










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 47 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Zemekkys, Grand Keeper of Reality at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:53 / 72Killed by Zemekkys, Grand Keeper of Reality at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:00 Killed by elven mage at level 2 on the 1st Mirth 122nd year of Ascendancy at 13:02 Killed by The Shade at level 7 on the 7th Flare 122nd year of Ascendancy at 05:45 Killed by Xanassra the fox at level 14 on the 55th Dusk 122nd year of Ascendancy at 08:28 Killed by Eilinulaith the cold drake at level 14 on the 55th Dusk 122nd year of Ascendancy at 13:52 Killed by snow giant boulder thrower at level 14 on the 55th Dusk 122nd year of Ascendancy at 16:24 Killed by snow giant boulder thrower at level 14 on the 55th Dusk 122nd year of Ascendancy at 23:52 Killed by cold drake hatchling at level 15 on the 57th Dusk 122nd year of Ascendancy at 03:37 Killed by gigantic corrosive tunneler at level 18 on the 73rd Dusk 122nd year of Ascendancy at 10:48 Killed by corrupted gigantic corrosive tunneler at level 18 on the 73rd Dusk 122nd year of Ascendancy at 16:56 Killed by Assassin Lord at level 18 on the 9th Haze 122nd year of Ascendancy at 03:19 Killed by naga myrmidon at level 20 on the 67th Haze 122nd year of Ascendancy at 02:49 Killed by naga myrmidon at level 20 on the 67th Haze 122nd year of Ascendancy at 05:47 Killed by Weirdling Beast at level 20 on the 67th Haze 122nd year of Ascendancy at 10:14 Killed by Weirdling Beast at level 20 on the 67th Haze 122nd year of Ascendancy at 12:54 Killed by Voriwe the slaver at level 23 on the 63rd Pyre 123rd year of Ascendancy at 20:41 Killed by Glylravena the Guardian at level 23 on the 3rd Summertide 123rd year of Ascendancy at 00:59 Killed by Zubylle the red jelly at level 25 on the 21st Dusk 123rd year of Ascendancy at 14:45 Killed by Grand Corruptor at level 26 on the 25th Dusk 123rd year of Ascendancy at 16:36 Killed by elven cultist at level 27 on the 27th Dusk 123rd year of Ascendancy at 14:08 Killed by Glalewen the elven cultist at level 28 on the 29th Dusk 123rd year of Ascendancy at 13:49 Killed by Ivovea the brown bear at level 28 on the 42nd Dusk 123rd year of Ascendancy at 16:15 Killed by Veluretta the corrupted mastocytic feeder at level 30 on the 79th Dusk 123rd year of Ascendancy at 06:13 Killed by Betymira the corrupted mastocytic feeder at level 30 on the 79th Dusk 123rd year of Ascendancy at 15:27 Killed by Gebeth the corrupted protoplasmic controller at level 30 on the 79th Dusk 123rd year of Ascendancy at 20:14 Killed by Isleda the corrupted protoplasmic controller at level 30 on the 1st Time of Equilibrium 123rd year of Ascendancy at 16:57 Killed by Celia at level 31 on the 7th Haze 123rd year of Ascendancy at 12:02 Killed by Celia at level 31 on the 7th Haze 123rd year of Ascendancy at 20:23 Killed by Gimithra the master vampire at level 31 on the 29th Haze 123rd year of Ascendancy at 16:57 Killed by shadow at level 32 on the 32nd Haze 123rd year of Ascendancy at 20:59 Killed by ghoul at level 32 on the 33rd Haze 123rd year of Ascendancy at 19:53 Killed by Mayebeth the emperor wight at level 32 on the 34th Haze 123rd year of Ascendancy at 18:48 Killed by saw horror at level 32 on the 35th Haze 123rd year of Ascendancy at 02:59 Killed by uruivellas at level 32 on the 35th Haze 123rd year of Ascendancy at 13:10 Killed by The Master at level 33 on the 38th Haze 123rd year of Ascendancy at 11:48 Killed by skeleton mage at level 33 on the 38th Haze 123rd year of Ascendancy at 13:43 Killed by The Master at level 33 on the 38th Haze 123rd year of Ascendancy at 16:39 Killed by ghoulking at level 33 on the 38th Haze 123rd year of Ascendancy at 19:25 Killed by armoured skeleton warrior at level 33 on the 38th Haze 123rd year of Ascendancy at 22:29 Killed by Layyna the vampire lord at level 33 on the 39th Haze 123rd year of Ascendancy at 11:00 Killed by Dozing Betegavena at level 33 on the 39th Haze 123rd year of Ascendancy at 15:05 Killed by Sleeping Adumina at level 33 on the 39th Haze 123rd year of Ascendancy at 16:48 Killed by Dozing Belorin at level 33 on the 39th Haze 123rd year of Ascendancy at 18:53 Killed by Sleeping Adumina at level 33 on the 39th Haze 123rd year of Ascendancy at 21:15 Killed