hotboysummer the level 6 Higher Archmage by jakes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp6 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic30 (base 29)
Willpower18 (base 17)
Cunning13 (base 11)

Resources

Life-5/144
Mana164/175
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance13%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+6%
Lightning+6%
Cold+6%
Arcane+6%
Fire+36%
All0%

Offense: Damage Penetration

Blight+15%
Cold+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save20
Spell Save16
Mental Save10

Defense: Resistances

Physical+ 8%( 70%)
Darkness+ 13%( 70%)
Fire+ 40%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

On fingers
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By hotboysummer the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:02
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 1 turns (stop reason: dialog is displayed).

Hotboysummer casts
Phase Door.

Talent Phase Door is ready to use.

Talent Track is ready to use.
Hotboysummer uses
Track.

Resting starts...

Talent Track is ready to use.
Hotboysummer uses
Track.
Rested for 15 turns (stop reason: all resources and life at maximum).


Talent Track is ready to use.
Hotboysummer uses
Track.
Hotboysummer picks up (b.):
Squalornoon the steel longsword (23-32 power, 3 apr).
Hotboysummer uses
Wrath of the Highborn.
Hotboysummer radiates power.

Ran for 2 turns (stop reason: hostile spotted to the southeast (skeleton master archer)).


Hotboysummer casts
Flame.
Skeleton master archer is on fire!

hotboysummer hits Skeleton master archer for 123 fire damage.
Hotboysummer slows down.

Skeleton master archer's Crippling Shot hits
hotboysummer for 85 physical damage.
Skeleton master archer shoots!
Burning from Hotboysummer hits Skeleton master archer for
35 fire damage.
Skeleton master archer's Shoot hits
hotboysummer for 65 physical damage.
hotboysummer the level 6 higher archmage was impaled to death by a skeleton master archer on level 2 of Ruins of Kor'Pul.