




















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 50 / 1533% |
Size | big |
Lifes / Deaths | Killed by Ivoressra the brown bear at level 22 on the 23rd Gold 123rd year of Ascendancy at 20:10 / 37Killed by Goda the elven warrior at level 26 on the 4th Voratun 123rd year of Ascendancy at 09:48 Killed by elven corruptor at level 27 on the 10th Voratun 123rd year of Ascendancy at 10:23 Killed by elven blood mage at level 27 on the 11st Voratun 123rd year of Ascendancy at 12:36 Killed by Grand Corruptor at level 27 on the 11st Voratun 123rd year of Ascendancy at 14:31 Killed by saw horror at level 33 on the 4th Profit 123rd year of Ascendancy at 18:48 Killed by Celia at level 34 on the 16th Wealth 123rd year of Ascendancy at 23:57 Killed by multi-hued drake at level 38 on the 42nd Steel 124th year of Ascendancy at 02:32 Killed by multi-hued drake at level 38 on the 42nd Steel 124th year of Ascendancy at 02:51 Killed by orc high cryomancer at level 40 on the 1st Gold 124th year of Ascendancy at 01:00 Killed by Polavea the Invoker at level 41 on the 3rd Gold 124th year of Ascendancy at 04:04 Killed by Polavea the Invoker at level 41 on the 3rd Gold 124th year of Ascendancy at 04:18 Killed by Polavea the Invoker at level 41 on the 3rd Gold 124th year of Ascendancy at 04:41 Killed by Polavea the Invoker at level 41 on the 3rd Gold 124th year of Ascendancy at 04:52 Killed by Yvaminn the orc pyromancer at level 41 on the 3rd Gold 124th year of Ascendancy at 13:12 Killed by Yvusetha the orc pyromancer at level 41 on the 3rd Gold 124th year of Ascendancy at 21:40 Killed by Yvusetha the orc pyromancer at level 41 on the 3rd Gold 124th year of Ascendancy at 21:59 Killed by Poroldawyn the orc high pyromancer at level 41 on the 5th Gold 124th year of Ascendancy at 16:59 Killed by Polywe the orc pyromancer at level 41 on the 5th Gold 124th year of Ascendancy at 22:53 Killed by Polywe the orc pyromancer at level 41 on the 5th Gold 124th year of Ascendancy at 23:08 Killed by Isowyn the orc cryomancer at level 42 on the 6th Gold 124th year of Ascendancy at 04:41 Killed by aether beam at level 42 on the 6th Gold 124th year of Ascendancy at 05:11 Killed by Isowyn the orc cryomancer at level 42 on the 6th Gold 124th year of Ascendancy at 05:23 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 6th Gold 124th year of Ascendancy at 05:51 Killed by armoured skeleton warrior at level 42 on the 29th Gold 124th year of Ascendancy at 18:55 Killed by Lord of Skulls (warrior) at level 42 on the 29th Gold 124th year of Ascendancy at 19:52 Killed by Velokira the spire dragon at level 44 on the 5th Stralite 124th year of Ascendancy at 23:27 Killed by Vorinor the fire wyrm at level 45 on the 6th Stralite 124th year of Ascendancy at 21:31 Killed by Bethyldata the blinkwyrm at level 45 on the 7th Stralite 124th year of Ascendancy at 03:21 Killed by orc cryomancer at level 47 on the 19th Stralite 124th year of Ascendancy at 08:13 Killed by Combat Trainer Islylelaith at level 47 on the 32nd Stralite 124th year of Ascendancy at 18:44 Killed by Void Spectre at level 50 on the 16th Voratun 124th year of Ascendancy at 18:53 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 16th Voratun 124th year of Ascendancy at 20:06 Killed by Rak'shor, Grand Necromancer of the Pride at level 50 on the 16th Voratun 124th year of Ascendancy at 20:12 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 45th Dearth 124th year of Ascendancy at 17:53 Killed by Isowyn the orc cryomancer at level 50 on the 45th Dearth 124th year of Ascendancy at 18:01 Killed by LichAspirant at level 50 on the 14th Iron 125th year of Ascendancy at 18:52 |
Primary Stats
Strength | 45 (base 11) |
Dexterity | 57 (base 40) |
Constitution | 78 (base 60) |
Magic | 139 (base 60) |
Willpower | 47 (base 17) |
Cunning | 99 (base 44) |
Resources
Life | 1237/1237 |
Mana | 558/663 |
Soul | 11/16 |
Healing Factor | 1.4125372656299 |
Regeneration | 18.716118769596 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 62.90652204756 |
See Invisible | 62.90652204756 |
ESP Range | 10 |
ESP Kinds | undead, animal/canine |
Offense: Mainhand
Damage | 107 |
Accuracy | 47 |
Crit Chance | 41% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 90 |
Crit Chance | 63% |
Speed | 1 |
Offense: Mind
Mindpower | 47 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +35% |
Light | +23% |
Temporal | +47% |
Darkness | +77% |
Physical | +51% |
Lightning | +26% |
All | +17% |
Offense: Damage Penetration
Darkness | +40% |
Light | +65% |
Temporal | +62% |
Physical | +53% |
Fire | +45% |
All | +25% |
Defense: Base
Armour (hardiness) | 29 (48.304188961773%) |
Defense | 82 |
Ranged Defense | 82 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 84 |
Mental Save | 77 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 51%( 70%) |