by rimebark at level 34 on the 52nd Haze 123rd year of Ascendancy at 06:25 Killed by Eilinetta the Blightborn at level 35 on the 10th Regrowth 124th year of Ascendancy at 06:44 Killed by Eilinirima the forest troll at level 35 on the 10th Regrowth 124th year of Ascendancy at 17:54 Killed by ritch flamespitter at level 36 on the 16th Regrowth 124th year of Ascendancy at 18:14 Killed by orc high cryomancer at level 38 on the 25th Regrowth 124th year of Ascendancy at 07:46 Killed by shadow at level 39 on the 26th Regrowth 124th year of Ascendancy at 12:35 Killed by shadow at level 39 on the 26th Regrowth 124th year of Ascendancy at 22:13 Killed by overpowered greater multi-hued wyrm at level 40 on the 27th Regrowth 124th year of Ascendancy at 02:02 Killed by overpowered greater multi-hued wyrm at level 40 on the 27th Regrowth 124th year of Ascendancy at 10:41 Killed by orc cryomancer at level 41 on the 44th Pyre 124th year of Ascendancy at 15:08 Killed by ShaloreTW at level 43 on the 10th Dusk 124th year of Ascendancy at 03:21 Killed by greater mummy at level 44 on the 22nd Dusk 124th year of Ascendancy at 09:58 Killed by Greater Mummy Lord at level 44 on the 24th Dusk 124th year of Ascendancy at 23:58 Killed by Betonn the runed bone giant at level 44 on the 38th Dusk 124th year of Ascendancy at 21:22 Killed by The One That Hunts at level 45 on the 39th Dusk 124th year of Ascendancy at 13:50 Killed by The Shade of Telos at level 45 on the 40th Dusk 124th year of Ascendancy at 03:33 Killed by Aerivena the ruin banshee at level 45 on the 40th Dusk 124th year of Ascendancy at 06:32 Killed by The One That Hunts at level 45 on the 42nd Dusk 124th year of Ascendancy at 03:57 Killed by uruivellas at level 45 on the 42nd Dusk 124th year of Ascendancy at 10:51 Killed by The One That Hunts at level 45 on the 44th Dusk 124th year of Ascendancy at 03:20 Killed by ghoulking at level 46 on the 63rd Dusk 124th year of Ascendancy at 12:46 Killed by The One That Hunts at level 46 on the 66th Dusk 124th year of Ascendancy at 19:38 Killed by The One That Hunts at level 46 on the 69th Dusk 124th year of Ascendancy at 08:35 Killed by onilug at level 46 on the 71st Dusk 124th year of Ascendancy at 12:20 Killed by poisoned deep water at level 47 on the 71st Dusk 124th year of Ascendancy at 17:10 Killed by The One That Hunts at level 47 on the 72nd Dusk 124th year of Ascendancy at 19:51 Killed by The One That Hunts at level 47 on the 72nd Dusk 124th year of Ascendancy at 22:31 |
Primary Stats
| Strength | 44 (base 16) |
| Dexterity | 82 (base 48) |
| Constitution | 62 (base 34) |
| Magic | 107 (base 57) |
| Willpower | 34 (base 14) |
| Cunning | 64 (base 33) |
Resources
| Life | 814/1225 |
| Paradox | 267 |
| Healing Factor | 1.6398029716162 |
| Regeneration | 3.6895566861364 |
Speed
| Mental | -2.9976021664879E-12% |
| Attack | -2.9976021664879E-12% |
| Movement | +36.80425806594% |
| Spell | -2.9976021664879E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 22.20046570102 |
| See Invisible | 22.20046570102 |
Offense: Mainhand
| Damage | 255 |
| Accuracy | 65 |
| Crit Chance | 42% |
| APR | 102 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Light | +15% |
| Temporal | +60% |
| Arcane | +30% |
| Physical | +32% |
| All | +5% |
Offense: Damage Penetration
| Physical | +35% |
| Darkness | +30% |
| Temporal | +60% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 12 (63.914983985962%) |
| Defense | 88 |
| Ranged Defense | 88 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 35 |
| Mental Save | 31 |
Defense: Resistances
| Physical | + 31%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 46%( 70%) |
| Temporal | + 63%( 70%) |
| Darkness | + 43%( 70%) |
| Arcane | + 42%( 70%) |
| Mind | + 28%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 495 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 635 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Blade Threading | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Secrets of the Eternals |
| talent | Temporal Hounds |
| talent | Contingency |
