Urahir the level 50 Whitehoof Archmage by HollowX

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1990%
Sizemedium
Lifes / Deaths

Primary Stats

Strength43 (base 10)
Dexterity55 (base 29)
Constitution26 (base 10)
Magic149 (base 60)
Willpower114 (base 60)
Cunning151 (base 60)

Resources

Mana596/596
Vim296/296
Life1012/1012
Paradox300
Steam0/90
Healing Factor1.1316586254955
Regeneration0.28291465637387

Speed

Mental0%
Attack0%
Movement+100%
Spell0%
Global+126.58634646151%

Vision

Sight10
Lite14.367491648097
Infravision4
See Stealth27.942457055935
See Invisible46.349866153429
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage67
Accuracy47
Crit Chance59%
APR18
Speed1.00

Offense: Offhand

Damage21
Accuracy47
Crit Chance62%
APR21
Speed1.00

Offense: Spell

Spellpower101
Crit Chance98%
Speed1
Cooldown Reduction40

Offense: Mind

Mindpower75
Crit Chance45%
Speed1

Offense: Damage Bonus

Blight+41%
Arcane+169%
Cold+72%
All+35%
Lightning+72%
Light+68%
Temporal+72%
Physical+72%
Fire+72%
Darkness+60%

Offense: Damage Penetration

Light+15%
Physical+9%
Blight+30%
Arcane+46%
Mind+20%
All0%

Defense: Base

Armour (hardiness)52.812052105148 (50.65183292883%)
Defense63
Ranged Defense63
Fatigue11
Physical Save60
Spell Save60
Mental Save63

Defense: Resistances

Acid+ 43%( 70%)
Arcane+ 66%( 70%)
Cold+ 37%( 70%)
All+ 37%( 70%)
Lightning+ 70%( 70%)
Light+ 62%( 70%)
Physical+ 47%( 70%)
Mind+ 53%( 70%)
Darkness+ 62%( 70%)

Defense: Immunities

Stun Resistance84%
Fear Resistance0%
Poison Resistance100%
Silence Resistance77%
Bleed Resistance100%
Pinning Resistance100%
Disarm Resistance28%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (4/4)

Implants
Implants
Runes
Runes

Class Talents

Spell / Meta1.30
4/5
5/5
1/5
4/5
Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
4/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane1.50
5/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
4/5
1/5
4/5
Spell / Aether1.40
1/5
1/5
4/5
2/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
2/5
1/5
1/5
Steamtech / Chemistry1.00
3/5
2/5
2/5
1/5
Steamtech / Physics1.00
3/5
3/5
4/5
0/5
Spell / Divination1.30
1/5
2/5
1/5
1/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Whitehooves1.00
5/5
1/5
5/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Urahir the Whitehoof Archmage level 50
42nd Loss 124th year of Ascendancy at 11:44
see stats
A View From The Gallery (Insane (Adventure) difficulty) Briefly lived as a lowly halfling during the time of the Sher'tuls.
By Urahir the Whitehoof Archmage level 35
44th Pain 124th year of Ascendancy at 04:36
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Urahir the Whitehoof Archmage level 12
27th Retaking 124th year of Ascendancy at 06:02
see stats
Blood on the Moon (Insane (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By Urahir the Whitehoof Archmage level 35
42nd Pain 124th year of Ascendancy at 17:31
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Urahir the Whitehoof Archmage level 46
1st Loss 124th year of Ascendancy at 10:54
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Urahir the Whitehoof Archmage level 33
41st Pain 124th year of Ascendancy at 19:39
see stats
Got eggs? (Insane (Adventure) difficulty) Finish the Pikataclysm event.
By Urahir the Whitehoof Archmage level 45
50th Dearth 124th year of Ascendancy at 11:49
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Urahir the Whitehoof Archmage level 10
23rd Retaking 124th year of Ascendancy at 04:29
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Urahir the Whitehoof Archmage level 20
24th Revenge 124th year of Ascendancy at 18:27
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Urahir the Whitehoof Archmage level 30
27th Pain 124th year of Ascendancy at 18:57
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Urahir the Whitehoof Archmage level 40
12nd Dearth 124th year of Ascendancy at 11:01
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Urahir the Whitehoof Archmage level 50
3rd Loss 124th year of Ascendancy at 10:45
see stats
May the 4th be with you! .
By Urahir the Whitehoof Archmage level 50
20th Destruction 124th year of Ascendancy at 09:06
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Urahir the Whitehoof Archmage level 50
48th Loss 124th year of Ascendancy at 05:46
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Urahir the Whitehoof Archmage level 38
2nd Dearth 124th year of Ascendancy at 14:32
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Urahir the Whitehoof Archmage level 42
49th Dearth 124th year of Ascendancy at 17:35
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Urahir the Whitehoof Archmage level 28
26th Pain 124th year of Ascendancy at 08:02
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Urahir the Whitehoof Archmage level 50
11st Destruction 124th year of Ascendancy at 04:36
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Urahir the Whitehoof Archmage level 48
3rd Loss 124th year of Ascendancy at 00:34
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Urahir the Whitehoof Archmage level 50
46th Loss 124th year of Ascendancy at 15:36
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Urahir the Whitehoof Archmage level 24
11st Pain 124th year of Ascendancy at 23:43
see stats
To the Bitter End (Insane (Adventure) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Urahir the Whitehoof Archmage level 50
11st Destruction 124th year of Ascendancy at 10:17
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Urahir the Whitehoof Archmage level 33
41st Pain 124th year of Ascendancy at 16:31
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Urahir the Whitehoof Archmage level 21
2nd Pain 124th year of Ascendancy at 05:34
see stats
True Savior (Insane (Adventure) difficulty) Freed all the Orc Prides without killing a single mind-controlled orc.
By Urahir the Whitehoof Archmage level 38
2nd Dearth 124th year of Ascendancy at 14:32
see stats

Log

Saving game...
Saving done.

Saving game...


Saving done.


There is an item here:
The Twisted Blade (50-75 power, 24 apr)
There is an item here:
Thoughtcaster
There is an item here:
Razorblade, the Cursed Waraxe (38-53 power, 16 apr)
There is an item here:
The Long-Arm
There is an item here:
Annihilator
There is an item here:
Gravitational Staff (30-36 power, 8 apr, physical element)
There is an item here:
Nithan's Force
There is an item here:
Eye of the Lost (17-19 power, 27 apr, mind damage)
There is an item here:
Kinetic Spike (38-49 power, 40 apr)
There is an item here:
Spectral Blade (26-42 power, 25 apr)
There is an item here:
The Black Spike (48-67 power, 20 apr)
There is an item here:
Khulmanar's Wrath (70-105 power, 8 apr)
There is an item here:
Molten Skin (15 def, 12 armour)
There is an item here:
Rogue Plight (6 def, 7 armour)
There is an item here:
Unsetting Sun (16 def, 20 armour, 280 block)
There is an item here:
Masochism (0 def, 0 armour)
There is an item here:
Quasit's Skull (0 def, 12 armour)
There is an item here:
Unbreakable Greaves (8 def, 20 armour)
There is an item here:
Evermoss Robe (12 def, 0 armour)
There is an item here:
Anmalice (47-66 power, 20 apr)
There is an item here:
Goedalath Rock
Ran for 2 turns (stop reason: object seen).


Galen's Flowing Robe activates and increases Urahir's arcane dynamo power!