Physical | + 43%( 70%) |
Cold | + 55%( 70%) |
All | + 37%( 70%) |
Darkness | + 62%( 70%) |
Light | + 47%( 70%) |
Temporal | + 41%( 70%) |
Lightning | + 55%( 70%) |
Fire | + 55%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 70% |
Bleed Resistance | 100% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 32% |
Inscriptions (4/4)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 795 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 4 up to 7 times. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 86 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1872% for 10 turns (2310 total) and instantly restoring 94 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Spell / Master of flesh | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.70 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Death | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Master necromancer | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Undead / Lich | 1.00 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Heart of the Gloom. Escort: lost defiler (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 357. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +6 Defense: +25 (+5 eff.) Reduces incoming crit damage: 15.00% Poison immunity: +20% Maximum life: +100.00 Infravision radius: +2 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 67.0 - 80.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +17 Crit. chance: +7.0% Capacity: 109 Turns elapse between self-loadings: 2 When this weapon hits: Curse of Vulnerability (20% chance level 5). Damage (Ranged): +8 cold / +16 fire Damage (radius 1) on hit: +22 cold / +16 fire Damage (radius 2) on crit: +8 fire When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes resistances: +12% blight / +18% fire Changes resistances penetration: +25% light / +20% fire Changes damage: +18% darkness Maximum life: +80.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Str / +6 Wil / +10 Con Changes resistances penetration: +25% temporal Mindpower: +10 (+3 eff.) Light radius: +3 Infravision radius: +3 A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes resistances: +12% lightning / +6% temporal Changes damage: +6% lightning Disarm immunity: +20% Life regen: +4.00 Only die when reaching: -40.00 life It can be used to create a shield absorbing up to 440 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 14 turns. When used: * Heal for 110. * Increase all damage penetration by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Changes stats: +8 Cun / +8 Mag Changes resistances: +6% acid / +9% nature Disarm immunity: +50% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +32% Life regen: +9.00 Hate when firing a critical mind attack: +2.00 Only die when reaching: -40.00 life Maximum life: +50.00 Spellpower: +15 (+3 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +12 (+4 eff.) Changes stats: +6 Str / +4 Dex / +10 Mag / +1 Wil / +1 Con Critical mult.: +12.00% Spell save: +10 (+2 eff.) Mana each turn: +0.54 Maximum mana: +35.00 Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +16 Cun / -4 Con Changes resistances: +9% darkness Changes resistances penetration: +15% darkness Changes damage: +42% darkness / +9% acid Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +10 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +13 (+3 eff.) N.Energy each turn: +0.20 Vim when firing critical spell: +6.00 Maximum vim: +48.00 Maximum neg.energy: +41.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 21 power out of 30/30) : Effective talent level: 6.6 Power cost: 21 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 149.24 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +11% lightning / +12% acid / +15% light / +9% cold / +10% blight / +10% fire / +11% darkness / +15% all Changes resistances penetration: +12% temporal / +15% light / +13% physical Changes damage: +9% acid / +22% physical / +6% light / +30% temporal / +15% all Physical save: +17 (+4 eff.) Spell save: +39 (+8 eff.) Mental save: +14 (+3 eff.) Spellpower: +19 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +2 (+0 eff.) Changes stats: +2 Str / +4 Dex / +3 Cun / +3 Con Changes resistances: +6% lightning Changes damage: +3% lightning Only die when reaching: -40.00 life Maximum life: +39.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +17 (+3 eff.) Changes stats: +11 Lck Talent masteries: +0.40 Spell / Death +0.40 Spell / Nightfall Reduce all damage from unseen attackers: 19% Amulets make your neck look great! |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +4 Changes stats: +5 Dex Changes resistances: +2% physical / +3% cold Changes damage: +7% physical Talent masteries: +0.40 Spell / Age of dusk +0.40 Spell / Master of flesh Physical save: +3 (+0 eff.) Spell save: +9 (+2 eff.) Knockback immunity: +20% Combat speed: +10% Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +29% acid / +27% fire / +20% lightning / +21% cold Stun/Freeze immunity: +60% Rings make your fingers look great! |