| talent | Weapon Folding |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by icy orc wyrmic. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Aerenne the warg. Escort: lone alchemist (level 2 of Daikara) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1085. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 260 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | Arkul's Siege Arrows (13/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 50% Dex, 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Boketorain the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +17 Dex dps ---------- Dmg.mod +27% temporal Res.pen +25% temporal ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +12% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
| On fingers | painweaver's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +5% all Rings make your fingers look great! |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Vital Shot You have set the ring to grant you Vital Shot! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around waist | Eclipsetitan of the Blightspawn1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Mind.pwr +5 (+1 eff.) Dmg.mod +7% physical Res.pen +10% physical On Melee Ret: * 20% chance to reduce damage dealt by 24% * 30% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +8% lightning +9% temporal Mind.save +8 (+4 eff.) Max.HP +100.00 A belt that goes around your waist. |
| In main hand | enhanced dragonbone longbow4.0 T5 longbow 2H weapon [Ego+] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +15 Str +6 Dex +12 Mag +9 Wil +17 Cun +12 Con Longbows are used to shoot arrows at your foes. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
| Cloak | enveloping cashmere cloak of the voidstalker (9 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+1 eff.) Resists +18% darkness +13% temporal Phys.save +8 (+4 eff.) Def/telep +13 Res/telep +11% Dur/telep +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Unlightbolt the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Lck dps ---------- Res.pen +15% darkness Acc +8 (+2 eff.) Apr +2 ----- def ----- Defense +7 (+1 eff.) Resists +6% mind +3% lightning Unseen.red 11% Heal.mod +20% Amulets make your neck look great! |
Inventory
shatter afflictions rune (absorb 43; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
conjurer's voratun ring of life0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) ----- def ----- Max.HP +100.00 HP.reg +10.00 Heal.mod +16% Rings make your fingers look great! |
flaming voratun dagger of corruption (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 38.5 - 50.1 Physical Uses 50% Dex, 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +20 fire On Hit: 20% Curse of Impotence 5 Sharp, short and deadly. |
caustic voratun greatsword of shearing (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 62.0 - 99.2 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +54 acid +56 nature While equipped: dps ---------- Res.pen +17% acid +20% nature +21% all Acc +21 (+5 eff.) Apr +38 Massive two-handed swords. |
voratun greatsword of torment (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Psionic Power 63.0 - 100.8 Physical Uses 170% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
enhanced yew longbow of enduring4.0 T3 longbow 2H weapon [Ego++] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +9 Dex +11 Mag +21 Wil +11 Cun +20 Con ----- def ----- Max.HP +69.00 Longbows are used to shoot arrows at your foes. |
penetrating dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +12.0% Res.pen +30% physical Acc +11 (+2 eff.) Longbows are used to shoot arrows at your foes. |
Balanceblood the voratun longsword (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Rare] Master Power 43.5 - 60.9 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 nature +4 light On Hit: * 20% chance to slow global speed by 57% While equipped: Stats +9 Str dps ---------- Dmg.mod +15% nature +15% physical Res.pen +25% light Acc +14 (+3 eff.) ----- def ----- Resists +15% mind Sharp, long, and deadly. |
Brenitoyon the stralite longsword (48-67 power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 48.0 - 67.2 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +20 acid On Hit: * 20% chance to reduce all saves and defense by 30 While equipped: Stats +5 Cun dps ---------- Res.pen +20% mind On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Resists +18% acid ---------- misc Psi/ret +0.12 Max.psi +30.00 Sharp, long, and deadly. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+4 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
