Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Bulwark |
Level / Exp | 30 / 22% |
Size | medium |
Lifes / Deaths | Killed by Nerudanne the naga myrmidon at level 30 on the 78th Regrowth 123rd year of Ascendancy at 04:29 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 59 (base 50) |
Dexterity | 15 (base 12) |
Constitution | 68 (base 59) |
Magic | 8 (base 10) |
Willpower | 38 (base 25) |
Cunning | 11 (base 10) |
Resources
Life | 1/1339 |
Stamina | 85/316 |
Equilibrium | 43 |
Healing Factor | 1.5681295749342 |
Regeneration | 15.770306614539 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
See Invisible | 12 |
Offense: Mainhand
Damage | 77 |
Accuracy | 44 |
Crit Chance | 11% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 2 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Light | +15% |
All | 0% |
Physical | +8% |
Mind | +9% |
Nature | +8% |
Offense: Damage Penetration
Acid | +15% |
Light | +10% |
Temporal | +20% |
Cold | +10% |
Fire | +10% |
Defense: Base
Armour (hardiness) | 60.511077022655 (89.749889547741%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 31 |
Physical Save | 47 |
Spell Save | 51 |
Mental Save | 21 |
Defense: Resistances
Acid | + 61%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 59%( 70%) |
All | + 20%( 70%) |
Darkness | + 39%( 70%) |
Light | + 36%( 70%) |
Temporal | + 30%( 70%) |
Physical | + 44%( 70%) |
Lightning | + 45%( 70%) |
Fire | + 52%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Stun Resistance | 26% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 42% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 485% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 189 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Shield offense | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the injured seer from death by Betokira the skeleton assassin. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Polyldana the green ooze. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Nerowen the ghoul. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Nerywe the snow giant. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by sick warg. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You failed to protect the temporal explorer from death by Isysenor the midge swarm. Escort: temporal explorer (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 94. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. * You've found the needed vampire lord fang. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed ice wyrm tooth. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Starjeer' (0 def, 4 armour) pair of dwarven-steel boots 'Starjeer' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +10% light ----- def ----- Armour +4 Fatigue +3% Resists +20% blight +9% darkness +3% light ---------- misc Stam/turn +0.80 Max.stam +25.00 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Betoda the brass lantern Betoda the brass lantern2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Cun +1 Wil ----- def ----- Resists +3% physical +3% all Spell.save +6 (+2 eff.) Die.at -80.00 life ---------- misc Light +3 See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Arthykor (0 def, 4 armour) Arthykor (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Lck +3 Con dps ---------- Phys.crit +4.0% Spell.crit +4% Mind.crit +5% On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +9% acid +9% nature +6% blight Max.HP +40.00 Teleport- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | dwarven-steel gauntlets 'Flashwar' (0 def, 2 armour) dwarven-steel gauntlets 'Flashwar' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Dmg.mod +15% light Res.pen +15% acid +10% fire Melee Ret 6 fire ----- def ----- Armour +2 Fatigue +3% Resists +10% blight +15% acid +10% arcane +9% darkness Affinity +7% nature Spell.save +11 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | evasive steel torque of psionic shield [power 45] (8/25 cooldown) evasive steel torque of psionic shield [power 45] (8/25 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Quenchrain' copper ring 'Quenchrain'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% mind ----- def ----- Armour +6 Resists +6% cold ---------- misc Infravis +3 Rings make your fingers look great! |
On fingers | Ring of Growth Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | cleansing gold amulet of constitution (+5) cleansing gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Con ----- def ----- Resists +14% nature +14% blight Poison- +32% Disease- +26% Amulets make your neck look great! |
In main hand | dwarven-steel longsword of massacre (33-46 power, 4 apr) dwarven-steel longsword of massacre (33-46 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly. |