![]() voratun battleaxe (57-86 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). On weapon hit: * Create an explosion dealing 138 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +30% lightning Changes damage: +24% lightning Massive two-handed mauls. |
![]() stormbringer's voratun greatsword (61-98 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +30 lightning / +40 cold When wielded/worn: Changes resistances penetration: +28% lightning / +30% cold Movement speed: +55% Massive two-handed swords. |
![]() arcing voratun longsword (42-58 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 138 damage Sharp, long, and deadly. |
![]() elemental voratun longsword of amnesia (44-61 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * Create an explosion dealing 138 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +28% lightning Changes damage: +24% lightning Sharp, long, and deadly. |
![]() Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +25 lightning / +16 acid Damage (radius 1) on hit: +20 fire When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +18% acid / +6% fire Changes damage: +18% lightning / +9% fire / +6% light Slings are used to hurl stones or metal shots at your foes. This item has been sent to the Item's Vault. |
![]() orichalcum trident of crippling (51-82 power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +16.0% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() drakeskin leather belt 'Glowmalice' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 arcane / 6 light Changes resistances: +15% lightning / +10% temporal / +18% light Changes resistances penetration: +25% arcane / +28% light Changes damage: +21% light / +9% temporal A belt that goes around your waist. |
![]() noble's drakeskin leather belt of carrying Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +7 Cun / +6 Wil Damage against: +36% Summoned Reduced damage from: +41% Summoned Maximum encumbrance: +34 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +5% blight Damage against: +16% Summoned Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() fearwoven elven-silk robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +18% blight / +15% all Changes resistances penetration: +14% darkness / +14% physical Changes damage: +29% darkness / +22% physical Life regen: +4.80 Maximum life: +89.00 Maximum hate: +13.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Healing mod.: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Ivyth (41 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) Physical crit. chance: +4.0% Physical power: +34 (+10 eff.) Armour: +5 Defense: +41 (+8 eff.) Changes resistances: +18% light / +21% acid Spell save: +18 (+4 eff.) Maximum life: +113.14 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 21 cooldown : Effective talent level: 4.5 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 33 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() miner's pair of drakeskin leather boots of void walking (0 def, 14 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Changes resistances: +24% darkness / +27% temporal Changes resistances penetration: +17% darkness / +19% temporal Infravision radius: +2 Defense after a teleport: +29 Resist all after a teleport: +18% New effects duration reduction after a teleport: +22% A pair of boots made of leather. |
![]() pair of voratun boots of void walking (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes resistances: +22% darkness / +24% temporal Changes resistances penetration: +17% darkness / +12% temporal Defense after a teleport: +28 Resist all after a teleport: +17% New effects duration reduction after a teleport: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() wanderer's pair of voratun boots of force (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Armour: +5 Fatigue: +4% Changes stats: +5 Cun / +6 Con Physical save: +20 (+5 eff.) Mental save: +19 (+4 eff.) Spellpower: +16 (+4 eff.) Mindpower: +15 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() aegis elven-silk wizard hat of the sentry (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Life regen: +6.00 Infravision radius: +7 See stealth: +25 See invisible: +20 Damage Shield Power: +14% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 28 cooldown : Effective talent level: 4.5 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 96% and attempts to push all creatures other than yourself out of its radius, inflicting 23.72 light damage and 34.13 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() defender's drakeskin leather cap of knowledge (6 def, 12 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+1 eff.) Fatigue: +5% Changes stats: +3 Cun / +4 Wil Changes resistances: +5% all Physical save: +14 (+3 eff.) Mindpower: +5 (+2 eff.) A cap made of leather. |
