











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 28 / 63% |
| Size | medium |
| Lifes / Deaths | Killed by netherworm mass at level 18 on the 7th Allure 123rd year of Ascendancy at 08:55 0 / 7Killed by Horned Horror at level 18 on the 8th Allure 123rd year of Ascendancy at 00:24 Killed by Shasshhiy'Kaish at level 22 on the 72nd Regrowth 123rd year of Ascendancy at 12:09 Killed by Gloriwe the skeleton warrior at level 24 on the 37th Pyre 123rd year of Ascendancy at 13:35 Killed by elven cultist at level 27 on the 45th Pyre 123rd year of Ascendancy at 16:54 Killed by Lisywe the elven corruptor at level 28 on the 58th Pyre 123rd year of Ascendancy at 10:17 Killed by storm drake at level 28 on the 58th Pyre 123rd year of Ascendancy at 20:45 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 39 (base 26) |
| Constitution | 15 (base 10) |
| Magic | 101 (base 60) |
| Willpower | 40 (base 32) |
| Cunning | 30 (base 18) |
Resources
| Life | -8/598 |
| Paradox | 475 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 0.26150778048545 |
Speed
| Mental | -3.0087043967342E-12% |
| Attack | -3.0087043967342E-12% |
| Movement | +2.2204460492503E-13% |
| Spell | -3.0087043967342E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 21.15412911747 |
| See Invisible | 21.15412911747 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 60 |
| Crit Chance | 11% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 60 |
| Crit Chance | 14% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 74 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +6% |
| Arcane | +6% |
| Cold | +20% |
| All | 0% |
| Lightning | +15% |
| Physical | +11% |
| Fire | +9% |
| Darkness | +9% |
Offense: Damage Penetration
| Darkness | +34% |
| Blight | +35% |
| Physical | +31% |
| Cold | +38% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 6 (38.594633868923%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 9 |
| Spell Save | 38 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 51%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 27%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 24%( 70%) |
| Fire | + 46%( 70%) |
| Lightning | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Silence Resistance | 24% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 123 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed pouch of bone giant dust. * You've found the needed pouch of faeros ash. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Flaretorrent (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Mind Crit +2% Mindpower +10 (+5 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Armor +1 Silence Resist +24% Confus Resist +21% Stun Resist +20% A pair of boots made of leather. |
| Light source | void-walker's alchemist's lamp1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: defense ------ Resistance +6% cold +6% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +12% Out-of-Phase Resilience +15% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | insulating linen wizard hat of arcana (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane/Nature While equipped: Stats +4 Mag +3 Wil offense ------ Spellpower +4 (+1 eff.) defense ------ Defense +1 (+0 eff.) Resistance +5% fire +6% cold A pointy cloth hat, very wizardly... |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | innervating iron torque of psionic shield [power 25] (12/25 cooldown)2.0 Encumbrance T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Polatha the Strikeoracle0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +5 Wil offense ------ Spell Crit +2% Spellpower +30 (+7 eff.) Ignore resists +10% blight defense ------ Resistance +12% lightning Spell save +6 (+2 eff.) Mind save +10 (+5 eff.) other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
| On fingers | stralite ring 'Hailwrecker'0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +8 Cun +9 Dex offense ------ Critical power +20.00% Spellpower +30 (+7 eff.) Spellpower/crit +8 Damage +6% arcane Accuracy +13 (+3 eff.) defense ------ Resistance +15% cold other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
| Around neck | Elenedunakor0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag offense ------ Damage +6% blight When Hit 8 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 * 20% chance to reduce armor by 43% defense ------ Resistance +15% acid Amulets make your neck look great! |
| In main hand | elemental dwarven-steel longsword of projection (125% power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego++] Arcane/Psionic Weapon Damage 125% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 119 cold damage (1/turn) * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Damage +11% cold Ignore resists +13% cold Sharp, long, and deadly. |
| Around waist | spiritwalker's rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +4 Mag +4 Cun +6 Lck defense ------ Stealth +6 other ------- Disarm Traps +6 Mana/turn +0.11 Max mana +22.00 Infravision +3 A belt that goes around your waist. |
| In off hand | truestriking dwarven-steel dagger of projection (113% power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego++] Master/Psionic Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +6% physical Accuracy +10 (+2 eff.) Ignore Armor +7 Sharp, short and deadly. |
