (30-36 power, 6 apr, acid element).
Srgs picks up ( .): verdant elven-silk robe of life (0 def, 0 armour).
Srgs picks up ( .): skylord's drakeskin leather belt of dampening.
Srgs picks up ( .): searing voratun mail armour of implacability (5 def, 18 armour).
Srgs picks up ( .): impervious voratun shield of lightning resistance (+27%) (0 def, 15 armour, 292.5 block).
Srgs picks up ( .): quick voratun longsword of evisceration (45-63 power, 6 apr).
Talent Overheat Bullets is ready to use.
Srgs picks up ( .): arcing voratun greatmaul of massacre (84-126 power, 4 apr).
Srgs picks up ( .): dragonbone vilestaff of protection (30-36 power, 6 apr, acid element).
Srgs picks up ( .): timebroken cashmere robe of Angolwen (0 def, 0 armour).
Srgs picks up ( .): sand voratun gauntlets of the juggernaut (0 def, 11 armour).
Srgs picks up ( .): restorative elven-silk cloak of conjuring (3 def, 0 armour).
Srgs picks up ( .): rejuvenating voratun mail armour of command (13 def, 18 armour).
Srgs picks up ( .): voratun shield of crushing (0 def, 10 armour, 194.5 block).
Srgs picks up ( .): elemental voratun longsword (43-60 power, 6 apr).
Srgs deactivates his cloak's restoration systems.



























































































































































































