Around waist | hardened leather belt 'Xyvena' hardened leather belt 'Xyvena'1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Resists +7% lightning +10% temporal +6% light +6% darkness Crit.chn- 15.00% Spell.save +3 (+1 eff.) Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +2.00 A belt that goes around your waist. |
In off hand | windwalling stralite shield of cold resistance (+14%) (0 def, 8 armour, 51-61 power, 145.5 block) windwalling stralite shield of cold resistance (+14%) (0 def, 8 armour, 51-61 power, 145.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master/Psionic When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +146 Melee+ +14 physical While equipped: Stats +2 Wil ----- def ----- Armour +8 Fatigue +8% Resists +18% cold +14% physical Shield.near.proj +22 Proj.slow +15% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | elven-silk cloak 'Aerytha' (19 def, 0 armour) elven-silk cloak 'Aerytha' (19 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature While equipped: dps ---------- Acc +25 (+8 eff.) ----- def ----- Defense +19 (+9 eff.) Fatigue -9% Resists +7% acid +3% temporal +12% light +9% blight +24% fire +7% lightning +5% cold Stealth +8 Max.HP +61.00 Poison- +10% ---------- misc Max.stam +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Frigidbringer the dwarven-steel plate armour (0 def, 22 armour) Frigidbringer the dwarven-steel plate armour (0 def, 22 armour)17.0 T3 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +10% cold +20% temporal Melee Ret 2 temporal ----- def ----- Armour +22 Fatigue +22% Resists +20% acid +14% physical +20% cold +18% lightning +16% fire Disarm- +20% Stun/Frz- +26% Knockbk- +20% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the titan (speed 675%; cd 15) movement infusion of the titan (speed 675%; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 675% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 437; 12 cd) regeneration infusion of the titan (heal 437; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 437 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, blight, cold, arcane, temporal) Prismatic Rune (6 turns; acid, physical, blight, cold, arcane, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 blight, 3 cold, 5 arcane, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
pixie's gold ring of fire (+26%) pixie's gold ring of fire (+26%)0.1 T3 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +13% fire ----- def ----- Resists +26% fire Disease- +15% Rings make your fingers look great! It was changed by the digestive sack. |
enhanced stralite waraxe (34-48 power, 5 apr) enhanced stralite waraxe (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Nature Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: Stats +5 Str +7 Dex +6 Mag +7 Wil +9 Cun +5 Con One-handed war axes. |
Rags of the Sanctuary of protection (3 def, 3 armour) Rags of the Sanctuary of protection (3 def, 3 armour)2.0 T1 cloth armor [Cosmetic Item] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +7% all Phys.save +15 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyrabrewyn (0 def, 3 armour) Cyrabrewyn (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +3 Fatigue +2% Resists +3% acid +9% darkness +3% light +5% cold +5% arcane +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fulolakor (10 def, 7 armour) Fulolakor (10 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +10 (+5 eff.) Resists +8% fire +12% light +6% cold Phys.save +9 (+3 eff.) HP.reg +4.00 A pair of boots made of leather. |
Hazereaper (0 def, 9 armour) Hazereaper (0 def, 9 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 9 physical Dmg.mod +9% acid +7% physical +6% light +9% cold Melee Ret 10 acid ----- def ----- Armour +9 Fatigue +3% Resists +6% acid +18% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hanodor the Deepsnigh (0 def, 4 armour) Hanodor the Deepsnigh (0 def, 4 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +3% darkness Res.pen +15% darkness Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +7% temporal ---------- misc Infravis +2 A cap made of leather. |
Isselarak (2 def, 6 armour) Isselarak (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +23% lightning +12% blight +20% fire +11% nature +3% acid D.Red.from +6% Unnatural Teleport- +20% A suit of armour made of mail. |
iron mail armour of the deep (2 def, 5 armour) =Water= iron mail armour of the deep (2 def, 5 armour) =Water=14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Defense +2 (+1 eff.) Fatigue +12% Resists +6% acid +6% cold ---------- misc Breathe water A suit of armour made of mail. |