| Cloak | shadow cashmere cloak of fog (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: offense ------ Damage +9% darkness Ignore resists +9% darkness defense ------ Defense +7 (+1 eff.) Resistance +15% fire +14% light +10% darkness Stealth +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven woollen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) Damage +7% acid +11% physical +9% fire +9% cold defense ------ Resistance +12% acid +12% physical +13% fire +12% cold +9% all Mind save +16 (+7 eff.) other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the sneak (speed 498%; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 498% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 403; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 403 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 605 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shatter afflictions rune of the sneak (absorb 62; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 62 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 39; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ebonyweeper the copper amulet =lres=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Resistance +12% lightning +3% mind +15% light +12% darkness Mind save +12 (+6 eff.) Blind Resist +23% Disease Resist +20% Amulets make your neck look great! |
Getudan the Brandsting =con=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +7 Con offense ------ Physical Power +7 (+3 eff.) Combat Speed +10% Damage +7% physical Ignore resists +15% fire other ------- Light +3 Infravision +2 Amulets make your neck look great! |
Iceroar the copper amulet =str=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +3 Mag offense ------ Damage +9% cold Ignore resists +5% light When Hit 4 cold other ------- See Invisibility +9 Amulets make your neck look great! |
marksman's copper ring of sensing =dex=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) defense ------ Blind Resist +20% other ------- Infravision +3 See Stealth +5 See Invisibility +5 Rings make your fingers look great! |
titan's copper ring of lightning (+20%) =lres=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Physical save +6 (+6 eff.) Rings make your fingers look great! |
titan's copper ring of tenacity =con=0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+6 eff.) Life +21.00 Disarm Resist +22% Pinning Resist +21% Knockbk Resist +20% Rings make your fingers look great! |
titan's steel ring =con=0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Physical save +8 (+8 eff.) Rings make your fingers look great! |
Eremalador the Deepsrazor (101% power, 5 apr) =all stats=1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Mag, 50% Dex Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to reduce damage dealt by 20% While equipped: Stats +3 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con offense ------ Damage +3% light defense ------ Resistance +9% lightning +3% temporal +5% arcane +3% nature Sharp, short and deadly. |
warbringer's stralite longsword of vileness (142% power, 5 apr) =con=3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 143% Range: 1.0x-1.4x Uses 100% Mag Damage Physical Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +8 blight On Hit: * 13% chance to reduce strength, dexterity, and constitution by 33 While equipped: Stats +4 Con offense ------ Physical Power +9 (+4 eff.) Ignore resists +5% physical defense ------ Disarm Resist +21% Sharp, long, and deadly. |
noble's rough leather belt of unlife =undead=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil offense ------ Against +17% Summoned defense ------ Resistance +6% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Xydhessra (3 def, 4 armour)2.0 Encumbrance T3 cloth armor [Rare] Master While equipped: Stats +2 Cun offense ------ Mind Crit +2% Damage +6% arcane Ignore resists +10% blight defense ------ Armor +4 Defense +3 (+0 eff.) Resistance +11% all Physical save +18 (+14 eff.) Spell save +12 (+4 eff.) other ------- Vim-on-crit +2.00 Hate-on-crit +2.00 Max psi +40.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour) =con=2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +13% nature defense ------ Resistance +5% blight +13% all Life +68.00 Life Regen +2.80 Healmod +10% Poison Resist +20% Disease Resist +32% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Ivuyawe' (0 def, 6 armour) =con=3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +5 Con offense ------ Damage +6% mind Ignore resists +13% darkness +12% temporal Ignore Armor +2 When Hit 10 physical defense ------ Armor +6 Fatigue +3% Resistance +16% temporal +16% darkness +5% arcane Out-of-Phase Defense +15 Out-of-Phase Resistance +13% Out-of-Phase Resilience +19% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorewe the Stormsaw (0 def, 3 armour) =lres=3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Ignore resists +10% lightning When Hit 2 lightning defense ------ Armor +3 Fatigue +5% Resistance +12% lightning +6% temporal +3% nature +9% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hellsswift the drakeskin leather cap (0 def, 5 armour) =mega dex str=2.0 Encumbrance T5 head armor [Random Unique] Master While equipped: Stats +8 Str +18 Dex +4 Cun offense ------ Damage +9% fire +6% temporal Ignore Armor +6 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +5% Resistance +6% temporal Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 18.7 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Unlightnull the cashmere wizard hat (2 def, 2 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +2 Con offense ------ Mind Crit +4% Physical Power +25 (+11 eff.) Mindpower +4 (+2 eff.) Ignore resists +15% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 20% defense ------ Armor +2 Defense +2 (+0 eff.) Resistance +12% mind Unlife -80.00 life Life +40.00 other ------- Psi/turn +0.23 A pointy cloth hat, very wizardly... |