![]() drakeskin leather armour of command (35 def, 15 armour) Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +35 (+7 eff.) Fatigue: +8% Changes stats: +3 Cun Mental save: +24 (+5 eff.) A suit of armour made of leather. |
![]() drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +17% darkness / +15% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 21 cooldown : Effective talent level: 3.5 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() multi-hued drakeskin leather armour of command (35 def, 16 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +35 (+7 eff.) Fatigue: +8% Changes stats: +4 Cun Changes resistances: +11% acid / +11% physical / +11% cold / +16% lightning / +13% fire Mental save: +21 (+5 eff.) Mindpower: +14 (+5 eff.) A suit of armour made of leather. |
![]() Cuirass of the Dark Lord (0 def, 30 armour) Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 231.03 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 18 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% A suit of armour made of metal plates. |
![]() swashbuckler's voratun shield (0 def, 10 armour, 209 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +24 (+8 eff.) Armour: +10 Fatigue: +8% Changes stats: +10 Str / +6 Dex Talent granted: +1 Block Handheld deflection devices. |
![]() hateful quiver of dragonbone arrows of grasping (20/20, 56-78 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.0 - 78.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 189 nature damage and pinning them for 3 turns Damage (Ranged): +27 darkness Damage against: +29% Living Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% acid / +6% temporal / +11% nature Changes damage: +5% nature / +3% mind Spell save: +9 (+2 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 56 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 56 power out of 80/80. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 18 power out of 25/25) : Effective talent level: 3.5 Power cost: 18 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 259.01 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 259.01 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 11 power out of 25/25) : Effective talent level: 6.5 Power cost: 11 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 70 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 140 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 884.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 18 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() deadly pouch of voratun shots of erosion (21/21, 64-77 power, 6 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.0 - 76.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 21 Damage (Ranged): +17 nature Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Armour: +2 Defense: +15 (+3 eff.) Reduces incoming crit damage: 15.00% Blindness immunity: +20% Disarm immunity: +20% Healing mod.: +10% It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 528 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Increase all damage by 27% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() soothing dragonbone wand of conjuration [power 445] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 601 acid damage Activation puts all charms on cooldown for 11 turns. When used: * Heal for 83. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 21 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By LichAspirant the Dwarf Necromancer level 33
20th Profit 123rd year of Ascendancy at 11:25 see stats
By LichAspirant the Dwarf Necromancer level 50
23rd Profit 124th year of Ascendancy at 07:25 see stats
By LichAspirant the Dwarf Necromancer level 33
5th Profit 123rd year of Ascendancy at 00:45 see stats
By LichAspirant the Dwarf Necromancer level 34
24th Steel 124th year of Ascendancy at 09:02 see stats
By LichAspirant the Lich Necromancer level 50
6th Shortage 124th year of Ascendancy at 14:47 see stats
By LichAspirant the Dwarf Necromancer level 38
42nd Steel 124th year of Ascendancy at 02:30 see stats
By LichAspirant the Dwarf Necromancer level 50
3rd Dearth 124th year of Ascendancy at 18:40 see stats
By LichAspirant the Dwarf Necromancer level 37
37th Steel 124th year of Ascendancy at 01:04 see stats
By LichAspirant the Dwarf Necromancer level 23
26th Gold 123rd year of Ascendancy at 06:27 see stats
By LichAspirant the Dwarf Necromancer level 19
29th Iron 123rd year of Ascendancy at 00:55 see stats
By LichAspirant the Dwarf Necromancer level 7
30th Voratun 122nd year of Ascendancy at 23:01 see stats
By LichAspirant the Dwarf Necromancer level 36
33rd Steel 124th year of Ascendancy at 01:53 see stats