Bethida the dwarven-steel shield (0 def, 6 armour, 28-34 power, 82.5 block) Bethida the dwarven-steel shield (0 def, 6 armour, 28-34 power, 82.5 block)7.0 T3 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 28.5 - 34.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +82 On Hit: * 10% chance to reduce armor by 6% While equipped: Stats +4 Mag dps ---------- Melee+ 7 acid Res.pen +5% arcane On shield block: * Cause enemies within radius 6 to bleed for 196 physical damage over 5 turns (1/turn) Melee Ret 8 acid 2 arcane ----- def ----- Armour +6 Fatigue +8% Resists +17% lightning ---------- misc Max.vim +10.00 Talents +1 Block Handheld deflection devices. |
9 agate 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
495 alchemist agate 495 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flashgrit the iron pickaxe (dig speed 18 turns) Flashgrit the iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +12% light Res.pen +5% lightning +11% physical +10% light Melee Ret 4 lightning ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
preserving brass lantern of health preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +1 Con ----- def ----- Resists +5% blight Max.HP +42.00 HP.reg +1.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shieldmaiden the Thalore Bulwark level 18
73rd Dusk 122nd year of Ascendancy at 03:18 see stats
By Shieldmaiden the Thalore Bulwark level 18
56th Haze 122nd year of Ascendancy at 08:44 see stats
By Shieldmaiden the Thalore Bulwark level 18
58th Dusk 122nd year of Ascendancy at 12:02 see stats
By Shieldmaiden the Thalore Bulwark level 24
8th Regrowth 123rd year of Ascendancy at 23:17 see stats
By Shieldmaiden the Thalore Bulwark level 26
18th Regrowth 123rd year of Ascendancy at 06:15 see stats
By Shieldmaiden the Thalore Bulwark level 28
33rd Regrowth 123rd year of Ascendancy at 08:13 see stats
By Shieldmaiden the Thalore Bulwark level 10
5th Mirth 122nd year of Ascendancy at 22:13 see stats
By Shieldmaiden the Thalore Bulwark level 20
63rd Haze 122nd year of Ascendancy at 04:57 see stats
By Shieldmaiden the Thalore Bulwark level 30
77th Regrowth 123rd year of Ascendancy at 05:55 see stats
By Shieldmaiden the Thalore Bulwark level 18
11st Dusk 122nd year of Ascendancy at 03:41 see stats
By Shieldmaiden the Thalore Bulwark level 9
3rd Mirth 122nd year of Ascendancy at 12:56 see stats
By Shieldmaiden the Thalore Bulwark level 14
2nd Flare 122nd year of Ascendancy at 15:16 see stats
By Shieldmaiden the Thalore Bulwark level 23
2nd Wintertide 123rd year of Ascendancy at 07:47 see stats
By Shieldmaiden the Thalore Bulwark level 22
1st Wintertide 123rd year of Ascendancy at 20:55 see stats
By Shieldmaiden the Thalore Bulwark level 16
10th Flare 122nd year of Ascendancy at 00:59 see stats
Log
Deep Wound from Shieldmaiden hits Nerudanne the naga myrmidon for (28 absorbed), 0 physical (0 total damage).
Shieldmaiden uses Shield Pummel.
The shield around Nerudanne the naga myrmidon crumbles.
Nerudanne the naga myrmidon resists the shield bash!
Shieldmaiden hits Nerudanne the naga myrmidon for (19 absorbed), 14 physical, 21 physical, 0 arcane, 28 physical, 21 physical, 0 arcane (83 total damage).
Nerudanne the naga myrmidon uses Dominate.
Shieldmaiden has been dominated!
Nerudanne the naga myrmidon hits Shieldmaiden for 196 physical damage.
Melee retaliation hits Nerudanne the naga myrmidon for 2 temporal, 6 fire (8 total damage).
Deep Wound from Shieldmaiden hits Nerudanne the naga myrmidon for 28 physical damage.
Nerudanne the naga myrmidon uses Spit Poison.
Shieldmaiden attunes to the damage.
Shieldmaiden HEALS from nature damage!
Nerudanne the naga myrmidon hits Shieldmaiden for (30 antimagic), 49 nature, 43 healing (49 total damage) [43 healing].
Shieldmaiden gains 0% of a turn from Ancestral Life.
Infusion: Healing is still on cooldown for 1 turns.
Shieldmaiden uses Antimagic Zone.
Nerudanne the naga myrmidon is silenced!
Shieldmaiden's manaburn arcane area effect hits Nerudanne the naga myrmidon for 0 arcane damage.
Shieldmaiden's manaburn arcane area effect hits Shieldmaiden for 0 arcane damage.
Deep Wound from Shieldmaiden hits Nerudanne the naga myrmidon for 28 physical damage.
Talent Greater Weapon Focus is ready to use.
Talent Infusion: Healing is ready to use.
Talent Assault is ready to use.
Shieldmaiden is no longer being stalked by Nerudanne the naga myrmidon.
Nerudanne the naga myrmidon hits Shieldmaiden for 224 physical damage.
Melee retaliation hits Nerudanne the naga myrmidon for 2 temporal, 6 fire (8 total damage).
Shieldmaiden the level 30 thalore bulwark was impaled to death by Nerudanne the naga myrmidon on level 5 of Dreadfell.