bladed dwarven-steel helm of constitution (+2) (0 def, 4 armour) =con=3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +2 Str +4 Con defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 18.7 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
63 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Stormvenom' (dig speed 30 turns) =lres=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +3% lightning +3% acid When Hit 2 acid On-Hit (Melee): * 10% chance to reduce armor by 43% defense ------ Resistance +21% lightning other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of Reknor (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str defense ------ Resistance +6% darkness +6% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gatinho the Slippery the Cornac Temporal Warden level 17
1st Decay 122nd year of Ascendancy at 20:25 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Gatinho the Slippery the Cornac Temporal Warden level 18
8th Allure 123rd year of Ascendancy at 01:54 see stats
Impossible Death (Nightmare (Adventure) difficulty)
Got killed by your future self.By Gatinho the Slippery the Cornac Temporal Warden level 21
71st Regrowth 123rd year of Ascendancy at 02:15 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Gatinho the Slippery the Cornac Temporal Warden level 10
66th Dusk 122nd year of Ascendancy at 00:29 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Gatinho the Slippery the Cornac Temporal Warden level 20
35th Regrowth 123rd year of Ascendancy at 17:04 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By Gatinho the Slippery the Cornac Temporal Warden level 19
25th Regrowth 123rd year of Ascendancy at 06:20 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Gatinho the Slippery the Cornac Temporal Warden level 12
71st Dusk 122nd year of Ascendancy at 12:35 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Gatinho the Slippery the Cornac Temporal Warden level 27
50th Pyre 123rd year of Ascendancy at 04:06 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Gatinho the Slippery the Cornac Temporal Warden level 12
73rd Dusk 122nd year of Ascendancy at 10:15 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Gatinho the Slippery the Cornac Temporal Warden level 24
23rd Pyre 123rd year of Ascendancy at 03:10 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Gatinho the Slippery the Cornac Temporal Warden level 18
6th Allure 123rd year of Ascendancy at 22:37 see stats
Wibbly Wobbly Timey Wimey Stuff (Nightmare (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By Gatinho the Slippery the Cornac Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 12:18 see stats
Log
Gatinho the Slippery casts Warp Blade.
Gatinho the Slippery warps space-time to equip: elemental dwarven-steel longsword of projection
truestriking dwarven-steel dagger of projection.
Storm drake's is vulnerable to attacks and effects!
Gatinho the Slippery performs a melee critical strike against Storm drake!
Gatinho the Slippery calls forth a temporal warden from another timeline.
Hallucination resists the stun!
Something hits Gatinho the Slippery for 19 fire damage.
Melee retaliation hits Gatinho the Slippery for 3 lightning, 3 lightning (7 total damage).
Gatinho the Slippery hits Hallucination for 51 temporal, 60 physical, 13 temporal, 95 cold, 18 temporal, 21 physical, 13 temporal (271 total damage).
Gatinho the Slippery hits Storm drake for 31 mind, 27 temporal, 35 mind, 27 temporal (119 total damage).
Gatinho the Slippery's whispers fade.
Gatinho the Slippery has recovered!
Talent Haste is ready to use.
Dark Whispers from Emelynne the storm wyrm hits Gatinho the Slippery for 18 darkness damage.
Gatinho the Slippery receives 32 healing from Temporal Restoration Field.
Gatinho the Slippery casts Dimensional Step.
Gatinho the Slippery is out of phase.
Gatinho the Slippery is free from the hex.
Gatinho the Slippery emerges from a space-time rift!
Storm drake breathes lightning!
Gatinho the Slippery is stunned!
Gatinho the Slippery's temporal clone is stunned!
Gatinho the Slippery shares damage with his guardian!
Storm drake hits Something for 0 lightning damage.
Storm drake hits Something for 0 lightning damage.
Storm drake hits Something for 0 lightning damage.
Storm drake hits Gatinho the Slippery's temporal clone for 98 lightning damage.
Storm drake hits Gatinho the Slippery for (63 shared), 42 lightning (42 total damage).
Gatinho the Slippery the level 28 cornac temporal warden was zapped to death by a storm drake on level 1 of Intimidating Cave.






































































