By LichAspirant the Dwarf Necromancer level 41
3rd Gold 124th year of Ascendancy at 04:51 see stats
By LichAspirant the Dwarf Necromancer level 19
28th Iron 123rd year of Ascendancy at 05:43 see stats
By LichAspirant the Dwarf Necromancer level 34
18th Shortage 123rd year of Ascendancy at 18:36 see stats
By LichAspirant the Lich Necromancer level 50
11st Iron 125th year of Ascendancy at 07:57 see stats
By LichAspirant the Lich Necromancer level 50
7th Iron 125th year of Ascendancy at 14:17 see stats
By LichAspirant the Lich Necromancer level 50
14th Shortage 124th year of Ascendancy at 20:11 see stats
By LichAspirant the Dwarf Necromancer level 35
30th Steel 124th year of Ascendancy at 16:28 see stats
By LichAspirant the Dwarf Necromancer level 34
33rd Dearth 123rd year of Ascendancy at 21:20 see stats
By LichAspirant the Dwarf Necromancer level 39
42nd Steel 124th year of Ascendancy at 21:03 see stats
By LichAspirant the Dwarf Necromancer level 34
37th Profit 123rd year of Ascendancy at 00:15 see stats
By LichAspirant the Dwarf Necromancer level 10
28th Profit 122nd year of Ascendancy at 09:08 see stats
By LichAspirant the Dwarf Necromancer level 20
12nd Steel 123rd year of Ascendancy at 12:14 see stats
By LichAspirant the Dwarf Necromancer level 30
27th Voratun 123rd year of Ascendancy at 16:25 see stats
By LichAspirant the Dwarf Necromancer level 40
42nd Steel 124th year of Ascendancy at 21:03 see stats
By LichAspirant the Dwarf Necromancer level 50
15th Voratun 124th year of Ascendancy at 14:03 see stats
By LichAspirant the Lich Necromancer level 50
45th Dearth 124th year of Ascendancy at 17:53 see stats
By LichAspirant the Lich Necromancer level 50
45th Dearth 124th year of Ascendancy at 19:50 see stats
By LichAspirant the Lich Necromancer level 50
14th Iron 125th year of Ascendancy at 18:51 see stats
By LichAspirant the Dwarf Necromancer level 19
26th Iron 123rd year of Ascendancy at 23:36 see stats
By LichAspirant the Dwarf Necromancer level 27
6th Voratun 123rd year of Ascendancy at 19:30 see stats
By LichAspirant the Lich Necromancer level 50
14th Iron 125th year of Ascendancy at 18:52 see stats
By LichAspirant the Dwarf Necromancer level 43
3rd Stralite 124th year of Ascendancy at 08:19 see stats
By LichAspirant the Dwarf Necromancer level 25
42nd Stralite 123rd year of Ascendancy at 22:11 see stats
By LichAspirant the Dwarf Necromancer level 37
33rd Steel 124th year of Ascendancy at 08:37 see stats
By LichAspirant the Dwarf Necromancer level 5
18th Voratun 122nd year of Ascendancy at 23:16 see stats
By LichAspirant the Dwarf Necromancer level 1
16th Voratun 122nd year of Ascendancy at 12:23 see stats
By LichAspirant the Dwarf Necromancer level 8
6th Profit 122nd year of Ascendancy at 17:52 see stats
By LichAspirant the Dwarf Necromancer level 49
35th Stralite 124th year of Ascendancy at 20:30 see stats
By LichAspirant the Dwarf Necromancer level 17
30th Shortage 122nd year of Ascendancy at 08:23 see stats
By LichAspirant the Dwarf Necromancer level 17
2nd Iron 123rd year of Ascendancy at 07:46 see stats
By LichAspirant the Dwarf Necromancer level 50
12nd Profit 124th year of Ascendancy at 11:07 see stats
By LichAspirant the Dwarf Necromancer level 26
4th Voratun 123rd year of Ascendancy at 22:23 see stats
By LichAspirant the Dwarf Necromancer level 21
39th Steel 123rd year of Ascendancy at 12:35 see stats
By LichAspirant the Dwarf Necromancer level 32
3rd Profit 123rd year of Ascendancy at 11:38 see stats
Log
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior performs a melee critical strike against Elandar!
Elandar resists the knockback!
Armoured skeleton warrior forces the iceblock to shatter.
Armoured skeleton warrior hits Iceblock for 37 cold damage.
Armoured skeleton warrior hits Elandar for 249 physical, 22 acid, 15 nature, 84 physical, 21 light, 16 darkness, 97 physical, 21 light, 16 darkness (540 total damage).
Armoured skeleton warrior is free from the ice.
Elandar casts Manathrust.
Elandar damages himself through Martyrdom!
Armoured skeleton warrior hits Elandar for 0 arcane damage.
Elandar hits Armoured skeleton warrior for 160 arcane damage.
Skeleton mage is not stunned anymore.
Armoured skeleton warrior hits Elandar for 145 physical damage.
Lord of Skulls (archer) shoots!
Deep Wound from Lord of Skulls (archer) hits Elandar for 55 physical damage.
Lord of Skulls (archer)'s Shoot hits Elandar for 150 physical, 15 nature (164 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: chat started).
New Achievement: Portal ender (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Talent Ghost Walk is ready to use.
Spikes of Decrepitude hits Elandar for 36 cold, 53 darkness (89 total damage).
Spikes of Decrepitude killed Elandar!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Exploration mode)!
Saving game...
Saving done.