plaguebringer's voratun waraxe of massacre (51-71 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 51.0 - 71.4 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 5 On Hit: * 9% chance to reduce strength, dexterity, and constitution by 31 While equipped: ----- def ----- Disease- +24% One-handed war axes. |
truestriking voratun waraxe of evisceration (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 40.0 - 56.0 Physical Uses 150% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 318 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Phys.pwr +11 (+2 eff.) Res.pen +12% physical Acc +14 (+3 eff.) Apr +10 One-handed war axes. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+6 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
dreamer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +16% darkness +19% mind +15% all Phys.save +18 (+8 eff.) Spell.save +14 (+6 eff.) Mind.save +27 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Silence- +25% Confus- +25% Stun/Frz- +26% A pair of boots made of leather. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +26% Confus- +38% Stun/Frz- +44% ---------- misc Stam/turn +0.80 Max.stam +28.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of Eternal Night (0 def, 3 armour)2.0 T4 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Eilinura (29 def, 13 armour)9.0 T5 light armor [Random Unique] Master While equipped: Stats +7 Str +9 Dex +2 Wil +8 Cun dps ---------- Spell.pwr +15 (+4 eff.) S.pwr/crit +8 Dmg.mod +6% temporal ----- def ----- Armour +13 Defense +29 (+5 eff.) Fatigue +8% Resists +24% lightning +10% physical +18% darkness Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +40.00 Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 157.16 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
voratun shield of lightning resistance (+21%) (0 def, 10 armour, 186.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +21% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Void Quiver (0/0, 45-63 power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 70% Dex, 140% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
deadly quiver of yew arrows of vileness (17/17, 41-57 power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 41.0 - 57.4 Physical Uses 100% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 17 Ranged+ +9 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 31 Arrows are used with bows to pierce your foes to death. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 144.92 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 144.92 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
80 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 659.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lightraven [power 99] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% acid +27% light Res.pen +25% acid Melee Ret 8 acid ----- def ----- Resists +9% light +9% acid Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By ShaloreTW the Shalore Temporal Warden level 34
3rd Regrowth 124th year of Ascendancy at 20:38 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By ShaloreTW the Shalore Temporal Warden level 26
25th Dusk 123rd year of Ascendancy at 20:08 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By ShaloreTW the Shalore Temporal Warden level 38
19th Regrowth 124th year of Ascendancy at 09:37 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By ShaloreTW the Shalore Temporal Warden level 39
26th Regrowth 124th year of Ascendancy at 11:56 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By ShaloreTW the Shalore Temporal Warden level 46
45th Dusk 124th year of Ascendancy at 10:37 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By ShaloreTW the Shalore Temporal Warden level 36
14th Regrowth 124th year of Ascendancy at 15:50 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By ShaloreTW the Shalore Temporal Warden level 23
62nd Pyre 123rd year of Ascendancy at 22:27 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By ShaloreTW the Shalore Temporal Warden level 29
44th Dusk 123rd year of Ascendancy at 01:32 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By ShaloreTW the Shalore Temporal Warden level 46
62nd Dusk 124th year of Ascendancy at 10:43 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By ShaloreTW the Shalore Temporal Warden level 13
28th Dusk 122nd year of Ascendancy at 20:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By ShaloreTW the Shalore Temporal Warden level 35
11st Regrowth 124th year of Ascendancy at 07:38 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By ShaloreTW the Shalore Temporal Warden level 34
8th Regrowth 124th year of Ascendancy at 06:09 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By ShaloreTW the Shalore Temporal Warden level 19
64th Haze 122nd year of Ascendancy at 06:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ShaloreTW the Shalore Temporal Warden level 31
15th Haze 123rd year of Ascendancy at 23:20 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ShaloreTW the Shalore Temporal Warden level 21
67th Haze 122nd year of Ascendancy at 17:53 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By ShaloreTW the Shalore Temporal Warden level 40
27th Regrowth 124th year of Ascendancy at 18:10 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By ShaloreTW the Shalore Temporal Warden level 15
56th Dusk 122nd year of Ascendancy at 16:34 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By ShaloreTW the Shalore Temporal Warden level 31
1st Haze 123rd year of Ascendancy at 02:08 see stats
Level 10 (Exploration mode)
Got a character to level 10.By ShaloreTW the Shalore Temporal Warden level 10
10th Flare 122nd year of Ascendancy at 07:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By ShaloreTW the Shalore Temporal Warden level 20
65th Haze 122nd year of Ascendancy at 07:43 see stats
Level 30 (Exploration mode)
Got a character to level 30.By ShaloreTW the Shalore Temporal Warden level 30
52nd Dusk 123rd year of Ascendancy at 20:39 see stats
Level 40 (Exploration mode)
Got a character to level 40.By ShaloreTW the Shalore Temporal Warden level 40
27th Regrowth 124th year of Ascendancy at 01:09 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By ShaloreTW the Shalore Temporal Warden level 34
2nd Decay 123rd year of Ascendancy at 19:36 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By ShaloreTW the Shalore Temporal Warden level 18
9th Haze 122nd year of Ascendancy at 07:32 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ShaloreTW the Shalore Temporal Warden level 28
29th Dusk 123rd year of Ascendancy at 23:05 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By ShaloreTW the Shalore Temporal Warden level 44
37th Dusk 124th year of Ascendancy at 16:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By ShaloreTW the Shalore Temporal Warden level 29
44th Dusk 123rd year of Ascendancy at 04:36 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By ShaloreTW the Shalore Temporal Warden level 35
11st Regrowth 124th year of Ascendancy at 09:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By ShaloreTW the Shalore Temporal Warden level 2
1st Mirth 122nd year of Ascendancy at 13:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By ShaloreTW the Shalore Temporal Warden level 12
8th Dusk 122nd year of Ascendancy at 03:46 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ShaloreTW the Shalore Temporal Warden level 23
64th Pyre 123rd year of Ascendancy at 13:50 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By ShaloreTW the Shalore Temporal Warden level 46
63rd Dusk 124th year of Ascendancy at 12:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By ShaloreTW the Shalore Temporal Warden level 21
49th Regrowth 123rd year of Ascendancy at 11:57 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By ShaloreTW the Shalore Temporal Warden level 41
50th Pyre 124th year of Ascendancy at 06:16 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By ShaloreTW the Shalore Temporal Warden level 23
63rd Pyre 123rd year of Ascendancy at 20:29 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By ShaloreTW the Shalore Temporal Warden level 24
1st Flare 123rd year of Ascendancy at 04:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By ShaloreTW the Shalore Temporal Warden level 17
72nd Dusk 122nd year of Ascendancy at 17:30 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By ShaloreTW the Shalore Temporal Warden level 33
39th Haze 123rd year of Ascendancy at 02:09 see stats























































































































